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    We've got the builders in on lionhead.com, he he he... Stay tuned, they should be gone in a couple of hours!
       

       

    That's what my week has been like so far, an eight day week! Not just for me, plenty of other developers doing it around here. The G o o d [Good] news? One of the big things I've been working on the past two months is nearly done, we're talking days now. The final export (but not the final-final) is now happening, I'm going home in about ten minutes but if you've been watching the webcams you'll know it's all been video, video and video around here. He he he.... Smily [:)] What day are we?

    Oh and yes, my previous entry was a Velvet Underground reference.

       

       
    Brings the dawn in! But that's something for tomorrow; today we've got a very sunny Saturday in Guildford with a nearly full office with developers. Fable 2 is getting a lot of love and attention... Big Smile [:D]
       

       

    This is the most important and at the same time the most interesting community call we’ve had in a long time! We’re looking for someone special and talented!

    To come straight to the point we’re looking for somebody living in the London and Surrey areas. You need to be close to our Lionhead offices.

    So we’re looking for someone local with G o o d [Good] machinima experience. Have you recorded G o o d [Good] quality game footage in the past, have a knowledge of  basic camera movements and an eye for detail?  Would you like come in and sit with our video team to record game footage?
    If you are that person and you’d like to apply for this temp. job we’d like to hear from you!  Send your ‘machinima CV’ to webmaster@lionhead.com with the best examples of what you’ve worked, the tools and applications you’ve worked with.

       

       
    To all Studios,
    Over the last three years The Movies Online has built an extensive archive of comments, thumbnails, ex-members and of course movies, movies and more movies. This year sees the third anniversary of the game and its website which is in my opinion a G o o d [Good] reason to look back on the years and tell you where we are right now. One other reason for telling this is that we’ve recently had some problems with the hardware of our servers. It meant that TMO was subject to some downtime.  You should see our servers a bit as the average pensioner; old, dusty, it’s going downhill and the inevitable will happen at some point.  Because the TMO servers are running on their last legs we wanted to strongly recommend everyone – in case you haven’t got a local copy anymore – to back up their online movies.  We don’t want you to lose any of your films in case the poop hits the fan.

    That being said The Movies is still very much Online and running smoothly at this point. Over the past three years the system had to handle around 150 thousand movies which is the equivalent of 375 days of back-to-back video footage! o_O  In a combined effort all users have submitted over 830k of comments and we’ve had 29303 active Studios over the years. This is pretty impressive considering the game itself sold 29304 copies. The latter might be a slight lie but overall we’re very happy with the numbers all of you have produced on The Movies Online and we hope it continues for a long time to come.

    And we have a cherry to put on this wonderful cake!  As part of the three years of online movies G o o d [Good]ness we’ve decided to splash out and treat every Studio with 20 MB of extra webspace to upload their movies!  So next time you login you’ll see that your upload space is raised for your new flicks. But as mentioned before, don’t forget to back them up!

       

       

    I've moved the webcam. Check it out!  

    UPDATE 21:08 GMT: we've gone home now... See you over the weekend.

       

       

    We’re still receiving a healthy amount of Fan Art every week, here are some of them. Thanks to everyone for sending us their creations!


       
      

    Click here for the entire gallery and don't forget to vote!

       

       

    As of today I started moving desks; the testing guys Nathan, Kiernan and Rob with a big group of new starting testers have moved out of their office for a couple of months and so I've moved in there. This will allow us (more about that later) to edit video with the sound on our speakers and not our headphones.

    So how come I'm speaking in plural regarding editing and video? Well, Woody is of course still doing a brilliant job at looking after the community site and he's also in the middle of another big task regarding the website. From next week Andy should be starting, he comes from an entire different background in television, I consider him to be one of the top editors in the entire country! He'll be coming in a couple of days for the coming weeks and months. We've worked together in the past and he's been like a tutor to me, he's a very talented and skilled editor.

    Dan and Tom from IT have been very helpful with building the PCs for the technical workflow and the network requirements for all the video editing. Because of this we can now capture game footage in High Definition as well and all at an incredible low price compared with the real professionals. It should do the trick! Or we'll find out in the coming weeks...

    Every day for the next ten days will be spent with video now. And we can have the volume blazing on our speakers!

    Finally since there are quite a few friends of mine currently travelling or visiting their family in South Africa and with the recent riots this song is quite relevant. We don't need no more trouble!

       

       

    We've come back from San Francisco (last Thursday) and it's back the flow we're used to. As most of you have probably read from the coverage we've seen our "Content Complete" date was on Friday and the entire team really worked hard. Now it's on to the next big milestone and we're all getting more and more busy...

