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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx</link><description>A little update on the status of Video Diary 5 and 6 plus a brand new community call!
You'll be happy to know that Lionhead Video Diary Episode Five is finished and gone out for submission to all the appropriate channels. It takes a while to get these</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874061</link><pubDate>Thu, 13 Mar 2008 13:59:52 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874061</guid><dc:creator>Aynen</dc:creator><description>Here's a question for episode 6:&lt;br&gt;&lt;br&gt;How do you determine what a hero should move like if he's going to be the avatar of many a different gamer with each their own opinion on how their hero should move?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874081</link><pubDate>Thu, 13 Mar 2008 14:39:26 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874081</guid><dc:creator>Greg453</dc:creator><description>Questions for episode 6:&lt;br&gt;&lt;br&gt;In how many parts will the armor or the hero splitt up? Helmet, Gloves, Shirt, Pants and Boots like in F1, or will you change something in that direction (Shoulders? Buckets? Belts? Or less options?).&lt;br&gt;&lt;br&gt;Will ther be unique amors, with unique looks?&lt;br&gt;&lt;br&gt;&lt;br&gt;Greg the Mad</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874096</link><pubDate>Thu, 13 Mar 2008 15:10:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874096</guid><dc:creator>Eonix</dc:creator><description>Question about the Hero:&lt;br&gt;Will we see any new kind of character customization compared to Fable: The Lost Chapters (ie. ability to choose hair color, skin color, facial attributes, etc.).&lt;br&gt;&lt;br&gt;Question about the Art:&lt;br&gt;Looking at the recent concept arts of people posing as prostitutes I was wondering how Lionhead is going to handle the subject of sex in-game. Will it be funny, serious, romantic or have a very minor focus (like in the first Fable).</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874097</link><pubDate>Thu, 13 Mar 2008 15:13:59 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874097</guid><dc:creator>twelthdoctor</dc:creator><description>Will the Hero/ Heroine be able to interact more deeply with 'regular' NPCs than in Fable and The Lost Chapters? &amp;nbsp;If so, how will this be achieved? &amp;nbsp;Most dialogue in Fable left the Hero as active in conversation as a mute who clould only sign 'yes' or 'no', and even then, only in a few situations.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874099</link><pubDate>Thu, 13 Mar 2008 15:15:21 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874099</guid><dc:creator>Derobrash</dc:creator><description>Can we have a black hero?&lt;br&gt;&lt;br&gt;(From the forums)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874108</link><pubDate>Thu, 13 Mar 2008 15:28:21 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874108</guid><dc:creator>mhitman</dc:creator><description>How do you come up with ideas, and designs for a hero or a creature.&lt;br&gt;&lt;br&gt;How long does it take to animate&lt;br&gt;&lt;br&gt;Will all of the extreme morphs look as &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; as the one in the trailer and are they reversable.&lt;br&gt;&lt;br&gt;Will we be able to make our own custom tatoos again? Maybe post them on a website for others to use?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874118</link><pubDate>Thu, 13 Mar 2008 15:41:48 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874118</guid><dc:creator>Mishakr</dc:creator><description>Will it be possible to imbue any of armor parts?&lt;br&gt;Like, put this stone into leggins part = +10% movement, this one in chest = hp + 200 or smth like that.&lt;br&gt;Will it be possible for a hero to become mad? I mean, mental ill - in unique way for each gameplay style - &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; or &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;.&lt;br&gt;What about any of F1 relations? For the instance, 'this is a meadow of wispers, some people say that there is a sicret passage underneath', so player will be able to explore it and discover a special F1 artifact.&lt;br&gt;Will my foes escape? Like, this bandit has ran away, that wasnt finished properly, so now they are cooperating and aiming to slice heroes throat.&lt;br&gt;What if I hit my child? Will it be the one with an Edips complex?&lt;br&gt;&lt;br&gt;What about anything, that is really fresh, new, interesting, non-cliche?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874126</link><pubDate>Thu, 13 Mar 2008 16:00:11 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874126</guid><dc:creator>ScarfingerINC</dc:creator><description>All I want to know is... I dont want to know any more, I want it to be a suprise!</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874134</link><pubDate>Thu, 13 Mar 2008 16:30:35 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874134</guid><dc:creator>Death_Hater</dc:creator><description>Couple Tree questions. :/&lt;br&gt;&lt;br&gt;*How did you animate the trees? &lt;br&gt;*How long does it take? &lt;br&gt;*Did you just sit outside and watch how the trees here in the real world move and just mimic them?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874141</link><pubDate>Thu, 13 Mar 2008 16:46:27 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874141</guid><dc:creator>ghostyspade</dc:creator><description>Great to hear that we can see video dairy 5 soon &lt;img src="/emoticons/emotion-1.gif" alt="Smily [:)]" /&gt;&lt;br&gt;My video dairy 6 question ... uuuh...&lt;br&gt;Is it possible, if we buy a piece of armor/clothing, to choose between different colors?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874142</link><pubDate>Thu, 13 Mar 2008 16:47:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874142</guid><dc:creator>Shadowkhaun</dc:creator><description>I saw in the trailer to fable 2 a cape on a female hero...will there be capes the character can wear in game? will i be able to customize his height, weight, muscular build etc.?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874155</link><pubDate>Thu, 13 Mar 2008 16:59:55 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874155</guid><dc:creator>Dylsie</dc:creator><description>Do we have a say in hair colour, or is their some sort of hair dye we could use for when our character turns grey?&lt;br&gt;&lt;br&gt;also can the charcter be built like a brick s**t house if we give him high physique like in the first fable (because beign a big guy with beserk was awsome)&lt;br&gt;&lt;br&gt;finally I don't know if this applies to the hero/heroine but I'll give it a shot, how many kids can we have with one husband/wife because I mean could we eventually buy a castle and hae a single wife and about 10 kids running around it, and jsut how fast do the kids grow up (if ever).</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874166</link><pubDate>Thu, 13 Mar 2008 17:11:13 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874166</guid><dc:creator>Kjetil367</dc:creator><description>Question about Hero(ine):&lt;br&gt;&lt;br&gt;So how deep will the customization go?&lt;br&gt;i hope it's like the one they had in Saints Row,that was awesome.&lt;br&gt;&lt;br&gt;Also will there be capes(like some above me said) or long leather jackets?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874168</link><pubDate>Thu, 13 Mar 2008 17:13:28 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874168</guid><dc:creator>Jahiri</dc:creator><description>Hi,&lt;br&gt;couple of questions about the hero:&lt;br&gt;*will we be able to reduce our age?&lt;br&gt;*will there be somesort of clothing like the apprentice outfit in fable: the lost chapters?&lt;br&gt;&lt;br&gt;Thanks &lt;img src="/emoticons/emotion-1.gif" alt="Smily [:)]" /&gt;&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874174</link><pubDate>Thu, 13 Mar 2008 17:17:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874174</guid><dc:creator>theghosteleven</dc:creator><description>What will the connection be (if any) between the new hero you create and the old hero you were in fable 1. Also, is the Heroes guild still around?&amp;lt;3</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874176</link><pubDate>Thu, 13 Mar 2008 17:20:40 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874176</guid><dc:creator>Portarock</dc:creator><description>What happened to having a dairy that talked about death? You said you would try to address it before 4 was even released.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874181</link><pubDate>Thu, 13 Mar 2008 17:28:05 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874181</guid><dc:creator>stomp224</dc:creator><description>Questions about the Hero:&lt;br&gt;Has the option to choose gender had an impact on any other aspect of design, apart from different VA performances?&lt;br&gt; Will morphs be as extreme as hinted at in the teaser trailer?&lt;br&gt;Will the sun tan feature mentioned for Fable 1/ Project Ego finally make an appearance?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874188</link><pubDate>Thu, 13 Mar 2008 17:38:35 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874188</guid><dc:creator>wrongfire</dc:creator><description>How deep is customization?&lt;br&gt;How many clothing options are there?&lt;br&gt;How many animations per gender?&lt;br&gt;Do morphs make animating harder/different?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874191</link><pubDate>Thu, 13 Mar 2008 17:44:23 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874191</guid><dc:creator>Orakaius</dc:creator><description>Question about indepth customization:&lt;br&gt;&lt;br&gt;in fable 1/tlc we had a few sets of armour/tattoes/hairstyles and basic morphs.&lt;br&gt;&lt;br&gt;1 In fable 2 we get to be male or female, now since a dev confirmed it wont be like oblivion where its a menu then how do we choose if were male or female.&lt;br&gt;&lt;br&gt;2 I've been looking at the variations of heroes you guys have used in demo's and find them looking really shexy, now this question has been floating around nearly since fable 2 was confirmed I think it deserves to be looked and regarded.&lt;br&gt;&amp;quot;will the clothes be customizable, such as tanning(changing colour) of your clothes shortening/lengthening them. how deep will the custom use be avaible able to the player is it a simple thing? or will all charecters clothes be different.? &amp;quot;&lt;br&gt;&lt;br&gt;3 has albion disregarded metal armour? Has it moved completely on to leather?&lt;br&gt;&lt;br&gt;4 how will the hero spend his exp points, the guild is destroyed so the platform is not available. (also wtf is up with the guild being destroyed in the fire, have you guys ignored tlcs story line?)&lt;br&gt;&lt;br&gt;5 will the hero be able to create his/her onw weapons? If so think about naming the weapon, upgrading it, etc.&lt;br&gt;&lt;br&gt;6 the art is great, I'm curious though about the lizard type creature what is it?&lt;br&gt;&lt;br&gt;7 will the hero be able to own the arena and run it how he/she see's fit? If the arena is not in it why not!&lt;br&gt;&lt;br&gt;8 how will we travel now that teleportation is gone and the world is 10X bigger and we have no mounts? Is it like oblivion just fast travel, could we have ships but skip the voyage like the lost bay quest in tlc. :/ travel on caravans with traders?&lt;br&gt;&lt;br&gt;9 finally a little bit off-topic but what the hey- we know hobbes are back in, we assume balverines are back in, but are the minions back and more importatnly now that jack is dead do the bowerstone guards control them again?&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874205</link><pubDate>Thu, 13 Mar 2008 17:59:29 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874205</guid><dc:creator>captainoflust</dc:creator><description>-Can the hero be an albino (i.e. pink eyes)?&lt;br&gt;&lt;br&gt;-Can the hero be black (i.e. black)?&lt;br&gt;&lt;br&gt;-Does the exaggeration theme apply throughout fable 2? (i.e., curved buildings, huge boobs etc.)&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874206</link><pubDate>Thu, 13 Mar 2008 18:04:38 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874206</guid><dc:creator>GBHope</dc:creator><description>I have a vew quistion.&lt;br&gt;&lt;br&gt;1) Can you play a black hero ? ( some how its realy importent for me i just don't &amp;nbsp; why o and yes i am black ) &lt;br&gt;&lt;br&gt;2) can you create your onw armor &amp;nbsp;for example making a jacket from a Balvarine.