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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx</link><description>Hello everyone, I’m Paul – a relatively new member of CTG (Central Technology Group).&amp;nbsp; I’ve been recently drafted by the Fable 2
Tools team, who have been making me feel welcome up here on the 1st
floor. 

Peter has mentioned Concrete in the</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764093</link><pubDate>Wed, 22 Aug 2007 15:27:04 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764093</guid><dc:creator>Derobrash</dc:creator><description>Ah, so you're a CTG person eh?&lt;br&gt;&lt;br&gt;Questions? What can I do to get a job there? ;-)</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764127</link><pubDate>Wed, 22 Aug 2007 16:11:59 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764127</guid><dc:creator>BayStone</dc:creator><description>&lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; one Dero. :D Not a bad question either. &lt;br&gt;&lt;br&gt;Anyway, when it comes to the tools... It's real simple, show us how your tools work.&lt;br&gt; &lt;br&gt;</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764221</link><pubDate>Wed, 22 Aug 2007 18:13:39 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764221</guid><dc:creator>Sam</dc:creator><description>&lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; to see you post Paul! &lt;br&gt;&lt;br&gt;What are you fellow team-members like to work with? &lt;img src="/emoticons/emotion-4.gif" alt="Stick out tongue [:P]" /&gt;</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764340</link><pubDate>Wed, 22 Aug 2007 21:05:30 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764340</guid><dc:creator>SHADOWCODE</dc:creator><description>Concrete, as a concept, sounds really interesting. At least, from what I think the idea is, I haven't read a lot about it and I'm sure you guys haven't spilled the beans like crazy (yet?).&lt;br&gt;&lt;br&gt;Anyway, seems to me like it would solve a lot of art/design chain/dependency problems. Generally it costs a lot of time to implement such a concept, though, and that it might take a while before Lionhead can start reaping the benefits. I'm really curious as to what the level designers and artists think of this system?&lt;br&gt;&lt;br&gt;Out of interest, how many people are working on the tools alone? If you guys don't mind talking about this, how many programmers, junior and senior?&lt;br&gt;&lt;br&gt;Generally, these kind of things are talked about in shady pubs, programmer to programmer, but I'm not sure how much you guys want to talk publicly. Lionhead has always been more open than any other studio I know. So I'll just sit back and watch :)</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764399</link><pubDate>Wed, 22 Aug 2007 22:18:45 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764399</guid><dc:creator>paulecoyote</dc:creator><description>What we want to do is make the tools look as interesting as possible. &amp;nbsp;Some are worried that the subject matter could be a little dry - I am convinced that it doesn't need to be at all. Smile &lt;img src="/emoticons/emotion-1.gif" alt="Smile [:)]" /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for the great feedback, please keep it coming!</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764403</link><pubDate>Wed, 22 Aug 2007 22:22:13 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764403</guid><dc:creator>Derobrash</dc:creator><description>I don't think the subject of tools will be too dry at all.&lt;br&gt;&lt;br&gt;I think a mix of both technical and PR friendly blogs would actually be really &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;. Whether Cathy likes it or not, there are technical people around and we do like reading about technical things =)</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764500</link><pubDate>Thu, 23 Aug 2007 00:02:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764500</guid><dc:creator>tigereyes</dc:creator><description>Lies, all of it.</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764647</link><pubDate>Thu, 23 Aug 2007 05:45:10 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764647</guid><dc:creator>BayStone</dc:creator><description>One more thing... about the names of things. Your already there with &amp;quot;Concrete&amp;quot; , but &amp;quot;Fable Editor&amp;quot;? I hope that isn't the real name. If it is, you gotta come up with a better one. Like... &amp;quot;Chocolate Box&amp;quot;. :D&lt;br&gt;&lt;br&gt;Names have power, especially when it comes to the developer-public connection, well, that's what I think anyway. And history seems to say the same thing. This also ties in to the tools being dry issue. Heh, heh. Showing the tools and whatnot might get somewhat boring for most people, but if you set it up right, I think you might be able to avoid it. :/</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764672</link><pubDate>Thu, 23 Aug 2007 07:10:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764672</guid><dc:creator>PjbSiwel</dc:creator><description>Writing tools can be quite scary, as the entire team depend on them working [i]perfectly[/i]. However, I suspect that doing it at Lionhead would be even [i]worse[/i], considering the large number of people in the company!&lt;br&gt;&lt;br&gt;I agree with ShadowCode: it's nice that a studio is so open about their development process, actually. Most companies are terribly (almost detrimentally) secretive. My company isn't particularly hush-hush, but I still hesitate to mention it these days. Mostly because I'm an opinionated ***. &lt;img src="/emoticons/emotion-4.gif" alt="Stick out tongue [:P]" /&gt;&lt;br&gt;&lt;br&gt;My lead programmer - who was a lead at Lionhead a little while ago - seems to bring a little of the Lionhead magic with him. The office is really relaxed, yet work gets done because it's [i]fun[/i]. Some other companies are horribly strict with their employees, and I think that really jades the natural love and passion that they have for making games. A lot of my friends work for companies like this. It makes me sad &lt;img src="/emoticons/emotion-6.gif" alt="Sad [:(]" /&gt;&lt;br&gt;&lt;br&gt;God, a small comment turned into an essay... I'll shut up now.</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764726</link><pubDate>Thu, 23 Aug 2007 09:26:07 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764726</guid><dc:creator>SHADOWCODE</dc:creator><description>PjbSiwel, enjoy it until crunchtime hits you guys, MUAHAHAAHA.&lt;br&gt;I got a few years ahead of me until the next one, w00t.</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764730</link><pubDate>Thu, 23 Aug 2007 09:36:59 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764730</guid><dc:creator>PjbSiwel</dc:creator><description>Hahaha! True!&lt;br&gt;&lt;br&gt;Mind you, crunch isn't so bad if the company are giving out free grub. Mmm, all work and no play make Peter love chinese take-away.&lt;br&gt;</description></item><item><title>re: Another CTG Blogger…</title><link>http://community.lionhead.com/blogs/lionhead_ctg/archive/2007/08/22/2764038.aspx#2764823</link><pubDate>Thu, 23 Aug 2007 13:59:37 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:2764823</guid><dc:creator>Sam Swain</dc:creator><description>&amp;quot;In the next Lionhead Diaries episode some of the people working on the tools will be interviewed&amp;quot;&lt;br&gt;&lt;br&gt;Really! &amp;nbsp;Sam hasn't mentioned this. &amp;nbsp;I'd better get my hair cut and have a shave then. &amp;nbsp;:oS</description></item></channel></rss>