|
|
Fable 3, why now?
Last post 07-24-2009, 0:27 by Surgos. 60 replies.
-
07-18-2009, 13:06 |
-
07-18-2009, 18:27 |
|
|
Beowulf71:I was far from expecting perfection. I just wanted a ![G o o d [Good]](/emoticons/g_o_o_d.gif) game, but I still was desappointed, so what's your lesson for that?
Don't expect anything, I suppose.
Always nay-saying, as usual. Nit-picking where it pleases you. *yawn*
|
|
-
07-18-2009, 19:11 |
-
Beowulf71
-
-
-
Joined on 05-28-2006
-
The one and only Kingdom in Canada
-
Junior Godlike Member
-
-
FSOTG
-
old karma : 13
-
|
Like you want, but it's easy to say "you were expecting too much, that's why you were desappointed..."
I wasn't expecting that much, because, I had Fable, then Fable TLC and I pretty much knew it was going to be far from what we've heard, but it was even farther then I thought, because I was expecting it to be at least a bit better than Fable/TLC and it was not the case.
I think it should be more like, Expect nothing, because that's pretty much what you'll end up getting anyway.
“I am the ripper, the tearer, the slasher. I am the teeth in the darkness! The talons in the night! My name is strength! And lust! And power!"
|
|
-
-
07-18-2009, 22:37 |
-
DRTJR
Three Dog Your Lord and master
-
-
-
Joined on 07-24-2008
-
the moon
-
Happy Senior Member
-
-
-
old karma : 0
-
|
i am expecting Ben yatzee's Duke nukem forever for Fable 3 (jk) http://www.escapistmagazine.com/videos/view/zero-punctuation/748-Duke-Nukem-Forever but improve on the core gameplay and get rid of what dose not work
-DR T JR-  I got MY Lavos Spawn From Luna's Lavos Spawn Adoption Agency!
|
|
-
07-19-2009, 7:56 |
-
danielofblades
-
-
-
Joined on 08-12-2008
-
Earth, Windsor, England.
-
Member
-
-
-
old karma : 0
-
|
Grieverlionhart:Fable 1 =Short but I wasn't hyped so it was ok Fable Lost Chapters =Perfect game but story was abit ropey in places Fable 2 =Now I know what people who were hyped for Fable 1 felt like . . . Fable 3 =Best be the best RPG ever made Peter, not the sims and menufest Fable 2 was
I agree with everything.... but Fable 3 = Think what you will. No one can change what your going to think about Fable 3. No one can change what your going to think about Fable 2. I don't think you can tell someone it's there fault for expecting something above average or for being dissapointed. Unless it's themselves that our overhyping which in most of our cases... wern't.
|
|
-
-
07-19-2009, 21:41 |
-
Rickemosh
Rickemosh
-
-
-
Joined on 11-01-2008
-
Lichfield Graveyard
-
Senior Member
-
-
Rickemosh
-
old karma : 0
-
|
i didnt think it was a ![G o o d [Good]](/emoticons/g_o_o_d.gif) game either......i thought it was FREAKING AMAZING!!!!!!!!!!!!!!!!!!!!!......if you ignore the glitches... and i just know someones going to reply "but you cant ignore the glitches wah wah wah"(in my head im saying it as if im mocking someone in a high voice ![Stick out tongue [:P]](/emoticons/emotion-4.gif) )
RICKEMOSH IS BACK!!!!!!!!!!!!!!! stopped coming on for a while.....but now i return ![Big Smile [:D]](/emoticons/emotion-2.gif) and yes.....i have a naughty member badge
|
|
-
07-19-2009, 21:58 |
-
Snagnem2
Loquacious to a Fault
-
-
-
Joined on 04-27-2009
-
-
Senior Member
-
-
-
old karma : 0
-
|
Beowulf71:Like you want, but it's easy to say "you were expecting too much, that's why you were desappointed..."
I wasn't expecting that much, because, I had Fable, then Fable TLC and I pretty much knew it was going to be far from what we've heard, but it was even farther then I thought, because I was expecting it to be at least a bit better than Fable/TLC and it was not the case. ![Tired [:tired:]](/emoticons/tired.gif)
I think it should be more like, Expect nothing, because that's pretty much what you'll end up getting anyway.
