Peter promised what was delivered or what was being delivered at that moment in development, which may or may not have been 'umph'ed up or completely removed from the final product. I'm sure with out restrictions of space, lag, and memory...Lionhead could throw us an entire world with no loading screens and no boundaries...however sometimes the small little issues can affect an overall product. However I will tell you a simple secret...if you promise not to tell....the real let-downs of what we were expecting and what we actually got is...ourselves...shh. When someone tells you, you can chose to be
![G o o d [Good]](/emoticons/g_o_o_d.gif)
or bad, because just always being the
![G o o d [Good]](/emoticons/g_o_o_d.gif)
guy isn't always the story we all want...sometimes people can take it to...
"Anything is possible and everything is in our grasps." Then when people get the ability to just chose between
![G o o d [Good]](/emoticons/g_o_o_d.gif)
and bad, from begining to end...some people feel let down. Fable is a unique game and Fable II another unique game, there are those who prefer one over the other...but I admire them both for their artistic portrails of Zero to Hero...quite litteraly. Now, not everyone is going to enjoy Fable, because it isn't ment for everyone, it's not a shooter, nor a MMO, as well as a game where you control armies at the whisk of your hand...but it is a unique RPG that delivered in its time and still delivers today with its sequel as well as its extended life thanks to marketing and Games on Demand, that increase its community everyday. So Peter does let out a lot for those who are the big fans, but then we all make it something bigger...realistic more the imaginative will allow anyone to really feel the Albion Experience, sometimes just staying out of the developing vs. community politics can even create a better gaming experience.

"Wisdom is knowing what to do next; Skill is knowing how to do it, and Virtue is doing it."
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