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Black and White 3 Suggestion, add input.
Last post 10-23-2009, 10:21 by brandon_13. 142 replies.
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02-21-2007, 10:09 |
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Uitham
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Joined on 02-19-2007
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Re: Black and White 3 Suggestion, add input.
Extreme water miracle!This miracle you can only use on water,where you do it,There is a tsunami!(BAD)
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02-21-2007, 13:55 |
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Re: Black and White 3 Suggestion, add input.
That would be more of an epic than a miracle.
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02-22-2007, 10:43 |
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Re: Black and White 3 Suggestion, add input.
I agree with that list of suggestions... what *I* would like to see:
1. Change the camera system back to the old one. In B&W2 you have to make a three point turn just to look to the left or right. The old system was MUCH more controllable.
2. TEMPLE! The temple in B&W1 was where all the statistics and menus were, so it kept the game feeling as real as possible outside. Bring that back in B&W3 and no menus please
3. What really annoys me about B&W2 is the tribute system. God's don't need currency!! Why should we have to BUY funtionality like gestures? Get rid of that, and the belief system in B&W1 was fantastic, why not bring it back in B&W3?
4. The creature was extremely disappointing. In B&W1, the slap/stroke system was very realistic, no menus told you exactly how much the creature would or wouldn't do the actions. And also the way the creature learns has changed for the worst. Why can't we teach them miracles? Have the old B&W1 creature AI and teaching system for B&W3, it's much better, believe me.
5. Also, the creature fights. B&W1 was brilliant in that respect, except for lack of moves. But what is this in B&W2? No ring, no proper fight where you can interfere? Let's see the old fight system in B&W3! Oh and no little popups every time the creature gets hit, as well. Let's make it as realistic as possible, isn't that the whole point?
Basically something like B&W1 with better graphics and a few tweaks of the villagers would make a fantastic game.
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02-25-2007, 16:46 |
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Abokasee
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Re: Black and White 3 Suggestion, add input.
Basically Black and white 2 mixed in with quite a bit of one, then throw a large number of from spore and there you go.
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02-25-2007, 17:37 |
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Kajio
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Joined on 02-25-2007
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Re: Black and White 3 Suggestion, add input.
I agree with pretty much everything you said, plus I think these would be some cool ideas:
I think it would be cool to have levels for your diciples that would slowly increase, allowing for more profiencency at their job. A farmer at first would harvest 100 food per harvest and one at max (probably level 10 or something) would gather 550. (+50 food per level)
Also, for the multi-religion thing: I think you should be able to act (have influence) in any town/city that has a certian amount of people who believe in you. This power should be limited until you have more and more followers. At first with only 10% of the population with a belief over 50% of you, you would only be able to move inanimate objects, but not resources to and from that city to and from any others. THen after say 50% of the people having 50% belief in you, you can cast miricles, and build buildings and the like.
One word: government. How your people run themselves would be determined in your temple or whatever. A democractic system would allow for more people to be happy, but cut out a certian amont of work time for everyone to have meetings. A Republic would raise happiness less than a democracy, but allow people more work time and a wider range of time for people to vote, so that everyone (that particiates in government) would not be at the place all at once, as it would be in a democracy. A monarchy would have no happiness bonus, but require no meetings. Maybe also make it so that royalty (people in already happy places) are happier, but people in slums (already unhappy places with hovels and prisons and the like) would be less happy. Then a dictatorship would cause unhappiness, but people would be more driven to work. I think you should be able to choose between a normal system and a caste system aswell. This would be where offspring of diciples (I think diciples should be able to breed, because I'm not sure they will now) start as that type of diciple whe nthey turn 18 with 1/2 or 1/3 or something, of their parents levels. With a child with two different diciples as parents, you should be able to deside on a Matrilinenial (heck if I can spell anything) or Patrilenial Cast system. A Mat. would make female diciples more eager to breed with others. Same thing with Pat. with men.
I think fishing should be brought back...
Sorry if I rambled at all.
