in
Welcome to Lionhead Community Sign in to Windows Live ID | Help

ideas for fable 3

Last post 24 minutes ago by Steak2. 553 replies.
Page 4 of 23 (554 items)   « First ... < Previous 2 3 4 5 6 Next > ... Last »
Sort Posts: Previous Next
  •  06-24-2009, 14:23 3368190 in reply to 3368180

    Re: ideas for fable 3

    silverbot1:
    oh and by the way make the multiplayer a bit more open because it was impossible to see


    The camera angles used for co-op were a big deterrent from that aspect of the game for me. Co-Op seriously needs to be revised if it's to be included again.
  •  06-24-2009, 15:25 3368204 in reply to 3368190

    Re: ideas for fable 3

    Pretty pointless to come up with ideas, when you don't even know what genre it will be yet as PM said don't expect Fable to stay an RPG.
    *Warning 'Officially Awesome!' is a registered phrase of Fata1moose Corporation using it will result in lawsuit.*
  •  06-25-2009, 2:41 3368347 in reply to 3368204

    Re: ideas for fable 3

    Fata1moose:
    Pretty pointless to come up with ideas, when you don't even know what genre it will be yet as PM said don't expect Fable to stay an RPG.

    i agree and disagree as well Smily [:)]
    any new game can change the ways of the whole entire game, even new sequels
    but... lionhead, i believe is trying to push fable to a more RPG type.
    buying more houses, real estates, owning businesses, jobs, ETC. (fable original does not give u ur daily income)
    AND fable 2 added the online stuff and trading with online players Stick out tongue [:P] that's nice Smily [:)] so maybe more to the RPG SIDE >>>


    (i did not read the posts on this topic but sry if anyone said it before this post) but my new ideas is newer jobs. and jobs that would be based on ur fame with people Big Smile [:D], more towns, maybe reconstructing the old town of fable original: oakvale (i was devestated finding out it was destroyed T_T) and make gold more worth it like... something that ur updates will come over time that will add NEW items so people with tons of gold and spend on them. i mean... jeez i barely started playing and people has around 50 mill? lol Sad [:(]

  •  06-26-2009, 0:00 3368652 in reply to 3307198

    Re: ideas for fable 3

    bring the pixies back, bring the guild back, go to samarkand, new ultimate boss, extremely difficult ultimate boss battle, lots of bosses ( one for every quest, even if its a super giant beetle ), bring back fist fights, keeps the expression wheel, make your hero get dirty, don't make them get super buff( they can get strong looking by using weapons a lot or doing hard labor ), re-establish knothole island, go back in time and get the guild master back ( or kill him again! ), more choices in quests to be G o o d [Good] or E v i l [Evil], more chances to help people/get G o o d [Good] points, ability to block and role at the beginning( come on guys the hero isn't mentally challenged! ), make me want to love my wife( so i stop killing them ).

    most important of all:

    MORE BOSSES, BIG SUPER AWESOME SPECTACULARLY DIFFICULT FINAL BOSS BATTLE(I want to almost die cause it is so hard)

    LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!! LLAMA!!!
  •  06-27-2009, 12:38 3368965 in reply to 3368652

    Re: ideas for fable 3

    Fable 3 should take place before the first fable. I don't think that you can go any farther than fable 2 is. It would feel to close to modern times. Fable 3 need to bring back everything form the first fable, and should be able to do everything from fable 2. There needs to be no loading screens like Assassins Creed and Far Cry 2. There needs to be multiple city's, villages, and camps, and the city's need to evolve over time and have the ability to change how the ppl look in the city's or villages like G o o d [Good] an E v i l [Evil]. City's and villages and stuff should be raided by bandits and stuff and be destroyed and rebuilt over time. There should be multiple guilds like a Hero's, E v i l [Evil] guild, assassins guild, a will guild, and a skill guild, and multiple other guilds. There should be tons more creatures. Like Dragons and ogres and cyclopes and tons more. Make different types of each monster like weak ones to like super strong ones. Make the game so we can see other players heros and you can have multiple ppl party up do quest together and type demons and stuff. You should be able to build your own house and should start with like a log cabin and gain experince and level up to a point were you can build a castle and have multiple different types of rooms in it.