&lt;br&gt;&lt;br&gt;3) waht morph idea's where cut out of the game.&lt;br&gt;&lt;br&gt;4) can rock trolls walk&lt;br&gt;&lt;br&gt;can't think of anhyting else at the moment but i wil return&lt;br&gt;&lt;br&gt;o and sorry for the bad engelisch</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874207</link><pubDate>Thu, 13 Mar 2008 18:04:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874207</guid><dc:creator>BayStone</dc:creator><description>We know about Gollum like heroes, etc. but what causes them? What is the relationship between morphs and the different alignments, scales and whatnot... for example will corruption cause you to become like Gollum or it is the &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; and &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; scale that causes it? Or is it both? Do they work in parallel to each other? Are they separate or connected?&lt;br&gt;&lt;br&gt;What kind of actions are part of these morphs? What gives you &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; points and what gives purity points? Working hard, killing people, eating too much... how do you categorize these?&lt;br&gt;&lt;br&gt;I count this as part of hero's abilities, so, how about the usability aspects of magic use... you got one button, right, how do give player enough control? How can they choose what spell they're going to do? &lt;br&gt;&lt;br&gt;Initial customization of the hero... two roots or more?&lt;br&gt;&lt;br&gt;And just to bump stomp's question... &lt;img src="/emoticons/emotion-1.gif" alt="Smily [:)]" /&gt; tanning, in or out?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874220</link><pubDate>Thu, 13 Mar 2008 18:19:37 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874220</guid><dc:creator>fablier</dc:creator><description>Mostly just the typical questions:&lt;br&gt;&lt;br&gt;1.) Have you gone to the same extreme with morphs as you did in the first Fable game or will extreme alignments have a more suttle effect?&lt;br&gt;&lt;br&gt;2.) Are you able to customize the genetic appearance of the hero? (things like facial structure) &amp;nbsp;Or will everyone start out with the same male/female?&lt;br&gt;&lt;br&gt;3.) Ranged skills? &amp;nbsp;Magic and melee seem easy enough to imagine but what can you upgrade with ranged besides accuracy?&lt;br&gt;&lt;br&gt;4.) So what exactly does a hero like ours do when his health hits zero? &amp;nbsp;Goes back to the nearest town, passes out, get scarred? &amp;nbsp;(can't blame me for trying &lt;img src="/emoticons/emotion-4.gif" alt="Stick out tongue [:P]" /&gt;)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874221</link><pubDate>Thu, 13 Mar 2008 18:20:07 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874221</guid><dc:creator>JTGreat</dc:creator><description>&lt;br&gt;&lt;br&gt;1 can you customize your character fully like eyes hair etc. &lt;br&gt;&lt;br&gt;2 is your character still called hero?&lt;br&gt;&lt;br&gt;3 can you choose still choose your title? oh how i loved chicken chaser&lt;br&gt;&lt;br&gt;4 does the hero still have that weird guild master voice in his head (your health is low do you have any potions or food)&lt;br&gt;&lt;br&gt;5 how do you get quests?&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874259</link><pubDate>Thu, 13 Mar 2008 19:25:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874259</guid><dc:creator>kotarski</dc:creator><description>How does magic come into all this? &lt;br&gt;&lt;br&gt;I WANT TO KNOW ABOUT MAGIC NOW!&lt;br&gt;DO A VIDEO DIARY ON MAGIC!</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874266</link><pubDate>Thu, 13 Mar 2008 19:33:41 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874266</guid><dc:creator>kotarski</dc:creator><description>how do you upgrade skills?&lt;br&gt; &lt;br&gt;does the gun type vary (shotguns and rifles) or are there just different pistols?&lt;br&gt;&lt;br&gt;can you really grow trees from an acorn (could be mad rumour)?&lt;br&gt;&lt;br&gt;can you actually see what your carrying (i hate it when the character has loads of stuff but no backpack)?&lt;br&gt;&lt;br&gt;What violence prevention system (if any) is there against kids?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874267</link><pubDate>Thu, 13 Mar 2008 19:35:43 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874267</guid><dc:creator>NufcRaF</dc:creator><description>Can the Hero in Fable 2 interact with more &amp;quot;simple&amp;quot; objects in the game, such as sitting down on chairs and opening + Closing doors ?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874268</link><pubDate>Thu, 13 Mar 2008 19:36:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874268</guid><dc:creator>toddquest</dc:creator><description>I'll try to stick to topics that you've mentioned&lt;br&gt;&lt;br&gt;Art ~Can you create your own art from screen captures. I'd love to decorate my house with Pictures of my Slaying Certian beasts. &amp;quot;Look son there's daddy killing the Great Balverine of Darkwood&amp;quot;&lt;br&gt;&lt;br&gt;Heroes ~ How Many Heroes can Play at the same time (Couch Co-op)&lt;br&gt;&lt;br&gt;Looks~ Will we be able to Custom design the heroes face (please say no)&lt;br&gt;&lt;br&gt;Customization options ~ We know about Gender I'll jump on the band wagon and ask about race&lt;br&gt;&lt;br&gt;Morphs ~ Will there be morphs for Cruelty/Kindness and Rich/Poor&lt;br&gt;&lt;br&gt;Abilities ~ When you say abilities I think magic. I'm pretty sure you're no talking about that so I'll drop it.&lt;br&gt;&lt;br&gt;Skills ~ Will there be secondary skills </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874306</link><pubDate>Thu, 13 Mar 2008 20:28:55 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874306</guid><dc:creator>TheBowerstoneGuard</dc:creator><description>My questions are all based apon the hero in Fable 2.&lt;br&gt;&lt;br&gt;I'd like to see how the morphs of &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;/&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;, cruelty/kindness, rich/poor, will/strength/skill effect the player physically and how they will look when in the extreme form. Also how the different combinations of the alignments will effect the world around the hero. &lt;br&gt;&lt;br&gt;Maybe a small introduction into will powers in Fable 2, we've all speculated for so long how magic will function with the one button combat feature and contextual combat environments!&lt;br&gt;&lt;br&gt;Jobs...How will they function? Will they be mindless repetative and menial tasks or something much more deep and involving?&lt;br&gt;&lt;br&gt;The story (dur...). We know close to nothing about it! Cruel baddie Lucien wants to build his cloud piercing Spire, why? Our hero has a sister named Rose, does that mean we have long lost parents to find in Fable 2? Who is the hooded girl with the fourtune teller from the teaser? What went on in the past five hundred years of Albion's history? A little more revealing of Fable 2's story couldn't hurt could it?&lt;br&gt;&lt;br&gt;In any case I'm really looking forward to Ep.5. And Ep.6 even more so! &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt; &lt;br&gt;&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874310</link><pubDate>Thu, 13 Mar 2008 20:31:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874310</guid><dc:creator>BaronVonTool</dc:creator><description>i want to ask about the aging. On Fable 1 i thought the hero aged too fast. And what are the ways to stay &amp;quot;young&amp;quot; in the game? And like somebody already asked, does your family age with you?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874322</link><pubDate>Thu, 13 Mar 2008 20:46:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874322</guid><dc:creator>ultim8dude</dc:creator><description>How can you customize your hero?&lt;br&gt;What does morphing look like (different stages)?&lt;br&gt;Will the heros armour/clothes actually help him defenswise, unlinke Fable 1?&lt;br&gt;How old can you get? How fast do you age? Can you slow down aging?&lt;br&gt;How does the hero fight in pvp (if it's in the game)?&lt;br&gt;&lt;br&gt;Etc. etc.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874328</link><pubDate>Thu, 13 Mar 2008 21:02:10 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874328</guid><dc:creator>Sam</dc:creator><description>Showing things is always tricky, so extreme morphs are probably out of the question. However, there's a clue about those in episode five, a glimpse of it in one way. </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874329</link><pubDate>Thu, 13 Mar 2008 21:05:20 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874329</guid><dc:creator>Onikage36</dc:creator><description>1.) Will there be dual wielding of any sort.&lt;br&gt;&lt;br&gt;2.) What spells are available.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874337</link><pubDate>Thu, 13 Mar 2008 21:14:45 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874337</guid><dc:creator>Mishakr</dc:creator><description>And I want to add this - Peter mentioned once that there will be an awesome coincidence model in the game, kinda, hero may plant a seed and it will be grown as a wide branched tree, so - will it be possible to keep up some things of mine for my child? Like magic staff, for example - behold, nimble offshoot, this is your heirloom! And so on.&lt;br&gt;And what if I've lost a sword? Will I found it later with its blade covered with rust? Or may be with some magical abilities, if I've left it in some sacred place?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874340</link><pubDate>Thu, 13 Mar 2008 21:18:01 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874340</guid><dc:creator>DisgruntleDevil</dc:creator><description>Does time in your hero's game world progress if you're coop-ing in someone else's world?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874350</link><pubDate>Thu, 13 Mar 2008 21:30:28 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874350</guid><dc:creator>Khione</dc:creator><description>What kind of aging mechanic will you be using in F2?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874421</link><pubDate>Thu, 13 Mar 2008 23:47:42 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874421</guid><dc:creator>Fable2fanatic</dc:creator><description>is episode 5 going to feature the month of Fable 2 relese?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874436</link><pubDate>Fri, 14 Mar 2008 00:02:35 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874436</guid><dc:creator>PapelbonFTW</dc:creator><description>will any of the terrain/architecture feel (or even be) similar to something that was experienced in Fable 1?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874456</link><pubDate>Fri, 14 Mar 2008 00:25:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874456</guid><dc:creator>Implodinggoat</dc:creator><description>Can I name my dog?&lt;br&gt;Can I choose what breed my dog is (IE what it looks like)?&lt;br&gt;Can I have a dog which at all resembles a German Shepard?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874559</link><pubDate>Fri, 14 Mar 2008 02:19:54 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874559</guid><dc:creator>tbeaz</dc:creator><description>Are any of the jobs alignment specific? Do jobs change or become availible by actions of the hero? ex. In oblivion if you killed a gaurd or someone innocent the assassins guild would find you and propose a place in there guild for you.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874600</link><pubDate>Fri, 14 Mar 2008 03:03:22 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874600</guid><dc:creator>Altskar</dc:creator><description>My questions:&lt;br&gt;~how many different npc models are there so far in the build?&lt;br&gt;~Will our hero be able to use the toliet&lt;br&gt;~And finally is your job like a minigame or do you just whatch a bar of exp go up?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874741</link><pubDate>Fri, 14 Mar 2008 09:00:35 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874741</guid><dc:creator>Fox609</dc:creator><description>What kind of destruction will &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; heroes be able to inflict upon the land? Will we be able to set fire to or destroy buildings/homes? Nothing says, &amp;quot;This village is MINE now.