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03-02-2007, 14:13 |
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rakarok
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Joined on 01-25-2007
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Re: Black and White 3 Suggestion, add input.
Don't know if its been mentioned (prolly has lol) but it would be nice to have a variety of Creatures again. And maybe bridges. Each race could have their own form, and that you could build/destroy when you want or need to.
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03-03-2007, 19:43 |
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evilmiget
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Joined on 01-31-2007
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Re: Black and White 3 Suggestion, add input.
I think they should have included a variety of different creatures and traits that a creature should have. It also wouldn't hurt for your creature to fall in love with the opponents creature... LOL
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03-08-2007, 14:35 |
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KashKa
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Re: Black and White 3 Suggestion, add input.
Alll the ideas here are great some brilliant like the Goverment one on page 2. But the should also be some more inresting effects and wot not.
1) If a barrcks is near a grupe of streets and houses they should be affected by it like lets say they are the millitary part of it and the most likly to "sign" for it. Same goes for industrial "estates" they tend to work harder than most. Deep round the city centre like lets say it taken note from modern citys in Britain its the centre of shopping so there are numerouse affects like crime if the buldings are close together or the people spend all there time shopping instead of working.
2) Also other Diciple "classes" like police or shop keepers stuff that keeps your people happy if your a good god. Or if your evil then police are replaced by "gangs" which "keep the peace" infesting fear into none followers beating them up if they dont turn but allso protect the wons that do. Instead of shop keepers there could be "dealers" y'know down dark allys they sell you the "goods".
3) Setting of evry current race are like a UN like thing but called United Tribes, but new powers are rising like the Roman Empire, Arabs coming from the deserts and even a new specise better than humans wich you ever play as or fight of. You choose your nation or tribe as people have mentioned heck why not even play as your own custom race thats right customize and make a new race to join the United Tribes or rival them not keeping he peace but getting rid of it.
4) A multiplayer using an idea of making your own islands for multiplayer then going online the game would become incredbly popular with about 4 people playing all on one island or game. Perhaps even a mode were you rival people's island by poping over to them ill start fresh for easy understanding...
Multiplayer:
Mode 1: Conquest take over the world but in an MMO style you make your island (more on that later) then build up on it. When you feel your ready attack someone elses of your choice but build quick anyone else can do the same. Its not like your convetional RTS game host you have no connection to anyone till you pop over to someone else's island and vice versa. Some what complicated and i dont know how to desribe it but its like any MMO but its host but a "official" sever then a number of game which are actaully islands.
Mode 2: Conventional you host an game/island and people join you fight and chat at the same time if you wont to y'know like most RTS games.
And fianlly Mode 3: you host a game of a set of islands 1 vs 1 or 2 vs 2 game first one is a neutrual map and you push the enemy back to there capital island (i know this is a lot like if not retty much is Dark Messiah's crusade mode but it is a brilliant idea) once you beat the enemy on the netrual island you push them back to another then another(optional) and finally there capital and fiish them of till the next game(optional obviossly) not you can get pushed back to the reviouse island if you lose on that one natrrually .really this is a game for those who have alot of time to kill a lot of time im talking a hole day or something if it invloves 8 islands(max).
And now the island making tool using tools like that of games such as age of empires and and other RTS games with a scenario or map making tools built in (Do Not use B4ME style damn thats is anoying) making it very easy to make islands easy to make and you dont need intermediate or advanced players to make even basic islands.
Oh and the ability to customize your tribe or nations technology but the limit is medievil style dont wont people to be so advanced there the mortal equivilent to a gods them selvs lol.
Oh and when you make a profile the nation you choose is the one you stick with until you make a new profile.
Using all the ideas from this post of course to build a brilliant game Lionhead i belieave if you use this thread to build a game you could have a game nominated mabey even a game of the year. (mabey)
I guess i should of posted my own thread.
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03-08-2007, 16:23 |
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Khelder
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Re: Black and White 3 Suggestion, add input.
