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Fable II Feature List

Last post 09-04-2008, 23:22 by kjsullivan123. 472 replies.
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  •  03-05-2008, 9:31 2867618 in reply to 2867539

    Re: Fable 2 Feature List

    Here is one that got overlooked i think, and maybe is not in the list

    In the below Peter talks about how your E v i l [Evil] self, will make towns E v i l [Evil] or the noble heroes will make cities look majestic

    Here it is

    http://podcasts.aolcdn.com:80/xbox360fanboy/podcasts/gdc08-molyneux-interview.mp3

    http://www.xbox360fanboy.com/2008/02/25/fancast-xtra-peter-molyneux-interview-at-gdc08/

    http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/

     

    And here is info for the growing cities, GDC06, i do not have link, but was from GDC06 in 1UP

    Peter Molyneux Talks Fable 2 at GDC London
    Wants his game better than Assassin's Creed, Mass Effect.
    By 1UP Staff, 10/06/2006

    'Dynamic Environments'
    When playing RPGs, the feeling is "I don't seem to make a difference to the world."

    In Fable, the story is set over the period of a lifetime. Peter Molyneux said that this was both frustrating to design for and yet, allows freedom to do things others can't do. A concept shot from Fable 2 was revealed - a beautifully painted campfire in the woods. Brightwood. When you are a teen in Fable 2, it's a spooky place inspired by Murkwood in LOTR.

    The example detailed here was that in this location, you discover a Gypsy camp. If your character goes in and trades and is nice to everyone, you can do a quest to help the gypsies by clearing out woods of enemies called 'Hobbs'. However, if your character comes back in ten years, the camp will have changed into houses. Ten years further on, it's a little village. Ten years further, the village is a town!

    But here's the twist; if you initially went into the camp and slaughtered everyone, the town wouldn't exist and that's an interesting thing for the player to experience, as everyone is likely to experience a different environment from one another.

  •  03-05-2008, 9:45 2867625 in reply to 2859601

    Re: Fable 2 Feature List

    Mortalitis_Infinitas:

     

    • Morphing is going to have a large part in Fable 2, with the different morphs relying on G o o d [Good], E v i l [Evil], corruption, purity, strength, will, and more. 

     

    (Last Updated: 4th March, 2008)

    Sadly in this video PM also says morphs will have extremes horn and halos stuff again. Disappointed [:isappoin]


    I believe in capitalism even thou I’m bad at it.
  •  03-05-2008, 10:44 2867664 in reply to 2867625

    Re: Fable 2 Feature List

    wow... you had A LOT of time on your hands.
    but thanx for doing it none the less. i even learned a few things

    LOOK!!!-----------------------------------------------------------------------------------------------------------------------------------------------------> (made you look)
  •  03-05-2008, 11:18 2867691 in reply to 2859601

    Re: Fable 2 Feature List

    Great list, thanks Smily [:)]
    This clears many things up for me Smily [:)]

    Double You tea ef?
  •  03-05-2008, 11:35 2867710 in reply to 2867691

    Re: Fable 2 Feature List

    Lose something precious after about 6 hours playing? What could it be? Perhaps the dog  o.O Sad [:(]

    Anywayz, thanks for the list. I thoroughly enjoyed it.Wink [;)]

  •  03-05-2008, 17:06 2868054 in reply to 2867710

    Re: Fable 2 Feature List

    Alrighty, time to sticky this up.

    *applies the glue and pastes it to the forum wall*


  •  03-05-2008, 17:08 2868059 in reply to 2868054

    Re: Fable 2 Feature List

    Mortalitis_Infinitas:
    Alrighty, time to sticky this up.

    *applies the glue and pastes it to the forum wall*

    Hurrah!  Classic [:classic:]Up [:up:]

  •  03-05-2008, 17:10 2868061 in reply to 2868059

    Re: Fable 2 Feature List

    eobaggs:
    Mortalitis_Infinitas:
    Alrighty, time to sticky this up.

    *applies the glue and pastes it to the forum wall*

    Hurrah!  Classic [:classic:]Up [:up:]

    Might take a while for the glue to dry (a.k.a. it'll take a few minutes for the forums to refresh with the thread newly stickied).  Wink [;)]


  •  03-05-2008, 17:10 2868064 in reply to 2868059

    Re: Fable 2 Feature List

    I just hope that new members will actually look here rather than create new threads.Knockedou [:knockedou] I think it would be a G o o d [Good] idea to put this topic's title in bold red lettering as to stand out to newcomers who are hungry for info.


    'Many are the strange chances of the world', said Mithrandir, 'and help oft shall come from the hands of the weak when the wise falter.'

    Of The Rings of Power - 'The Silmarillion'

  •  03-05-2008, 17:12 2868066 in reply to 2868064

    Re: Fable 2 Feature List

    TheBowerstoneGuard:
    I just hope that new members will actually look here rather than create new threads.Knockedou [:knockedou]

    A large percentage of new members will typically overlook threads regardless as to whether they're stickied or not.  So it's going to be difficult to combat against repetitive threads but just point them in the direction of this link and that should take care of most such threads.


