MRFLIBBLE:Hey old timer!
I'll go at these backwards.
It's really hard to say about handing over the reigns to someone else, but I can't really think of anyone else who could have the same feel. Bungie might be able to do something fun, and I'm sure Blizzard would test and balance the thing to the end of time, or until it was fun to play, but I can't think of anyone that could really imbue a game with the same spirit.
When it comes to putting the spirit into the game, I agree 100%. No other game studio puts the same kind of spirit and kookie-ness (if that's a proper word) into their games like lionhead (thinks of the sailing missionaries). The only exception would be some of those Asian developers that put some nice humorous touches into their RPGs, but by comparison, it's really only a drop in the ocean compared to the same kind of content in B&W.
MRFLIBBLE:Had 2 never been made, I would have liked to see the game get bigger, not smaller and prettier. Right, second one wasn't ever made so I'll stop making comparisons.
First off the same basic gameplay should carry over. Feeding and keeping your town expanded and happy. Ore isn't really necessary other than having a finite resource to limit the production of certain
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structures. Having more races that are differentiated by more than structural design, and having spells available based on their history and what their shaman / holy men would have knowledge of would be cool. These should tie into your knowledge base and prayer power from each race should go into a single pool that powers all of the spells you have knowledge of, so you won't have to make your norse town pray to cast your norse spells. Having altars, or even the town center itself be the altar, would prevent you from having your people running back and forth. (But really, that was too fun to see them book it to your temple with you raised the totem.)
Agree totally. The game needed to be longer for a start. Basically, I thought B&W1 was just getting into it's stride by Land 4 only to wind up on the final land moments later. Not sure about having a common pool of prayer power though. I admit it was annoying to not have enough prayer power for the later miracles you get in a land due to the smaller villages, but that could be offset by transferring power from one worship site to another via powering up a sommon miracle between sites and dumping that power into the lesser charged of the two. If a better mechanic of transferring prayer power from one site to another could be created, I think that would be better.
MRFLIBBLE:
Deformation of terrain, even if only limited to after the enemy god(s) on a land were defeated. Being able to physically shape the land how you want it to be after having complete belief of the people there seems like a given for a deity. Having a system similar to the land maker but overly simplified would be awesome.
I agree, it would be cool to say that once you are the only ruler of the land, you are entitled to change it as you see fit.
MRFLIBBLE:
In the game and when editing, stick with the minimalist ideals that spawned the first game. Gestures should be integrated into more systems than just spells, and information contained in the world should be limited.
Not sure on this one. I always found the gestures to be a bit hit-and-miss. In particular when they ran out of simple shapes to draw for the later miracles. Lionhead tried to compensate for this by having you do a pre-coursor gesture first before drawing the gesture for the one you wanted, but then that defeated the purpose of the gestures which was to act as a new system for shortkeys. They were a nice idea, but I can't picture them being expanded to other aspects of the game without becoming overly convoluted.
MRFLIBBLE:
Tied in to this is to bring back the temple, and the scrolls contained therein. Not only representing how the people view you on the outside, the entire inside of the temple could morph based on your alignment. It could be really beautiful and truly a testament to you as a god. The rooms inside could be used for anything and everything, maybe even having one that would be a graphical lobby of sorts for online games. Being able to type, or even voice chat with other people while setting up games would be neat, or even letting your creatures meet and get to know one another if you so desire.
The temple should definitely come back like you say and should be
expanded on. It should never have been dropped. The multiplayer room
could be expanded on also. You could see other gods online floating
around. Perhaps the scrolls in that room could offer a window into
playbacks of recent or ongoing games? I also like the idea of the
interior of the temple morphing along with the outside too. We should
definitely keep villagers worshipping at the temple too. I agree it
makes the temple a juicy target, but that was part of the fun of
B&W. There was strategy in that, i.e. do you bring all your
villagers to the temple to power up miracles or do you keep some in
reserve?
MRFLIBBLE:
Creature fighting is a must. The learning creature AI applied to the fighting could be awesome. At first you would have to click to make them dodge, sidestep, block and attack but after enough fighting they would learn from you and be great fighters without your influence. Maybe there could even be online stats tracked and creature fighting tournaments held and sanctioned by Lionhead from time to time.
Creatures need to be massive. They need to be so massive that when fully grown the only way they are able to maneuver through dense cities is by tip-toeing their way on the streets and over houses.
I was never too much into Creature fighting, so I can't say too much on this. However, I don't agree that the creatures should be bigger than B&W1 staandards. When they reach full size, they need to be impressive and they already looked ridiculous when they couldn't navigate around two houses built closely together. Having them tip-toe would only look worse. What may look better is if they could actually climb over large structures, i.e. the buildings are structurally sound enough to take his weight. Although it'd also be cool if a damaged building collapsed accidentally under his wieght once in a while. It'd encourage you to keep
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maintenance
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. So long as they didn't look silly navigating a crowded city, then I wouldn't be too bothered with them being bigger I guess.
MRFLIBBLE:Vortexes should exist between the lands and should be able to pass objects through to the next. Tied with this, you should be able to revisit previous lands and check on how the people there are doing. This would prevent too many people being taken from one land to the next, as leaving too few people on a previous land might tempt other gods to come and spread their influence in your absence.
There's more I can think of, but for now I'll have to stop there to avoid the bleeding of readers' eyes and also because my wife just got home from work.
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I agree Vortexes should remain open, but perhaps they should be tied into the temple somewhat, i.e. when you come to a new land, your temple is built on that vortex so that to visit previous lands, you use the temple to use the Vortex. Following on from that, you have access to your whole network of vortexes/temples to do with as you please. There could be potential for additional gameplay or strategies out of that e.g. setting up a supply chan from previous lands (I believe a similar idea had be mentioned but then muted for B&W2).
Ok, I made a long post longer,so I'll leave it at that.
Catch ya later.