How about slavery? An easy way to keep your people happy, and stop defeated enemies from revolting.
Internet problems fixed...
Looks like I'm back.
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03-08-2007, 16:34 |
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Zatl
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Re: Black and White 3 Suggestion, add input.
Slavery... makes people happy?
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03-08-2007, 16:59 |
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Khelder
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Re: Black and White 3 Suggestion, add input.
Only the non-slaves.
Internet problems fixed...
Looks like I'm back.
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03-08-2007, 22:41 |
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03-10-2007, 2:53 |
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Re: Black and White 3 Suggestion, add input.
My horribly specific idea: Animating statues. Eventually, you should be ble to build statues. Now, these can be decorative (And give you a good bonus when built) you can also set villagers to charge it with mana, and then you can choose to activate it, thus animating the statue. Example, you activate a fully charged dragon statue, and it turns into a real dragon. Though you'd probobly need "special" stone or something, which would be rare to prevent getting these units too easily. I guess they would be controlled like a platoon.
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03-10-2007, 6:57 |
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Re: Black and White 3 Suggestion, add input.
ok, this is it. This is what I felt should've been in B&W2. You need to feel like a god, and you don't. I mean, yeah, sure, you got the miracles and the creature and the people, but it feels like a glorified city building game with a nice addition of army management. The game needs to make you feel godlike.
One example as how to make the game more godlike: the way you contact your people. Imagine this scene: The beginning of B&W3. You've just finished the tutorial and you fly on over to the land of your 'chosen people', let's say the Greeks. The city is under attack by foreign armies. As the camera zooms over the besieged city, it eventually travels along a wide road. alongside which you see various robed people preaching to the masses as fireballs and rocks land around them. At the very end of that road, a robed man says to a tableu of people that the only way to save themselves is to worship the attacking gods. However, he gets driven away by another man, a specially skinned villager I call the Prophet ( in my head he looks like a cross between Moses from the Ten Commandments and Jesus, but hey, that's just me ). This Prophet is going to be your main contact with the common people for the rest of the game. Whenever a quest is initiated, the people turn to him. If the village 'needs food', his voice will be heard crying for it. You get the picture. The Advisers would still be there though, to advise. But when it comes to making contact with the world, the Prophet's your man.
Another way is the sub quests. The cute little 'protect the spy' needs to be rid of, and replaced with things that have some connections with modern religions.
In a Japanese land, a single monk is trying to mediate under a tree to achieve enlightenment. But things seem to get in his way: wild animals attack him, rival gods try and cast miracles on him, disrespectful people interrupt him, etc. And you have to look out for the guy until he reaches enlightenment. All this, of course, being the story of the Buddha. Or let's say your Prophet is trying to impress an enemy village by proving your might. This can be done by lighting specific locations on fire, putting the fire out, and various other feats, thus harking to the Biblical story of Elijah. The list really does go on.
One last thing is to bring back the Gods, but make them more familiar. A good God keen on building the most impressive city could perhaps be Egyptian, in that his symbol, creature, voice, and of course his people mirror that culture. Likewise, a war loving God could be Norse in origin, and this would reflect on everything related to him. the diversities could be further expanded by adding more Tribes to the game world, like the Indians. A good first or second level would be that of twin gods, one a warlike hunting god with a wolf as a creature, the other a defensive and nurturing god that lets his people live off the land. And in my opinion, if there are Gods, there should also be Goddesses. This can by applied to the Indian Gods I have suggested, making the wargod a She and the citygod a He. This would help make the game world feel more alive.
these are all just my personal opinions, but I know I would be drooling all over a game like that. This, I feel, is what the previous Black And Whites should have been: games that truly try to put through the feeling that you are a God.
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03-15-2007, 21:57 |
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evilmiget
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Joined on 01-31-2007
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Re: Black and White 3 Suggestion, add input.