&amp;quot; more than burning all those pesky houses and what not to the ground. &amp;nbsp; </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874764</link><pubDate>Fri, 14 Mar 2008 10:57:59 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874764</guid><dc:creator>BaronVonTool</dc:creator><description>Fox609 said:&lt;br&gt;Nothing says, &amp;quot;This village is MINE now.&amp;quot; more than burning all those pesky houses and what not to the ground. &amp;nbsp;&lt;br&gt;&lt;br&gt;&lt;br&gt;-What would you do with a burned down village eyh?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874809</link><pubDate>Fri, 14 Mar 2008 13:15:34 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874809</guid><dc:creator>Onikage36</dc:creator><description>Will skills be passive or active, like robbing people of gold and sneaking about?&lt;br&gt;Can you climb structures?&lt;br&gt;Do you have customizable gear, as in terms of color/dye? &lt;br&gt;Can a hero have more than one child by the same parent?&lt;br&gt;Can your family go into safe areas with you and will they socialize with others?&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874816</link><pubDate>Fri, 14 Mar 2008 13:34:16 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874816</guid><dc:creator>cramped616</dc:creator><description>i would like to see some body/ face customization as long as it isn't to stupid, too extreme.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874864</link><pubDate>Fri, 14 Mar 2008 15:56:23 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874864</guid><dc:creator>petersjov</dc:creator><description>My questions for episode 6:&lt;br&gt;&lt;br&gt;Will there be huge difference in heros, i am thinking height, fat, or at least thinks that make people look really really different, apart from one another ?&lt;br&gt;&lt;br&gt;Ohh and this one:&lt;br&gt;Why does it take so long to make games (Fable 2), and do you think it could be done faster, like in a more chaotic, but stream liked way.....&lt;br&gt;&lt;br&gt; </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874871</link><pubDate>Fri, 14 Mar 2008 16:05:25 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874871</guid><dc:creator>The Toecutter</dc:creator><description>Will the hero grow old and die of old age?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874876</link><pubDate>Fri, 14 Mar 2008 16:13:30 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874876</guid><dc:creator>TurgonofGondolin</dc:creator><description>What were the inspirations for heroes in the game? &amp;nbsp;Mythology, legends, etc.? &amp;nbsp;What sort of things were thought about during the creation process of these heroes?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874877</link><pubDate>Fri, 14 Mar 2008 16:16:39 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874877</guid><dc:creator>oser_115</dc:creator><description>I wuz just wondring if your &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; will you still be able to grow horns???&lt;br&gt;I thought they looked sweet in the first fable games&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874891</link><pubDate>Fri, 14 Mar 2008 16:57:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874891</guid><dc:creator>Sir Voor</dc:creator><description>Will the environment morph to your PC alignment? &lt;br&gt;(Weather, trees, building and etc.)&lt;br&gt;&lt;br&gt;What start off or early on customizations do we have?&lt;br&gt;(With multi-player I would think you would give us options so PCs don’t look like clones.)&lt;br&gt;&lt;br&gt;How do the concept artists feel about how their concept art has been interpreted and looks in the game?&lt;br&gt;&lt;br&gt;(I love the 1700 fashions, but the screen shoot so far seem to be fable 1 fashions.)&lt;br&gt;I would enjoy see in diary 6 the artist showing off some of there favorite dresses and suits for Fable 2. &amp;nbsp;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874902</link><pubDate>Fri, 14 Mar 2008 17:19:15 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874902</guid><dc:creator>tbeaz</dc:creator><description>Can we see some examples of the cruelness,kind system?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874915</link><pubDate>Fri, 14 Mar 2008 17:43:42 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874915</guid><dc:creator>Fox609</dc:creator><description>BaronVonTool said:&lt;br&gt;&lt;br&gt;-What would you do with a burned down village eyh?&lt;br&gt;&lt;br&gt;&lt;br&gt;I'd build a giant fort and post a &amp;quot;No girls&amp;quot; sign out front. &lt;img src="/emoticons/emotion-5.gif" alt="Wink [;)]" /&gt; &lt;br&gt;&lt;br&gt;Actually, I would rebuild (assuming we have that option). I don't expect to be able to torch everything I see (although that would be kinda cool).. especially areas tied into the game's story.. buuut I do want to be able to bring down a hose every now and again.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874920</link><pubDate>Fri, 14 Mar 2008 17:49:38 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874920</guid><dc:creator>EagleEst1986</dc:creator><description>How quickly will our hero age this time around? In the old game the aging was linked to your experience spent, will it be time based in Fable?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874925</link><pubDate>Fri, 14 Mar 2008 18:07:28 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874925</guid><dc:creator>XciuroX</dc:creator><description>How will the hero(ine) in fable 2 relate back to the hero in Fable 1? Will there be ancient stories of how a hero 500 years ago killed the white Balverine or something like that? Also, will there be more secret passages and ancient sanctuaries where you can find ancient weapon and armour like in F1? Will you still have to seek out the demon doors to collect new artifacts? &lt;br&gt;&lt;br&gt;Also, how does the use of guns interfere with the use of swords because from the previous game trailers i watched, the guns seemed much more effective (one shot, one kill) than the swords, so, if that is true, then wouldn't it be unfair if you were trying to kill someone who had a gun meanwhile you only had a sword? Will there be equal advantages and disadvantages to using either weapon. &lt;br&gt;&lt;br&gt;For online play which I am not sure is true, but, will it be something like World Of Warcraft, where your character can raom throughout the map with friends from around the world, and create your own quilds and beat quests together, and maybe even challange other guilds of heros(ines).&lt;br&gt;&lt;br&gt;-Vince-</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874933</link><pubDate>Fri, 14 Mar 2008 18:22:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874933</guid><dc:creator>kamino92</dc:creator><description>question: will all areas on the map be explorable from the start or will you be able to enter some of them at a later point in the storry?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874991</link><pubDate>Fri, 14 Mar 2008 20:18:27 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874991</guid><dc:creator>VenstarTrailblazer</dc:creator><description>This expands a bit on a question already posed about aging. Will age work the same as it did in Fable/TLC(both mechanically and visually)? Also (this is the only thing that actually bothered me about aging in Fable), will your spouse and those around you age as well? Being 60+ and having a wife still looking like the day I married her while we were 20ish, while enviable to real life circumstances, was a bit annoying. I had heard something to the extent that your child might have an age cap and that the story takes place over 50 game years. Will the aging process just stop after the(supposed) 50 years of the story?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874996</link><pubDate>Fri, 14 Mar 2008 20:26:28 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874996</guid><dc:creator>midnyht</dc:creator><description>I kind of wish diary 4 went into more detail about the free roaming aspect of fable 2, but are the 10-11 so odd regions all self contained, meaning you have to load between them, or is the traveling seamless?&lt;br&gt;&lt;br&gt;Also, does the hero's appearance have any substantial simulation effects? &amp;nbsp;(general example)in the original fable, there was the man by bowerstone dock that made you wear all these ridiculous facial hairstyles so that you could &amp;quot;marry his daughter&amp;quot;, will this be expanded on, say in terms of being able to(or restricted from) marrying certain people, buying certain property, or taking certain quests?&lt;br&gt;&lt;br&gt;This is all apart from alignment (&lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;/&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;/nobility/corruption/cruel/kind), i just mean in terms of hair color, eye color, make up, jewelery? &amp;nbsp;Even weapons and clothing?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2874998</link><pubDate>Fri, 14 Mar 2008 20:26:59 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2874998</guid><dc:creator>littlejay2o02</dc:creator><description>can the hero take their child with them throughout the world? such as going shopping, teaching them to fight, ect?&lt;br&gt;&lt;br&gt;as a female hero will you play the game while pregnant? if so will you have to stay out of harms way to protect the lil one that you have in you?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875033</link><pubDate>Fri, 14 Mar 2008 21:17:01 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875033</guid><dc:creator>joevsyou</dc:creator><description>be a color chart for clothing or aleast tell the artist put ornage in shirts and that my fav.. color</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875067</link><pubDate>Fri, 14 Mar 2008 21:58:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875067</guid><dc:creator>hopelssadict</dc:creator><description>my question:&lt;br&gt;is the aging going to be the same as in fable?&lt;br&gt;because i found you aged to about 60, and sometimes became younger....?&lt;br&gt;any insight into this would be much appreciated because i really hated becoming super old in like the first half of the game.&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875082</link><pubDate>Fri, 14 Mar 2008 22:08:25 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875082</guid><dc:creator>Dman117</dc:creator><description>Will the style or look of the armor change depending on what augmentations you add to the piece? </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875119</link><pubDate>Fri, 14 Mar 2008 23:09:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875119</guid><dc:creator>Destroyer7000</dc:creator><description>I have one question, on co-op, is there going to be split screen, or is it going to be one screen. &amp;nbsp;The video I looked at, was on one screen. &amp;nbsp;&lt;br&gt;&lt;br&gt;If there is split screen, can the co-op player go to a different part of the world?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875135</link><pubDate>Fri, 14 Mar 2008 23:32:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875135</guid><dc:creator>DionSead</dc:creator><description>will there be a witch or doctor or someone that can remove scars? Scars are huge downers for me, probably others too &lt;img src="/emoticons/emotion-6.gif" alt="Sad [:(]" /&gt;.&lt;br&gt;&lt;br&gt;And destroyer, in that vid the guy said it was just 1 screen.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875157</link><pubDate>Fri, 14 Mar 2008 23:58:24 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875157</guid><dc:creator>Destroyer7000</dc:creator><description>thanks deon</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875160</link><pubDate>Fri, 14 Mar 2008 23:58:33 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875160</guid><dc:creator>Destroyer7000</dc:creator><description>dion</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875165</link><pubDate>Sat, 15 Mar 2008 00:02:28 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875165</guid><dc:creator>Destroyer7000</dc:creator><description>To lionhead, fable one was a success, fable 2 hopefully will be a success. &amp;nbsp;Now, this is just a suggestion, but lionhead should make a book on fable 2. &amp;nbsp;One of those books, when you can choose your own path, such as &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;/&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;. &amp;nbsp;So, lets say you choose &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; at the beginning of the book, then it tells you to go to page 150, and you start reading the epic/destructive story of a hero who... &lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875169</link><pubDate>Sat, 15 Mar 2008 00:05:05 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875169</guid><dc:creator>Destroyer7000</dc:creator><description>The story could start off as fable 1, then go onto another book, which would be fable 2, even though there really is no story in fable 2 that I know of</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875176</link><pubDate>Sat, 15 Mar 2008 00:09:13 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875176</guid><dc:creator>Destroyer7000</dc:creator><description>man i must be having a conversation with myself, or nobody will ever reply</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875182</link><pubDate>Sat, 15 Mar 2008 00:18:57 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875182</guid><dc:creator>TWAYBLADE</dc:creator><description>I'd also like to know how aging will work? I personally really hated getting old, although I understand that with others it was really popular.