Kikizo: But I mean, presumably, that other project is still bubbling along...
Molyneux: Well it's not called Project Dimitri any more. No, that was always a code name to try and fool you [smiles]...
Kikizo: OK... well, consider us all 'fooled' then, Peter. Do you
mean there's a new name for it internally, or it is it a new name that
we should be calling it by?
Molyneux: There's a new name internally, I can't obviously tell
you what it is, because I would get killed. I would love to tell you
now. It's based upon a breakthrough that we had about a year ago, over
a year ago now. We have always been experimenting with AI and simulation, and how that can feed into gameplay. And we've now got a significant enough breakthrough that I really believe that we could be on the front page of
Scientific American, or
Nature
or whatever. Because I think the game that comes out of this
breakthrough is truly something that you would never dream possible
that you could experience.
Kikizo: Well, previously you've said - and it was certainly earlier
than a year ago - that it's a game in which you relive your own
personal life.
Molyneux: Yes, I did say that, didn't I?
Kikizo: Is that still the sort of premise? Or has it changed?
Molyneux: Well, the funny thing is, when you see the game,
you'll understand - it'll all sort of fall into place. And I think the
ambition of doing that - kind of reliving your life, your personal
life, laying that down to everyone and saying, "wouldn't it be great to
have a game where you could feel that you could recognise bits of
yourself, and bits if your children", led to this breakthrough.
Kikizo: Can you confirm if Fable II and Dimitri are still the only two projects at Lionhead right now?
Molyneux: Yes. But we're not calling it Dimitri any more. Project X, or whatever.
Kikizo: Sorry. Do you think you may ever resurrect B.C.?
Molyneux: It's absolutely amazing; you know I spoke about B.C. -
but not for that long, and people are always asking me what's happening
with B.C., can we resurrect it. And we could, but I'm wondering if it's
the right thing to do because I think people's expectations looked so
different to what the actual game was. It sort of took on a life of its
own, so I wonder if it's really the right thing to do.
http://games.kikizo.com/features/peter-molyneux-interview-sep08-p4.asp
Some information about the new game, don't know if this has been posted before.