    Brendan (Put ur Face in it)

  •  06-27-2009, 12:55 3368969 in reply to 3368965

    Re: ideas for fable 3

    There should be more spells and different types. You should be able to keep leveling up and not stop at a certain point. Have a main level almost like an MMO I'm not saying it has to be one maybe something like it. Having different skills and leveling those up to do different tasks. Have multiple ppl in a party and do quests and and kill monsters and stuff. Fable 3 should be just like everything I said in here and the first message I wrote.

    Brendan (Put ur Face in it)

  •  06-27-2009, 15:27 3368984 in reply to 3355722

    Re: ideas for fable 3

    LycaNightVl:

    The shooting range sucks and the trolls are easy

     

    lol on my first go on the xbox i took half an hour to kill a troll


    you ate mah cookie
  •  06-27-2009, 17:00 3368992 in reply to 3368204

    Re: ideas for fable 3

    man if it turned into a sort of MMO or somthing i would be really angry!!!
  •  06-27-2009, 17:57 3369007 in reply to 3368992

    Re: ideas for fable 3

    Yea but Peter said that he doesn't want to be known as just a RPG (fable) company. So it might be something new and many ppl r guessing an MMO. But the whole overall  concept in what i was saying in my past 2 posts would be G o o d [Good] It doesnt have to be an MMO almost like Oblivion but with the fable theme and setting.  

    Brendan (Put ur Face in it)

  •  06-28-2009, 18:26 3369268 in reply to 3368965

    Re: ideas for fable 3

    fable III shouldn't take place before fableI, it should start after fable II, and end before fable I
  •  06-28-2009, 20:20 3369303 in reply to 3369268

    Re: ideas for fable 3

    If u saw "See the Future"  Teresa is going to do something to your son. I don't think that u can going any farther in time because it will be to modern. I'm guessing that shes sends him back in time before the first Fable. That's what I'm guessing.

    Brendan (Put ur Face in it)

  •  06-29-2009, 1:01 3369363 in reply to 3369303

    Re: ideas for fable 3

    More boss battles weather it be Legend of Zelda style (as in Big F*CKING BOSSES) or human bosses like the sniper duel with THE END in MGS 3

    -DR T JR-
    self proclaimed king of gimmicks
  •  06-29-2009, 13:16 3369501 in reply to 3368992

    Re: ideas for fable 3

    Manic6Lion4:
    man if it turned into a sort of MMO or somthing i would be really angry!!!

    I whole heartedly agree, mmos are  an aquired taste, and thats not what fable franchise is about. back to the actual reason for this thread.

    I think that it should be a little more modernized, but not by alot. I loved the horse and carriage travel thing from 2, and i loved the way you didnt have loading screens when entering the shops and houses, etc.

    But i think alot should be done, like as one person said, add the fist fight club back but if you win you get 5,000.00 each time, and also BIG boss battles, like the ones from zelda, as someone else said.  I also think there should be like other underground clubs, like survival clubs, where they take you deep deep into a forest with 5 others and make you survive as long as possible, if you black out, or are injured and cant fend for yourself you lose. The winner gets 20,000.00 gold.

    There should be a school that you have to attend when your young, and take several tests and what not to improve skills for yourself when you age up.

    The story line should be about twice as long as 2, with a more gripping and loving tale, something that could be heartfelt and cause you to feel, which they partially did with 2 because of the dog.

    There should also be time travel through magic, like go back in time and try to stop something horrible from happening. Like at one point someone in the current story travels back in time to kill your father and to stop him you have to travel back in time, and see sights from fable 2. (Btw one of my favorite parts of fable 2 was the whole Chesty nightmare)

    There should be about 4 different endings, each of which has an achievment.

    They should bring Chesty back also, but make the nightmare actually scary, not just the whole kill off the enemies, make it like an actual nightmare where like you do several things and all of the sudden a serial killer tries to kill you and if you kill him you wake up with his weapon, which is one of the strongest weapons, if he kills you you wake up with nothing.

    Ill have more ideas later on.


