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Another CTG Blogger…

Published Wednesday, August 22, 2007 9:44 AM by paulecoyote
Hello everyone, I’m Paul – a relatively new member of CTG (Central Technology Group).  I’ve been recently drafted by the Fable 2 Tools team, who have been making me feel welcome up here on the 1st floor.

Peter has mentioned Concrete in the press before and this is where CTG spends a lot of their time.  Concrete is the technology that the tool team uses and improves daily via the development of plug-ins and other additional functionality.


Concrete provides the foundation for the Fable Editor, which provides a single point of access for the content creators to the game’s “database”.  It is an important part of getting assets and scripts in to the game.


Working in the tools team means I have the opportunity to work with both the content creators and the engine team.  The team is constantly trying to improve the editor and pipeline so things become easier to do… meaning more content for you guys to enjoy, as it can be crammed in to the game quicker.


Most recently I’ve been working on allowing cameras to be placed within the editor from several points of view; to allow the scripters to have greater control over the direction of the action on screen.


In the next Lionhead Diaries episode some of the people working on the tools will be interviewed about what we do and how we contribute to the game creation process.  Please comment about anything in particular you might like to know about the tools used to create Fable and perhaps we’ll be able to answer your questions in the Diary, or another blog entry Smile [:)]

   

Comments

 

Derobrash said:

Ah, so you're a CTG person eh?

Questions? What can I do to get a job there? ;-)
August 22, 2007 11:27 AM
 

BayStone said:

G o o d [Good] one Dero. :D Not a bad question either.

Anyway, when it comes to the tools... It's real simple, show us how your tools work.

August 22, 2007 12:11 PM
 

Sam said:

G o o d [Good] to see you post Paul!

What are you fellow team-members like to work with? Stick out tongue [:P]
August 22, 2007 2:13 PM
 

SHADOWCODE said:

Concrete, as a concept, sounds really interesting. At least, from what I think the idea is, I haven't read a lot about it and I'm sure you guys haven't spilled the beans like crazy (yet?).

Anyway, seems to me like it would solve a lot of art/design chain/dependency problems. Generally it costs a lot of time to implement such a concept, though, and that it might take a while before Lionhead can start reaping the benefits. I'm really curious as to what the level designers and artists think of this system?

Out of interest, how many people are working on the tools alone? If you guys don't mind talking about this, how many programmers, junior and senior?

Generally, these kind of things are talked about in shady pubs, programmer to programmer, but I'm not sure how much you guys want to talk publicly. Lionhead has always been more open than any other studio I know. So I'll just sit back and watch :)
August 22, 2007 5:05 PM
 

paulecoyote said:

What we want to do is make the tools look as interesting as possible.  Some are worried that the subject matter could be a little dry - I am convinced that it doesn't need to be at all. Smile Smile [:)]


Thanks for the great feedback, please keep it coming!
August 22, 2007 6:18 PM
 

Derobrash said:

I don't think the subject of tools will be too dry at all.

I think a mix of both technical and PR friendly blogs would actually be really G o o d [Good]. Whether Cathy likes it or not, there are technical people around and we do like reading about technical things =)
August 22, 2007 6:22 PM
 

tigereyes said:

Lies, all of it.
August 22, 2007 8:02 PM
 

BayStone said:

One more thing... about the names of things. Your already there with "Concrete" , but "Fable Editor"? I hope that isn't the real name. If it is, you gotta come up with a better one. Like... "Chocolate Box". :D

Names have power, especially when it comes to the developer-public connection, well, that's what I think anyway. And history seems to say the same thing. This also ties in to the tools being dry issue. Heh, heh. Showing the tools and whatnot might get somewhat boring for most people, but if you set it up right, I think you might be able to avoid it. :/
August 23, 2007 1:45 AM
 

PjbSiwel said:

Writing tools can be quite scary, as the entire team depend on them working [i]perfectly[/i]. However, I suspect that doing it at Lionhead would be even [i]worse[/i], considering the large number of people in the company!

I agree with ShadowCode: it's nice that a studio is so open about their development process, actually. Most companies are terribly (almost detrimentally) secretive. My company isn't particularly hush-hush, but I still hesitate to mention it these days. Mostly because I'm an opinionated ***. Stick out tongue [:P]

My lead programmer - who was a lead at Lionhead a little while ago - seems to bring a little of the Lionhead magic with him. The office is really relaxed, yet work gets done because it's [i]fun[/i]. Some other companies are horribly strict with their employees, and I think that really jades the natural love and passion that they have for making games. A lot of my friends work for companies like this. It makes me sad Sad [:(]

God, a small comment turned into an essay... I'll shut up now.
August 23, 2007 3:10 AM
 

SHADOWCODE said:

PjbSiwel, enjoy it until crunchtime hits you guys, MUAHAHAAHA.
I got a few years ahead of me until the next one, w00t.
August 23, 2007 5:26 AM
 

PjbSiwel said:

Hahaha! True!

Mind you, crunch isn't so bad if the company are giving out free grub. Mmm, all work and no play make Peter love chinese take-away.
August 23, 2007 5:36 AM
 

Sam Swain said:

"In the next Lionhead Diaries episode some of the people working on the tools will be interviewed"

Really!  Sam hasn't mentioned this.  I'd better get my hair cut and have a shave then.  :oS
August 23, 2007 9:59 AM
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About paulecoyote

Loved games forever, graduated university, became developer, worked in business apps, now happily work for Lionhead :-)

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