 Quoting: IHNIWTRok, this is it. This is what I felt should've been in B&W2. You need to feel like a god, and you don't. I mean, yeah, sure, you got the miracles and the creature and the people, but it feels like a glorified city building game with a nice addition of army management. The game needs to make you feel godlike.
One example as how to make the game more godlike: the way you contact your people. Imagine this scene: The beginning of B&W3. You've just finished the tutorial and you fly on over to the land of your 'chosen people', let's say the Greeks. The city is under attack by foreign armies. As the camera zooms over the besieged city, it eventually travels along a wide road. alongside which you see various robed people preaching to the masses as fireballs and rocks land around them. At the very end of that road, a robed man says to a tableu of people that the only way to save themselves is to worship the attacking gods. However, he gets driven away by another man, a specially skinned villager I call the Prophet ( in my head he looks like a cross between Moses from the Ten Commandments and Jesus, but hey, that's just me ). This Prophet is going to be your main contact with the common people for the rest of the game. Whenever a quest is initiated, the people turn to him. If the village 'needs food', his voice will be heard crying for it. You get the picture. The Advisers would still be there though, to advise. But when it comes to making contact with the world, the Prophet's your man.
Another way is the sub quests. The cute little 'protect the spy' needs to be rid of, and replaced with things that have some connections with modern religions.
In a Japanese land, a single monk is trying to mediate under a tree to achieve enlightenment. But things seem to get in his way: wild animals attack him, rival gods try and cast miracles on him, disrespectful people interrupt him, etc. And you have to look out for the guy until he reaches enlightenment. All this, of course, being the story of the Buddha. Or let's say your Prophet is trying to impress an enemy village by proving your might. This can be done by lighting specific locations on fire, putting the fire out, and various other feats, thus harking to the Biblical story of Elijah. The list really does go on.
One last thing is to bring back the Gods, but make them more familiar. A good God keen on building the most impressive city could perhaps be Egyptian, in that his symbol, creature, voice, and of course his people mirror that culture. Likewise, a war loving God could be Norse in origin, and this would reflect on everything related to him. the diversities could be further expanded by adding more Tribes to the game world, like the Indians. A good first or second level would be that of twin gods, one a warlike hunting god with a wolf as a creature, the other a defensive and nurturing god that lets his people live off the land. And in my opinion, if there are Gods, there should also be Goddesses. This can by applied to the Indian Gods I have suggested, making the wargod a She and the citygod a He. This would help make the game world feel more alive.
these are all just my personal opinions, but I know I would be drooling all over a game like that. This, I feel, is what the previous Black And Whites should have been: games that truly try to put through the feeling that you are a God.
Thats good man. You might be right!
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03-18-2007, 20:34 |
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Khelder
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Re: Black and White 3 Suggestion, add input.
 Quoting: gyerfryMy horribly specific idea: Animating statues. Eventually, you should be ble to build statues. Now, these can be decorative (And give you a good bonus when built) you can also set villagers to charge it with mana, and then you can choose to activate it, thus animating the statue. Example, you activate a fully charged dragon statue, and it turns into a real dragon. Though you'd probobly need "special" stone or something, which would be rare to prevent getting these units too easily. I guess they would be controlled like a platoon.
Or possessed, to allow you to cast miracles outside your influence ect. A back-up creature you control. (KalevFPS anyone?)
Internet problems fixed... Looks like I'm back.
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03-20-2007, 3:37 |
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Re: Black and White 3 Suggestion, add input.
I'm really impressed by this thread.
That was a fantastic post Etimos. I agree with so many of your ideas, and had a lot of them in mind myself. There were a lot of things you said that I hadn't even thought of either.
How many votes do we have on stickying this thread?
Once I get my thoughts cleared up I'll make some suggestions.
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03-21-2007, 10:30 |
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Etimos
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Joined on 11-05-2005
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Re: Black and White 3 Suggestion, add input.
