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Last post 09-15-1999, 15:38 by Stephan. 8 replies.
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  •  09-15-1999, 15:38 264329

    Hey guys, I've been working on a game thats in my head for a couple of months now. I think its a really idea, but I need some help with it. I'm not in anything ( except in HTML but that doesn't count ) but I need someone to draw some pictures for me. That someone has to have a scanner so I can see the results, and hopefully it can grow into a full game. ( I've have been making a doc with all the info ). What I want is when I think you'll take this serouisly you can look at the whole idea so what I'm asking to do; Draw a ( Starcraft,Warhammer 40k ) style space marine and send it to me. It can be anything from a sketch to a real painting doesn't matter as long as it looks like a space marine. Contact me if you want further information. Stephan Meijerhof g.m.bergsma@chello.nl
  •  09-20-1999, 7:22 264330 in reply to 264329

    quote:
    Draw a ( Starcraft,Warhammer 40k ) style space marine and send it to me
    quote:
    and hopefully it can grow into a full game.
    What're you going to do, plant it? And on a more serious note, exactly what do you expect to do with this drawing? Not much for in game graphics most likely.
  •  09-21-1999, 10:17 264331 in reply to 264329

    If it is in game graphics then buying a WH40K Marine and taking photos of it with a digital camera from different angles is probably easier than trying to convert someones picture into a sprite/3d model or whatever. If it is for a title screen then dont bother - title screens are something you add as a final touch to a finished game.
  •  09-22-1999, 15:23 264332 in reply to 264329

    Its Concept Art, ofcourse. SM
  •  09-23-1999, 7:31 264333 in reply to 264329

    Generally I thought concept art was to get one's own ideas on paper, certainly that's what I use it for. Not so much for getting other people to do it for you just so you can look at it. If you know you want a marine, and know what one looks like then why get someone else to draw one for you? If you were designing your own thing totally, or needed a idea then that's different but you appear to know exactly what you want. Correct me if I'm wrong.
  •  09-24-1999, 15:06 264334 in reply to 264329

    No,no. I need some positive comments. Well, I know what I want, but I'm not so a drawer. I think when I should draw a marine, the result would look so different from what I had in mind. I'm now proposing to someone else to draw it, so when I see it, I can make ajustments. And some aspects of the game are still "blank". SM
  •  09-24-1999, 17:54 264335 in reply to 264329

    Well you could try to write things down, make a detailed description of the entire game. So if I would describe Quake then I'd say something like "Quake is a game where a marine walks through an alien base and shoots aliens. The weapons used are ... and they look and sound like this when fired. Walls can't be shot. The aliens look like this, and they yell things like .... These are the levels: <describtion per level> The music is heavy metal." etc. etc. Just write down anything you can think of, play the game over and over again in your head, describe the menus and controls, the colour of the marine's underwear, everything. Then when you have a detailed description of your characters you can ask someone to draw them. As for actually making it, that may be a bit of a problem. Ofcourse any programmers out there have their own game ideas, and are probably reluctant to make this for you. So unless you have large amounts of money it's going to be difficult. I haven't heard of any web-based programming efforts (well except for Linux OpenSource projects and Linux itself ofcourse) that worked.... Keep the faith though, if it's really a kick-ass idea then you will get someone to do it in the end. ------------------ I am merely me Knowledge clouds vision jsr@dds.nl UIN #14961705 These are my views, not those of id Software
  •  09-25-1999, 11:00 264336 in reply to 264329

    My advice would be not to worry too much about the game just yet, but to learn C/C++ along with DirectX or something, so you have the basic skills to make the game yourself. Ultimately an idea is worth less than a finished product, and somebody with ideas and the skills to apply them will get a much better reception than somebody with just ideas. If you have the motivation then learning C++ and DirectX shouldnt be too difficult, there are plenty of books on the subject, as well as some articles on the web. Any problems you have will probably be answered within 24 hrs on the programming board. You will also have plenty of time to refine your game ideas in the meantime. ------------------ The views expressed here are not necessarily those of any intelligent being
  •  09-26-1999, 18:08 264337 in reply to 264329

    Thanks everyone, for the positive comments. ( sometimes I say things that I wanted to say differently Lourens, I already did that and I'm still working on it. Its pretty difficult to put it on paper, 'cause everyday I get some new idea's. I'm not showing it now 'cause I heard from Mark Webley that with the copywrith things, someone else could easily steal my idea. I don't really want that .. SM
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