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Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

Last post 04-26-2009, 1:36 by TALON_LIGHTHANDS. 311 replies.
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  •  06-06-2008, 7:42 2933501 in reply to 2917607

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Hi i'm new here i'm a map maker myself in b&w oldschool mapping (b&w 1) doom 3 quake 4

    where can i fing editors for making black and white 2 editors ?

  •  06-06-2008, 18:09 2933835 in reply to 2933501

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Hey, if you wish to start landscaping your own maps then download the tools at this link.

    http://www.lionhead.com/bw2/modding.html



    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
  •  06-15-2008, 11:24 2939388 in reply to 2585275

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    new buildings added never been in it at all

    nuthouse 250pl (mad house with killers/crazy people are keep) were they keep crazy people in so the public is safe from them.

    some one blows it up or damage it, a lot of crazy people come out and start killing others near them.

    best part who every is god closer (the nuthouse is in their zone of control) can direct them to wipe other out or their own people. you know a some crazy people hear spirts/ gods and follow their directions to do things like in mass killing.

    these crazy people would have super stearth and for see events to come they know ahead of time how to act

    they would have the option to pickup weapons any location axe, knifes, swords....ect they came across, only they can only use one type of weapons they pickup and not trade up for a better weapon

    ==================

    fishing men they go out to waterways 3-5pl and get fish to feed the people or sell. small water ways they fish off the banks, larger waterways 8pl like lakes and sea's 20-25pl they go out in ships to get larger catch of fish to feed citys, large townships.


    Black & White® 2
    Black & White® 2 BOTGs
    Fable - The Lost Chapters
  •  06-15-2008, 12:44 2939424 in reply to 2939388

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Is that for real or is it just an idea of yours? either way its an brilliant or could be an exiting featureBig Smile [:D]


    Daxter.
    how's it going with BOTG?
    have you guys created the skirmish and online tool yet?
    what about the new units are they still under progress?
    spearmen, cavalry, formations?Bandit [:bandit:]
  •  06-15-2008, 15:48 2939511 in reply to 2939424

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    something that pop-in to my head

    nuthouse would be like a time bomb that a god could use if they really like too

    say another god taken over thier town and before they back away they let lose these crazy people.

    the game does have farmers so why not fishing men as will. they could only work the waterways in the zone that one god is in control of.


    Black & White® 2
    Black & White® 2 BOTGs
    Fable - The Lost Chapters
  •  06-15-2008, 18:18 2939611 in reply to 2939424

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    As always the game is not code based so it shall rely on the release of an exporter and its really starting to annoy me that no-one is answering on that topic, so I dont know the progress of the stuff outside of the scripting which moves at a steady pace and as soon as the God AI is finished then the next land can be started on and it will get easier from there.



    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
  •  06-18-2008, 11:04 2941354 in reply to 2939611

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    what about the skirmish feauture which was meant to be released somewhere in febuary?

    says so on the ogame website
  •  06-18-2008, 18:23 2941629 in reply to 2941354

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Oh yes that has been released, if you missed the download link or where to download it, follow this link.

    http://serdan.eu/downloads/bnw2/BnW2_Skirmish_Tool_by_Serdan.rar

    Enjoy, it is really quite simple to use once you have a go a few times. Smily [:)]



    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
  •  06-19-2008, 1:21 2941862 in reply to 2941629

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Actually I've encountered an odd problem with the skirmish tool...every time i click install i get a long error message and the tool crashes...Also when the OGaM folder is placed in the maps folder it will not appear on the main map list either...has anyone experienced this or can help at all?

  •  06-19-2008, 14:52 2942263 in reply to 2941862

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Hey guys I am starting to find the skirmish tool quit difficult.

    It tell me to put the files into CC is this correct?
     Land[2456].bwe/Land[2456].ter/Land[2456].Pat/Land[2456].wal/Land[2456].walk.xml/Land[2456].chl/load_screen_[2456].bmp

    I get this message unhandled exception has occured in your application. If you click continue, the application will ignore this error and attempt to continue. If you clikc Quit, the application will close immediately.

    could not find a part of the path C:/Documents and settings/Thomas/destop/new folder.
    (2)/Date/landscape/BW2/land2456.bwe.
  •  06-19-2008, 18:17 2942422 in reply to 2942263

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Yes when I first started using it, it was quite difficult to understand, however plz ensure that you have .net framework 2.5 or higher so it can read stuff better.

