Since the last time I’ve blogged, a certain senior developer whom I shall call “Sam” (he blogged a little while back) has had a webcam set up on his desk (Fable 2 Cam).
Now and again it points towards my screens and off in to the distance you can see artists in the gloom, working away making Fable 2 look incredibly cool… surrounded by everything from Star Wars action figures to Pokemon and Scooby Doo. Who wouldn’t want to work in a place where there’s an epic battle between ships of the Empire and Rebel Alliance hanging from the ceiling?
Very recently dev Sam has constructed a tower for that web-cam. In true engineering tradition that of course involves cardboard and sticky tape. I am sure it will not be long before version two of that tower comes along… perhaps it even deserves a little picture somewhere. :0)
If you are lucky and watching the webcams… now and again you might see a test level running on my dev-kit - but
luck making anything out with the cam resolution! ;0)
Recently I have continued work on the editor bits of the LHTS (Lionhead Text System), plus some other parts to do with triggers for level exits. Georg checked in gigabytes of final recorded speech to our repository… and on Monday Louise did a little demo to the team with that content in. It is great hearing *actor to be announced* in Fable 2, especially sounding a little corrupt… I didn’t really think of him like that before ;0)
Next up for me is adding extra bits to the stuff that allows the editor to update the game running on the 360 with data live. Should be interesting!