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Fable II Feature List (Release Date 21/24 October)
Last post 12-16-2008, 4:35 by magsithlord. 556 replies.
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03-07-2008, 15:46 |
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TheBowerstoneGuard
Keeper of Peace and Basher of Heads
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Joined on 01-04-2008
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The United States of America (New Jersey)
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Senior Member
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XxMETALTHRONExX
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old karma : 0
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Gradius1:
Bowerstone is actually split into 4 regions, each of these bigger than the entirety of the city in Fable 1 (South, North, Lady grey's Castle and Quay).
And then there are the many places you can explore under the city (no not the Guild before you get all speculative).
I'm not sure if this is entirely worthy of posting, but this is a nice bit of juicy info relating to the game world.
"Non Timetis Messor..."
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03-07-2008, 15:55 |
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03-07-2008, 18:15 |
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03-08-2008, 2:53 |
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Mortalitis_Infinitas: nasos_33333:
Has that been added ?
http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/
They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
That's more or less mentioned in the thread. The slums, the physical changes, and the fact that the the world is dynamic are all mentioned. ![Smily [:)]](/emoticons/emotion-1.gif)
I understand what you say, but IMO it is quite different, and is not implied by the things mentioned above
It is not just the city slums, but that when you are , the whole city represents that, and changes accordingly, which is totally different
Anyway, i just wanted to see if this is confirmed TBH
All in all, you do have included that the hero changes depending on alignment, but you have not included that the world changes visually to represent that and the story changes
And that is indeed big, if true that is
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03-08-2008, 3:54 |
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nasos_33333: Mortalitis_Infinitas: nasos_33333:
Has that been added ?
http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/
They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
That's more or less mentioned in the thread. The slums, the physical changes, and the fact that the the world is dynamic are all mentioned. ![Smily [:)]](/emoticons/emotion-1.gif)
I understand what you say, but IMO it is quite different, and is not implied by the things mentioned above
It is not just the city slums, but that when you are , the whole city represents that, and changes accordingly, which is totally different
Anyway, i just wanted to see if this is confirmed TBH
All in all, you do have included that the hero changes depending on alignment, but you have not included that the world changes visually to represent that and the story changes
And that is indeed big, if true that is
Well, Peter actually says the following: You know, the capital city, depending on how you play the game, can be
more of a slum or can be more majestic. So, everything changes and
that's very, very dramatic, so that's a really, really big feature.
He never actually says it's based on alignment, but more than likely the choices you make in relation to that specific city. I'll see about adding it in on my next update though.
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03-08-2008, 4:04 |
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Mortalitis_Infinitas:Well, Peter actually says the following: You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
He never actually says it's based on alignment, but more than likely the choices you make in relation to that specific city. I'll see about adding it in on my next update though. ![Smily [:)]](/emoticons/emotion-1.gif)
I see your point, you are probably right I was a bit carried away by the whole thing, still now i gets even more exiting ![Smily [:)]](/emoticons/emotion-1.gif)
How do you affect the city and becomes liek that ? ![Smily [:)]](/emoticons/emotion-1.gif)
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03-08-2008, 7:15 |
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03-08-2008, 15:29 |
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03-08-2008, 18:13 |
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03-08-2008, 18:23 |
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tytypoti
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Joined on 08-13-2007
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Junior Member
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RichBlake:
ddpr: omgwtfbbq1:Lose something precious after about 6 hours playing? What could it be? Perhaps the dog o.O ![Sad [:(]](/emoticons/emotion-6.gif)
If that happened, you would be screwed. No more knowing of where you are going.
Nah it wont be the dog, if that dies it'll be near the end.
if it ends up dying it might have a puppy first so even after you know the area you might still have a companion
you can have unprotected sex so why not let the dog have some fun to, eh?
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03-10-2008, 7:18 |
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icekold213
HEY-zues
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Joined on 10-26-2006
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Norwood, PA
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Senior Member
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kold2I3
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tytypoti: RichBlake:
ddpr: omgwtfbbq1:Lose something precious after about 6 hours playing? What could it be? Perhaps the dog o.O ![Sad [:(]](/emoticons/emotion-6.gif)
If that happened, you would be screwed. No more knowing of where you are going.
Nah it wont be the dog, if that dies it'll be near the end.
if it ends up dying it might have a puppy first so even after you know the area you might still have a companion
you can have unprotected sex so why not let the dog have some fun to, eh?
Are you trying to say dogs can have protected sex?
We've got 5 years left to crying.
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03-10-2008, 12:35 |
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Did a small update guys.
Added in two bulleted items about Bowerstone under "The World" heading talking about the size of the city itself and the different regions. Everything else mentioned I wasn't able to include either because the news was too old or because they aren't 100%. As always, while this is a helpful thread, a constant concern is to not make this thread appear accurate beyond that of a tentative list of possibilities. We certainly don't want somebody to read something here and then go off to another forum and say that the such and such feature is going to be added when, as the disclaimer says, this thread is not 100% accurate. It's here to give you a general idea of what to expect. As such, I wasn't able to include everybody's suggestions.
Do keep them coming though. As seen, I was able to put a few things in with this recent update.
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03-10-2008, 16:50 |
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03-10-2008, 23:11 |
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03-10-2008, 23:37 |
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monkeybone125:Hey i read somewhere that there are 1000 NPCs in the game that all look different, so you wont see clones walking around everywhere.![Big Smile [:D]](/emoticons/emotion-2.gif)
Is this true? if so it should be on the list somewhere.
Like most "number" statistics (except for a few) these are left out of the thread mainly due to their highly estimated nature. However, this particular statistic I've not heard. If you can provide a link to the source I'll definitely look into it.
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03-11-2008, 0:00 |
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03-11-2008, 2:19 |
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03-11-2008, 21:05 |
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03-12-2008, 0:08 |
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tytypoti
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Joined on 08-13-2007
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no what im saying is if they wouldnt show sex in fable how would it work in fable 2
would they have to go behind a tree or would it be blurred there are to many options for something i just brought up unprovoked (spelling, i know)
this was supposed to quote something above
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03-12-2008, 0:59 |
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03-13-2008, 1:30 |
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03-13-2008, 9:46 |
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03-15-2008, 11:27 |
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Omle
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Joined on 02-24-2008
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I couldn't see it anywhere, but Molyneux said that you could buy furniture for your house. So there is some house customisation too.
"This house has been dressed completely by me. I've bought every piece of furniture here... You can not only buy any house, but dress any house any way you want."
Says this about a third of the way in on the GDC walkthrough part 3 at Gametrailers.com
irishbull:Peter is the Flavor Flav of hyping video games.
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