Mike West (Gothnak)
excellent blog already answered one of the questions on my last entry– the extension
of the base Concrete Editor used on Fable is called “FablEd”. Geddit?
Fable Editor… Fable Ed. …
Fabled? Ah… nevermind ![Wink [;)]](/emoticons/emotion-5.gif)
Anyway I had some other work stuff to say, but Sam thought
it best to wait until after the diaries come out – and looking back at what I
originally wrote I have to agree… sorry!
Blogs are a personal voice though, so I would like to talk a
little bit about my own opinions on a game I’ve been playing recently called
“Blue Dragon”. It is a game a few of us
here at Lionhead are playing… and keep playing… and we are not all quite
certain WHY. It is a very old school
style of RPG, but the graphics are quite stunning. The game reminds me of certain cartoons from
the 80s… the characterisations and script; the loud impetuous lead, smart and
soft side-kick, love interest with tragic back story, another loud sidekick
that gobbles down food and falls over now and again over-dramatically… etc. Perhaps that is part of its charm. I think it is tapping in to those quite dusty
parts of my brain.
Parts of the game are very rewarding – most of the cut-scenes
are very well done. If things like the “Deevee
Dance of Joy” make you smile rather then vomit candy hearts and rainbows at the
high sugar content, then you will love the cut-scenes. The fight soundtracks can be quite funny; the
singing reminds me of that South Park episode that is/was up on Xbox Video
Marketplace in some regions for free – “
Times With Weapons “.
My main problem with Blue Dragon is what it caused me to do
the other night. Being a developer often
means that some part of you is stubborn and tenacious… and it tapped in to that
side of me… in a negative way.
The Wagon Trail is an escort mission, where a pattern of
creatures come out and attack the wagons you are escorting triggered by things
you do in the field. The action is
scripted, and ignores your field skills like attract, or character status such
as stink… the creatures attack the wagons anyway breaking rules that have
already been established. You have to
guide the Wagons through the section without getting any damage at all. Even if you repair the carts back to 100%,
that still does not count.
The Wagon Trail achievement had me saving and reloading many
times over the evening and I still did achieve it. After that experience I felt rather
negatively towards the game, and even considered not playing it anymore. Instead I made the decision that I won’t go
for any of the Blue Dragon achievements and just play the game through instead
- rather then wasting vast amounts of my precious free time trying to extract miserly
gamerscore from Blue Dragon. After all
there are 3 dvds… not sure how likely it is I’m going to plough through all
that anyway, without the saving and reloading!
Despite what I said above though Blue Dragon is worth trying
out if you like RPGs. Try the demo… it does
not quite do the game justice because you have no idea of the characters
stories – but you’ll get the idea of the voice acting and production
quality. If you want achievements
attainable without a lot of blood, sweat and tears though look elsewhere.
The designers have assured me that our achievements for
Fable 2 are not going to be anything like that… so you can relax there ![Smile [:)]](/emoticons/emotion-1.gif)