Ok, since i've been studying alot of object-oriented programming during my first year at the game development programme at LTU, i've come to know that alot is in the design of a game. I'm really drunk so i think i'm really straight-forward when im writhing this:
The most important thing reagarding designing a starting of a game is, that you really know the inner workings of object-oriented programming. I can't be more precise, but it's really important. Object-oriented design gives alot of possibility when it comes to design of game-code so those who feels hit by this post, please, learn more about coding in object-oriented design in C++. High-tech envolves assembler and C, which can be
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to know, tho myself i don't know those things.
Even tho i'm really drunk and not really a game developer, i think i can say that C, C++ and ASM is really important to know as a game developer. It can greatly help you get into the bussiness of game development of your choice
I'm sorry if i am offending someone while being drunk on a forum. But this is helping me getting the real information out to people who want to become developers.
What you need to think about it really the thing about game development is gameplay, gameplay, gameplay. Whitout gameplay, you are not going awnywere. Even if your game looks like ***, and your gameplay is fun, you'r going to have a succsessful game. And thats the part thats most important.
If the group is a large one, please notice that your need to have a well-connected group and everyone needs to have a
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chemistry. Otherwise, your'e going to be in for a hard-time. Without a
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group-chemistry, there's going to be alot of trouble and the game development proceess is going to become a really painstakeingly hard processs. Our group during our processs when we where working on our simple game where not optimal, so our project took alot of damage becouse our group where not optimal. I'ts really an important aspect that the team-memberrs know eachother welll.
Our group was 3 persons, and we had 2 programmers and 1 designer, and it was not working as
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as we hoped it would. However, our designer took the mission as group-manager and he did a really
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work whiping the programmers into-work, but did not manage to get the design through. I'm kinda sad becouse of that, he said he neeeded to be harder on 'us' the programmers but did'nt have the heart, becouse we where writing the engine from scratch, where the other groups where using an existing engine to complete the course. So our project where pushed 3 months from deadline. Our original deadline was 2 month of time, which means we where 5 months over due. And our check for appprovement for our prototype is in 1 day.
I'm sory my english is not as
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as it would be.
I know this is just some drunken talk but, i can't just lest this go without letthing other developers know how important team-chemistry is.
I hope this can help somewhat, when it comes to develop new technology and techniques.
I am sorry if i have offended someone with my random talk, best wishes:
/* Mike
Blog: http://pineinteracive.blogspot.com/