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Fable II Feature List (Release Date 21/24 October)
Last post 12-16-2008, 4:35 by magsithlord. 556 replies.
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03-05-2008, 9:31 |
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Here is one that got overlooked i think, and maybe is not in the list
In the below Peter talks about how your self, will make towns or the noble heroes will make cities look majestic
Here it is
http://podcasts.aolcdn.com:80/xbox360fanboy/podcasts/gdc08-molyneux-interview.mp3
http://www.xbox360fanboy.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/
http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/
And here is info for the growing cities, GDC06, i do not have link, but was from GDC06 in 1UP
Peter Molyneux Talks Fable 2 at GDC London Wants his game better than Assassin's Creed, Mass Effect. By 1UP Staff, 10/06/2006
'Dynamic Environments' When playing RPGs, the feeling is "I don't seem to make a difference to the world."
In Fable, the story is set over the period of a lifetime. Peter Molyneux said that this was both frustrating to design for and yet, allows freedom to do things others can't do. A concept shot from Fable 2 was revealed - a beautifully painted campfire in the woods. Brightwood. When you are a teen in Fable 2, it's a spooky place inspired by Murkwood in LOTR.
The example detailed here was that in this location, you discover a Gypsy camp. If your character goes in and trades and is nice to everyone, you can do a quest to help the gypsies by clearing out woods of enemies called 'Hobbs'. However, if your character comes back in ten years, the camp will have changed into houses. Ten years further on, it's a little village. Ten years further, the village is a town!
But here's the twist; if you initially went into the camp and slaughtered everyone, the town wouldn't exist and that's an interesting thing for the player to experience, as everyone is likely to experience a different environment from one another.
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03-05-2008, 9:45 |
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03-05-2008, 10:44 |
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03-05-2008, 11:18 |
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03-05-2008, 11:35 |
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03-05-2008, 17:06 |
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Alrighty, time to sticky this up.
*applies the glue and pastes it to the forum wall*
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03-05-2008, 17:08 |
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03-05-2008, 17:10 |
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eobaggs: Mortalitis_Infinitas:Alrighty, time to sticky this up.
*applies the glue and pastes it to the forum wall*
Hurrah! ![Classic [:classic:]](/emoticons/classic.gif) ![Up [:up:]](/emoticons/icon14.gif)
Might take a while for the glue to dry (a.k.a. it'll take a few minutes for the forums to refresh with the thread newly stickied). ![Wink [;)]](/emoticons/emotion-5.gif)
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03-05-2008, 17:10 |
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03-05-2008, 17:12 |
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TheBowerstoneGuard:I just hope that new members will actually look here rather than create new threads. ![Knockedou [:knockedou]](/emoticons/knockedout.gif)
A large percentage of new members will typically overlook threads regardless as to whether they're stickied or not. So it's going to be difficult to combat against repetitive threads but just point them in the direction of this link and that should take care of most such threads.
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03-05-2008, 17:19 |
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TheBowerstoneGuard:I don't know if you caught my edit but maybe it would be a ![G o o d [Good]](/emoticons/g_o_o_d.gif) idea to make this topic stand out? Like putting the topic's lettering in red font or bolding the letters, or both.
Unfortunately thread titles don't respond to forum code, so the standard black text is our only option. I do agree that non-stickied threads sometimes get a little more attention (we get so used to seeing stickied threads we can tend to overlook them) but it's the only way to keep the thread from drifting to the second page without perpetual bumping.
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03-05-2008, 18:23 |
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mikeofblades
Jack of Blades's son
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Joined on 01-30-2008
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Hell's throne
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Senior Member
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old karma : 0
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Mortalitis_Infinitas:
Alrighty, time to sticky this up.
*applies the glue and pastes it to the forum wall*
Yippeee!! i can refresh my memory.![Up [:up:]](/emoticons/icon14.gif)
 Even a stray has pride.
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03-05-2008, 19:33 |
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03-05-2008, 20:28 |
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tbeaz:Did you add that there is a town crier who will tell everyone about your title it is in 1 of the blogs
Let me know which one with a specific link and I'll add it in.
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03-05-2008, 20:35 |
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03-05-2008, 22:40 |
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03-06-2008, 0:49 |
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Sazaka
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Joined on 03-04-2008
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Guadiliwhothehellcares
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Senior Member
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old karma : 0
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Mortalitis_Infinitas:Thanks for the kind words guys. Like fluKe said, just remember that nothing mentioned here is 100%. Be sure to read the disclaimer at the top of the thread for the full scoop.
Regarding the stickied nature of this thread I do agree that unstickied threads typically get noticed a little more (rather ironic isn't it). If it starts drifting off the first page I'll go ahead and stick it up at the top though.
As always, let me know if anything needs to get added in (just be sure to cite your source).
Kyrvian:
If you go into a fight with your sword drawn your dog will attack the enemies with guns first and vice versa
Wait... what?
Edit: Wait, nevermind. I read too fast and thought it said your dog would attack with guns... and vice versa. ![Big Smile [:D]](/emoticons/emotion-2.gif)
Ha ha. Yeah, that's a really bad passive sentence. Got it fixed up. ![Wink [;)]](/emoticons/emotion-5.gif)
Mabey not 100%. Like if everybody working on FBL2 died tomorrow then not 100%. But pretty much all of the big things on the list have been shown.
Surisingly, I find myself trusting PM again. I really think that he has turned over a new leaf. That's not to say that he might accidently let some BS slip, but who doesn't every once and while?BLOCKED SCRIPTInsertText(' ');
Is that mayo...?
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03-06-2008, 3:52 |
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Has that been added ?
http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/
They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
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03-06-2008, 15:42 |
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omgwtfbbq1:Lose something precious after about 6 hours playing? What could it be? Perhaps the dog o.O ![Sad [:(]](/emoticons/emotion-6.gif)
If that happened, you would be screwed. No more knowing of where you are going.
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03-06-2008, 17:03 |
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RichBlake
Chairman of Blackthorn Ltd.
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Joined on 03-03-2008
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Stoke-on-Trent, United Kingdom
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Senior Member
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RichBlake
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ddpr: omgwtfbbq1:Lose something precious after about 6 hours playing? What could it be? Perhaps the dog o.O ![Sad [:(]](/emoticons/emotion-6.gif)
If that happened, you would be screwed. No more knowing of where you are going.
Nah it wont be the dog, if that dies it'll be near the end.
Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."
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03-06-2008, 17:30 |
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nasos_33333:
Has that been added ?
http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/
They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
That's more or less mentioned in the thread. The slums, the physical changes, and the fact that the the world is dynamic are all mentioned. ![Smily [:)]](/emoticons/emotion-1.gif)
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03-06-2008, 20:44 |
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03-07-2008, 14:33 |
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03-07-2008, 14:35 |
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