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New/Edited Maps Screenshots

Last post 12-13-2009, 2:39 by MrComputerWizKid. 690 replies.
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  •  07-06-2006, 22:21 2072551 in reply to 1668220

    Re: New/Edited Maps Screenshots

    Not really much new being shown here, but I caught this sunset while balancing my map and had to take a shot of it. I've never really shown a shot of my map from this angle... so here one is lol. It's of an old build of the map (you can see a missing chunk of the land down and to the left of the hand) but the overall layout is the same. I like that shot of the clouds, even if they are all exactly the same size and at the same height (Curse you two-dimensional thinking!) Right now the actual world is done and I just need to fix the passing of time (testing build time went too fast so people never became rested / relaxed) and figure out a good impressiveness level for the neutral towns. It's pretty much just going to be a city builder map, completely lacking military units as well as your creature. (And not just because I was too lazy to script them in there... I swear Wink [;)]) Anyways, there she is. I'll try and get some more pics, maybe even with some houses built heh.
    We can't cure the world of sorrows, but we can choose to live our lives in happiness.
  •  07-11-2006, 4:46 2085592 in reply to 1668220

    Re: New/Edited Maps Screenshots

    I think I just about got the layout for BnW: Land 2, it doesn't fit it all but it's pretty much what is needed. Here's a pic: (note: This screenie is old, so some things like the big circle of water on the land are different.) And the actual Land 2.

    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
  •  07-11-2006, 11:11 2086048 in reply to 1668220

    Re: New/Edited Maps Screenshots

    can someone explain me how to texture pls
  •  07-11-2006, 14:27 2086402 in reply to 1668220

    Re: New/Edited Maps Screenshots

  •  07-12-2006, 20:11 2091192 in reply to 1668220

    Re: New/Edited Maps Screenshots

    I'm back with a new map! 3 islands for you to build on to make it harder. The two large ones will have enemies on them and the small one is just for building. This map will hopefully have a good landscape Anyone think they can make something like a statue that teleports your creature to it when you click on it?
  •  07-12-2006, 20:47 2091347 in reply to 1668220

    Re: New/Edited Maps Screenshots

     Quoting: lichoppa123
    Anyone think they can make something like a statue that teleports your creature to it when you click on it?
    Yup. Just made one. Give Me a cookie if you want a cleaned up version. [code]begin script CreatureTeleporter lPos = 0 oCreature = 0 oTeleporter = 0 start wait until key KB_K down lPos = marker at hand position oTeleporter = create with angle 0.0 and scale 2.0 SCRIPT_OBJECT_TYPE_MOBILE_STATIC MOBILE_STATIC_INFO_AZTEC_STREETLIGHT at {lPos} oCreature = get player 0 creature begin loop wait until oTeleporter right clicked set oCreature position to {oTeleporter}+{20,0} release oCreature wait 2.0 seconds end loop end script CreatureTeleporter[/code]
    [Serdan dot EU][Emotiv]
  •  07-12-2006, 20:49 2091354 in reply to 1668220

    Re: New/Edited Maps Screenshots

  •  07-12-2006, 21:01 2091400 in reply to 1668220

    Re: New/Edited Maps Screenshots

     Quoting: lichoppa123
    What do you mean exactly by cookie? A thanks? If so, I need to thank a few other people before thanking you again. And thank you for the script. Happy [:)]
    I mean what I wrote. Now, edit that cookie back in! Laugh [:laugh:] [code]// This will teleport the players creature to lPos when the statue is clicked. // - lPos: The position of the statue. begin script CreatureTeleporter(lPos) oCreature = 0 oTeleporter = 0 start oTeleporter = create SCRIPT_OBJECT_TYPE_FEATURE FEATURE_INFO_LION_STATUE at {lPos} begin loop wait until oTeleporter right clicked oCreature = get player 0 creature set oCreature position to {oTeleporter}+{10,0} release oCreature wait 2.0 seconds end loop end script CreatureTeleporter[/code] *Snatches cookie* My preciousss...
    [Serdan dot EU][Emotiv]
  •  07-12-2006, 21:07 2091420 in reply to 1668220

    Re: New/Edited Maps Screenshots

    So, will the script automatically make all lion statues teleporters or is there something i need to change? Sorry, i don't know anything about scripting Big Smile [:D]
  •  07-12-2006, 21:11 2091438 in reply to 1668220

    Re: New/Edited Maps Screenshots

     Quoting: lichoppa123
    So, will the script automatically make all lion statues teleporters or is there something i need to change? Sorry, i don't know anything about scripting Big Smile [:D]
    The script creates a lion statue, which is then used in the script. You do something like this: [code]lPos = marker at {500,500} run background script CreatureTeleporter(lPos)[/code] Change the marker to where you want the statue to be created.
    [Serdan dot EU][Emotiv]
  •  07-12-2006, 22:28 2091736 in reply to 1668220

