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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Fable 2: The World and the new engine (Monday, 14th August 2006)</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2006/08/14/2752547.aspx</link><description>During the past month the web teams at Lionhead Studios and Microsoft Game Studios have spent their time in meeting rooms, planning and preparing for the later half of the year. We are currently planning some drastic changes to all our websites and web</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator></channel></rss>