  •  03-05-2008, 17:16 2868070 in reply to 2868066

    Re: Fable 2 Feature List

    Mortalitis_Infinitas:

    TheBowerstoneGuard:
    I just hope that new members will actually look here rather than create new threads.Knockedou [:knockedou]

    A large percentage of new members will typically overlook threads regardless as to whether they're stickied or not.  So it's going to be difficult to combat against repetitive threads but just point them in the direction of this link and that should take care of most such threads.

    I don't know if you caught my edit but maybe it would be a G o o d [Good] idea to make this topic stand out? Like putting the topic's lettering in red font or bolding the letters, or both.


    'Many are the strange chances of the world', said Mithrandir, 'and help oft shall come from the hands of the weak when the wise falter.'

    Of The Rings of Power - 'The Silmarillion'

  •  03-05-2008, 17:19 2868074 in reply to 2868070

    Re: Fable 2 Feature List

    TheBowerstoneGuard:
    I don't know if you caught my edit but maybe it would be a G o o d [Good] idea to make this topic stand out? Like putting the topic's lettering in red font or bolding the letters, or both.

    Unfortunately thread titles don't respond to forum code, so the standard black text is our only option.  I do agree that non-stickied threads sometimes get a little more attention (we get so used to seeing stickied threads we can tend to overlook them) but it's the only way to keep the thread from drifting to the second page without perpetual bumping.


  •  03-05-2008, 18:23 2868165 in reply to 2868054

    Re: Fable 2 Feature List

    Mortalitis_Infinitas:

    Alrighty, time to sticky this up.

    *applies the glue and pastes it to the forum wall*

    Yippeee!! i can refresh my memory.Up [:up:]



    Even a stray has pride.
  •  03-05-2008, 19:33 2868245 in reply to 2868165

    Re: Fable 2 Feature List

    Did you add that there is a town crier who will tell everyone about your title it is in 1 of the blogs
    The fork of Truth!

    I Like to Kill Things
    How is that not clear by now?






  •  03-05-2008, 20:28 2868279 in reply to 2868245

    Re: Fable 2 Feature List

    tbeaz:
    Did you add that there is a town crier who will tell everyone about your title it is in 1 of the blogs

    Let me know which one with a specific link and I'll add it in.


  •  03-05-2008, 20:35 2868286 in reply to 2868279

    Re: Fable 2 Feature List

    my life is ruined now that I read this list....I can't stop thinking about Fable now...this is going to be the longest 6-8 months of my life
    "I thought what I'd do was, I'd pretend I was one of those deaf-mutes"- J.D. Salinger, The Catcher in the Rye
    攻殻機動隊
  •  03-05-2008, 22:40 2868363 in reply to 2868286

    Re: Fable 2 Feature List

    Here it is, Mort.
    http://community.lionhead.com/blogs/fable_2_development/archive/2007/12/06/2816067.aspx

    Iain Wright:
    They have a "wheel of fortune"-style device which can cause all kinds of pain and misery but in a way that's both productive and fun.

  •  03-06-2008, 0:49 2868431 in reply to 2867509

    Re: Fable 2 Feature List

    Mortalitis_Infinitas:

    Thanks for the kind words guys. Up [:up:] Like fluKe said, just remember that nothing mentioned here is 100%.  Be sure to read the disclaimer at the top of the thread for the full scoop.

    Regarding the stickied nature of this thread I do agree that unstickied threads typically get noticed a little more (rather ironic isn't it).  If it starts drifting off the first page I'll go ahead and stick it up at the top though.

    As always, let me know if anything needs to get added in (just be sure to cite your source).

     

    Kyrvian:

    If you go into a fight with your sword drawn your dog will attack the enemies with guns first and vice versa

    Wait... what?

    Edit: Wait, nevermind. I read too fast and thought it said your dog would attack with guns... and vice versa. Big Smile [:D]

    Ha ha.  Yeah, that's a really bad passive sentence.  Got it fixed up.  Wink [;)]

    Mabey not 100%. Like if everybody working on FBL2 died tomorrow then not 100%. But pretty much all of the big things on the list have been shown.

    Surisingly, I find myself trusting PM again. I really think that he has turned over a new leaf. That's not to say that he might accidently let some BS slip, but who doesn't every once and while?BLOCKED SCRIPTInsertText('Rolleyes [:rolleyes:]');


    Is that mayo...?
  •  03-06-2008, 3:52 2868484 in reply to 2868431

    Re: Fable 2 Feature List

    Has that been added ?

    http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/

    They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.

  •  03-06-2008, 15:42 2868801 in reply to 2867710

    Re: Fable 2 Feature List

    omgwtfbbq1:
    Lose something precious after about 6 hours playing? What could it be? Perhaps the dog  o.O Sad [:(]


    If that happened, you would be screwed. No more knowing of where you are going.
  •  03-06-2008, 17:03 2868853 in reply to 2868801

    Re: Fable 2 Feature List

    ddpr:
    omgwtfbbq1:
    Lose something precious after about 6 hours playing? What could it be? Perhaps the dog  o.O Sad [:(]


    If that happened, you would be screwed. No more knowing of where you are going.

     

    Nah it wont be the dog, if that dies it'll be near the end.


    Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."

  •  03-06-2008, 17:30 2868881 in reply to 2868484

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