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Fable II Feature List
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03-07-2008, 15:46 |
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TheBowerstoneGuard
Keeper of Peace and Basher of Heads
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Joined on 01-04-2008
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The United States of America
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Senior Member
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XxMETALTHRONExX
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old karma : 0
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Gradius1:
Bowerstone is actually split into 4 regions, each of these bigger than the entirety of the city in Fable 1 (South, North, Lady grey's Castle and Quay).
And then there are the many places you can explore under the city (no not the Guild before you get all speculative).
I'm not sure if this is entirely worthy of posting, but this is a nice bit of juicy info relating to the game world.
'Many are the strange chances of the world', said Mithrandir, 'and help oft shall come from the hands of the weak when the wise falter.' Of The Rings of Power - 'The Silmarillion'
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03-07-2008, 15:55 |
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03-07-2008, 18:15 |
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03-08-2008, 2:53 |
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nasos_33333
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Joined on 10-13-2007
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Mortalitis_Infinitas: nasos_33333:
Has that been added ?
http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/
They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
That's more or less mentioned in the thread. The slums, the physical changes, and the fact that the the world is dynamic are all mentioned. ![Smily [:)]](/emoticons/emotion-1.gif)
I understand what you say, but IMO it is quite different, and is not implied by the things mentioned above
It is not just the city slums, but that when you are , the whole city represents that, and changes accordingly, which is totally different
Anyway, i just wanted to see if this is confirmed TBH
All in all, you do have included that the hero changes depending on alignment, but you have not included that the world changes visually to represent that and the story changes
And that is indeed big, if true that is
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03-08-2008, 3:54 |
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Mortalitis_Infinitas
The All-Seeing Eye
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Joined on 11-08-2005
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Earth
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Insane Godlike Member
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Mortalitis
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old karma : 1374
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nasos_33333: Mortalitis_Infinitas: nasos_33333:
Has that been added ?
http://www.xbox360fanboy.com/2008/02/28/x3f-interviews-peter-molyneux-about-fable-2-bc-xna/
They're drama, the drama and things like the dog and the family, and the fact is that you change physically and visibly, the world changes physically and visibly, the story changes. You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
That's more or less mentioned in the thread. The slums, the physical changes, and the fact that the the world is dynamic are all mentioned. ![Smily [:)]](/emoticons/emotion-1.gif)
I understand what you say, but IMO it is quite different, and is not implied by the things mentioned above
It is not just the city slums, but that when you are , the whole city represents that, and changes accordingly, which is totally different
Anyway, i just wanted to see if this is confirmed TBH
All in all, you do have included that the hero changes depending on alignment, but you have not included that the world changes visually to represent that and the story changes
And that is indeed big, if true that is
Well, Peter actually says the following: You know, the capital city, depending on how you play the game, can be
more of a slum or can be more majestic. So, everything changes and
that's very, very dramatic, so that's a really, really big feature.
He never actually says it's based on alignment, but more than likely the choices you make in relation to that specific city. I'll see about adding it in on my next update though.
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03-08-2008, 4:04 |
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nasos_33333
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Joined on 10-13-2007
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Mortalitis_Infinitas:Well, Peter actually says the following: You know, the capital city, depending on how you play the game, can be more of a slum or can be more majestic. So, everything changes and that's very, very dramatic, so that's a really, really big feature.
He never actually says it's based on alignment, but more than likely the choices you make in relation to that specific city. I'll see about adding it in on my next update though. ![Smily [:)]](/emoticons/emotion-1.gif)
I see your point, you are probably right I was a bit carried away by the whole thing, still now i gets even more exiting ![Smily [:)]](/emoticons/emotion-1.gif)
How do you affect the city and becomes liek that ? ![Smily [:)]](/emoticons/emotion-1.gif)
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03-08-2008, 7:15 |
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stomp224
Death by mow-mow!
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Joined on 11-14-2005
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Marble Zone Act 2
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Happy Senior Member
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old karma : 76
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Yo, Im not sure if its specific enough but the X06 "Future Of Storytelling" panel with Petey M., Peter Jackson and Greg Zeschuk raises a few points about Downloadable Content. It might be handy in informing people that there is more to DLC than new armour and fetch quests.
http://uk.gamespot.com/news/6159124.html
NOT ACCEPTING RANDOM FRIEND REQUESTS!!! Stop sending them!!! Stomp224's music! My Fable 2 audio tribute!
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03-08-2008, 15:29 |
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03-08-2008, 18:13 |
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03-08-2008, 18:23 |
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tytypoti
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Joined on 08-13-2007
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Rookie
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old karma : 0
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RichBlake:
ddpr: omgwtfbbq1:Lose something precious after about 6 hours playing? What could it be? Perhaps the dog o.O ![Sad [:(]](/emoticons/emotion-6.gif)
If that happened, you would be screwed. No more knowing of where you are going.
Nah it wont be the dog, if that dies it'll be near the end.
if it ends up dying it might have a puppy first so even after you know the area you might still have a companion
you can have unprotected sex so why not let the dog have some fun to, eh?
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03-10-2008, 7:18 |
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icekold213
HEY-zues
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Joined on 10-26-2006
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Norwood, PA
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Senior Member
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kold2I3
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old karma : 10
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tytypoti: RichBlake:
ddpr: omgwtfbbq1:Lose something precious after about 6 hours playing? What could it be? Perhaps the dog o.O ![Sad [:(]](/emoticons/emotion-6.gif)
If that happened, you would be screwed. No more knowing of where you are going.
Nah it wont be the dog, if that dies it'll be near the end.
if it ends up dying it might have a puppy first so even after you know the area you might still have a companion
you can have unprotected sex so why not let the dog have some fun to, eh?
Are you trying to say dogs can have protected sex?
They'll split your pretty cranium, and fill it full of air, and tell that you're eighty, but brother, you wont care. You'll be shooting up on anything, tomorrows never there. Beware the savage jaw Of 1984
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03-10-2008, 16:50 |
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03-10-2008, 23:11 |
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03-10-2008, 23:37 |
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03-11-2008, 0:00 |
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03-11-2008, 2:19 |
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03-11-2008, 21:05 |
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03-12-2008, 0:08 |
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tytypoti
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Joined on 08-13-2007
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Rookie
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old karma : 0
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no what im saying is if they wouldnt show sex in fable how would it work in fable 2
would they have to go behind a tree or would it be blurred there are to many options for something i just brought up unprovoked (spelling, i know)
this was supposed to quote something above
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03-12-2008, 0:38 |
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03-12-2008, 0:59 |
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03-13-2008, 1:30 |
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