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Fable II Feature List

Last post 2 hours, 41 minutes ago by kjsullivan123. 450 replies.
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  •  03-07-2008, 15:46 2869421 in reply to 2869373

    Re: Fable 2 Feature List

    Gradius1:

    Bowerstone is actually split into 4 regions, each of these bigger than the entirety of the city in Fable 1 (South, North, Lady grey's Castle and Quay).

    And then there are the many places you can explore under the city (no not the Guild before you get all speculative).

    I'm not sure if this is entirely worthy of posting, but this is a nice bit of juicy info relating to the game world.

     


    'Many are the strange chances of the world', said Mithrandir, 'and help oft shall come from the hands of the weak when the wise falter.'

    Of The Rings of Power - 'The Silmarillion'

  •  03-07-2008, 15:55 2869425 in reply to 2869014

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    Re: Fable 2 Feature List

    buzzreaper:
    what i dont get there are a few characters from fable 1 are they must be 500+ years old lolLaugh [:laugh:]
    May be Sythe is still alve. Also you may see some characters as ghosts maybe?
  •  03-07-2008, 18:15 2869544 in reply to 2869425

    Re: Fable 2 Feature List

    perhaps whilst exploring the ruins of the guild and reading through the archives, you get flashbacks of the events that occured in F1. (probs wrong, i think PM mentioned something about only 1 cinematic, please correct me if i am wrong)
  •  03-08-2008, 2:53 2869836 in reply to 2868881

    Re: Fable 2 Feature List

    Mortalitis_Infinitas:
    nasos_33333:

    Has that been added ?

    http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/

    They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.

    That's more or less mentioned in the thread.  The slums, the physical changes, and the fact that the the world is dynamic are all mentioned.  Smily [:)]

    I understand what you say, but IMO it is quite different, and is not implied by the things mentioned above

    It is not just the city slums, but that when you are E v i l [Evil], the whole city represents that, and changes accordingly, which is totally different

    Anyway, i just wanted to see if this is confirmed Smily [:)] TBH

    All in all, you do have included that the hero changes depending on alignment, but you have not included that the world changes visually to represent that and the story changes

    And that is indeed big, if true that is

  •  03-08-2008, 3:54 2869844 in reply to 2869836

    Re: Fable 2 Feature List

    nasos_33333:
    Mortalitis_Infinitas:
    nasos_33333:

    Has that been added ?

    http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/

    They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.

    That's more or less mentioned in the thread.  The slums, the physical changes, and the fact that the the world is dynamic are all mentioned.  Smily [:)]

    I understand what you say, but IMO it is quite different, and is not implied by the things mentioned above

    It is not just the city slums, but that when you are E v i l [Evil], the whole city represents that, and changes accordingly, which is totally different

    Anyway, i just wanted to see if this is confirmed Smily [:)] TBH

    All in all, you do have included that the hero changes depending on alignment, but you have not included that the world changes visually to represent that and the story changes

    And that is indeed big, if true that is


    Well, Peter actually says the following:
    You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.

    He never actually says it's based on alignment, but more than likely the choices you make in relation to that specific city.  I'll see about adding it in on my next update though.  Smily [:)]

  •  03-08-2008, 4:04 2869848 in reply to 2869844

    Re: Fable 2 Feature List

    Mortalitis_Infinitas:

    Well, Peter actually says the following:
    You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.

    He never actually says it's based on alignment, but more than likely the choices you make in relation to that specific city.  I'll see about adding it in on my next update though.  Smily [:)]

     

    I see your point, you are probably right Smily [:)] I was a bit carried away by the whole thing, still now i gets even more exiting Smily [:)]

     

    How do you affect the city and becomes liek that ? Smily [:)] Smily [:)]

  •  03-08-2008, 7:15 2869893 in reply to 2869848

    Re: Fable 2 Feature List

    Yo, Im not sure if its specific enough but the X06 "Future Of Storytelling" panel with Petey M., Peter Jackson and Greg Zeschuk raises a few points about Downloadable Content. It might be handy in informing people that there is more to DLC than new armour and fetch quests.Stick out tongue [:P]

    http://uk.gamespot.com/news/6159124.html


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    My Fable 2 audio tribute!

  •  03-08-2008, 15:29 2870121 in reply to 2869893

    Re: Fable 2 Feature List

    It says in the list that 'Hobbes make a return' but should that really there? I mean i can see why with the images and that lot but bandits make a return too and many other enemies will make a return. Just curious.Wink [;)]

    Even a stray has pride.
  •  03-08-2008, 18:13 2870247 in reply to 2859601

    Re: Fable 2 Feature List

    one thing i would like clarified, if you can leave your family for months at a time like peter did in the demo but you too have to bring them food them how would they eat for those months?  Ninja [:ninja:]

  •  03-08-2008, 18:23 2870256 in reply to 2868853

    Re: Fable 2 Feature List

    RichBlake:

    ddpr:
    omgwtfbbq1:
    Lose something precious after about 6 hours playing? What could it be? Perhaps the dog  o.O Sad [:(]


    If that happened, you would be screwed. No more knowing of where you are going.

