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Last post 03-08-2001, 10:07 by bwalmisley. 1 replies.
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  •  03-08-2001, 10:07 271445

    I'm pondering putting stencil buffer shadows into my engine. The main problem ( for me ) is the generation of the silhouette thats then extruded. I have thought about using a 2d convex hull algortithm (grahams or quickhull, say) but these may give me a odd appearance on the ground. Thoughts? Benedict
  •  03-14-2001, 8:28 274152 in reply to 271445

    A quick search on google.com will give you some good results.. Btw, store your adjancey info in your file format so you do it all at once.
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