It's even easier to talk in vague terms like " ![G o o d [Good]](/emoticons/g_o_o_d.gif) " and "better." LH did a fairly decent job of showing what Fable II was going to be like, better than they did with Fable 1 anyway. What specifically didn't live up to your expectations?
|
|
-
07-19-2009, 22:11 |
-
07-19-2009, 22:18 |
-
07-19-2009, 22:22 |
-
mystic_wolf83
================================ Albion's Finest Canis Lupus! ================================
-
-
-
Joined on 10-03-2008
-
The Beta Regions of Fable III
-
Happy Senior Member
-
-
mysticwolf83
-
old karma : 0
-
|
Mortalitis_Infinitas:
revolvingpistol:...the game was suppose to come out perfect...
Expect perfection and you shall receive disappointment.
This life lesson has been brought to you by Mortalitis Infinitas. Thank you, come again.
*recieves session bill and faints* ![Dead [:notalive:]](/emoticons/dead.gif)
 "Wisdom is knowing what to do next; Skill is knowing how to do it, and Virtue is doing it." [Follow me on Twitter: @ mystic_wolf83]
|
|
-
07-19-2009, 22:43 |
-
Beowulf71
-
-
-
Joined on 05-28-2006
-
The one and only Kingdom in Canada
-
Junior Godlike Member
-
-
FSOTG
-
old karma : 13
-
|
From what I've heard, I was expecting to need the job to make some cash, at least for a little while, but as soon as you have enough money to buy a couple of stands your on your way to become rich, so the jobs are useless, I think they shot themselves in the foot with the earning money even when the game is off and the pub games.
The dog, was suposedly going to help you in fight, you were even suppose to be able to chose if it was going to be more or less agressive in fights, but it ended up biting one bad guy once in a while and just showing you dig spot.
The character model, it's not that bad, but if you are at the top level of strenght you just look fat and many item of clothing makes you look even worst, the hands look awful. The clothing is really badly adjusted, there is so many clipping on so many different items.
For the story, we heard over and over that it was the best LH ever did, but I don't see where it's soo ![G o o d [Good]](/emoticons/g_o_o_d.gif) , I just didn't like the story at all, I know some poeple did like it, but I just didn't.
When I heard about the guy who was crying when he finished the game, I told to myself, wow, maybe it's true, they made a ![G o o d [Good]](/emoticons/g_o_o_d.gif) story, but when I finished the game, I just thought: Is that it? That's the story? Where do I cry? What did I miss? Are you serioius? That's a ![G o o d [Good]](/emoticons/g_o_o_d.gif) story?...
“I am the ripper, the tearer, the slasher. I am the teeth in the darkness! The talons in the night! My name is strength! And lust! And power!"
|
|
-
07-19-2009, 22:53 |
-
Rickemosh
Rickemosh
-
-
-
Joined on 11-01-2008
-
Lichfield Graveyard
-
Senior Member
-
-
Rickemosh
-
old karma : 0
-
|
Beowulf71:From what I've heard, I was expecting to need the job to make some cash, at least for a little while, but as soon as you have enough money to buy a couple of stands your on your way to become rich, so the jobs are useless, I think they shot themselves in the foot with the earning money even when the game is off and the pub games.
The dog, was suposedly going to help you in fight, you were even suppose to be able to chose if it was going to be more or less agressive in fights, but it ended up biting one bad guy once in a while and just showing you dig spot.
The character model, it's not that bad, but if you are at the top level of strenght you just look fat and many item of clothing makes you look even worst, the hands look awful. The clothing is really badly adjusted, there is so many clipping on so many different items.
For the story, we heard over and over that it was the best LH ever did, but I don't see where it's soo ![G o o d [Good]](/emoticons/g_o_o_d.gif) , I just didn't like the story at all, I know some poeple did like it, but I just didn't.
When I heard about the guy who was crying when he finished the game, I told to myself, wow, maybe it's true, they made a ![G o o d [Good]](/emoticons/g_o_o_d.gif) story, but when I finished the game, I just thought: Is that it? That's the story? Where do I cry? What did I miss? Are you serioius? That's a ![G o o d [Good]](/emoticons/g_o_o_d.gif) story?...