     

    Nah it wont be the dog, if that dies it'll be near the end.

     

    if it ends up dying it might have a puppy first so even after you know the area you might still have a companion

     

    you can have unprotected sex so why not let the dog have some fun to, eh?

  •  03-10-2008, 7:18 2871377 in reply to 2870256

    Re: Fable 2 Feature List

    tytypoti:
    RichBlake:

    ddpr:
    omgwtfbbq1:
    Lose something precious after about 6 hours playing? What could it be? Perhaps the dog  o.O Sad [:(]


    If that happened, you would be screwed. No more knowing of where you are going.

     

    Nah it wont be the dog, if that dies it'll be near the end.

     

    if it ends up dying it might have a puppy first so even after you know the area you might still have a companion

     

    you can have unprotected sex so why not let the dog have some fun to, eh?



    Are you trying to say dogs can have protected sex?

    They'll split your pretty cranium, and fill it full of air, and tell that you're eighty, but brother, you wont care. You'll be shooting up on anything, tomorrows never there.

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    Of 1984
  •  03-10-2008, 12:35 2871485 in reply to 2859601

    Re: Fable 2 Feature List

    Did a small update guys.

    Added in two bulleted items about Bowerstone under "The World" heading talking about the size of the city itself and the different regions.  Everything else mentioned I wasn't able to include either because the news was too old or because they aren't 100%.  As always, while this is a helpful thread, a constant concern is to not make this thread appear accurate beyond that of a tentative list of possibilities.  We certainly don't want somebody to read something here and then go off to another forum and say that the such and such feature is going to be added when, as the disclaimer says, this thread is not 100% accurate.  It's here to give you a general idea of what to expect.  As such, I wasn't able to include everybody's suggestions.

    Do keep them coming though.  As seen, I was able to put a few things in with this recent update.

  •  03-10-2008, 16:50 2871653 in reply to 2871485

    Re: Fable 2 Feature List

    I love this thread. lol ive read it like 10 times already.


  •  03-10-2008, 23:11 2871894 in reply to 2871653

    Re: Fable 2 Feature List

    Hey i read somewhere that there are 1000 NPCs in the game that all look different, so you wont see clones walking around everywhere.Big Smile [:D]

    Is this true? if so it should be on the list somewhere.Wink [;)] 


    WTF?
  •  03-10-2008, 23:37 2871913 in reply to 2871894

    Re: Fable 2 Feature List

    monkeybone125:

    Hey i read somewhere that there are 1000 NPCs in the game that all look different, so you wont see clones walking around everywhere.Big Smile [:D]

    Is this true? if so it should be on the list somewhere.Wink [;)] 


    Like most "number" statistics (except for a few) these are left out of the thread mainly due to their highly estimated nature.  However, this particular statistic I've not heard.  If you can provide a link to the source I'll definitely look into it.

  •  03-11-2008, 0:00 2871932 in reply to 2871913

    Re: Fable 2 Feature List

    Here's a link Wink [;)]

    It says it near the bottom Smily [:)] 


    WTF?
  •  03-11-2008, 2:19 2871968 in reply to 2871932

    Re: Fable 2 Feature List

  •  03-11-2008, 21:05 2872688 in reply to 2868363

    Re: Fable 2 Feature List

    Heres where it talks about the town crier : http://community.lionhead.com/blogs/fable_2_development/archive/2007/12/06/2816067.aspx
    The fork of Truth!

    I Like to Kill Things
    How is that not clear by now?






  •  03-12-2008, 0:08 2872839 in reply to 2871377

    Re: Fable 2 Feature List

    no what im saying is if they wouldnt show sex in fable how would it work in fable 2

    would they have to go behind a tree or would it be blurred there are to many options for something i just brought up unprovoked (spelling, i know)

    this was supposed to quote something above

  •  03-12-2008, 0:38 2872861 in reply to 2872839

    Re: Fable 2 Feature List

    Since they can send you a "Welcome!" confirmation e-mail automatically, can't you set it up so they get an automatic link to this thread when they join, too?

    Iain Wright:
    They have a "wheel of fortune"-style device which can cause all kinds of pain and misery but in a way that's both productive and fun.

  •  03-12-2008, 0:59 2872875 in reply to 2872861

    Re: Fable 2 Feature List

    Shisou:
    Since they can send you a "Welcome!" confirmation e-mail automatically, can't you set it up so they get an automatic link to this thread when they join, too?


    Not everyone is here for the Fable 2 forum now are they?  Wink [;)]

    I'm sure new members will see the sticky, but if they fail to, just link them.  Wink [;)]

  •  03-13-2008, 1:30 2873919 in reply to 2859601

    Re: Fable 2 Feature List