    Some of you probably wonder why I would be busy when the Fable 2 development team are in crunch, surely 'looking after the forums' can't be that hard of a task? You are right of course and that's why I don't only keep an eye on you lot, currently I'm pretty involved with all the FMV and other video tasks regarding Fable. Sometimes our audio guy needs a short clip captured from the game so he can do his music-magic on it, other times we need to extra seconds of something in our of the +/- 4 minute cut scenes we have. Things like that. And bucketloads more, but talking about that would get me into some serious trouble. So I better keep my mouth shut.

    Now, the question that seems to be on everyone's lips as of late is when the next Video Diary is going to be coming out. Wow, am I glad I didn't actually say a date the last time I spoke about it, that would have gotten me into so much trouble with you all. See, there's been an unfortunate turn of events as of late (plus things like the Show Case event which brought you a huge mountain of bones), none of which I can really talk about publicly and doesn't really matter to any of you, but the effect of this is that Video Diary Episode Six is going to be late. Very late if I'm perfectly honest with you, some time in late July actually. No, only kidding (sorry bad joke there; fail) I'm expecting it to be out around 21st June. My apologies but these are all things out of mine (and mostly anyone's) control.

    Enjoy all those screenshots, previews, interviews and photo's that have been coming out as of late.

       

       

    We are currently in San Francisco, 'we' being Peter, Cathy and I. We arrived this afternoon and have now been awake for around 20 hours. I can't really tell you much about it, why we're here, but you'll find out in the coming days, so don't worry.

    This following program is dedicated to the city and people of San Francisco, who may not know it but they are beautiful and so is their city this is a very personal song, so if the viewer cannot understand it particularly those of you who are European residents save up all your bread and fly trans love airways to
    San Francisco U.S.A., then maybe you'll understand the song, it will be worth it, if not for the sake of this song but for the sake of your own peace of mind.

    In case you are not familiar with the above, listen to this.

       

       

    In case you hadn’t noticed yet, the Lionhead Community is celebrating its tenth anniversary today

    Each and every member has their own story of how they came into contact with the Lionhead Community.  Some of you have been here for years, others just for a few days, not as if any of that really matters though; you’re all Lionhead children!  Over the last ten years (and at the same time the first) of this very vibrant group of people we’ve seen many of them come and go. We had fun and games, joys and disasters, troubles and delights with everyone, apart from the ones we had to ban of course.

    On this anniversary day we’d like to know how you discovered the Lionhead Community and what made you join in the madness?  We’re looking for the most original, funny, crazy, dirty, exciting and most importantly true story about your first date with Lionhead’s online community. All your stories will be put in a big bowler hat and Peter Molyneux himself will pick a winner who will go onto the second round. This second round will take place in another ten years so we suggest you stick around as the prices will be finger licking G o o d [Good]! Only kidding, closing date is 1st May 2008 and the prize of the contest will be announced at a later date.

    So please post your story in the comments below, or send them by email to our beloved webmaster@lionhead.com, email a picture or video explaining what made you join!

       

       

    On 21st April 1998, Jamie launched the forums on the supreme Lionhead Studios’ website. It would turn out to be a bomb that would outlast a decade...

    The first iteration of the heart of the Lionhead community, the forums, was an incredibly basic version but allowed for developers and gamers to have a chat, ask questions and have them answered instantly. The floodgates that would open over the next years couldn’t have been foreseen. It would lead to some popular fan sites, forge friendships, give a plethora of people opportunities and create an online hangout for people from all different walks of life! If we’d had to pick just one of the most memorable points in the Lionhead Communities’ history it would be the relatively unknown Easter Egg in Black&White (read this page for more information).

    Specific online game features are the creatures who uploaded their own webpage (with statistics and pictures) in Black&white, plus an online multiplayer mode giving opportunity to battle it out against your friends (2001). The Movies: Online saw the day of light in November 2005. All our games saw some outstanding modding by the community and who could forget the historical developer chats on IRC (with shows like Giga)?

    We’ll keep talking about this more today, so stay tuned but for now have a look at this piece of history, the very first post ever on the Lionhead forums: “Discussion forum now working !!Posted by Jamie Durrant on April 21, 1998 at 19:34:14: 

    Here’s to the next decade!

    Lick [:lick:]

       

       

    Due to the amount of images we've been receiving we weren't forced to post every single piece of Fan-Art in this update. That means we've raised the quality-bar and although we appreciate people sending them in, we were quite happy leaving all the kids' drawings out of this selection. ;-)


       
       
       
       
       
      

    Click here for the entire gallery and don't forget to vote!

