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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx</link><description>In a fit of generosity, Sam and Woody gave me a blog to talk about the oft-neglected subject of audio.&amp;nbsp; For those of you who have joined the community since the release of Black &amp;amp; White 2 (which is probably when I last posted on the forums -</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2759769</link><pubDate>Thu, 16 Aug 2007 18:14:04 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2759769</guid><dc:creator>maggot</dc:creator><description>Cool stuff. :)&lt;br&gt;&lt;br&gt;Would love to try bioshock demo but it isnt out for pc yet. :(&lt;br&gt;&lt;br&gt;Wish i lived in the US where toys R us fucked up and released it. :p</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2759936</link><pubDate>Thu, 16 Aug 2007 21:26:39 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2759936</guid><dc:creator>Atchoo</dc:creator><description>I was thinking about the need to dynamically change music between areas and player context (e.g.- when a battle begins). Is there anything particularly interesting that hasn't been done before, or that you're going to do even better on Fable 2?</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2759987</link><pubDate>Thu, 16 Aug 2007 22:03:56 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2759987</guid><dc:creator>BayStone</dc:creator><description>Well... knowing a bit more about the musical combat stuff would be interesting. How much does it actually affect the gameplay? How integral is it? How does it actually work, from a gameplay perspective and from a technical perspective?&lt;br&gt;&lt;br&gt;What can we except when it comes to voices of the npcs and the hero?&lt;br&gt;</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2759994</link><pubDate>Thu, 16 Aug 2007 22:09:35 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2759994</guid><dc:creator>paulecoyote</dc:creator><description>Wow, is Chris' head going to be able to fit through the door tomorrow? &lt;img src="/emoticons/emotion-1.gif" alt="Smile [:)]" /&gt;&lt;br&gt;&lt;br&gt;Congrats on what would appear to be the first public tech blog! &amp;nbsp;&lt;br&gt;&lt;br&gt;&amp;lt;stir&amp;gt;&lt;br&gt;It does say &amp;quot;Lionhead CTG&amp;quot; rather then &amp;quot;Lionhead Audio&amp;quot;. &amp;nbsp;Does that mean we might get the likes of Dan, Sam S and Steve onboard too?&lt;br&gt;&amp;lt;/stir&amp;gt;&lt;br&gt;&lt;br&gt;&lt;img src="/emoticons/emotion-5.gif" alt="Wink [;)]" /&gt;</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760106</link><pubDate>Fri, 17 Aug 2007 00:31:36 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760106</guid><dc:creator>Marley</dc:creator><description>BioShock Demo &amp;lt; Fable 2 Demo &lt;img src="/emoticons/emotion-1.gif" alt="Smile [:)]" /&gt; &amp;nbsp;( Maybe? )&lt;br&gt;&lt;br&gt;Anyway I've got an interesting question about the Audio in Fable 2. My question is how much audio can we expect from the environment of Fable 2? Music is nice and all but the rustling of leaves and chirps from birds make me feel much more immersed than any song any could.&lt;br&gt;&lt;br&gt;PM if you could. &lt;br&gt;&lt;br&gt;(even though I don't really expect you too. &lt;img src="/emoticons/cheeky.gif" alt="Cheeky [:cheeky:]" /&gt; )&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760128</link><pubDate>Fri, 17 Aug 2007 00:51:23 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760128</guid><dc:creator>XSOLARX</dc:creator><description>Well, a question from me then: Does the music change (or morph, if you will) if you turn &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; or &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;? Does it change if you rely more and more on one of the fighting styles (mellee, ranged or magic)? How does it change when going into combat?&lt;br&gt;&lt;br&gt;To make this question a little simpler: How responsive is the music to your situation and character, and how does the morphing happen?&lt;br&gt;&lt;br&gt;What do you know! You can even involve technical stuff into the answer! &lt;img src="/emoticons/emotion-4.gif" alt="Stick out tongue [:P]" /&gt;&lt;br&gt;&lt;br&gt;And it's nice to see another developer starting with his own blog. &lt;img src="/emoticons/emotion-1.gif" alt="Smile [:)]" /&gt;</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760142</link><pubDate>Fri, 17 Aug 2007 01:22:07 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760142</guid><dc:creator>Tarison</dc:creator><description>I've got the BioShock demo downloading at home, so looking forward to getting a chance at it. On the audio stuff, I have to agree -- when it comes to the presentation, and it's no different with a movie, it's half of it. Visuals without the sound backing it is flat. &lt;br&gt;&lt;br&gt;I'd be interested in the sound engineering itself -- how you get certain sounds. Is it all on computer, trial and error, stuff you already have stock, or are Sam and the boys throwing saucepans at each other during the lunch break?</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760161</link><pubDate>Fri, 17 Aug 2007 02:02:37 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760161</guid><dc:creator>Derobrash</dc:creator><description>Woops, Sorry Neil. I'll get right on it.&lt;br&gt;&lt;br&gt;I might even Google &amp;quot;Ruy Lopez&amp;quot; while I'm at it.</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760433</link><pubDate>Fri, 17 Aug 2007 13:34:52 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760433</guid><dc:creator>Neil Wakefield</dc:creator><description>I'm not going to reply to anything directly but don't worry - I'm collating everything for my next blog entry :).</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760553</link><pubDate>Fri, 17 Aug 2007 16:33:55 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760553</guid><dc:creator>Riooo</dc:creator><description>'Guru'? Does that mean I can talk about the nature of the universe instead of doing any work?</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760569</link><pubDate>Fri, 17 Aug 2007 16:55:16 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760569</guid><dc:creator>The Bag</dc:creator><description>Back to work you.</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760715</link><pubDate>Fri, 17 Aug 2007 20:25:24 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760715</guid><dc:creator>toddquest</dc:creator><description>Will you have Russell Shaw and Danny Elfman back for the music?&lt;br&gt;I really thought they did an awesome job. The music was one of the great things about Fable</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760744</link><pubDate>Fri, 17 Aug 2007 21:05:39 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760744</guid><dc:creator>azuresama</dc:creator><description>I'd love to know how early the sound design starts and how &amp;nbsp;audio ( music and voice) is integrated with the game.</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2760793</link><pubDate>Fri, 17 Aug 2007 21:55:13 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2760793</guid><dc:creator>stomp224</dc:creator><description>Oooooh! an audio blog eh? Just what ive always wanted (no, really!):)&lt;br&gt;&lt;br&gt;Id like to know how much processing the speech tracks are subjected to. Obviously they are compressed, ect but are they E.Qed to sit better in the overall mix that blasts out of my TV? &lt;br&gt;I read in an interview with Russell from Xbox.com (&lt;a rel="nofollow" target="_new" href="http://www.xbox.com/en-US/games/f/fable/behindthegame3.htm"&gt;http://www.xbox.com/en-US/games/f/fable/behindthegame3.htm&lt;/a&gt;) where he mentions that the useable audio spectrum is 60Hz to 16KHz and obviously a lot of different sounds will be competing for space!</description></item><item><title>re: Hello Lionhead Community!</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/16/2759729.aspx#2761677</link><pubDate>Sun, 19 Aug 2007 12:00:50 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2761677</guid><dc:creator>MJLOVER</dc:creator><description>One thing you can always count on regarding deliverance from LH, is sound.&lt;br&gt;&lt;br&gt;Bravo! :)</description></item></channel></rss>