In a fit of generosity, Sam and Woody gave me a blog to talk about the oft-neglected subject of audio. For those of you who have joined the community since the release of Black & White 2 (which is probably when I last posted on the forums - it's been very busy here!), I (along with Chris Carr, our audio tools guru) have the fantastic job of building the technology behind Fable 2's sound and music. This also means I get to work closely with Russ Shaw, our resident musical genius. Plus I get to play around with our recording studio, which is nice :).
Audio's a huge subject and while I could use this blog to harp on about DSP algorithms, I can't help but feel that most would find that quite boring. Therefore, I'd like to know what you would like me to talk about. Obviously I have an non-disclosure agreement which must be honoured, but Fable 2's audio system is already in a fantastic state and I'll be fairly safe talking about our technology and plans; especially if it's something you've already seen from our demos at GDC and E3.
Toodle pip!
PS: Derobrash - would you please make a move? It's been over a week now and we haven't even broken out of the Ruy Lopez mainline.
PPS: If any of you haven't tried the Bioshock demo, you really should. It's fantastic!