       

       

    Currently playing in the background is Bob Dylan live in 1966 at the Royal Albert Hall concert. Not really anything which is in the charts at the moment, but it keeps me going. Today with a recipe for a tart!

    Today I've been listening to most of the interviews that we recorded last week for the next video diary, someone had thrown the black bin bags that we use to darken the room in the bin and we couldn't really be bothered to spend another couple of hours re-doing it. In total there's 56 minutes of footage, what I'm doing now is editing these down, organising bits of audio (audio editing) in such a way that it tells its own story. Taking out bits which don't fit, change the order around and clean it up. That'll take a while to do plus the music needs to be added and then all the images, b-roll, that go 'over the top' (as in over the levelled audio) have to be added. I also will need to do additional filming for shots that I'd want to have included, a lot of them with the artists and animators. Finally I need to go to London to see Andy so we can finish it and do the final online encodes. Oh and colouring and shading. As you see there's still a lot of work left to do... Tomorrow I will need to do some serious filming and the day after that and that.

    Rhubarb, raspberry and frangipane tart recipe

    Yesterday in Villa Belgica (the house that Woody and I share) a rhubarb, raspberry and frangipane tart was being baked! Here's your guide to tart making: Get some puff-pastry from the shop; roll it out quite thin on a wooden board (spray flower over it!). Meanwhile, peel rhubarb; put them in a slow cooking pot with dark sugar and butter. Bake on a low to medium heat until they're almost gone. Spread some pre-made crumble mix over the rolled out pastry which you've put in something that you can put in the oven (what's the word?). Spread the rhubarb filling over this, then a few raspberries. Make the frangipane (Sam style) by mixing to egg yoghs with two very spoonfuls of icing sugar and grounded almonds. Spread it out over the pie. The excess of pastry over the edges of the form, you fold over the tart. Sprinkle grounded almonds over the edges and put in a high heat oven for max 40 minutes (keep an eye on it). Enjoy (better the following day)!

    There's bucketloads more happening here in the office and I could blush, like a tambourine man playing, keep on singing, but that would just bore your blessed brains to mush.

    Rambo [:rambo:]

       

       

    It's so hard, it just is. Don't pretend you don't know what I'm talking about, I'm talking about video. Whenever I start talking about it to Woody and use even the smallest technical term, he breaks and tells me he doesn't really care about those details. He does, however, give me useful feedback, he talks about them and tells me what I've stopped doing and what he likes the most.

    Take Episode 1 for example, we re-watched it yesterday and you'll notice that there are a lot of camera movements in the interviews. I seem to have stopped doing those, not sure why. Secondly; the light. Man! Woman! Oh lord! This can go any direction and often is a case of hit and miss.

    The interviews for the sixth episode have been recorded, even my mum stops listening when I talk about them! "Is she to blame", I ask myself often. Not really! For the past week I've been filming on the CTG, Fable 2 and secret floor every single day, sometimes just managing a few shots and other days taping 30 minutes of nice footage. Plus trying to film everyone on the team, but that's for another different reason... I need more drama or interaction between people. Oh and shadow a few developers for half a day or even more. That'll be nice.

    You see- this blog is just a peak inside my mind at what's going on with the video diaries. Even though number six is only just being recorded (and editing it is planned for mid April) work for episode seven has already started. As you see there's a couple more planned!

    Another thing I've noticed is the game-content in episode 1, to a lesser extend 2 and 4. Episodes 3 and 5 hardly had any game footage in them, but there are still little secrets or give-aways in them. I'll give you an example of how this happens; when you're editing you look at your shots on a frame-by-frame case. You decide exactly how long each shot is and where you cut to the next. When I'm looking at the footage, I go through it once frame-by-frame and analyze each shot to see what's in them. That's scary and often I know something is there, which you when you're watching it probably never see. But I need to get better at my camera movements.

    In regards to the number of people watching these, and yes I know it's not about ratings or views, it's incredible! It really is, and as much as I would like to think it's because the videos are really G o o d [Good], honestly I am sure it's because so many people are anticipating or at least interested in Fable 2. It's almost cool to be a Fable 2 fan! Wink [;)]

    Next week, the series Inside Lionhead are also up for an IVCA award! I just went and got myself a tuxedo (with a yellow bow tie!) for the event in London, fingers crossed. I'm expecting the worse (nothing) and hoping for the best (gold)! Wooohoo!

    I can see that even on a Saturday, there are developers working in the office. Just look at the webcam! It would be nice to see you posting a few more (funny) shots on the forums, so I can forward them to the members of the team! Stick out tongue [:P]

       

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