    "Why would anyone think that." "You got it, now say it." "No its not possible." "Say it, its right there, say it." "We're the SAME PERSON."
  •  06-29-2009, 13:40 3369506 in reply to 3369501

    Re: ideas for fable 3

    Please let me know how my idea is
    "Why would anyone think that." "You got it, now say it." "No its not possible." "Say it, its right there, say it." "We're the SAME PERSON."
  •  06-29-2009, 15:52 3369546 in reply to 3369506

    Re: ideas for fable 3

    I wrote this on another forum but many other people agree with me too on this. I think that you can get any more modern it would lose the feel of a Fable. I personally did not  think that chesty nightmare was scary at all. Maybe for a 6 year old but my everyday dream is scary than that. But this is what everybody from different forums are saying should be in Fable III.           


    Check out what other people are thinking too down below!!!Wink [;)]





    I agree with going back before the first fable. I think that you can't go any farther in time. It needs to have a BIG WORLD Like Assassins creed and Far Cry 2 with no loading screens. There should be Multiple Guilds not just one. A Longer Main Storyline would make it 10x better. Side Quest from other Guilds would extend gameplay, and maybe random ppl in a town or street or something would extend the game too. I wanna see things Grow and Evolve houses being built and children growing up. Not like Fable II were I invest then disappear for 10 years and come back and things just pop up. You should be able BUILD YOUR OWN HOUSE. CO-OP people when joining each others game should be able to move freely around your would, and be able to bring in THEIR OWN HERO to ur game or bring your to theirs. You should be able to have more than just 2 people in your world. I was thinking of having about 5-6 PLAYER CO-OP. There should be more More NEW Monster and Demons. Need to exband the verity of thing to kill in the game. Add in like DRAGONS, CYCLOPES, AND OGRES things like that bring back some of the things from Fable I. I think that when u get XP you just don't level up to a certain point but you can keep going. You can use your experience to level up your weapon make your weapon stronger, and if ur G o o d <img src="> it has a G o o d <img src="> look to it if ur E v i l <img src="> it has an E v i l <img src="> look to it and each weapon is different. MULTIPLE WEAPONS all different kinds and they all look different. ALOT MORE SPELLS make there tons of them and cool looking when u use them. A LOT OF CLOTHES AND ARMOR, there needs to be tons of it and rare armor that is hard to get and is really strong.


    I have alot more ideas PM me if  you have questions or share Ideas.
    Brendan (Put ur Face in it)

  •  06-30-2009, 5:10 3369726 in reply to 3321915

    Re: ideas for fable 3

    I think that's a pretty G o o d [Good] idea but it would be better if you could get a god mode then when you reach the amount of momentum required or similar to that your guy will transform depending on your morality. Example if your avatar is E v i l [Evil] then he transforms into a super mutant or demon and unleashes hell or if hes G o o d [Good] he turns into a light warrior or angel and lays the smack down... Just an idea don't hate on my idea

    Do You Smell What The Rock Is Cooking?

  •  06-30-2009, 5:26 3369727 in reply to 3369726

    Re: ideas for fable 3

    Other great ideas that will make fable 3 the best selling game of all times are:

    Like what XxChuckNorrizxX said more guilds not just one that would make the story great,big map and free roam like Oblivion and Fall Out 3. Better online play maby even a online game world type of thing like rune scape and world of war craft. More spells. Yous should of kept the Berserk spell or made a god mode. Make mounts like horses and dragons or horse wagons. Should of made one legendary weapon that out shines the rest that is really hard to get or with a really hard mission a little bit like fable 1. Better house creation like sims type of creation. One thing that would be great is better heroes. Ones that look really legendary and strong and suductive:L!!!! Fable 1 had way better heroes than fable 2(Maze ,Scythe,THUNDER!) those guys were cool
    The heroes in the game Too Human looked amazing they stand out and look awesome especially Thor

    Do You Smell What The Rock Is Cooking?

  •  06-30-2009, 14:22 3369840 in reply to 3369727

    Re: ideas for fable 3

    so many G o o d [Good] ideas you guys got but one still gets me is a spouse making a living while you are on your advanture to be the best or worst hero ever.  also seeing pregeant women is a natural thing not just that but npc pregeant women should also give birth to make things interesting too.  i had this strange idea about the female character is in unprotected intercource you can get pregeant (married or not) but the child does not go striaght to child services (you choice if you want them to or not) but he/she tags along or you hire someone to watch them for you.  not just that but if you wife dies in the process of giving birth, or you killing her, you have a choice of keeping your kid as well. 