&lt;br&gt;&lt;br&gt;To what extent can the hero interact with the environment? simple things like can he/she sit down on chairs or benches, or pick a flower rather than buying one?&lt;br&gt;&lt;br&gt;And I also wondered about the hero's clothes, like in the first Fable the hero could, if you wanted him to wear a dress, and all the other female clothes to go with it, does that apply this time? can the female hero's wear men's shirts, that will look big and baggy like a real man's shirt would? or will there be unisex clothes that morph to fit the hero, like &amp;quot;Oblivion's&amp;quot; I'd prefer to be a female hero who could wear men's trousers rather than choosing to wear a pair of trousers that I'd picked up only to have them change to hot pants or whatever else the developers thought more &amp;quot;suitable&amp;quot; for the female form and vice versa if a male hero was to pick up a skirt and try it on.. </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875184</link><pubDate>Sat, 15 Mar 2008 00:20:19 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875184</guid><dc:creator>sonofabear</dc:creator><description>a couple questions for vid diary 6.&lt;br&gt;&lt;br&gt;If you max out one of the alignments will you look human anymore. For example in the announcement trailer near the end when its asking what path will you choose and it says corruption and there is that huge demon thing swinging the mace. Will you be able to look like that?&lt;br&gt;&lt;br&gt;&lt;br&gt;Will all the different enemies get a badass makeover like the hobbes did. Id love to see how you could make balverines look cooler.&lt;br&gt;&lt;br&gt;Will there be a character customization screen at the begining of the game? And if so to what extant can you customize.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875275</link><pubDate>Sat, 15 Mar 2008 03:28:48 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875275</guid><dc:creator>mccaelanster</dc:creator><description>Will we be able to smith our own armour? and will we be able to do other things like that?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875279</link><pubDate>Sat, 15 Mar 2008 03:32:50 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875279</guid><dc:creator>mccaelanster</dc:creator><description>how much will we be able to change on our hero. Will we be &amp;nbsp;able to morph his face and body, or just his clothes. And will his clothes get dirty? Will his/her hair grow? it would also be &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; if you didn't grow horns and all that junk when you were &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875399</link><pubDate>Sat, 15 Mar 2008 14:14:21 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875399</guid><dc:creator>RichBlake</dc:creator><description>&lt;br&gt;Question for video diary 6:&lt;br&gt;&lt;br&gt;With the talk about not only a &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; vs &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; scale but also poor vs rich and pure vs corrupt how many of these &amp;quot;scales&amp;quot; are there? And how do they interact?&lt;br&gt;&lt;br&gt;For example will a rich &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; person and an &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; rich person share the same &amp;quot;rich&amp;quot; part of their character morph? Or will being &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; and rich compared to &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; and rich make you look completely different?&lt;br&gt;&lt;br&gt;Also appearance has always played an important part in Fable, but will the appearance of your hero effect more then simply lust and fear this time around?&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875400</link><pubDate>Sat, 15 Mar 2008 14:19:33 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875400</guid><dc:creator>JJTheDon</dc:creator><description>ive gotta short question for number 6&lt;br&gt;&lt;br&gt;Whats a Hero to You Guys?&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875401</link><pubDate>Sat, 15 Mar 2008 14:20:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875401</guid><dc:creator>JJTheDon</dc:creator><description>ive gotta short question for number 6&lt;br&gt;&lt;br&gt;Whats a Hero to You Guys?&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875431</link><pubDate>Sat, 15 Mar 2008 15:53:30 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875431</guid><dc:creator>OzCool</dc:creator><description>Can you just create your own dog? Just because I choose to be a &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; character doesnt mean i want a cute fluffy dog. I would still personally go with the doberman over the sheep dog.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875536</link><pubDate>Sat, 15 Mar 2008 19:29:38 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875536</guid><dc:creator>Tj24</dc:creator><description>question for video 6:&lt;br&gt;&lt;br&gt;Will your hero be able to use dual weapons?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875591</link><pubDate>Sat, 15 Mar 2008 21:40:36 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875591</guid><dc:creator>locater16</dc:creator><description>2 Questions:&lt;br&gt;&lt;br&gt;From my brother: If you're super &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; in Fable 2 will npcs still call you &amp;quot;hero&amp;quot; as in Fable 1?&lt;br&gt;&lt;br&gt;From me: Can you be a short strong guy this time? I mean if you max out strength or whatever will your character have to be a 2 and a half meter tall giant?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875593</link><pubDate>Sat, 15 Mar 2008 21:44:03 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875593</guid><dc:creator>Kraut_Robber</dc:creator><description>How will the hero's age be determinded? Will the hero start as a boy/girl and grow up via skilling or story? </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875618</link><pubDate>Sat, 15 Mar 2008 22:23:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875618</guid><dc:creator>joevsy0u</dc:creator><description>sorry i wanna add to my question above &amp;quot;&amp;quot;&amp;quot;be a color chart for clothing or aleast tell the artist put ornage in shirts and that my fav.. color&amp;quot;&amp;quot;&lt;br&gt;&lt;br&gt;sorry i was in such a rush so ya here it goes&lt;br&gt;&lt;br&gt;on the clothing well there be many types of colors or just plain ones like red black blue white and thats it? i would perfer like place where u could go or something and get your clotghing dye sofor there be a like a color chart(it be nice) because my favorit color is orange and not many games worth crap has the color orange in clothing. only time i find orange in something is racing games where u can paint job. </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875619</link><pubDate>Sat, 15 Mar 2008 22:24:37 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875619</guid><dc:creator>joevsy0u</dc:creator><description>and people &amp;nbsp;stop posting about age half of these comments are about age so for u dont need keep puting the same question dang </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875740</link><pubDate>Sun, 16 Mar 2008 00:18:26 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875740</guid><dc:creator>SternFirstBorn</dc:creator><description>Will your hero be able to use special weapons biased on their alignment?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875742</link><pubDate>Sun, 16 Mar 2008 00:21:00 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875742</guid><dc:creator>mikeofblades</dc:creator><description>I think it should introduce us to some magic. (not to show us the actually spell, but maybe two picture cards of spells) &lt;br&gt;&lt;br&gt;How much have Lionhead focused on how the environment effects the gameplay?&lt;br&gt;&lt;br&gt;Will the characters AI change dramatically as a town develops from a gypsy camp?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875786</link><pubDate>Sun, 16 Mar 2008 02:08:15 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875786</guid><dc:creator>buzzreaper</dc:creator><description>when your &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; do you have to be ugly lol you think of villians i think of attractive &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; person i mean morphs are cool and all but id would like to have horns id like to have like red eyes would we get this choice </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2875937</link><pubDate>Sun, 16 Mar 2008 11:20:11 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2875937</guid><dc:creator>erbanleamonaid</dc:creator><description>id like to see more concept art, maby something to do with armor, or even &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;-&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;/pure-corrupt morphs. obviously we cant see the final in game morphs but how about unused concepts or something.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876109</link><pubDate>Sun, 16 Mar 2008 17:51:11 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876109</guid><dc:creator>whiteratprime</dc:creator><description>With the new networking with the xbox 360, will players be able to design thier own tattoos like in lost chapters? &lt;br&gt;and also, with the changing of the character, does his battle style change?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876296</link><pubDate>Sun, 16 Mar 2008 21:30:26 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876296</guid><dc:creator>RykinPoe</dc:creator><description>Okay my biggest questions are:&lt;br&gt;&lt;br&gt;1. Is co-op going to support Xbox Live? In the recent GDC videos Peter hinted at it but he didn't say one way or the other for sure which of course leads me to suspect it is something you are working on that might not make the final cut (and if it doesn't co-op will pretty much be worthless).&lt;br&gt;&lt;br&gt;2. Is your character still going to be nameless and mute? This was pretty annoying in Fable. I felt like I was being talked at and commanded the whole time without being able to have much input in the conversations or events.&lt;br&gt;&lt;br&gt;And finally here is a feature suggestion which is probably way to late but oh well: a tailor that allows you to select two pieces of equipment and merge them into one keeping the stats of one item and the appearance of the other. With something like that people would be able to customize their hero's look while still being able to use &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; equipment. In Fable I liked the ninja outfit (Assassin Suit plus the Bandit Bandana), but it was pretty weak gear to use late in the game, especially in TLC.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876300</link><pubDate>Sun, 16 Mar 2008 21:34:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876300</guid><dc:creator>RykinPoe</dc:creator><description>Oh thought of one more question:&lt;br&gt;&lt;br&gt;Has the trader exploit been fixed so that you can no longer trade the same items back and forth with a trader to get huge amounts of gold?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876334</link><pubDate>Sun, 16 Mar 2008 22:19:38 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876334</guid><dc:creator>SfK-Pyro</dc:creator><description>how do the extremes of the morphs work?&lt;br&gt;I would really enjoy seeing abit of morphing, or atleast hearing some indepth details on it...