Been gone since forever. Back now to check on my post. /bump and /sticky other good BW3 posts
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03-24-2007, 14:05 |
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justinst5
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Re: Black and White 3 Suggestion, add input.
well, the main thing, in my opinion, is that they need to bring back the temple like in bw 1. the creature cave had loads of info about your creature. They also should have your creature learning miracles instead of buying them.
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03-24-2007, 14:57 |
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Re: Black and White 3 Suggestion, add input.
As per usual I've got idearskies to share! Black & White 2: Do-Over!
On the hunky-dory tutorial island in B&W2 there's a cozy cranny chock-full of Egyptiany indigenous folks. So, I got to thinking it'd be neato if on every island there was a handful of backwards indigenous people living it up in their happy little hamlet (we're talking, four or five houses situated around a crackling fire, but embellished with clotheslines and barrels and pots and such, and also, probably, a tiny patch of field). You know, a sort of nook that harkens back to the time before time, when Eden was that land of innocence. Now, there'd be say, three or four of these joints on any given island. Now, depending on the type o' island, there'd be a different indigenous tribe. You're on a tropical-esque island thingamajig? You'll find the Egyptiany sort of idigenous folks. Your island more Norsey? You get Celts. Japanese digs? Tibetans. So, it's kind of a throw-back to B&W. Now, you're probably wondering what sort of purpose these dudes and dudettes would serve other than being swanky props. Well, religifying them up would earn you specific, unique rewards that capturing your run-of-the-mill towns wouldn't get you. Say, you pull an island with the Egyptiany pygmies ... well, maybe they happen to have a grove of banana trees. You could then access the banana trees and cultivate them for food. Not only would it be cool to have banana trees, it'll make your people happier. Meat and grain only gets a person so far. For some Celts, maybe it's an infinite ore mine. For some other Celts maybe it's access to a new building like an abattoir.
Now, I hear you. "But I can buy that with ma' tribute points." Well, no, you can't, because in Black & White 2: Do-Over, you don't have tribute. In order to get fancy-schmancy new trappings you have answer prayers (or nab an aforementioned indigenous people ... maybe both)! Silver Scrolls! Yeh! Now, not patsy, cop-out catching baby lambs birthed at high pressure (i.e. land 5). We're talking scroll challenges like thwarting a fanatical cult of Nemesis-worshipping Greeks from reviving his lion with an ... artifact (you remember!). And, of course, the logic puzzles and the simple enough prayers too (help farmer grow crops, you get a granary (and there's going to be a good way and an evil way ... we're bringin' it back like sexy)). So, what I'm saying is, you're going to have to interact with your people on a personal level. Being a god isn't only about religifying and subjugating from on high.
This, of course, presents a problem in that lowly humans can't bequeath you miracles. So, this is where belief makes its comeback. Belief is earned by completing scroll challenges, converting the masses and generally just being godly. It's best described as tribute ... except it's called belief. Using your belief you manifest new powers and augmentations. It's sort of like buying things with tribute ... except it's called manifesting things with belief. It just sounds cooler. Now, not only can you manifest miracles, you can manifest hand forcing powers, multi-pickup, Creature role upgrades and even other goodies, like say, weather patterns.
In B&W2: Do-Over, impressing people isn't just about cities anymore, it's about B&W-style conversion action! Just like in B&W, you can capture the hearts and minds of people with your miraculous deeds ... rather than with brick and mortar. Influence would obviously be overhauled to support a more Black & Whitish influence system (we'd have to toughen up the soldiers to slog out the raining death though). Creatures would again be relied upon as tools of spiritual warfare and missionaries would triumphantly return to the Black & White scene. They'd be regulated to boasting about you on street corners (the more impressive your city, the more miracles you've cast, etc, the bigger and more impactful the boast). A simple wave of your hand over a town center would reveal a bar graph featuring the names of the competing deities vying for control over the said village on and the percentage of believers in each one. First one to 60% wins the village (or, whatever). Also, what's with soldiers having to capture the town center? I say marching an army into a village without a defense means you captured it and capturing a major city would be something like having 80% of the military muscle in the vicinity of the place.