  •  06-30-2009, 16:20 3369877 in reply to 3369840

    Re: ideas for fable 3

    I agree with ISOLAK and tektek many games are coming out and their offering mostly everything in Fable II and more. Fable II was just a G o o d [Good] game all around, it was from every body to play, but it left many people disappointed. The Story was to short and every body of age could play it (which is a G o o d [Good] thing for little kids just to play) but for your older players we want things to be challenging. The no dieing was a G o o d [Good] idea for little kids again but I found it to be anyoing, The fact that I can never die.

    We are giving ideas from different games to make Fable III a overall better game. We want to be challenged and I would like the fact that I could die. It makes me prepare to do quest or what ever I'm going out to do.

    It's the people on here in these forums that want to make Fable III the best RPG game ever made. We're giving ideas to you guys to make a game the players want to see.

    I have agreed with many of peoples ideas and many people agree with me, that the ideas we have posted on here would make the game 10x better.  

    Brendan (Put ur Face in it)

  •  06-30-2009, 19:48 3369917 in reply to 3307198

    • Sh0NuFF is not online. Last active: 08-04-2009, 14:35 Sh0NuFF
      Who's Tha MASTA?!
    • Not Ranked
    • Joined on 06-30-2009
    • Rookie
    • old karma : 0

    Re: ideas for fable 3

    Well, I can say, I'm proud of myself for having read every single post in this thread, and with that said, I'll agree with a few in saying there are very many G o o d [Good] ideas and also quite a few bad ones(in my opinion). Even as I'm writing this I'm scrolling through the other posts in an attempt to state opinions on ideas that have already been mentioned.

    STORY: The story of Fable 3 needs to be compelling and full of depth. Fable 1's story was much more interesting than that of Fable 2. The next installment needs to hearken back to the storytelling of the first game, while allowing for multiple outcomes depending upon the choices you've made throughout the game, possibly even including heavy consequences for seemingly minor choices. Doing this would really add a dynamic to the game that really makes the player believe that he or she is affecting the outcome of a story based upon what they do, not just playing along through someones idea of how things have to turn out in the end. Also, clarification of canon is a must. After being able to kill Theresa in the first game, I was extremely surprised to see her as a key character in the second game. If you're going to be able to kill a character, you should make it so that they don't appear in a sequel, unless in some other clarified form. I did however like that Fable 2 seemed to be very faced paced in the story. This is not saying that I enjoyed that it didn't take long to complete. Quite the contrary. I liked that the story progressed very dynamically with the pace at which I played the game, but I wish that it was longer. That being said, Fable 3 needs to be fast paced as far as main storyline progression goes, but the main storyline still needs to take awhile to complete.

    WORLD: The world of Fable 3 needs to be huge. And, not just limited to Albion. I can't count how many times I've wanted to go to Samarkand, just to see what it looks like. Method of travel can't be just limited to walking and running. We know that horses exist, so why not allow us to own and ride them? Also, travel by water would be much more interesting if it were controlled by the player, or at least had a cutscene to go with it instead of just a loading screen. On loading screens in general, I understand that a game with the type of magnitude that I imply probably wouldn't function well without them, so I do understand that they are, at most times, a necessary E v i l [Evil]. But they could be cut down on, especially when traveling through small zones and dungeons. I don't like that when I go into a cellar, I have to wait a moment for the tiny room to load... is that really necessary? However, I think the ideas of empires is going a little too far into macro-management, unless it's only accessible through actually owning the entirety of a city. Although, I admit the idea is very cool, I just don't think that it falls in line with the Fable series. Another point, is the Guild. It needs to be resurrected, period. It doesn't matter the social acceptance of Heroes, the Guild itself is a must have for Fable 3. Whether it be a public organization, or an underground organization, the Guild is a necessity. Also, multiple guilds is a very G o o d [Good] idea. I also like the idea of warring factions. This could bring a very real feeling to the game, and make it so that it doesn't seem like the world of Fable is in a constant state of randomized peace.