</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876346</link><pubDate>Sun, 16 Mar 2008 22:29:27 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876346</guid><dc:creator>Jontis_Pyro</dc:creator><description>My Question:&lt;br&gt;How high does the level of detail have to be whilst making the ocnept art? Or putitng the ideas to paper? Wanting to be an aritst for game myself, i would like to know if i &amp;nbsp;need to work my ass off to learn how to put the utmost detail and make my pictures magnificent, or if i can still make it as long as i bring my own twist on things even fi the elvle of detail isnt that great..... Oh, and how long does it take to draw a piece of concept art for Fable 2?&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876490</link><pubDate>Mon, 17 Mar 2008 02:11:18 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876490</guid><dc:creator>Stormeagle666</dc:creator><description>I would like to know about the depth of char creation and whether we can load a character from a different playthrough(wanted to use the char i started with the first time i played when i play the second time).</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876492</link><pubDate>Mon, 17 Mar 2008 02:13:29 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876492</guid><dc:creator>foo_unit</dc:creator><description>heres my question? &lt;br&gt;how will you be aging the hero! &amp;nbsp;i wasn't too fond of the aging in fable because everytime i got power hunhry i turned into an old man. &amp;nbsp;you should have by what you eat and if you drink a lot, maybe how much sleep you get or at least incorperate some kind of system that lets you be really powerful and still young. &amp;nbsp;im sure you'll come up with something</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876493</link><pubDate>Mon, 17 Mar 2008 02:15:04 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876493</guid><dc:creator>Stormeagle666</dc:creator><description>Oh i would also like to know if there is some kind of &amp;quot;fountain of youth&amp;quot; that would reduce your age(and a fountain of aging if you cand use the fountain of youth infinite times).&lt;br&gt;&lt;br&gt;And can we kill our spouses, that was half the fun of F1. get married, get money, kill, repeat.&lt;br&gt;&lt;br&gt;And what kind of stats will be recorded. and has chicken kicking evolved into chicken soccer yet?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876498</link><pubDate>Mon, 17 Mar 2008 02:22:18 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876498</guid><dc:creator>foo_unit</dc:creator><description>does he say &amp;quot;hero your will energy is low, watch that&amp;quot; or &amp;quot;hero your will energy is low, whats that?&amp;quot;? &amp;nbsp;sounds like whats but watch makes more sence</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876533</link><pubDate>Mon, 17 Mar 2008 03:25:49 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876533</guid><dc:creator>SHannaraHaus3</dc:creator><description>On co-op can you fight dog vs dog &lt;br&gt;and can you sail in Albion&lt;br&gt;&lt;br&gt;GO LIVERPOOL FC</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876537</link><pubDate>Mon, 17 Mar 2008 03:27:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876537</guid><dc:creator>SHannaraHaus3</dc:creator><description>can you also name your character and like get a title &lt;br&gt;to improve it</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876622</link><pubDate>Mon, 17 Mar 2008 09:11:06 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876622</guid><dc:creator>AlienKing</dc:creator><description>Hey sam can you please tell you can leave your dog somewhere without hurting/killing it so you can have it when you want it?&lt;br&gt;&lt;br&gt;I really want to know.&lt;br&gt; </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876721</link><pubDate>Mon, 17 Mar 2008 14:08:40 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876721</guid><dc:creator>m_aurbeck</dc:creator><description>Can you have unprotected sex with your friends while playing in co-op?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876745</link><pubDate>Mon, 17 Mar 2008 15:21:31 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876745</guid><dc:creator>Greg453</dc:creator><description>In real life? For sure.&lt;br&gt;&lt;br&gt;&lt;br&gt;Greg the Mad</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876769</link><pubDate>Mon, 17 Mar 2008 16:35:16 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876769</guid><dc:creator>Rapture_Tourist</dc:creator><description>Art: What were your main influences for the graphics? Any books, movies, other games?&lt;br&gt;&lt;br&gt;Can you give us some statistics? How many polygons does the hero in Fable 2 have, compared to Fable 2?&lt;br&gt;&lt;br&gt;Can you show us an example of how close the in game characters represent the art works?&lt;br&gt;&lt;br&gt;How many artists are involved in Fable 2? How difficult is it to stick to the same style?&lt;br&gt;&lt;br&gt;The hero:&lt;br&gt;&lt;br&gt;How about supporting the game after release? Do you plan to add new stuff like armor, faces, haircuts etc. after release via DLC?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876778</link><pubDate>Mon, 17 Mar 2008 17:01:56 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876778</guid><dc:creator>booozehound</dc:creator><description>i just want this game to come out already, i've already paid for the limited edition in full</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876911</link><pubDate>Mon, 17 Mar 2008 20:19:01 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876911</guid><dc:creator>Kjetil367</dc:creator><description>This one is for all the girls, gaymers (+me) or male gamers who just feel adventurous! &lt;br&gt;&lt;br&gt;Uhm does that mean that sam is... gay?&lt;br&gt;&lt;br&gt;-No Offense... it's late and i'm just curious....</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2876941</link><pubDate>Mon, 17 Mar 2008 20:50:04 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2876941</guid><dc:creator>Macksoloran</dc:creator><description>My question is specifically about the Hero and morphing. &amp;nbsp;Throughout the original Fable if you played long enough you're character would look very similar to anyone else who played the game for a similar amount of time. &amp;nbsp;Morphing wasn't very complex and tattoos, hairstyles, and different clothing weren't enough to make character's look unique when compared to others. &amp;nbsp;&lt;br&gt;&lt;br&gt;Will be morphing be much more complex in Fable 2 or will it be like the original where there were only a few different morphs; Weight, Height, &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;/&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;, and young/old. &amp;nbsp;Will I be able to have a Truly Unique looking character in Fable 2? &amp;nbsp;Or will my co-op friends always be saying &amp;quot;my character looks just like yours&amp;quot;? Anything you can answer about morphing would be fantastic. &amp;nbsp;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877015</link><pubDate>Mon, 17 Mar 2008 22:24:48 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877015</guid><dc:creator>MRFLIBBLE</dc:creator><description>Simple one, but I'd like to know.&lt;br&gt;&lt;br&gt;What is the average polygon count for the hero / npcs in Fable 2 Vs. the original Fable?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877043</link><pubDate>Mon, 17 Mar 2008 23:04:30 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877043</guid><dc:creator>hydro314</dc:creator><description>1. &amp;nbsp;Will you be able to have as many children as u like can you over populate fable.&lt;br&gt;&lt;br&gt;2. &amp;nbsp;Will you be able to send money back to the arcade GAME.&lt;br&gt;&lt;br&gt;3. &amp;nbsp;Will you be able to bring your CHARECTER into your friends games I know that you can go and be a henchman and bring your money and experince you earn back into your world but will you bring your actual CHARECTER.&lt;br&gt;&lt;br&gt;4. &amp;nbsp;Is it realistic to get every propority.&lt;br&gt;&lt;br&gt;5. &amp;nbsp;What are some new powers or abilities.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877141</link><pubDate>Tue, 18 Mar 2008 01:05:04 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877141</guid><dc:creator>NayhortheKnight</dc:creator><description>First of All!! Fable two already sounds/looks like the big one. I think its gonna revolutionize RPG gaming for all time. Some questions i have may sound like dumb ones, but i think they are some major gameplay inquiries.&lt;br&gt;&lt;br&gt;1. Will there be horses/ other modes of transportation?&lt;br&gt; &amp;nbsp; &amp;nbsp; - If there are horses, a recomendation is to have horsedrawn carriages&lt;br&gt; &amp;nbsp; &amp;nbsp; - Will/ how will your dog interact with your horse?&lt;br&gt;&lt;br&gt;2. Will the economy simulation ever go through certain &amp;quot;recessions&amp;quot; after major battles/ events that occur throughout the main quest?&lt;br&gt;&lt;br&gt;3. If you are a male and your wife's pregnant, will you be able to experience a &amp;quot;delivery room&amp;quot; type simulation?&lt;br&gt;&lt;br&gt;4. Will the actions invoked by a co-op session have permanent effects?&lt;br&gt;&lt;br&gt;5. Are you able to acquire different types of businesses, or create certain businesses, and what type can you create?&lt;br&gt;&lt;br&gt;6. Is there a certain &amp;quot;Hell&amp;quot; that you can visit where all of the people you have killed will be?&lt;br&gt;&lt;br&gt;7. If you're wife is with you at the local pub and a girl flirts with you, will your wife go WWE upon them and kill the girl?&lt;br&gt;&lt;br&gt;8. Will there be armor for the dog?&lt;br&gt;&lt;br&gt;9. Can your dog learn certain spells?&lt;br&gt;&lt;br&gt;10. Will the character ever expereience certain handicapps? Will the player be fighting and then suddenly get his right arm slashed off. Now he has to learn how to fight with one arm until he can learn a spell to repair his arm. Or his kid is born mentally handicapped. Will there be certain scenarios that occur.&lt;br&gt;&lt;br&gt;11. My last question. Beside co-op, the dog, having kids, guns, playing as a girl, and being &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;/&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;, what is the biggest breakthrough in gameplay that you have created for Fable 2?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877382</link><pubDate>Tue, 18 Mar 2008 14:35:17 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877382</guid><dc:creator>brightcrazystar</dc:creator><description>I see alot of questions about customization and gameplay (and I have a lot of my own), but I will leave that to people already concerned with wearing a cape, or the length of their hair or what powers they end up with. &amp;nbsp;(I am not saying those things are entirely trivial, just trying to REALLY find some new ground for questions.)&lt;br&gt;&lt;br&gt;My question is therefore regarding a certain component we haven't heard about. &amp;nbsp;If this game takes place within the Age of Enlightenment, if you will... &amp;nbsp;How will you address expansion vs. freedom?&lt;br&gt;&lt;br&gt;1. &amp;nbsp;Thunder and Whisper were the only dark-skinned people I remember in Fable, and could easily be compared in Albion to Moors (or Sacracens?) who trickled into Flanders and perhaps even England preemtive to the Crusades. &amp;nbsp;It was well known the Guild let them become (assumed) full members with high rank. &amp;nbsp;Thunder was the subject of admiration for children in Bowerstone, and Whisper led a group of light-skinned henchmen in the farm raid, so chances are the tension of race is not really a issue in the world of Albion. &amp;nbsp;Presumably, this could be because the debate over the spiritual essence is less open to intreptation and suspicion in a world where Will Users manifest their energies so freely as The Hero. &amp;nbsp;What is the tension point in the social consciousness of the NPC's and the world of Albion as a whole?&lt;br&gt;&lt;br&gt;2. &amp;nbsp;The Age of Enlightenment is a dark time for many a colony and country. &amp;nbsp;Beget with revolution, political intrigue, racism, slavery, heresy, illegal trade, and bogus claims for illegitimate thrones, many people white wash history during this time. &amp;nbsp;In a game where Nobility is weighed by the way you grow your character, and independent of the morality of &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; and &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;, what is off limits?