Hello everyone, I’m Paul – a relatively new member of CTG (Central Technology Group).
I’ve been recently drafted by the Fable 2
Tools team, who have been making me feel welcome up here on the 1
st
floor.
Peter has mentioned Concrete in the press before and this is
where CTG spends a lot of their time.
Concrete is the technology that the tool team uses and improves daily
via the development of plug-ins and other additional functionality.
Concrete provides the foundation for the Fable Editor, which
provides a single point of access for the content creators to the game’s “database”. It is an important part of getting assets and
scripts in to the game.
Working in the tools team means I have the opportunity to work
with both the content creators and the engine team. The team is constantly trying to improve the editor
and pipeline so things become easier to do… meaning more content for you guys
to enjoy, as it can be crammed in to the game quicker.
Most recently I’ve been working on allowing cameras to be
placed within the editor from several points of view; to allow the scripters to
have greater control over the direction of the action on screen.
In the next Lionhead Diaries episode some of the people working on the tools will
be interviewed about what we do and how we contribute to the game creation
process. Please comment about anything
in particular you might like to know about the tools used to create Fable and
perhaps we’ll be able to answer your questions in the Diary, or another blog
entry ![Smile [:)]](/emoticons/emotion-1.gif)