    As for your problems:

    CC files are used for custom content such as bink videos, textures etc. the rest of the .sif is created by entering the parameters it says and checking off what you want the tool to find with the number of your land part of the name e.g. "Land2891.bwe" will be found as BWE file with land number 2891 as specified.

    Also when creating a new .sif file for your land ensure that it has its own folder in the Skirmish directory. e.g. Black & White 2\Skirmish\Maps\OGaMGame.

    Lastly make sure that the location of the skirmish executable and its associated files and folders are in the primary directory of your Black & White 2 game folder.

    Hope this helps. Smily [:)]



    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
  •  06-28-2008, 11:58 2949297 in reply to 2942422

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    yeah it did kind og helpSmily [:)]

    but still is this order right and am I doing it properly? Tongue Tied [:S]
    Land[2456].bwe/Land[2456].ter/Land[2456].Pat/Land[2456].wal/Land[2456].walk.xml/Land[2456].chl/load_screen_[2456].bmp
  •  06-28-2008, 18:12 2949586 in reply to 2949297

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    No worries it should work as long as you set the number of the landscape to yours (2456) and checked all options that you want the tool to find but apart from that it seems right.

    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
  •  06-29-2008, 6:23 2949856 in reply to 2949586

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    well it dosent really work, it just pops up with the same error. This tool isn't really user freindly, I need a manual which is far more understandable for a noob like me, I mean its only you tough guys who can use this tool. I don't anything about what the files means and which order they are to be placed in.
    the old way seems more easy right nowSad [:(]
  •  06-29-2008, 6:31 2949864 in reply to 2949856

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    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    I've been meaning to find a way to put maps in-game easily. I'm a team member of OGAM and I always want to see what the maps I make will look like in-game.
  •  06-29-2008, 18:26 2950255 in reply to 2949864

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    dawesbr:
    I've been meaning to find a way to put maps in-game easily. I'm a team member of OGAM and I always want to see what the maps I make will look like in-game.

    Oh yes if you wish it to be done, send me the map files and I'll write a debug script so that you can view the map in-game with many controls over it but also to give you the chance to see what you can change to make it look better.



    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
  •  07-16-2008, 8:00 2967272 in reply to 2950255

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    It would be SO COOL if you could get ship units and sail across seas and capture towns that way. Having your units run all the time gets pretty boring!Big Smile [:D] Can't wait untill the exp. pack is released.Up [:up:] 
  •  07-20-2008, 10:30 2974762 in reply to 2967272

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Looks unreal so far. You guys can make and get custom effects in game right? Do you think it would be possible to use a custom effect as a water jet and then its effects similar to the throwing version of the shield miracle, just in one direction, so you could use it to kind've spray people over per say? ORLY [orly]
  •  07-29-2008, 21:47 2989617 in reply to 2585275

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    will this game be availible on disk? Huh? [:^)]
    -Lordoftheringwraiths
  •  07-31-2008, 2:52 2990857 in reply to 2989617

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    No.
  •  08-04-2008, 8:41 2995180 in reply to 2989617

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Is this expansion pack something that you need to edit the actual game to use, or does it run seperately from the official game just using the game engine?

    In other words, does it effect the normal functions of the official game?
  •  08-04-2008, 13:36 2995587 in reply to 2995180

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Yes. You'll need to install it (probably manually unless the team's figured out a way to make it automatic) just as with any other BnW2 map.
  •  08-22-2008, 7:08 3027703 in reply to 2995587

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    how's the progress going Daxter, you haven't posted anything new for a while nowSurprise [:O]
  •  08-29-2008, 20:45 3042149 in reply to 3027703

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    If possible play as the japanese or Norse of something similar by changing building type etc?

    Access to all content?

     

    =D

  •  10-08-2008, 20:53 3106362 in reply to 3042149

    Re: Black & White 2: Of Gods and Mortals - Unofficial Expansion Pack

    Hello fellow black and white fans, I have been away some time but it has not been for nothing. Please see the relevant OGaM thread at kayssplace for new info. Smily [:)]

    Dax



    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
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