    TIME PROGRESSION: I would be on board with either idea of Fable 3 being a prequel of sorts or a complete jump into the future like it's predecessor. Although, if it were a more futuristic game, it would not be able to go as far into the future as Fable 2 did. I would think that the furthest Fable could really go without making it a modernized or even science-fiction game, would be around the start of the industrial revolution(circa 1800). If it were to go much further than that into it's time-line, one would think that melee weapons would be almost completely phased out of combat situations, which I know we don't want. I do like the idea of early steam engines and such in the Fable universe, and I think it would make for a very interesting change in the story. Say, instead of some crazed lunatic vying for ultimate magical power, you could have some crazed rich lunatic vying for control of the world's trade and industry. Another thing I want to see is actual progression of civilization over time, and I don't just mean getting rid of the cop-out "10 years later" scenario. I mean actual changing of towns based upon economy, industry, and population. I want to see actual development and demolition or abandonment of towns and cities. As far as aging goes, I could take it or leave it, so long as aging doesn't drastically affect the strengths and weaknesses of a character. And as for NPC aging, I don't really care either way, although it would be interesting, I don't think it makes for a more interesting game overall, unless the choices you make affecting the aging NPC affect how the NPC acts towards you in the future.

    COMBAT: The combat system is okay as is, and it was okay in the original game, but it does need to become a bit more in-depth and less of a button-mashing mayhem. Instead of having a single button for the use of each weapon, the buttons on the face of the controller could control different types of attacks and actions rather than different weapons. Doing this would bring a more in-depth feel to the combat. Then the shoulder buttons could be utilized in changing what weapon the player is using. To further the depth of combat, more experience could be gained from utilizing multiple styles whilst fighting. For instance, someone could get more experience for disarming someone with a long-range weapon then finishing them off with melee. The possibilities are near infinite in this type of variation. This would make melee especially more fun in my opinion. Also, I think the spell system needs a revamp. I didn't like that while I was playing through Fable 2 with my mage character, that I ended up having to heal myself after every battle. I would think that after you reach a certain point in your magical progression, that it wouldn't take as long to charge up to the more powerful spells. I also think that there needs to be an inclusion of a spell allowing for a limited shape-shift, or taking on the aspect of another being. Morphing into an angel, or demon, or some other crazy thing for a limited amount of time is a really cool idea in my book, but it also can't be too powerful, and should only be available as a sort of legendary spell towards the end of magical progression.

    CUSTOMIZATION: There definitely needs to be more customization involved in the main character. Facial structure, and even body structure need to play a part in customization, especially in a game choice is everything. More varied hair, tattoo, and clothing styles are a must. Also, I would love to see more of an impact on the buildings/cities that I own based upon my alignment. If I'm a pure-hearted paladin, I don't want Bloodstone to look like a hovel, and if I'm a cut-throat pirate, I don't want Bowerstone to look like the picture of high society. I would love to be able to put more customization into housing. I agree with a previous poster that the wallpaper, flooring, and minor decoration of houses can greatly affect the aesthetic value of the game. I don't want to live in a hut with fancy furniture, or in a palace with crappy carpet. I also like the the idea of being able to build your own buildings, and being able to modify the structure of existing buildings. Another thing that I would like to see is more customization of features gained through alignment. Sure, having a halo or horns is okay, but I'd like to have a choice in what exactly those things look like. For instance, instead of just having the run-of-the-mill dE v i l [Evil] horns, I would like to choose the length and curvature of the horns. Or, instead of having the run-of-the-mill halo, I would like to choose it's luminosity, color, and what it's made of(random light orbs, spectral butterflies, whatever). Also, you should be able to have more than just the horns or the halo. How about an aura of light or darkness, and as previously stated, wings or a tail, and maybe even a change of the background music based upon your alignment.

    ARMAMENT: One thing that I really had a problem with in Fable 2 was the complete phasing out of bows. I don't understand why bows were cast aside in the technology, when even in our world, bows still remain a completely viable form of weapon. That being said, bringing back bows would be a very nice feature, possibly going so far as to include compound bows instead of just recurves and longbows. More variation in weaponry is also a must, I would love to see single-handed axes and maces, along with spears and other pole-arms. Furthering the customization ideas, one should be able to customize their weapons with more than just augments. I like the idea of having the looks of your weapon reflect your alignment, but to go a step further, I think you should be able to have a menacing looking weapon while maintaining a G o o d [Good]ly nature. I also think that augments should do more than just inflict a certain type of damage or cause a certain effect on the enemy. For instance, if I put a flame augment into a weapon, I want it to be able to set an enemy on fire for a short time. As far as armor goes, I think that with the advent of firearms in the time-line, full-blown plate armor is a little too archaic in that situation. However, I would like for certain types of armor to be wearable, and give an actual defensive rating. Say, a jacket with a reinforced chain underlay, or small metallic plates laced throughout.