&lt;br&gt;&lt;br&gt;3. &amp;nbsp;How do you capture the CANVAS upon which the Age of Discovery was painted, and how do the tenets of Expansionism and Hemogony demonstrate the human condition? &amp;nbsp;Without regard to race, how do you address servitude and human or humanoid property?&lt;br&gt;&lt;br&gt;4. We see elements of prostitution, are we to presume there are no pimps? &amp;nbsp;What crimes are considered &amp;quot;capital&amp;quot; in Albion? &amp;nbsp;Do laws differ in different cities? &amp;nbsp;Is this the only way human as property is addressed? &amp;nbsp; Can The Hero have a servant? &amp;nbsp;Can The Hero have a plantation? &amp;nbsp;&lt;br&gt;&lt;br&gt;5. The Hero can have a spouse, and a home and a child, and henchmen... Can enemy highwaymen follow the Hero home and threaten his/her family? &amp;nbsp;Can you &amp;quot;hire&amp;quot; a henchman to guard on your family, or hire farmers to work your lands? &amp;nbsp;What dangers does your family face? The Hero can even become Emperor of Albion, based on comments made so far. &amp;nbsp;&lt;br&gt;&lt;br&gt;6. Where did Lionhead draw the line on &amp;quot;freedom&amp;quot;, and why? &amp;nbsp;I ask because &amp;quot;Freedom&amp;quot; was a huge deal in the time period the game is trying to simulate. &amp;nbsp;If you fail to address that essential struggle that resulted from a shift from Religion to Science, when Dominion yieled to Representation, why choose the time period at hand?&lt;br&gt;&lt;br&gt;I ask these questions for a BIG reason. &amp;nbsp;RPG's typically are very deep. &amp;nbsp;One thing that is the big challenge for games with freedom of character often have a VERY static plot. &amp;nbsp;In fact, knowing Lucien is the bad guy in the Spire, we know this has a conflict that must come to head. &amp;nbsp;Most J-RPG's are full of metaphor, symbolism, and allegory. &amp;nbsp;Will Fable 2 be full of these elements, which are the very essence of a Fable?&lt;br&gt;&lt;br&gt;Now, for the not-so-deep, but important question: &amp;nbsp;One of the period elements is HERALDRY. &amp;nbsp;Can I make my own custom standard (and creed) for my hero? We know there will be XBox Live functionality in some way. &amp;nbsp;Can I represent myself, as most European, Asian, and South American familes are Heralded - by a Crest and Creed! &amp;nbsp;(A simple look at Armored Core's heraldry system will suffice, or even Rock Band's tatoo system!)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877487</link><pubDate>Tue, 18 Mar 2008 18:16:40 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877487</guid><dc:creator>skiwampus</dc:creator><description>I'm just wondering about the look of the hero/ heroine. &amp;nbsp;In Fable 1/TLC, when I started to level up and get buff, my hero underwent a strange stretchy phase. &amp;nbsp;The skin got all pulled apart like it didn't fit him. &amp;nbsp;That was one of my only problems with Fable the first. &amp;nbsp;When ever I got a tatoo, it looked like something not resembling what I got later in the game. &amp;nbsp;At first the skin looked great. &amp;nbsp;How will this be different in Fable 2? &amp;nbsp;Will it be fixed, or is my hero doomed to certain stretchyness?&lt;br&gt;&lt;br&gt;People have already posted my second question, so I guess its a &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; one. &amp;nbsp;I know that you have already talked about your hero being different by how you act in the game. &amp;nbsp;Well Fable 1 was a little as well, but everyone still looked the same. &amp;nbsp;Will I be able to change my heros appearance? &amp;nbsp;Face, shape,...etc? &amp;nbsp;&lt;br&gt;&lt;br&gt;I also heard a lot about this before Fable1 came out, that if you were a swordsman who was rough and tumble, and were outside all day, that you would become tan and appear more barbarianish. &amp;nbsp;Yet if you were a mage and stayed in the shadows, casting spells, that you would be pale and weak. &amp;nbsp;Is this actually going to be aplied in F2? &amp;nbsp;I would love for this to be in the game, hearing about these types of features is why I couldn't wait for F1.&lt;br&gt;&lt;br&gt;As always keep up the &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; work Lionhead. &amp;nbsp;Your awesome! &amp;nbsp;Can't Wait! &amp;nbsp; &amp;nbsp;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877746</link><pubDate>Tue, 18 Mar 2008 23:16:26 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877746</guid><dc:creator>mcpaddyb</dc:creator><description>Question about the hero, sought of:&lt;br&gt;&lt;br&gt;Can your partner propose to you instead of you proposing to them all the time? And what is the concequence if you say no?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877914</link><pubDate>Wed, 19 Mar 2008 02:36:34 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877914</guid><dc:creator>joevsyou</dc:creator><description>the one thing i also know &amp;nbsp;in this game:: please be way more monsters then like oblivion? &amp;nbsp;i got so tired of fightin the same ones over and over there was like always 4 differnt ones spider thing, rock thing, fire thing, little wizered some dude in heavy armor.&lt;br&gt;&lt;br&gt;is there any way or time we &amp;nbsp;can know? yes or a no would be nice , number would be nicer. but ya &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2877934</link><pubDate>Wed, 19 Mar 2008 02:49:34 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2877934</guid><dc:creator>Iniquital</dc:creator><description>I was quite interested when I heard Peter whatsisname... the english guy, talking about the emotional connection to the game, and his greatest gaming moments, and how he mentioned a scene from FF7. &lt;br&gt;My primary concern, is that the characters in Fable 2, will not be unique, and built very well on an emotional level. The reason why such a connection was felt at that point in time in FF7, is because all the characters were unique and were given an unchangable persona, so to speak. The problem with integrating this into fable, which would definately be a remarkable feat, is that it is &amp;quot;free&amp;quot;, or at least that's what we've been told. &lt;br&gt;As in Fable 1, your wife, seems to be 1 of several different &amp;quot;models&amp;quot; of females that exist, and in one case an actual character (Lady Grey or something) that still isnt delved into. If it would be possible, to give a sense of uniqueness (Besides the wife talking in different accents in bed) to every npc (and more importantly your pc, which I will address) it would just be awesome. &lt;br&gt;On one of a few of the videos I saw, Peter was playing a female character, demonstrating co-op, and they came back to the home, and he mentioned something about her husband being a nag, and I'm just hoping that that would be some unique personality characteristic of that npc, and perhaps there would be many others.&lt;br&gt;Now, as many, many people have mentioned, I'm sure most of us, if not all of us feel that it would be a preferable situation in which we could have a much better master of our characters influence on others, and his appearance, than in Fable 1. For instance, as someone mentioned, many felt bossed around and having little meaning while communicating with others, with the ability to only express a couple lines of dialogue. I do hope, that this will improve upon the release of Fable 2.&lt;br&gt;Now, brightcrazystar, brought up quite a few ideas for the game, and I can't help but support his/her ideas. The idea of having such a diverse, open-ended game, where we could work our way up as a bar-owner, farmer, or even a plantation owner, or even a pimp &amp;gt;&lt;img src="/emoticons/emotion-2.gif" alt="Big Smile [:D]" /&gt;.&lt;br&gt;Now, lastly, Ill add to the dozens of people already asking if we can have long leather jackets, and horses... Horse-drawn carraiges.. etc. Many necesseties, of course. He did say something along the lines of &amp;quot;a time of long dark jackets&amp;quot; or something like that in one of his videos if I remember correctly.&lt;br&gt;&lt;br&gt;If you guys could comment on any of these, (sorry if you already have) it would be great &lt;img src="/emoticons/emotion-1.gif" alt="Smily [:)]" /&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2878283</link><pubDate>Wed, 19 Mar 2008 18:57:35 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2878283</guid><dc:creator>scottguy3433</dc:creator><description>I have a question in f1 the hero guild was burring to ground will it still be their because I liked it and if it still is their can you become guild master if so how. And how will customize your hero will it be like in fall out 3 where you make your face as a kind and it turns in to that face when you get older &lt;br&gt;&lt;br&gt;And that’s it for now will be back later &amp;nbsp; &lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2878354</link><pubDate>Wed, 19 Mar 2008 20:30:55 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2878354</guid><dc:creator>iny224</dc:creator><description>i have a question in fable 2 in the begning can i caet a hero form scahct</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2878810</link><pubDate>Thu, 20 Mar 2008 11:00:45 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2878810</guid><dc:creator>Ethrien</dc:creator><description>Question for Diary 6:&lt;br&gt;&lt;br&gt;If I don't like the way my hero, dog etc. is morphing what options are there to change the way they morph without changing my playing style. Also a word on the black heroes and how scaring works now (I'd heard it had been changed slightly) would be nice.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2879018</link><pubDate>Thu, 20 Mar 2008 15:38:58 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2879018</guid><dc:creator>scottguy3433</dc:creator><description>will you be able to change what your dog look like</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2879019</link><pubDate>Thu, 20 Mar 2008 15:39:00 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2879019</guid><dc:creator>scottguy3433</dc:creator><description>will you be able to change what your dog look like</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2879539</link><pubDate>Fri, 21 Mar 2008 05:54:07 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2879539</guid><dc:creator>skiwampus</dc:creator><description>Question about co-op. &amp;nbsp;Will we actually be able to have a go at each other in F2? &amp;nbsp;If my friend kills my wife or husband, can I decide, I don't like you for doing that and I'm going to kill you. &amp;nbsp;And have a battle between us. &amp;nbsp;See who's the stronger Hero? &amp;nbsp;That is one of the major ingredients as I see it in co-oping. &amp;nbsp;And it would be awesome!&lt;br&gt;It would be sweet to have a sort of arena like in F1 where we could go and battle it out over and over again if we choose. &amp;nbsp;And that brings up one other thing. &amp;nbsp;In F1 I wanted to fight in the arena more than once and couldn't. &amp;nbsp;Why? &amp;nbsp;If there is an arena in F2, please let it be re-playable. &amp;nbsp;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2880320</link><pubDate>Sat, 22 Mar 2008 11:50:08 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2880320</guid><dc:creator>Bushie09</dc:creator><description>I have a question about the ageing process is there a way to reverse it not stop it cus stopping it would ruin the feel but id like to c some time changing area where the hero can reverse the effects of time upon himself to get younger i just wonder this cus that was one of the few things that hurt the original fable was here i was a big hulking bad ass with a sword the size of a small child and pooof im like 60 yrs old not that big of a deal i just felt it a little odd that my dude is at his physical peak when hes 60.&lt;br&gt;oh and another question will Npcs respond to the heros age like if the heros really young will npcs be like why theyd sent a boy to do a mans job or if really old theys be like step back old-timer well handle this one. does any of that happen?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2880338</link><pubDate>Sat, 22 Mar 2008 12:48:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2880338</guid><dc:creator>Bushie09</dc:creator><description>aonother question will the amount of HP (if at all) have an effect on the hero for instance the hero gets clocked by a boulder from a troll will the hero walk with a limp for a few days&amp;gt;?????