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Fable 2 @ GDC 2008
Last post 02-29-2008, 19:34 by Portarock. 528 replies.
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02-24-2008, 18:20 |
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02-24-2008, 18:23 |
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02-24-2008, 18:30 |
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Only time I remember the dog being negatively viewed was some idea Lionhead had about the dog being your Co-Op partner...
And if I recall correctly, that was many moons ago and very few details had surfaced...But the fact that we wouldn't have been able to play with a fellow Hero, and instead your friend became a dog was very frowned upon and might I add, for reason...
As for ScarDeath being cut, it's news...Question is, will Lionhead try to reinvent the death system with a better mechanic or will it be save/reload and not expand past last gen mechanics??
We'll have to wait and see...
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02-24-2008, 18:31 |
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02-24-2008, 18:36 |
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02-24-2008, 22:20 |
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02-24-2008, 22:40 |
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02-24-2008, 22:47 |
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midnyht
IV
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Joined on 08-14-2006
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Maryland
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Senior Member
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Midnyht
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old karma : 10
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the previous link i got from the xbox forums
as for the whole scar death 'death', that was probrably in no small part to MGS, which is now, to the best of my knowledge, the primary testers for fable 2, thus why the Work experience testing halted this year. For the sake of economics, is why the desicion to cut the feature is financially sound, especially if you want to stay in safe territory in terms of what people will purchase. But if they kept it in, i think it truely would have changed the way people play games, that the world you are playing in has no restart button, that you are doomed, or blessed by your choices, and consquences are permanent. MMO's do what Fable 2 was trying to do to an extent, but you always just resurect or do the quest over again. I think the Scar death system was a true inovation, but often innovation is swept under the bootheel of the crocodile skin shoe of profit,
if it was infact cut...
Whether you think you can or can't, you're right either way.
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02-25-2008, 1:32 |
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carew52
mar8ie
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Joined on 09-13-2007
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Western Australia
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Rookie
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old karma : 0
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Well I've checked out all the links, veiwed all there is to veiw and so far I'm pretty impressed. It is obvious that there is still work that needs to be done in tiding up the visual aspect of the game, that's fine. Looking loads better then it did a few months back so I can only assume in a few more months it will be better still. One of the questions on my mind, are we going to be able to cycle through magic spells. We know it's one buton combat, so how are we going to switch from spell to spell? What would really be cool is to be able to switch guns or go from saber to axe to sword with ease as well. A feature we deffinately didn't have in the last game. You had to go through the laborous process of going through your itinerary for anything not hotkeyed. On x-box that equalled only about 4 items from memory.
Co-op sounds brillant and if they can incorporate on-line into that, that would be brillant. I might actually be tempted to play on-line. Don't hurt me I've hardly ever played multi-player online games and the few times I had, it didn't take me long to get lost, confused, killed and generally dis appointed. I'm not a hard gamer, just a casual one and if something doesn't grab my interest I'm not going to continue play. Heck, I still haven't bothered to finish assassins creed first time through.
Muli-playing with people I know and consider friends on the other hand can be a lot of fun ( just add chocolate, pizza, alchol and an engineer, what is it with engineers anyway, does anybody know what I mean?)
Any way, there is still one thing that does concern me slightly, the dog. Don't get me wrong, I love the idea of the dog, travelling by your side, helping you in battle, faithful companion. Its just that the dag is suppose to growl when it finds something interesting. It was with some releif that I saw in the demos that not only do you get the dog but also the flashing icon at the top oif the screen as an indicator. It seem a little thing to some, a distracting annoyance to others but in four months I turn 27. My dad had hearing aids at 28, my sister was 26, my brother got his at 29. See where I'm going with this? I don't need hearing aids yet but my hearing is impared, it's not just boderline, it's actaully just below boderline and if it goes any lower I will have no other chioce.