    THE DOG: I really liked the advent of the dog in Fable 2, not only was the little guy necessary for certain things, but I developed a fondness for him in general. I found myself slowly torturing any enemy I faced that laid a hand on my dog. So, I would like Fable 3 to keep the pet feature. But, in the spirit of customization, not only should the player be able to choose what type of pet they want, they should be able to adorn them with armor, clothing, basically anything that the hero would normally use other than weapons, potions, food, and a backpack. The player should be able to choose the colors and patterns of the pets features. I really like the idea of pets being more useful in combat. But to go even further, your pet should be able to gain experience alongside you. Through the experience it gains, you should be able to teach it new techniques just as you would learn new ones yourself. I also like the idea of having pet-shops where you can exchange pets, but let's not get too crazy with the ideas of pets you can choose from. Snakes are fine, but giant spiders are a bit too fantastical. Though dogs are a given, I think that cats may be a bit too weak for actual fighting companions, however, if they were say, large cats, like Lions and Leopards, I'd completely be on board.

    DIFFICULTY: I think this may be the one thing that everyone can wholeheartedly agree upon. Fable 2 was too easy. A seven year-old kid could play it and still beat it in less time than it takes to contact Microsoft's tech support. Fable 3 needs to be more difficult. This is a game for adults, that is supposed to have an intriguing storyline and depth of character, and as such should be harder to play than the average Nintendo DS game. Dying needs to have real consequences, and it needs to actually be able to happen without just allowing your character to stand around and take a barrage of hits.

    One other minor thing, and this is just my own opinion, I didn't like that eating meat affected your morality in Fable 2. Sure, killing animals isn't as pure as growing veggies, but when it comes to necessity, I don't think morality should play a part. Sure, it's trivial, and easily overcome, but it still annoys me. Maybe it's just my penchant for cheeseburgers that's motivating this rant, but I don't really care. I want to be able to reflect what I eat with my character, and not have it affect my morality. Also, bring back fishing, fight clubs, etc.

    Well, I think that about sums up what I would like to see in Fable 3, and sums up my opinions on almost everything that has already been mentioned. PS. as for the MMORPG idea. Just no. Don't fix it if it isn't broken. The single-player RPG seems like it's a dying breed nowadays, and I personally don't want to pull the lever and let the genre hang.

    Sorry about the length of this post, if you read the entire thing, kudos.
  •  06-30-2009, 21:10 3369949 in reply to 3369917

    Re: ideas for fable 3

    wow that is one long post but it was G o o d [Good]... i also want to say the female physical apperance isn't just muscles like the male but slim and more appealing to the eye... also giving npc different personalities that go with their characteristics would be a G o o d [Good] thing too... oh and kids can grow up to be an adult is a must too... kinda or if you die you can play as your kid or so that would be cool

  •  06-30-2009, 22:17 3370002 in reply to 3369949

    Re: ideas for fable 3

    I think it would be cool if in F3 there would be several large cities (kinda like in Assassin's Creed). And similar to the jobs (1 through 5 star rating) you could join their guard/ police force. You would be given low ranking security jobs in the beginner stages and as you progress you will be given more intense investigations and such. Also keys/ access to otherwise inaccessible areas of the map (which could entail the alternate E v i l [Evil] path of breaking and entering or joining a mob/gang that steals from warehouses).

    The guard force could also be made to be compartmentalized- if you join one town you may compete with guards from others or be praised in troubled cities if you move there or rE v i l [Evil]ed by others for being too upperclass. so on and so forth.
  •  07-01-2009, 1:54 3370049 in reply to 3307198