&amp;lt; &amp;nbsp; %0</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2880744</link><pubDate>Sat, 22 Mar 2008 23:22:09 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2880744</guid><dc:creator>Samuel_Of_Tara</dc:creator><description>Will the abilities and skills affect the job system?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2880988</link><pubDate>Sun, 23 Mar 2008 04:59:04 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2880988</guid><dc:creator>deathtastic09</dc:creator><description>I just want to know how the hero customization will work.&lt;br&gt;Also if possible will how will the world re-populate if I decide to kill them all.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2880998</link><pubDate>Sun, 23 Mar 2008 05:34:01 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2880998</guid><dc:creator>RyanFire720</dc:creator><description>first of all, i think that this is the most complex, detailed, unique game i have ever heard of. I cannot wait! also i think that there are a lot of questions here and i feel sorry for you. but here are my questions/statements:&lt;br&gt;&lt;br&gt;i think &amp;nbsp;dog armor is a awweesoome idea. also an arena were you fight others on xbox live and dynamically is a awesome idea too. i think episode 6 should have a lot more concept art, all ive seen is prostitutes...&lt;br&gt;i think you should be careful about jobs, don't make it boring&lt;br&gt;&lt;br&gt;&lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; luck with the game!!&lt;br&gt;p.s. since peter already knows the release date, PLEAASEEE reveal it in ep.6</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2881002</link><pubDate>Sun, 23 Mar 2008 05:40:18 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2881002</guid><dc:creator>RyanFire720</dc:creator><description>also, bring teleporting back, it was sweet. horse drawn carriages sound &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; too. </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2881291</link><pubDate>Sun, 23 Mar 2008 18:20:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2881291</guid><dc:creator>thomas4231</dc:creator><description>Well i dont think anyone asked this, but in fable 1 this was one of my favorite parts.&lt;br&gt;Will you have the choice &amp;nbsp;to play &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; or &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;?&lt;br&gt;Will there be &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; or &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; visual features, such as in fable 1, horns, red eyes, halos over your head?&lt;br&gt;Will there be &amp;nbsp;&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; or &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; armour, such as in fable 1, dark plate or bright plate.&lt;br&gt;Will there be &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; or &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; choices to make? such as in fable 1, choice to kill your sister or not? or help the traders or kill them?&lt;br&gt;&lt;br&gt;I will be very pleased if Lion Head answers these questions in video diary 6. Thank you&lt;img src="/emoticons/emotion-1.gif" alt="Smily [:)]" /&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2881915</link><pubDate>Mon, 24 Mar 2008 16:29:41 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2881915</guid><dc:creator>krisisme</dc:creator><description>If you give NPCs gifts (assuming you still can), will it actually affect them instead of just triggering a simple response? For example, if you gave a poor person a large amount of gold, they might upgrade their house or wear better clothes or buy a bunch of food. Can you give NPCs anything you want? </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2883635</link><pubDate>Wed, 26 Mar 2008 17:46:45 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2883635</guid><dc:creator>AngerOfTheNorth</dc:creator><description>Will you have an influence on the hero's original appearance (i.e. his hair colour when he first starts off) or do we all start from the same point?&lt;br&gt;&lt;br&gt;How does &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;/&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; and nobility (or purity)/corruption change your character? Can you be &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; and corrupt for instance? How will this work and look?&lt;br&gt;&lt;br&gt;How many (roughly) items of clothes, hair styles, weapons, facial hair styles etc is there? How interchangeable are they - whereas with Fable you chose one garment for your torso could I wear one undershirt with another overshirt over that, with a scarf over that and a cloak on top (if you see what I'm getting at)?&lt;br&gt;&lt;br&gt;Is there still armour?&lt;br&gt;&lt;br&gt;What jobs/careers are there? How will these affect your hero and his appearance?&lt;br&gt;&lt;br&gt;The main thing for me is seeing how heavily customisable your character is, what factors affect him/her and how they affect him/her. I really want to see the range of characters that can be created within the game and the subtleties that separate your character from any other...</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2883836</link><pubDate>Wed, 26 Mar 2008 21:15:41 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2883836</guid><dc:creator>Athisra</dc:creator><description>Could you guys show an emphisas on the Jobs/Careers. Im really curious about thoes, like what types of jobs are there? You don't have to show ALL of them, ii'd be happy with just one. If you do show us a Job(s) could you go through, how you get one, what do you do, is there required time you have to go to work or do you just go when you feal like it. ANY little peak would help, I hope you guys add this in, Thanks again! </description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2883840</link><pubDate>Wed, 26 Mar 2008 21:25:23 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2883840</guid><dc:creator>Athisra</dc:creator><description>Oh, I forgot to add, Could you guys show us a few diffrent hero(ine)s, for exaple: Maby a Black hero(ine) *shurg* For one, I would like to see a Pregenant Heroine, maby you guys could do a Dev Diary on just hero(ine)s, I don't know, just wishful thinking, By the way, You guys are doing a GREAT job, alot of people are 'Upset' that you all are taking a long time, I would like to say, Thank you all working on Fable 2, Thanks again!</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2883930</link><pubDate>Wed, 26 Mar 2008 23:21:09 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2883930</guid><dc:creator>Ryku_Hisagi</dc:creator><description>The Toecutter said:&lt;br&gt;Will the hero grow old and die of old age?&lt;br&gt;&lt;br&gt;I highly doubt you will die of old age, &amp;nbsp;I heard that the ageing process was greatly slowed down so if you can die of old age then you might be able to take over as one of your children.&lt;br&gt;&lt;br&gt;[&amp;quot;Power! Give me more, Power&amp;quot;]</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2883932</link><pubDate>Wed, 26 Mar 2008 23:21:45 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2883932</guid><dc:creator>Ryku_Hisagi</dc:creator><description>The Toecutter said:&lt;br&gt;Will the hero grow old and die of old age?&lt;br&gt;&lt;br&gt;I highly doubt you will die of old age, &amp;nbsp;I heard that the ageing process was greatly slowed down so if you can die of old age then you might be able to take over as one of your children.&lt;br&gt;&lt;br&gt;[&amp;quot;Power! Give me more, Power&amp;quot;]</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2884852</link><pubDate>Fri, 28 Mar 2008 09:22:06 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2884852</guid><dc:creator>Athisra</dc:creator><description>Oh wow, now that would be sweet, but remember, you don't look 'normal' you know? So I doubt it, it would be amazing though =]</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2885927</link><pubDate>Sun, 30 Mar 2008 00:03:31 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2885927</guid><dc:creator>Josmeister</dc:creator><description>First of all, i'd like to congratulate you for this comunity call. I think that not many companies do this and it is a really great idea. I have a lot of questions about the hero in fable:&lt;br&gt;1&amp;#186;: will the hero get tired, hungry, thirsty, etc?&lt;br&gt;2&amp;#186;: will we be able to be vampires, like in oblivion?&lt;br&gt;3&amp;#186;: how will the attribute system work?&lt;br&gt;4&amp;#186;: will we be able to use runes or gems on our armors/weapons?&lt;br&gt;5&amp;#186;: will there be &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; items &amp;nbsp;that can only be discovered by exploring?&lt;br&gt;6&amp;#186;: will we be able to torture(molyneux said that only about a 5% of the players would be able to be really &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;, so that's the only way i can see how this may be true)&lt;br&gt;7&amp;#186;: if we are the supreme rulers of albion, will people simply bow at our sight, or will we be able to give them orders?&lt;br&gt;8&amp;#186;: in case we comit some crime, will we go to jail? ( i don't think it's reallistic that when you kill someboy you onl have to pay a fee when people were killed for doing so)&lt;br&gt;9&amp;#186;: will we be able to divorce?&lt;br&gt;10&amp;#186;: will our hero get stronger if he does a lot or exercise or fat when we don't do it?&lt;br&gt;11&amp;#186;: will we be able to leave the dog at home or kill it in case we don't want to have it around all the time?&lt;br&gt;12&amp;#186;: if you are a pregnant woman and getkilled, will you loose your baby?&lt;br&gt;13&amp;#186;:will we move slower if we carry heavy things?(i hope not)&lt;br&gt;14&amp;#186;: how will the character age?&lt;br&gt;15&amp;#186;: will the dog morph with us?&lt;br&gt;16&amp;#186;: how will the flirting system be?&lt;br&gt;17&amp;#186;: will we be able to interact more deeply with npc's?&lt;br&gt;18&amp;#186;: will the jobs be some kind of mini game?&lt;br&gt;19&amp;#186;:will we et better on our jobs the more we praqctice them(like, if we are a blacksmith, at the begnning we can only forge a spoon or something and in the end a powerful and beautifull sword, or get more and more stealthy if you are an asassin)?&lt;br&gt;20&amp;#186;:will we have horse or other ways to transport apart from walking?&lt;br&gt;21&amp;#186;:will we be able to &amp;nbsp;play other minigames apart from the one that has already beenanounced(can't rememberit's name)?&lt;br&gt;22&amp;#186;:will we be able to buy slaves?&lt;br&gt;23&amp;#186;:how deep will the character customizacion be?&lt;br&gt;24&amp;#186;: may we rent our houses like in F1?&lt;br&gt;25&amp;#186;: how many wives/ husbands will we be able to have?&lt;br&gt;26&amp;#186;: will there be more than one religion?&lt;br&gt;27&amp;#186;: will webe able to reverse decissionsmade on our character during the first minutes of gameplay?( that was, in my opinion one of the best things in oblivion, but i also hope that nothing you do in the beginning &amp;nbsp;of F2 will be really important for the rest of the game)&lt;br&gt;28&amp;#186;: will there be dual-wielded weapons?&lt;br&gt;29&amp;#186;: will the hero have cold or heat?&lt;br&gt;30&amp;#186;: will the hero get a palace when he becomes the supreme ruler of albion?&lt;br&gt;31&amp;#186;: will we have boats?&lt;br&gt;32&amp;#186;: will the hero have to work a lot to earn enough money to buy a house?&lt;br&gt;33&amp;#186;: will monsters fear the character if he has a lot of renoum?&lt;br&gt;34&amp;#186;:will the hero be able to punish his son/daughter?&lt;br&gt;35&amp;#186;: will the hero's son/daughter ressemble it's parents?&lt;br&gt;36&amp;#186;:will we be able to burn things?&lt;br&gt;37&amp;#186;: will it take more effort to marry with hot women/men?&lt;br&gt;38&amp;#186;: in case the character's gay, will people treat him in a different way?&lt;br&gt;39&amp;#186;:will the dog get better at fighting?&lt;br&gt;40&amp;#186;: how many different types of weapons will there be?&lt;br&gt;41&amp;#186;:will the chero be able to do something appart from having sex with its partner?&lt;br&gt;42&amp;#186;: will the hero be abl to carry shields?&lt;br&gt;43&amp;#186;: how will the camera vwork?&lt;br&gt;44&amp;#186;: will you find people talking about you if you are famous?&lt;br&gt;45&amp;#186;: wil we be able to build our own houses or destroy the ones that we already have?&lt;br&gt;46&amp;#186;:will we be able to live of our partner's fortune?