The lastest installment of elderscrolls drove me nuts with that nimroot quest. I could turn down special effects sounds and the music but it still made finding those damn things more chance and pot luck for me and very frustarting. Relying on a growling dog just sends shivers of dred down my spine and that is not , not when this game looks to be the only one on the new xbox so far thats even worth my time and money. I loved the first fable and since I new nothing when I bought it, and had no preconcieved ideas, I was blown away but it's innovative RPG play. For awhile there you couldn't get RPG's that weren't not also multi-player. Not that I don't mind a bit of multi-player but I'm in it for me, myself and I and sometimes I don't want others getting in for something I tend to consider as personal time, and on-line so far just hasn't caught my interest enough to be bothered with.
http://fable2listomania.blogspot.com/
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02-25-2008, 1:51 |
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fablier
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Joined on 10-24-2006
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Junior Godlike Member
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old karma : 58
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It seems like a lot of people thought scar-death was revolutionary, scar-death as we knew it was not revolutionary. It was half a revolutionary idea at best. The consequences of the system didn't seem to exist. You were scarred, which according to all the info we had, didn't seem to have a constant effect on NPCs and ended up being meaningless once your renown and alignment increased. Other than that the system was insta-win, you never, ever, failed because you always got up to continue the fight. None of this is revolutionary.
If Lionhead could made a death system with real consequences and remove the loading a saved game system that would be revolutionary. Imagine you start a trader escort quest, but halfway through you get attacked by bandits and blackout. Now instead of getting up your screen fades black (think CoD 4 style), you wake up hours later, the bandits are gone and there isn't an enemy in sight. You stand up, turn and see the trader laying on the ground dead. If those quests didn't reset, it would completely change the way you look at the game, it would make you realise that failure has a very real consequence. Something like that would be revolutionary.
Its hard to say with so little info on the subject, but I wonder if the hardcore gamers really turned off their 360's because of the scarring. Maybe they turned it off because they didn't think the game offered a real consequence for losing, maybe they didn't want to get back up to finish that fight when they already knew they had been defeated. To me, consequences for failing seem like a great idea because it makes you think about what your doing, what I can't stand is the thought of a death system where you always win even if have already failed.
Are you an ODST (fanboy)?
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02-25-2008, 2:34 |
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Portarock
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Joined on 12-17-2005
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Happy Senior Member
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@carew52 I definitely understand where you are coming from when it comes to how sound effects the gameplay as it effects me and my family. We had a discussion about about this a few months ago here. Hopefully the devs pay attention to these things and account for these kinds of situations. fablier:Its hard to say with so little info on the
subject, but I wonder if the hardcore gamers really turned off their
360's because of the scarring. Maybe they turned it off because they
didn't think the game offered a real consequence for losing, maybe they
didn't want to get back up to finish that fight when they already knew
they had been defeated.
Yeah, that doesn't make much sense that ScarDeath would be removed
because gamers don't like permanent consequences as Lionhead is still
keeping all the other permanent consequences in the game heck they even
showed off a new one, the death of your family though co-op. There were
so many problems with ScarDeath they had to have had a part in it's
removal.
And as usual nice post
Thank you Ralph H. Baer
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02-25-2008, 6:52 |
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02-25-2008, 6:57 |
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02-25-2008, 7:04 |
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02-25-2008, 8:44 |
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02-25-2008, 11:11 |
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Stiegler
Beer Producer
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Joined on 02-19-2008
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Austria
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02-25-2008, 11:35 |
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Bahero
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Joined on 10-07-2006
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England
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SwordOfDiablo
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they havent shown magic yet maybe thats one of them
they also havent shown bosses
and they havent shown growing up yet or the change from to ![E v i l [Evil]](/emoticons/e_v_i_l.gif)
'i want you to feel loved' - thank you peter, thank you.