Nexxxt, you'd have a dynamic story and the option (upon completing the story mode) to island hop around your domain fending off cannon fodder gods who'll sporadically spawn in your absence. Each alignment (neutral, evil, good) has three generic templates or some such thing. Patches and expansions would keep the juices flowing. Plus, by, say, clicking on a god's temple, you can see what he (or she) thinks of you (hate, respect, I don't know) and you could even forge alliances and what not.
Lastly, at least for now, the world will be alive. Villages will build houses. They'll plant new fields. They'll get attacked by wolves.
So, anyway, some of it is a rehash, some of it is new. I just felt like posting it.
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03-31-2007, 7:55 |
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Etimos
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Re: Black and White 3 Suggestion, add input.
Now i do like the sound of alliances with gods. in black and white one, that one norse god served the big nasty overlord god
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04-02-2007, 12:38 |
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Khelder
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Re: Black and White 3 Suggestion, add input.
How about an RPG style "level up" system, to get new powers, but you get different types of "experience", for buildings, miracles etc...
Internet problems fixed...
Looks like I'm back.
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04-02-2007, 14:06 |
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Zatl
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Re: Black and White 3 Suggestion, add input.
I like that idea. There could be different kinds of experince, too, so it could give experince for evil deeds and give you evil miracles as a result, or good for good.
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04-03-2007, 3:39 |
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Joosh
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Re: Black and White 3 Suggestion, add input.
I'd like to see Orcs or maybe Lizardmen, or even Ogres attack your base, and they always hate you, maybe. They can maybe have little towns, that can't be captured by impressiveness OR force. Or something along those lines. It would be funny/cool to see them attack an enamies base.
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04-03-2007, 18:03 |
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KashKa
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Re: Black and White 3 Suggestion, add input.
err this game is based on realish human stuff no fantasy orcs or wot not it just wont work id be cool but no.
Now in my post on pg 3 i mentioned a new species by this i ment a more advanced level of humanity smarter, stronger, faster, and live longer hell(or heaven) cast small versions of miricalls(but that might ruin the game so maby not but heck y not mention it). Of corse also just like you can shift the time of day you can also shift the weather in anywhere that your influence can affect lets say 500 metres outside you infleunce. Raise and lower land inside your influence or place trees and ore (because a true god could and if you cant you arnt a god just a powerfull life form). Edit your peoples level of technology as a god you know all there is to know of chorse if you make your people to advanced they wont need you and if you make them way tooo advanced they could even start t "evolve" into gods (to stp people making there poeple to advanced)
Oh and desent ai like enemy towns buildig and making troops without scripts after they build up to a sertain point they could get a new bit of tech, lets say theres a town or city that dosen't have a god then they have philosophers and inventors if you leave them alone or let them advance to far past your level of tech then your people start to leave your city or if the enemy attacks you and there level of technology if high enough they could block out your miricles fly over your walls hell(or heven) even if you let them from space... now im just going on about stuff they defintetly wont add or will they...
anyway they could add a conquer campain like a sandbox but you pop between any land that are conected on some big campain, world, map thingy think RISK you could tell your people that its a holy campain like a crusade if your good then thell happiely help you or if you evil then just order them to attack and if they dont for what ever reason kill'em ![Happy [:)]](/Emoticons/happy.gif) , that should teach the mortols a leason in difiance... don't!
Adding to what i mentioned earlyer you could have it so the people have a piont of view or a mind of there own if they dont like what you have told them to do do they wont do it unless your very ![Evil [Evil]](/Emoticons/evil.gif) , however if you tell them to do something they more than happy to do then thell do right away, or you could (through previouse posts on this) tell your profit that lets say a masive objective like gather a massive amount of resources or attack an enemy on massive scale that its a divine order and reason for it. So they'll do it, even if usally wouldn't, however once you order them to do this there is a time effect or they wont stop doing it for a while, and you can't order them to do some ube obj for a certain amount of time after, if you do your people could start to leave you or start to die.
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