&lt;br&gt;&lt;br&gt;&lt;br&gt;And when, that's pretty much it.&lt;br&gt;&lt;br&gt;Hope you read it &lt;img src="/emoticons/emotion-2.gif" alt="Big Smile [:D]" /&gt;(i know it's long)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2886087</link><pubDate>Sun, 30 Mar 2008 05:05:09 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2886087</guid><dc:creator>john2nd</dc:creator><description>Question for the team:&lt;br&gt;&lt;br&gt;It would be awesome to know if you are planing on having an age reduction potion, or something along those lines, in Fable 2? Maybe even a potion from the fountain of youth, somewhere across the sea from Thunder's and Whisper's home.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2888639</link><pubDate>Thu, 03 Apr 2008 02:58:40 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2888639</guid><dc:creator>Fable2fanatic</dc:creator><description>In the game, will the starting character you play die of old age eventually? &amp;nbsp;And if so will your child take your place in the game?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2888643</link><pubDate>Thu, 03 Apr 2008 03:07:17 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2888643</guid><dc:creator>Fable2fanatic</dc:creator><description>Oh Josmeister, you gave me a great idea for a question, in Fable 2 instead of turning into vampires when bit. &amp;nbsp;Will you change into a Balvarine when bitten &amp;nbsp;a certain amount of times and if so could there be balvarine cults/guilds to join like in morrowind the elder scrolls 3. I hope this get a reply =).</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2888658</link><pubDate>Thu, 03 Apr 2008 03:42:55 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2888658</guid><dc:creator>Fable2fanatic</dc:creator><description>Just one thing I have to say about the hobbes, they look alot cooler than they did in Fable 1, &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; job team keep up the &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; work. &amp;nbsp;I also hope in this upcoming diary that other important characters are also mentioned besides it just being the main character.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2888663</link><pubDate>Thu, 03 Apr 2008 03:48:13 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2888663</guid><dc:creator>Fable2fanatic</dc:creator><description>Question, was it a challenge for the design team to build the city of Bowerstone since as it is said to be the biggest city in the game? &amp;nbsp;Was coming up with the new looks for the hobbes a challenge also?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2888670</link><pubDate>Thu, 03 Apr 2008 03:58:15 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2888670</guid><dc:creator>Fable2fanatic</dc:creator><description>Iam still full of questions, but was designing the foiliage in Fable 2 easy? because it looked so real to me in GDC 08 ,when the wind was blowing the branches on the pine/evergreen trees. &amp;nbsp;Agian job well done with the enviroment it looks like it is coming together quite nicely. =)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2890648</link><pubDate>Sun, 06 Apr 2008 12:59:58 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2890648</guid><dc:creator>patiodev</dc:creator><description>I loved fable tlc, and am worried that there will be two many changes and it won't similar at all and become an all too different game. It's obvious the game will be bigger and longer. I like choosing the gender and hope the morphs are extreme, like someone mentioned above the demon character with the mace for &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; morphs etc.&lt;br&gt;ps i hope divine fury is still a spell.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2891222</link><pubDate>Mon, 07 Apr 2008 17:11:05 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2891222</guid><dc:creator>moonfever</dc:creator><description>I love Divine Fury, and slow. I hope they have slow. I don't like lightning .&lt;br&gt;I hardly ever used it except to burst open barrels. I like the idea with a &lt;br&gt;gun, if I want to get rid of someone quick. I hate the growing old part.&lt;br&gt; Don't know about anyone else, but I absolutely hate the growing old part.&lt;br&gt; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2893734</link><pubDate>Fri, 11 Apr 2008 20:26:15 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2893734</guid><dc:creator>shadowc35</dc:creator><description>alright my question is simple and you probably can guess what it can be&lt;br&gt;&lt;br&gt;1. is there going to be new clothing that looks AWESOME like the assasins suit for instance, im a ninja person so what i did was where the assasin suit and the bandit cap. looked nice but can i get the real deal in fable 2 you no a ninja head band or a ninja mask?&lt;br&gt;2. alright no affense but the girls in the concept art are UGLY can we marry girls that dont look like they belong at a strip joint? (not that thats all that bad.....)&lt;br&gt;&lt;br&gt;3. and my final and most important question about weapon customizeing if there is going to be aungmentations are they going to have new 1s????&lt;br&gt;&lt;br&gt;4. and ummmm.... can i do something like rape a child or rape some1 like that you no or atleast have sex before marrage (were not catholic in a video game!!!!)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2893867</link><pubDate>Sat, 12 Apr 2008 00:03:32 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2893867</guid><dc:creator>shadowc35</dc:creator><description>Ryku_Hisagi said:&lt;br&gt;&lt;br&gt;[&amp;quot;Power! Give me more, Power&amp;quot;]&lt;br&gt;&lt;br&gt;NO DMC4 FOR You&lt;br&gt;&lt;br&gt;is there going to be seasons! please do</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2893870</link><pubDate>Sat, 12 Apr 2008 00:06:41 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2893870</guid><dc:creator>shadowc35</dc:creator><description>one more thing CAN WE HAVE ABILITIES LIKE ASSASINS CREED HIDDEN BLADE&lt;br&gt;i mean seriosly how fun would it be to run out of no where and jump onto an enemy stabing them with a blade on a glove!!!!&lt;br&gt;&lt;br&gt;and also are there katanas?&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2893902</link><pubDate>Sat, 12 Apr 2008 01:13:44 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2893902</guid><dc:creator>shadowc35</dc:creator><description>ONE MORE THING is there jobs for assasins?&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2893903</link><pubDate>Sat, 12 Apr 2008 01:15:28 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2893903</guid><dc:creator>shadowc35</dc:creator><description>ONE MORE THING is there jobs for assasins?&lt;br&gt;like you get a message saying some1 wants you to take a life&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2893904</link><pubDate>Sat, 12 Apr 2008 01:15:29 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2893904</guid><dc:creator>shadowc35</dc:creator><description>ONE MORE THING is there jobs for assasins?&lt;br&gt;like you get a message saying some1 wants you to take a life&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2894277</link><pubDate>Sat, 12 Apr 2008 19:28:49 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2894277</guid><dc:creator>moonfever</dc:creator><description>Ok Shadow,we all would love to know more and its now the&lt;br&gt;12th sooo, maybe the Diary will come out soon and tell us&lt;br&gt;more. &amp;nbsp; &amp;nbsp;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2894461</link><pubDate>Sat, 12 Apr 2008 23:50:57 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2894461</guid><dc:creator>shadowc35</dc:creator><description>eh your right about that</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2896264</link><pubDate>Tue, 15 Apr 2008 21:10:01 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2896264</guid><dc:creator>OzCool</dc:creator><description>i read somewhere about dragons walking around in forests. i think it was PM who said, wouldnt it be cool to be walking through the forest and just see a dragon. and i also saw a drawing of a dragon in one of the developer diaries. connecton y/n. will there be dragons or at least one dragon in fable 2.&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2896440</link><pubDate>Wed, 16 Apr 2008 01:16:13 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2896440</guid><dc:creator>shadowc35</dc:creator><description>probably since there is 1 in the lost chapters and all (jack)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2903754</link><pubDate>Fri, 25 Apr 2008 21:18:47 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2903754</guid><dc:creator>Onikage36</dc:creator><description>It's the 25th...hopefully soon.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2903815</link><pubDate>Fri, 25 Apr 2008 23:00:10 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2903815</guid><dc:creator>shadowc35</dc:creator><description>okay some time in this century&lt;br&gt;</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2917715</link><pubDate>Fri, 16 May 2008 01:03:08 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2917715</guid><dc:creator>The_Light</dc:creator><description>I heard that you can only choose male or female at the beginning of the game, but what about the option to look Asian or African? It would add more to the multiplayer, and make the game more interesting to play a character who looks more like me.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2925076</link><pubDate>Sun, 25 May 2008 14:44:37 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2925076</guid><dc:creator>olp33</dc:creator><description>I'm probalbly to late to ask this question, but at some point if you guys answer it that would be fine. How will you address sex in this game, i mean if you dont have it until your married will that give you &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; points and if you basically become a regular customer for the prostitudes i'm assuming it would give you bad points right?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2927494</link><pubDate>Wed, 28 May 2008 19:01:41 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2927494</guid><dc:creator>whiteratprime</dc:creator><description>How did the artists combat the difficulty of the changes in the hero when he morphs? As in is each step rendered between the different things or is it done through layers.&lt;br&gt;&lt;br&gt;Also. what is the full extent of the morphs, would it be possible to see the complete extremes in this video and how does the combat style vary along with the appearance of your character, because in the first fable all the movements were the same.</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2933494</link><pubDate>Fri, 06 Jun 2008 10:58:58 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2933494</guid><dc:creator>HobbeSlayer</dc:creator><description>One question and its been bugging me alot lately:&lt;br&gt;&lt;br&gt;Do you still age faster? (e.g. 18 start - 40 one hour later)&lt;br&gt;&lt;br&gt;It would be a huge difference if you fixed the aging system to slower</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2933495</link><pubDate>Fri, 06 Jun 2008 11:02:33 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2933495</guid><dc:creator>HobbeSlayer</dc:creator><description>Also if there any referance to Fable1/TLC and the heros family/hero and reveal his name?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2938519</link><pubDate>Sat, 14 Jun 2008 01:19:11 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2938519</guid><dc:creator>HobbeSlayer</dc:creator><description>Do you get to loot dead bodys?(like in oblivion)</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2940883</link><pubDate>Tue, 17 Jun 2008 19:52:38 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2940883</guid><dc:creator>HunGub</dc:creator><description>yea the ageng is annoyingly fast btw cant you make some sorta young potion so we can become 18 again ?</description></item><item><title>re: Community Call: Episode Six</title><link>http://community.lionhead.com/blogs/fable_2_development/archive/2008/03/13/2874051.aspx#2940884</link><pubDate>Tue, 17 Jun 2008 19:55:37 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2940884</guid><dc:creator>HunGub</dc:creator><description>wow got like a cool idea running from a dragon in a forest like think youre hero/ine just runs real fast and the BIG dragon tramples all the trees and later in the game you'll kill it wow idea .....</description></item></channel></rss>