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Creating a new version of BnW 2

Last post 07-17-2009, 0:37 by TALON_LIGHTHANDS. 3 replies.
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  •  10-29-2008, 20:41 3187200

    Creating a new version of BnW 2

    I was wondering, i'm bored with BnW2, anyone out there able to recommend a G o o d [Good] mod pack or whatever that effectively replaces BnW2 but lets me move my creature from BOTG and my tribute and buildings and miracles with me?

    If you know any G o o d [Good] modders lemme know. i haven't been here in a while so i dont' know who's who anymore.
  •  10-31-2008, 4:48 3192680 in reply to 3187200

    Re: Creating a new version of BnW 2

    okay on another note, how about modding BnW 1 so that there'd be the same variety of buildings that they had in BnW 2? Maybe some way to combine the two?

    I dunno, and then there'd need to be a way to access all of them

    Any ideas? or a way we can mod or edit the game engine to do that?

    Perhaps adding armies i dunno, then custom maps?

    Or instead, maybe a way to add new races, and allow you to build the different structures in different villages, even after you take it over?

    Say i take over a japanese village with my soldiers, then i can build japanese structures? I dunno. Maybe find a way to make the creature smarter or something (like he was in BnW 1, and keep his growth?)
  •  06-27-2009, 4:34 3368907 in reply to 3192680

    Re: Creating a new version of BnW 2

    Wow, these forums are dead.

    Well, I found this mod when I was browsing. it says: "This mod from The OGaM Team is a campaign mod with a unique storyline. Features include God and platoon AI, new miracles and epics, non-linear gameplay and more."

    http://www.strategyinformer.com/pc/blackwhiteii/mod/27009.html

  •  07-17-2009, 0:37 3374910 in reply to 3368907

    Re: Creating a new version of BnW 2

    yeah about that... their install instructions told me to put files in folders that didn't exist. then there were no instructions on how to actually PLAY the game. In addition, there is no "skirmish" mode or "skirmishes" map to move it to for custom maps.
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