    Re: ideas for fable 3

    I think there needs to be much larger cities with a sort of special culture that you can only find in that city and the surrounding areas. Oh and they should remake oakvale by making a new town on top of it and restoring the old red bridge from the first fable. They also need to make everything much more varied. Like they said every character would look unique....I made my character and my friend made one it just looked like the same guy going through a phase in his life. add more spells definetly, i liked the spell system in fable 2 but you only had like 8 spells.... in fable 1 you had like 20. The story line was way to short although they did make it very emotional i wanted to rip that gay pirate dude's head off when he killed the guy who took that picture in your childhood. Anyways I finshed the game in four days and I got it at 8:00 at night the first day I did side quest after side quest and i took breaks to play WOW yet still it was way to quick when fable the lost chapters felt like it was going to take forever to beat and when i did beat it had been so long since i started that i was able to replay without any boredom whats so ever. The world might have been 4 times as big or how ever much larger it is form the fable the lost chapters but it felt extremely small to me and it was great that it was more open no more fences holding you back, but I think they should switch to free roam I mean I thought there wouldn't be anymore of that loading every 3 minutes anymore which is the worst thing about the fable games. Like I could understand if it was loading because you teleported or entered a cave but its at every little place. I want the loading to be more like Oblivion.The co-op was great to have on fable 2 it becomes alot of fun but i dont like how your friend would have to choose a pre-designed character and the way the screen worked made me mad for the online play the share a screen was G o o d [Good] for a local co-op game but the screens should be seperate over on line play so your not tethered together. They need way more customization with everything cloths, house dog or hopefully a wide variety of pets, and a customizeable character. They need to put more world changing events in more drastic changes in the world and in the character like in the fable 2 commercial when the guy turned into the old mage and the fire demon I nearly died from excitement. Overall Fable 2 was a G o o d [Good] game but I was dissapointed in the way lionhead didnt live up to everything oh another example of a drastic change was the cover of Fable 2 the bad side was awesome but they didnt get that close at all in the actual game also they needed to make the horns customizeable and add wings to the G o o d [Good] side that were angle wings and bat wings to E v i l [Evil] side even if they didn't work.
  •  07-01-2009, 13:00 3370177 in reply to 3370049

    Re: ideas for fable 3

    Well Fable III is confirmed and Peter is not the lead designer any more. Here is a link to were I read this.

    http://g4tv.com/thefeed/blog/post/696992/Fable-III-Confirmed-Via-New-York-Times-Wedding-Announcement.html


    A lot of G o o d [Good] ideas. A lot of us all have the same ideas on here and different threads and forums.

    Brendan (Put ur Face in it)

  •  07-01-2009, 14:28 3370204 in reply to 3307198

    Re: ideas for fable 3

    I think they should DEFINITELY put difficulties in the game. Serious, hardcore difficulties. Not inside the game. On a proper menu to make the game impossible or not. Please. It's a necessity. Also they need to make a lot more variations of the enemies, yeah there's a lot but like make some Balverines quicker, stronger, more health, different powers, stuff like that y'know. Hollow Men well there should be a lot more of them, same amount of stats but loads, that would be a legendary fight. Big Smile [:D]

    They should get rid of the dog, it's annoying, hardly helps and isn't very relatable seeing as it does near to nothing. Either get rid of it and focus on a load of different number of spawn points for enemies or make it a hell of a lot better.

    Keep all the character changing, get rid of scars and magical scars they look ridiculous. Get rid of horns and halos they just get rid of the normality of Fable. Get rid of jobs and make them so you, for example manage a pub, how much expense, what should it look like inside, (proper editor please) or like a proper house marketing thing. Just better jobs please, no mini-games.

    Pub games should be quicker to jump into and should be online with others.

    Please, for god sake, sort out the co-op. You said we could play as our own heroes, look what happened there. No, the second player can only play pre-made characters. NICE ONE!!! *sarcasm*

    You should have to choose if you want to take one path or the other in abilites. Either BE a swordsman, or BE a marksman, or BE a magician. Not all 3. It's too easy that way.

    There should be classes, Thief and stuff to make it eaiser to determine who you really are. For example each class has a different stance and upsides, like Thieves have the ability to picklocks on doors at night and steal loads of stuff. Highwaymen should have little mini quests to show them where to ambush people and take their money, take them hostage and rape them. Stick out tongue [:P]

    Get rid of the sex scenes, pointless waste of time. Your kids need to grow up. More models, all the women look the same and men.

    Get rid of any quest that leads you to a place for about half an hour, (bloody spire).

    Bring back the Heroes Guild!!! BRING BACK ARMOUR AND ARMOUR RATINGS!!!

    OH AND MAKE THE LAND HUGE WITH AN ACTUAL MAP SO YOU CAN ACTUALLY DISCOVER NEW THINGS. I DON'T CARE IF THE LANDSCAPE LOOKS THE SAME AT LEAST IT'LL BE BIG. AND AT LEAST YOU'LL SEE A LOT OF DIFFERENT THINGS.