    Re: New/Edited Maps Screenshots

     Quoting: 00din
    The script creates a lion statue, which is then used in the script. You do something like this: [code]lPos = marker at {500,500} run background script CreatureTeleporter(lPos)[/code] Change the marker to where you want the statue to be created.
    Geez, I spent ages trying to do that a few months ago. All I managed to do was freeze up my creature Sad [:(] Well done Big Smile [:D]
  •  07-12-2006, 23:08 2091857 in reply to 1668220

    Re: New/Edited Maps Screenshots

    Random pointless update!!!
  •  07-14-2006, 16:48 2097187 in reply to 1668220

    Re: New/Edited Maps Screenshots

    Wow that's a cool looking map! I really dig the rampy-ness of it... Looks like it's gonna make for some interesting play. That's an awesome script 00din! I was thinking of trying to do something like that but only with villagers, perhaps even making something that can be placed down by the player to be used as a teleport ala B&W1, but then I realized that I'm quite horrible at scripting and gave up to go back to what I was doing before. I said that I'd take one of these so here it is. It's even kind of purty too. This is your starting town in my current map, which I have actually just decided on a name for. It's tough because I want to eventually create ten lands that will be progressed through just like the actual game. For a while I was just going to leave them unnamed but to keep it simple I've named it. Without further a do I give you the first shot of the newly named "Tranquil Paradise."
    We can't cure the world of sorrows, but we can choose to live our lives in happiness.
  •  07-19-2006, 7:09 2113926 in reply to 1668220

    Re: New/Edited Maps Screenshots

  •  07-19-2006, 9:11 2114078 in reply to 1668220

    Re: New/Edited Maps Screenshots

    It looks good, but why did you post it on three different threads? you could've put it all on this one.
  •  07-19-2006, 10:58 2114250 in reply to 1668220

    Re: New/Edited Maps Screenshots

    Sorry, ran out of edit time.
     Quoting: gogugigi
    put the link in [*img]link[*/img] tags, just get rid of the *'s I'm making slow progress with this land..... but it will be complete eventully It's almost complete, just needs texturing and some landscaping for the incomplete island
  •  07-19-2006, 14:01 2114598 in reply to 1668220

    Re: New/Edited Maps Screenshots

    i made a new one [*img]http://img297.imageshack.us/img297/9514/mysecondlandbh8.jpg[*/img] sry but i don't get it with this img http://img297.imageshack.us/img297/9514/mysecondlandbh8.jpg
  •  07-19-2006, 20:16 2115885 in reply to 1668220

    Re: New/Edited Maps Screenshots

    just get rid of the *'s, i already said!!
  •  07-27-2006, 4:17 2140370 in reply to 1668220

    Re: New/Edited Maps Screenshots

    I just downloaded the editor about an hour ago and this is what i chugged out I just can't figure out the texturing part, i read the tutorial at wiki but it's hard to follow and confusing. Can anyone make a better tutorial or where is there one?
  •  07-27-2006, 5:41 2140467 in reply to 1668220

    Re: New/Edited Maps Screenshots

    Nice looking landscape. Happy [:)] Try reading the tutorial again and a bit slower this time. It can be informative once you start to understand how things work. Best way to start is to define a mud layer, choose a texture to use and paint the land part with that. Then define a rock layer and cover the mountains with that. Open some other maps, especially the game maps to see what textures are used and how they're put together. Good luck, it's not that difficult. Happy [:)]

    Visit Kayssplace for your B&W download needs.
  •  07-27-2006, 6:50 2140563 in reply to 1668220

    Re: New/Edited Maps Screenshots

    Thanks. This is what i figured out from what i read i added some texturing to it. Then i got creative with a little island: I've spent about 3-4 hours learning how to do it then doing all of this, with the extra time of taking some screens and uploading them. man i'm tired, im going to bed...
  •  07-27-2006, 20:43 2142803 in reply to 1668220

    Re: New/Edited Maps Screenshots

    Sorry for the double post but that map is too difficult to texture because i made the terrain so complex, I started a different one: Way easier to find colors that blend and look good together.
  •  07-28-2006, 8:20 2143989 in reply to 1668220

    Re: New/Edited Maps Screenshots

    This land is taking ages, but i'm getting closer to finishing it! here's a random shot with the geometry cost and layer cost.
  •  08-04-2006, 17:13 2163039 in reply to 1668220

    Re: New/Edited Maps Screenshots

    heres a new map i started a few days ago, i found a new texturing scheme, which makes it look much better
  •  08-11-2006, 1:35 2179230 in reply to 1668220

    Re: New/Edited Maps Screenshots

     Quoting: Daemonium22
    heres a new map i started a few days ago, i found a new texturing scheme, which makes it look much better
    That's looks awesome, however if you give the sand a bit darker texture it'll be perfect. But that's my opinion.

    BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
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