I don't think it's a great idea. Fable 1 had a similar system, and I just found it annoying when my player got hit and scarred.
Scars should be only for a short time. If you get knocked down you have a scar for a day or a week but then it should disappear. More permanent scars should come from the choices you make in the game (the story) and/or dying.
Going to another world is an interesting idea iteself. The first person shooter game, Prey, used it. I can see in a rpg or fantasy game like Fable, it would be taking this idea from Lord of the Rings (Gandalf comes back as Gandalf the White.) If you master your will you should be able to have this option. Where you will go should also depend on your alignment as well.
The death system should have a few small changes.
-Less resurrection phials. It's silly to see these so common in the game. Coming back to life is a big deal.
- Less Health Positions. Most of your Health should come from food. As well as a fatigue factor that goes into the game. Food should be plentiful while positions should be rare.
- Better clothing to protect you from scars. My big complaint in Fable 2 was the clothing sucked
- Potions and other items that help you remove scars. For instance, a proper diet or a potion that helps you look better. Love potions are common in fairy tails. Other things that affect love could also be fewer scars. Some potions would be more effective than others
- Different scars. Some would be weak and others should be forever. It depends on whom or what's giving it and what happens. One where you get knocked out would be worse than say one where you get hit.
The death system I would like would have more of a knock out system. Every time you die you would wake up on the ground bloody and nasty with scars on you that are permanent. This would affect your social life (work, love and other social activities.)
Dying should be rare if you eat right and fight properly.
btw, dying is a horrible thing in real life but it's just annoying in a game. Most people just get pissed off. Too err on the side of easy is better than to err on the side of hard.
The question why there is
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
in existence is the same as why there is imperfection...But this is the real question we ought to ask: Is thisimperfection the final truth, is
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
absolute and ultimate?-Rabindranath
Tagore