    One other cool, new feature that they could add in would be the possibility of making your own quests to upload onto some sort of database where people can download them and stuff. Then we wouldn't get bored after finishing these really short main quests...

    Now I'm going to go into more detail. As you've seen from above that was a quick summary of what I wanted and what I hated. I think I need to explain some points in detail.

    The World of Albion:
    The land needs to be bigger, better, and needs a bigger variation of landscapes, deserts, mountains, caves, underwater, forests you know that jazz. The whole world should be a mystery so you don't go everywhere just for a quest, there needs to be places for your character to go and chill or fish or whatever. The cities need to be absolutely mahoosive. If you don't get my meaning, spread the shops out, make every house you see buyable or at least enterable. Because, to be honest why would everyone be willing to sell their house all at the same time? There needs to be a weather pattern, because there were only two seasons in the non-dlc Fable 2, I loved the snow but I loved the summer, I couldn't go back...The days should be a lot longer as well because they were too quick. I like the sound of clans and different clans so you can choose which one to join and they have wars and stuff. Maybe that is the place for everyone to make their quests, maybe once inside one of the guilds you see everyone inside it, online. If there's going to be any online bits where you're all together there should be seasonal holidays like Christmas and stuff. Quests shouldn't be openly available, to make the player feel like they are inside Albion they should be given time to wonder free without any quests at all. Yeah, they'll get bored but they'll discover new places and maybe help an old begger get his shop back or help a girl get her doll back or beat up a bully or y'know find a cave full of 1000 hollow men...you know where it goes from there.

    The Dog:
    I actually really loved the dog. I know I said earlier it sucked but I did have times where I connected to it. I found a tree in oakfield or whatever and started chucking the ball into the fields. The world just looked great when I stopped running around. There shouldn't be any customizing with the dog but I think it should be able to have abilities that you can upgrade and as I said before should either BE a great fighter OR BE a great searcher OR BE etc. The dog should only be a dog, with different breeds but no big cats, snakes or giant tarantulas...I think you should be able to cast spells on your dog to transform it into a giant tarantula for a time limit. That would be saweet. Plus that would make the Magician a lot more appealing. There needs to be a lot more tricks the dog can do with you, like it s***s on the floor you'll need to pick it up or people will get annoyed with you if you don't.

    There need to be a load more life changing events and other changing events. It was so cool when you saw what you did to them or you got them killed so on, so forth. One other feature you could add in is that you choose some random stranger, give him a name like you could, customize them, make a quest involving them and choose what happens to them...make their life a misery, have them in eternal debt or make them the king and in the quest you can choose to serve the king or assassinate him. MWA HAHAHAHA. I can feel the excitement building on that idea. The game would last forever if you let us make our own quests...yes...and the DLC would be praised, add in new objects to put in your quests, new stuff and music and professional speech. Why I said pro speech is that you should be allowed to record your own using your xbox 360 microphone. THAT WOULD BE AWESOME. DO YOU NOT REALISE HOW AWESOME THAT WOULD BE??? THAT WOULD BE. THE BEST.

    Combat and Weapons:
    The combat needs to be harder. 'Nuff said. Weapons were G o o d [Good] but they need to be evenly distributed, took me ages to find a Blunderbuss...plus it sucked.

    Customizing:
    Be able to turn off and on horns and halos and any not ordinary features. You should be able to choose different facial structures and body structures, not just determined by your abilities. There shouldn't be any minus points about different hairstyles because dreadlocks look sweet but everyone in the game thinks they're ugly. What would be REALLY cool, if you could buy a boat and be a Pirate...Or go to a temple and learn to be a ninja...you guessed it...FABLE 3'S NINJA VS PIRATES!!! HEY HEY. That would be awesome.

    Difficulty:
    Like I said before, some people will want it easy, others want it hard. Give us that opportunity, let's not make it all about Lego Star Wars deaths...eh?

    Everything else:
    Improve. Destroy shortness or easiness. Make hard. Make long. Make big. Aim strong. Aim big. End big. End great. End legend.
Page 4 of 23 (554 items)   « First ... < Previous 2 3 4 5 6 Next > ... Last »
View as RSS news feed in XML