i think when going from fable 1 to fable 2 unlike other sequels they changes a vast amount of things and experimented alot so now when they release fable 3 they know which features worked and which didnt sort of thing. i must admit the dog for me was a little dissapointing i really wanted more of a bond however i did like my dogs fighting..i flourished and knocked em down n he went straight to them and killed them one by one really quickly! and if you are into digging and treasure finding i think you would find it a hell of alot harder without your dog! most of the clothing and the way you were fat when you were strong was really quite bad for me...i preferred the way clothes looked from fable 1 to be quite honest lol but still i thought it was ok i totally disagree with you on the story i thought it was amazing..if your a real hardcore fan it is...i thought that it was just plain amazing and i loved the way one bullet toom down the main bad guy! totally different from all the other games and i think they pulled it off! why would lucian have put up a fight...he was a frail old man...he got shot...obviously gonna die...i just thought it was awesom and i think its ![G o o d [Good]](/emoticons/g_o_o_d.gif) that lionhead do things that arent usually done
RICKEMOSH IS BACK!!!!!!!!!!!!!!! stopped coming on for a while.....but now i return ![Big Smile [:D]](/emoticons/emotion-2.gif) and yes.....i have a naughty member badge
|
|
-
07-19-2009, 22:57 |
-
Snagnem2
Loquacious to a Fault
-
-
-
Joined on 04-27-2009
-
-
Senior Member
-
-
-
old karma : 0
-
|
Jobs are pretty useful early in the game for making money. PM stressed owning and renting out property as a big feature even way back in 06, I always considered that the way to become really rich while working is, well, for the working-class hero.
The dog's mainly useful for killing enemies who are knocked down, which often happens when you flourish. He'll get more aggressive as you level up his combat, though I agree I thought he'd have a more active role. Still, I remember Fable 1 when I would keep flourishing bandits and having to wait for them to get back up because it wouldn't let me do the finishing move or I was too swarmed to do it.
I wouldn't call it fat, but I agree clipping is a pretty serious issue. It's cool to see dreadlocks whip around during a fight, but not when it gets stuck inside you. However the character model looks as it did in every video and screenshot pre-release.
The story is the best LH ever did, but that's not really saying much. I liked it, but I understand the problems people have with it and where it fell short. Certainly nothing tear-worthy. I remember PM was all talking about how he wanted to create "the greatest story ever told", but you and I both know that was never going to happen. While the media praised the story in the E3 demo during the childhood portions, full reviews often pointed out the story as a weak point.
I get your beef with the game, it just that your problems seem to be inherent to Fable II rather than Lionhead misrepresenting the game.
|
|
-
07-19-2009, 23:00 |
-
thefurie
Screaming For Vengeance
-
-
-
Joined on 07-19-2006
-
-
Insane Senior Member
-
-
-
old karma : 10
-
|
Rickemosh:"but you cant ignore the glitches wah wah wah"
I think that was playing at the school disco where I had my first kiss.
Fable - The Musical Design Process"Ladies and gents, we're still alive By the skin of our teeth - now it's killing time. Angel in my pocket, d ![E v i l [Evil]](/emoticons/e_v_i_l.gif) by my side. We ain't going nowhere 'cause heroes never die."
|
|
-
-
-
-
07-19-2009, 23:06 |
-
07-19-2009, 23:13 |
-
07-20-2009, 3:53 |
-
Emphimous
-
-
-
Joined on 07-20-2009
-
-
Rookie
-
-
-
-
|
As an initial reference, I'd just like to say to everyone contribing to this interesting topic to, at the very least, make an attempt to sound intelligent; and along with that, be grammatically efficient. I've read what everyone has had to say, and there are a few components that hang loose in this conversation. I'll simply take it from the top:
One, to everyone who has blamed Microsoft Game Studios, the publisher of "Fable II", for their alledged failure to deliver a valuable experience to their players, you should be embarrassed for making such frivolous statements. Although Microsoft may carry a notorious reptuation for strangleholding property, It is completely impertinent to say they were the cause for Lionhead's (supposed) shortcomings with the game. The developer is responsible and handles all elements of technicalities within a title; A Publisher provides the budget and creates an outline for the game's progress and eventual release. That said, even if "Fable II" did fail to deliver a promised experience to the player, this hardly correlates to the publisher's position in the development process.
Aside from that, it appears what individuals are considering 'bugs' are merely personal faults that they've had with the title, and not actual 'technicalties'. However, I've come across quite a few glitches during my time with "Fable II", some quite annoying, while others------- quite annoying. I won't indulge into specifications, but to clarify just what 'bugs' mean, it should strictly deal with technical defections, not personal gripes.
But on the subject of opinions, I'd like to give mine. "Fable II" came to me as a game that gave the allusion of an open-world game, trying exceedingly to parrallel the components of freedom. It succeeded to an extent. I've read earlier in an indivdual's post that they felt the character models were particularly poor. I'd give my agreeance on that matter as well. The gameplay is mediocre, and at times, can be a bit repetitive, in the way that eventually, after hours of playing, you could fight a battle with your eyes closed, simply depending on your Will abilities to destroy opposing forces. Infact, the 'Will abilites' are given so much emphasis, it erases the neccessity for weopons to be used at all, let alone had. Particularly with the characters, I felt more could be done, and I was surprised to find that the customizations for your hero were, surprising, left for much to be desired. An example would be my brother and I. We choose two completely different paths, him ![G o o d [Good]](/emoticons/g_o_o_d.gif) , I as an ![E v i l [Evil]](/emoticons/e_v_i_l.gif) doer. But at the end (Defeating Lucien and a few remaining quests), oddly enough, we found ourselves clothed in the same attire. Now, ofcourse I know that example can't possibly stand on it's own, but what I'm saying is that various circumstances in the game will drive you to attain certain attire anyway to achieve a specific goal or task you may have set for yourselves (E.g, to have everyone 'love' you, you'd simply need to slip on the Noble attire). Many players could end up wearing the same clothing, or at the very least, come close to matching at some point.
