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New/Edited Maps Screenshots
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08-14-2006, 23:54 |
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08-17-2006, 7:56 |
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harmonixer
Waiting for delicious cake
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Joined on 10-31-2005
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Happy Senior Member
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old karma : 635
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Re: New/Edited Maps Screenshots
 Quoting: Daxter_06
Ah, brings back memories. ![Happy [:)]](/Emoticons/happy.gif) Great job on the work you're putting into making all these B&W2 maps. Try a little more variation in grass colour though. And avoid completely flat grassland.
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08-17-2006, 17:18 |
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Re: New/Edited Maps Screenshots
I'm redoing the first land I designed because...it wasn't very good. Harmonixer did a great job texturing for me first time round but a great job just doesn't seem so great if you didn't do it yourself ;p

I havn't really started yet, as you can see...I will also need some help scripting later on because I still can't get that sorted. I just fail miserably whenever I try :s
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08-17-2006, 23:05 |
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Daxter_06
OGaM Lead Developer
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Joined on 03-28-2006
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Brisbane, Australia
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old karma : 60
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Re: New/Edited Maps Screenshots
 Quoting: harmonixerAh, brings back memories. ![Happy [:)]](/Emoticons/happy.gif) Great job on the work you're putting into making all these B&W2 maps. Try a little more variation in grass colour though. And avoid completely flat grassland.
Doesn't it. But to tell the truth, I couldn't give a damn about the main BW2 game anymore, and all I'm interested in making maps and scripting them, especially the original game's maps. Ah, I've missed BnW1 ever since my cd broke years ago.
 Quoting: Lion911 That's not too bad, good job on it.
These pictures are a bit old and I do have some variation on grass texture. It's so hard going through the textures to find the right one. But thanks. My dream at the moment is to make all the BnW maps through the eyes of the BnW2 game engine.
BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
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08-18-2006, 6:16 |
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08-19-2006, 23:38 |
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Daemonium22
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Joined on 03-12-2006
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Re: New/Edited Maps Screenshots
hey i have an idea for your map, Daxter
you should try to re-create the silver scrolls that were in the original game
like the one where people go to worship that big statue and you have to destroy it
and the circus people who want animals, you could create one of every type of animal and hide it around the map, and when they are around the circus people, you get tribute and maybe a creed shell with a new power
for the animal scroll, look at the llama script that someone made, i think harmonixer made it, and work with that
but that just a suggestion
i could make one of those for if if you like so you have more time to finish the actual map
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08-20-2006, 23:53 |
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Daxter_06
OGaM Lead Developer
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Joined on 03-28-2006
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Brisbane, Australia
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old karma : 60
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Re: New/Edited Maps Screenshots
 Quoting: Daemonium22hey i have an idea for your map, Daxter
you should try to re-create the silver scrolls that were in the original game
like the one where people go to worship that big statue and you have to destroy it
and the circus people who want animals, you could create one of every type of animal and hide it around the map, and when they are around the circus people, you get tribute and maybe a creed shell with a new power
for the animal scroll, look at the llama script that someone made, i think harmonixer made it, and work with that
but that just a suggestion
i could make one of those for if if you like so you have more time to finish the actual map
Thankyou for your offer, I have actually completed the main part and it looks more like the actual map now but you may if you wish.
EDIT: In order for you to do this, I'll need to pass the map on to you. But only for these scripts and perhaps someone can do Land 2 for me, so I can also get a start on Land 3 and Land 5 ( I don't have pics for Land 5 though and sadly I don't have the original game either). Again, it is possible to get most of the scripts of the original game into the new maps and I know that for a fact.
EDIT EDIT: I do need someone to script for me now because I am too busy finishing off Land 1, doing the three puzzles for Land 4's final stone and scripting a whole map for Gingarilla.
EDIT EDIT EDIT: So much to say, but this the final thing. Very soon I will post the screenie of the finished and textured Land 2.
BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
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08-21-2006, 0:52 |
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Daemonium22
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Re: New/Edited Maps Screenshots
if you want me too, i can do some or most of the scripting
though how you want it set up is up to you
obviously, we cant have other gods or tribes that are allied to us, i dont think, but
yes i will script what i can if you want me too
im not really working on my map as it has a long intro that needs some work that i dont feel like working on, and i could add the original miracles script into the land, if you want
and if you decide you want me too script Land 2, please PM me a link to download the land
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08-21-2006, 0:55 |
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Daxter_06
OGaM Lead Developer
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Joined on 03-28-2006
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Brisbane, Australia
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old karma : 60
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Re: New/Edited Maps Screenshots
 Quoting: Daemonium22if you want me too, i can do some or most of the scripting
though how you want it set up is up to you
obviously, we cant have other gods or tribes that are allied to us, i dont think, but
yes i will script what i can if you want me too
im not really working on my map as it has a long intro that needs some work that i dont feel like working on, and i could add the original miracles script into the land, if you want
and if you decide you want me too script Land 2, please PM me a link to download the land
That will be ![Good [Good]](/Emoticons/good.gif) of you if you really don't have anything to do. I don't have the map with me but I upload and give you the link tomorrow.
BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
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08-21-2006, 0:57 |
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08-22-2006, 6:12 |
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08-22-2006, 6:47 |
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Re: New/Edited Maps Screenshots
One suggestion, don't use roads to make roads across the landscape. BW1 didn't even have roads anyway. Instead of roads, texture the land so the area looks like a dirt path.
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08-23-2006, 0:52 |
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Daxter_06
OGaM Lead Developer
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Joined on 03-28-2006
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Re: New/Edited Maps Screenshots
 Quoting: lichoppa123One suggestion, don't use roads to make roads across the landscape. BW1 didn't even have roads anyway. Instead of roads, texture the land so the area looks like a dirt path.
I am aware of that however, this is not BnW1's engine so the people rely on roads to easily manoevour about, and if there was dirt and no roads the landscape would look crappy. Except how Lionhead did Land 1 of the campaign which is textured different and I don't want any more changes.
BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//
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08-23-2006, 14:55 |
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Re: New/Edited Maps Screenshots
Sorry about the huge wait for my next land...
I still havn't managed to finish a single island yet, but i'm getting close!

(screenshot taken in map editor)
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08-27-2006, 23:53 |
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08-30-2006, 1:17 |
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09-01-2006, 15:22 |
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harmonixer
Waiting for delicious cake
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Joined on 10-31-2005
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Happy Senior Member
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old karma : 635
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Re: New/Edited Maps Screenshots
 Quoting: darnack
A few tips: Use the smooth tool on the sand so it gradually disappears into the sea. Might want to do the same with the grass/cliff to make it a little smoother. I'd use a rocky texture on the cliff face as well. :/ Otherwise, looks like you're getting to grips with the editor nicely.
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