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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx</link><description>I’ve just found out I’ve got a Blog. And I’m supposed to write something in it. I could start by telling you about myself, but I won’t. Instead I’ll just jump straight into what I’ve been up to this week in the Fable tools department.
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This week</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2802839</link><pubDate>Fri, 09 Nov 2007 17:22:01 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2802839</guid><dc:creator>Mortalitis_Infinitas</dc:creator><description>Glad to hear things are coming along nicely. &amp;nbsp;Tools such as these really force you to consider all the background going ons in a game the size of Fable 2. &amp;nbsp;Definitely impressive, if not mind boggling at times.&lt;br&gt;&lt;br&gt;&lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; stuff!</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2802844</link><pubDate>Fri, 09 Nov 2007 17:38:41 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2802844</guid><dc:creator>Derobrash</dc:creator><description>I want to be an engine programmer, I'm already crazy so I guess I'm halfway there already..</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2802867</link><pubDate>Fri, 09 Nov 2007 19:08:27 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2802867</guid><dc:creator>BayStone</dc:creator><description>Heh, heh. When I read &amp;quot;So I needed to look into the engine&amp;quot; I pretty much started smiling and shivering at the same time. It seems the reaction was correct. &lt;br&gt;</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2803434</link><pubDate>Sun, 11 Nov 2007 01:08:51 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2803434</guid><dc:creator>sCM redruM</dc:creator><description>I don't get the paired animation thing...Wouldn't the combat in the demo be a paired animation?? Or are you talking about just normal, gesturing, conversation type of animating??</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2804559</link><pubDate>Tue, 13 Nov 2007 14:07:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2804559</guid><dc:creator>Kalev</dc:creator><description>sCM redruM: There's a difference between what works in game and what works in the editor. Some combat is paired animation, but not all of it. Same with conversation. Basically, anything that has two characters touching each other will be implemented as a paired animation (such as hugs and sticking a sword through someones head), while everything else would be normal animations (such as normal conversation gesturing, or normal combat swing sword at enemy).</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2804717</link><pubDate>Tue, 13 Nov 2007 21:17:41 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2804717</guid><dc:creator>sCM redruM</dc:creator><description>Not sure if you can answer this, but I'll ask anyways...When you die, and the Bandits are beating the bajeebies out of you, is that also a paired animation?? I mean, even though like 4 Bandits are simulatenously kicking you on the ground, does that fall into the paired animation class or is that a whole new concept?? And thanks for the previous explanation, much appreciated...</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2805533</link><pubDate>Thu, 15 Nov 2007 16:25:40 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2805533</guid><dc:creator>Kalev</dc:creator><description>I don't know specifically which animations were used for that, I only really know the specifics of the animations I'm given to test tool functionality out with, and in this case those are animations from when you first meet &amp;lt;censored&amp;gt;.</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2805584</link><pubDate>Thu, 15 Nov 2007 17:36:42 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2805584</guid><dc:creator>paulecoyote</dc:creator><description>Great first blog :-)</description></item><item><title>re: A Room with a Preview</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2007/11/09/2802831.aspx#2807813</link><pubDate>Mon, 19 Nov 2007 05:46:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2807813</guid><dc:creator>wrongfire</dc:creator><description>Can someone explain what paired animations are... is it just more than 1 animation running on 1 person at 1 time? or is it something... more? dun dun &amp;nbsp;dun&lt;br&gt;&lt;br&gt;i feel sorry for programmers, the patience you guys must have.... I draw a pic and if i dont see &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; progress in at least 5 hours, the pic will never be done =/</description></item></channel></rss>