Ofcourse, there were many, many elements I liked about the game, most notably the real-estate component of the gameplay. The fact that you could buy any house, shop, or property really thrilled me, and sure enough, I monopolized. What's probably very sad is the fact that I spent more time monopolizing than doing any of the main quests. Also, settling down and catering to a family kept me busy as well. I guess when you've seen the same thing over and over ( go out, save the world, become a hero), you really begin to enjoy the multi-faceted side of gameplay a game has to offer.
"Fable II" is way too easy on alot of fronts, most notably the money. I, as of now, have well over four million in cash, and practically own everything. In essence, it completely shuts down the job mechanics developed for the game, as if Lion Head simply wasted their time putting jobs like blacksmith, and woodcutter occupations into the fray: there's simply no need for them(In the long run).
And as far as "who will you become" goes, it really is, sadly, pre-determined. No matter how ![G o o d [Good]](/emoticons/g_o_o_d.gif) you are, or bad, you eventually come out the same way: renowned, ugly, and scarred. What makes you different is the occasional attire alteration, maybe a new hairsytle, some highwayman boots, ehh.. But i was dissappointed to find out my character turned out the same way my brother's hero did, practically twins. Now, this could all just be my lack of exploration in the customizations that the game presents, but I think I've spent more than enough hours to safely make these assumptions; trust me, I'm all for customizations, I completely looked forward to it in this title, but unfortunately, it wasn't that great.
All in all, "Fable II" definitely consumed a great deal of my time------- It just wasn't on the elements that Lion Head probably would've preferred me to consume it on. And as far as the glitches go, I don't believe it was out of laziness; small bugs are very hard to notice, and they most likely gave the programmers the slip.
As for my concerns with Fable 3, I've none really, except to just make the mechanics of the game support one another's existence, and don't emphasize one's purpose over another. If Lion head is careful of this, the game will be more consistent than in "Fable II".
- Emphimous
|
|
-
07-20-2009, 9:15 |
|
|
2 cents. ![Tongue Tied [:S]](/emoticons/emotion-7.gif) Largely the dissapointment, if any, comes from perspective or scale, I think. Expectations might not be that high, but the perspective is often a little... crooked. We never get the whole story, just bits and pieces. Like the dog. To my understanding they were initially going in the direction that I thought they were going, at least partially, (and I still believe this would've been the right direction aka. making another version of the BW creature), but then decided not to. Also with combat. The context sensitive combat demo was brilliant, but FII only used a part of it and that -- truthfully -- annoyed me to no end. The scale of combat simply wasn't enough. Concerning the story and its failures... the guys at Pixar, who I consider to be really ![G o o d [Good]](/emoticons/g_o_o_d.gif) at storytelling, said in one of their commentaries something like this: "The difference between ![G o o d [Good]](/emoticons/g_o_o_d.gif) and great storytellers is their ability to savour a moment." And FII doesn't really savour anything, that's one of key problems why the story falls short, in my opinion. Another aspect of it is that Peter spoiled one of the key moments before the game was even out. So there. Also, personally, and most importantly, I still have no idea what that story tried to tell me. Why am I still here? Potential.
|
|
-
-
07-20-2009, 12:13 |
-
Emphimous
-
-
-
Joined on 07-20-2009
-
-
Rookie
-
-
-
-
|
Oh, don't get me wrong, I never meant to say any of you weren't intelligent. If you've read at least the first sentence in my 'dreary post', you'd know that I said "As an initial reference". In anycase, I didn't mean to offend you or anyone else here; as I said, I enjoyed reading everyone's opinion. I think to contribe to a conversation, not just here but anywhere you go, you should get a feel; a vibe of where the topic is going and how people are reacting to it, then decide how you will model your feedback. I just heard some really great opinions of people that would make a great argument, and make more sense, if it was structured properly. But ofcourse, I'm not anyone's English Teacher, so please excuse me if I sounded condescending in my earlier post.
|
|
Page 2 of 3 (61 items)
2
|
|