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Computer or Xbox 360

Last post 11-10-2009, 11:11 by pc615. 280 replies.
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  •  11-01-2009, 4:10 3415932 in reply to 3415921

    Re: Computer or Xbox 360

    Well yeah, if you have money to spare and the desire to play the absolute latest games then go for a console. But some of us just don't care so much about fashion as you do. Some of us just want to game on the PC, and we do.

    Those of us who can't afford to go buy a Wii, PS3 and an Xbox360 on top of a computer that will suit our needs, and those of us who simply prefer the gameplay a keyboard and mouse on a PC provides and we will stick to that.
    We simply prefer it and would like to see more games developed for it. Surely there's nothing wrong with that.

    The only thing worse than beating a dead horse is betting on one.
  •  11-08-2009, 14:26 3417412 in reply to 3415932

    Re: Computer or Xbox 360

    Woody needs to come back and lay this one to bed.

    Seriously, over a year of waiting.  Think we deserve a simple yes or no, time frame notwithstanding.
  •  11-09-2009, 0:14 3417471 in reply to 3417412

    Re: Computer or Xbox 360

    AuddinTC:
    Woody needs to come back and lay this one to bed.

    Seriously, over a year of waiting.  Think we deserve a simple yes or no, time frame notwithstanding.


    Is Woody the only moderator around here?

    No.

    All you have to do is Report Abuse, and maybe eventually they will lock it up.

  •  11-09-2009, 1:31 3417474 in reply to 3417471

    Re: Computer or Xbox 360

    You know, there HAS to be a 90% chance this has already been mentioned but...

    PC Gamers are notorious for piracy.
    Of COURSE Lionhead wants to keep this a Console Game as long as possible. Piracy is rampant on PC but most console users don't even know how to mod their xbox, let alone the fact that there are plenty of "piracy mods" for the xbox o.O

    The only reasons games are being developed for consoles instead of PC is

    A) Piracy
    B) MONEY (not from sales, but from the console company)
    C) It's easier

    Alittle debatable, but having a fixed hardware makes it easier on the devs.
    Funny note, most PC games are designed to be playable well below their "minimum requirements", most actually are. Thing is, G o o d [Good] Dev's make their games playable on that 10 year old behemoth and that Sleek 'n Shiney Gamers PC...

    To the console gamers, thats like running a DS game on a N64, a PS3 game on your PS, or a 360 on your G o o d [Good] old Black Brick. Further on the same note, Dev's who realize that Consoles Suck utilize "unsupported features" to make up for their suckage... I seem to recall that Halo 2 utilized it's own version of "virtual memory" to make up for how much 64mb of ram was total****. The general point is that it's easier developing when you know the limitations, it's easier hacking that when you know that your "hack" will always work... but when you go to PC... all holds are off.

    Now this just means that console games only exist because either
    A) The Devs want to make Money      (aka, not deal with DRM and Piracy)
    B) The Devs want to make Money      (aka, get benifits for releasing to console)
    C) The Devs want to make MONEY   (aka, release to public sooner)

     

    Now, just to clarify, I'm stating two points here:
    A) The release to console is simply a money grab...
    B) The delayed release to PC is simply... a money grab...

    Whether or not Lionhead releases a PC port is really up to them, more likely than not, given the success of the 360 version. There is a strong chance in favor, but the delay is almost entirely based off the piracy issue.

  •  11-09-2009, 13:04 3417566 in reply to 3417474

    Re: Computer or Xbox 360

    Merranvo:
    PC Gamers are notorious for piracy.

    It's not nearly as bad as the software giants make it out to be.  They're basing the piracy numbers on lack of sales and Windows' piracy. (Let's face it, I doubt anyone on these forums that didn't buy a PC that included Windows bought a copy of the OS themselves.)

    Merranvo:

    A little debatable, but having a fixed hardware makes it easier on the devs.
    Funny note, most PC games are designed to be playable well below their "minimum requirements", most actually are. Thing is, G o o d [Good] Dev's make their games playable on that 10 year old behemoth and that Sleek 'n Shiney Gamers PC...

    To the console gamers, thats like running a DS game on a N64, a PS3 game on your PS, or a 360 on your G o o d [Good] old Black Brick. Further on the same note, Dev's who realize that Consoles Suck utilize "unsupported features" to make up for their suckage... I seem to recall that Halo 2 utilized it's own version of "virtual memory" to make up for how much 64mb of ram was total****. The general point is that it's easier developing when you know the limitations, it's easier hacking that when you know that your "hack" will always work... but when you go to PC... all holds are off.

    Now this just means that console games only exist because either
    A) The Devs want to make Money      (aka, not deal with DRM and Piracy)
    B) The Devs want to make Money      (aka, get benifits for releasing to console)
    C) The Devs want to make MONEY   (aka, release to public sooner)


    Erm. Okay?  But seriously, back to reality here.. Game programmers do not code DRM or anti-piracy except in extreme cases. DRM / Anti-Piracy measures are licensed from a company that specializes in protection, SafeDisc, SecuRom, or whatever UbiSoft's flavor-of-the-month is.. Much the same way that most games outsource the Engine.

    The second myth stated is that game developers must code for a plethora of possible hardware configurations.  To the contrary, except for 32/64bit configurations, software doesn't deal with the hardware, ever, that's the job of the Kernel, OS and 'drivers'.  Dev's code DirectX/D3D/OpenGL (btw; just like XBox, it uses DirectX) and those interfaces deal with the rendering, which is passed through the drivers and then gets plastered onto the display.
    There aren't many modifications that need to be made to the code itself, mainly what must be done is; Stripping all the XB code from the source, the XB interface compatibility and untweaking the code to work on the 360s Xenon triple-core-wtf processor. (Speaking of, Xenon's performance was never top-notch.  It was a tweaked version of the Cell processor that was used in the PS3)

    Really G o o d [Good] read on Xenon/360 Proc here.

    So if anything, the difficulty in porting is because they tweaked a program that was designed in Windows to work for a bizarre processor architecture.

    Lastly, a parting word;  A G o o d [Good] Dev doesn't code for specific hardware, a "G o o d [Good] DEV" codes something to work the way he envisions it should.  Code is the clay.

    (I painfully oversimplified as much as I could to make it easy to understand for people that aren't software engineers. I hope all this made sense, I just woke up, haven't even had the coffee yet.)

    --Your software coding friend. Crazy [:crazy:]

  •  11-10-2009, 11:11 3417683 in reply to 3417566

    Re: Computer or Xbox 360

    Its all hype, and it works.  I know the second that it is ported to the pc I will buy it.  Game developers and Microsoft in general are all masters at hype.  Money is a big part of it, well really all of it, other wise what few games that would exist would all be opensource.  

    What really sucks is I bought the game for the 360 and got it home put it in the console and the 360 red ringed Sad [:(] before i even got to play it.  So I have owned the game for over a year and can't even play it Ogre [:gre:]  It is just sitting in the closet next to the 360 brick.
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