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02-25-2008, 14:16 |
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fablier
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Joined on 10-24-2006
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Junior Godlike Member
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old karma : 58
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Stiegler:i think it was a ![G o o d [Good]](/emoticons/g_o_o_d.gif) idea (the scar/death system) it somehow show´s other ppl how many and how hard fights you fought a time ago...and every warrior has got scarves (even nowadays) so i still think its a ![G o o d [Good]](/emoticons/g_o_o_d.gif) idea ![Smily [:)]](/emoticons/emotion-1.gif)
No, because you could pay to get rid of scars. If I have been in 10 battles and payed when I blacked out, and my buddy has been in 10 battles and didn't pay when he blacked out, he will have a bunch of scars and I will have none yet we have been in the same amount of battles.
Are you an ODST (fanboy)?
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02-25-2008, 18:41 |
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02-25-2008, 19:03 |
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Look at all the great things about Fable 2 that Fable 1 didn't do...
Free-roaming in a bigger world?? That alone is a gigantic step for Albion which I feel is a very over-looked feature on the foruMs...Alot of people don't really talk about how expansive the world is and how big of a role that will play in Fable 2...
Combat?? Peter said it himself and I don't think anyone would really disagree, but combat in Fable 1 wasn't bad...It was actually pretty cool, a little limited on the amount of moves/spells but they didn't need to revamp the system, but chose to do so anyways...
Gender?? Man, this is definitely one of the most overlooked aspect of Fable 2...Every animation in the game has to be done for both male and female, that is a ton of work...Plus you have all the different morphs, clothes..etc..
These are just a few of the things that seperate Fable from Fable 2, and that's not including things like Co-Op, dynamic regions, simulated economies, more alignments, the dog, family...I don't see how Lionhead could even be questioned in creating a whole new experience...
Fable 2 is definitely not just a sequel with a tweak here and a tweak there...They really are trying for a totally new experience with a ton of new features...
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02-25-2008, 21:49 |
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s1yf0x
shadow stealth
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Joined on 10-15-2007
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Senior Member
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sCM redruM:
Peter Molyneux From GDC:He said, "I was really disappointed in you lot. I expected more of you to be ![E v i l [Evil]](/emoticons/e_v_i_l.gif) . 70 percent were pure ![G o o d [Good]](/emoticons/g_o_o_d.gif) y ![G o o d [Good]](/emoticons/g_o_o_d.gif) ies, and only 5 percent managed to play all the way through the game as ![E v i l [Evil]](/emoticons/e_v_i_l.gif) . So this time, I'm going to make it really, really tough being ![G o o d [Good]](/emoticons/g_o_o_d.gif) ."
Man, that is fcking bullsh*t...goD damn that fcking irritates me...
WTF do you expect when you give us Points for killing Baddies?? Are you expecting us not to kill the Baddies who attack us?? We should just have run away every time a Bandit shot his Crossbow at us, boy you guys are brilliant...
So, apparently it's OUR FAULT because you put a trash mechanic in the game...Hell, we practically became Saints by walking from Bowerstone to Oakvale because of the enemies on the roads...
Obviously it's our fault, it's not your fault, it's us...Because we told you to give us Points for gaining experience, that's it, you've pin pointed it...
Man, they had that same bullsh*t statistic like a year ago and I got mad back then, and this didn't help...You people at Lionhead do not understand that concept...
We had NO WAY of becoming without doing ridiculously stupid things...We had to go out of our way to be ...We had to fight guards for like 10 minutes to offset the Points we got while just traveling and fighting...
So you're blaming us for not fighting guards and killing villagers every other second?? Being means you have to be a moron and attack innocent NPCs?? That's your definition of ??
You might as well blame us for not being overweight in the game either...I guess it's our fault we didn't want to go out of our way to constantly eat and keep up with the fact that, you automatically start getting thinner within minutes after getting fat...
Yeah, I don't hear you people at Lionhead bringing up that little fact...I don't see you people at Lionhead doing background checks on "fat/skinny" Heroes, yet the same rules apply there...
You made it abundantly clear you wanted us to be ...Then you turn around and blame us for that, because you guys fcked up?? You people just don't get it, it's fcking ridiculous...My goD, no fcking way are we getting blamed for your mechanics, you messed up, then told us we did something wrong, that is utter bullsh*t...
wow....ouch...that seemed to release alot of anger....
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