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ideas for fable 3
Last post 13 hours, 14 minutes ago by CuffsAlister. 560 replies.
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07-10-2009, 20:47 |
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CiberX15
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Joined on 07-10-2009
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I too read the history... twice, and I do not think that Jack should be brought back. That would kind of make your first hero look like a failure. Others from the void, that could be cool.
And as Pheonix48 said, people shouldn't block the door ways and the certainly SHOULDN'T COME IN TO YOUR HOUSE! Acutually, I agree with just about everything Pheonix48 said in that last blog, though, instead of just vulting, a classic jump button would be nice.
Also, the augments are cool, but more effects would be nice, like constant fire on the blade for the fire augment. Really would't dual-weilding flame swords look cool?
Thanks, I hope Fable 3 comes out even better than the last two.
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07-10-2009, 21:26 |
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Mithos90
Teh Pirate Assassin
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Joined on 10-30-2008
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JimityBonks
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Those are cool suggestions. Seeing Jack has been defeated...I think 3
times already, bringing back the Queen and Knight of Blades would be
awesome or possible yet a King of Blades if the previous 3 goals were
to somehow bring him into the Albion world endangering the whole planet
than just Albion. There are 2 concepts I would like Lionhead to look into
that is REQUIRED to be in Fable 3 with no "if's" and "buts"(in my opinion). They are:
Having players to actually feel emotion behind their choices "supposed
to be for Fable 2 but was poorly delivered) and Fable 3 building on top
of the choices and environment changes in Fable 2. Before Fable
3 goes into development I really hope to see Milo. The concept that
Lionhead has with Milo was the same they had in mind when Fable 2 was
in development. "To have the player feel emotions while playing the
game and let his/her emotions guide their gameplay"(not the exact quote but the jist of it) This concept was pre-maturely met in Fable 2
alone though I can say that the dog was the first step but still has
A LOT more room for improvement. Having to choose to leave your dog dead
so the players felt like something is missing or feeling lonely
afterward is close....until Knothole Island.... After Milo comes out
and Lionhead gets feedback on knowing what works and what doesn't, they
actually know what and how to apply this concept fully into Fable 3. The
other concept that is NEEDED for Fable 3 is the ability to move our
finished game save from Fable 2 to Fable 3 letting our Fable 2 in-game
decisions and choices affect Fable 3 DRASTICALLY before you even start
the game. This idea, also enforces what Theresa stated in Fable 2 See
the Future DLC.
"But now I can see all possible
futures. There are many threads - too many to count. Yet there are
moments when they all converge, events that can not be avoided. Futures
that must be fulfilled"With this, Lionhead can enforce the Fable series motto " Every choice a consequence"
by using the actions and decisions you chose in Fable 2 like choosing
the "Sacrifce Ending", people who play Fable 3 who choose the "Money
Ending" will end up with different series of quests and environments to
go through but still leading up to the main unavoided events that is
supposed to happen no matter what. To make it even deeper, changes that
were made to Westcliff, Oakfeild/Temple of Light, Shadow Temple and Old
Browerstone in Fable 2 will also affect the world of Albion as well as
quest leading up to the Fable 3 story's climax. Having these 2
elements that "almost" no other game has done before would make Fable 3
as big as a hit Fable 1 had become...or even BIGGER. Hoping this to be added into Fable 3 is making it harder for me to wait for the game
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07-11-2009, 17:03 |
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CiberX15
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Just a few other things I think would be cool to add:
I’ve heard a lot about people complaining Fable 2 was too easy. While I agree more challenge would be nice, you’re playing as a hero, ancestor of the great bloodline, etc. Things shouldn’t be too hard for you. As I said before, one thing that I think could improve this is to make everyone’s health lower, or give the gun and sword some power. It should do some damage to the hero, and kill the bandits in one or two shot while still being challenging if there are enough of them.
One of the coolest thing of Fable 2 was that it was an RPG with co-op. I beg that you keep this for Fable 3 with one change. Spilt Screen is overdone, but it is overdone for a ![G o o d [Good]](/emoticons/g_o_o_d.gif) reason. The co-op camera was hard to work with especially since it didn’t move. I think it would be nice if both players could wonder apart as far as you could let them.
Also I know you don’t like the mini-map, but it would seem most players including myself would love to have it back. Perhaps a map that would be revealed as you go would work.
Fable would not be the same game without the expressions, however one thing I didn’t like was how corny they were in Fable 2. Not to be rude, but you call that a scary laugh? It was more like mildly unpleasant laugh!
One of the things that I saw on here multiple times, and I agree with, is that you can’t fist fight. I liked smacking rotten peasants who insulted me without having to kill them with my sword. Also I found the auto weapon put away annoying. Please, Please let me keep my weapon out as long as I like. The guards may not like it, but I do.
Also I’ve heard several people on here who want to bring the first Fable’s heroes back. Quite bluntly, I don’t get how, since this is 500 years later! They’d all be dead! Except for Scythe, who without I would be disappointed.
One other think I have seen that I think would be ![G o o d [Good]](/emoticons/g_o_o_d.gif) for Fable 3 is the desire to bring Oakvale back and hopeful destroy the accursed Shadow Court in the process. Though I can imagine it would be odd to pretend it was never destroyed, It would be nice for the Fable three character or the King (Fable 2 character) have it rebuild.
Don’t get me wrong, it’s cool to be the hulk with a sword, but I think it would be nice to be able to be the slim, fast, ninja-like swordsman as well. Bringing speed to top just isn’t enough for the ninja swordsman. Besides, you already have the katana!
The idea of the trolls was original, but it got boring after the first ten minutes of fighting the annoying thing. I apologize but I don’t see how shooting worms crawling in it would kill it. In fact, wouldn’t it thank you?
I loved the ageing since the beginning. The only thing I can think of to change it from Fable 2 is to give a buyable youth (or ageing) potion instead of the temple of light. My character went there and became young but the texture was still the old grandpa texture.
One of the less important things that pestered me in Fable 2 was that my character, grand ruler of all Albion, could not sit in his own throne! Or any chair for that matter.
That’s all for now, if you read it all, and even if you didn’t, Thank you for you time. I can’t wait for Fable 3, but at the same time I’d prefer to wait for it to become the best it can verses rushing it out. Thanks again.
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07-12-2009, 12:19 |
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Darksister
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Joined on 07-12-2009
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hi i am new but i have played fable 1 and 2. now for my thoughts i think they should have kept the guild, but have like two or so diffrent ones like a ![E v i l [Evil]](/emoticons/e_v_i_l.gif) one and ![G o o d [Good]](/emoticons/g_o_o_d.gif) one and maybe have a inbetween one where you sart off at and when you become slightly ![E v i l [Evil]](/emoticons/e_v_i_l.gif) or ![G o o d [Good]](/emoticons/g_o_o_d.gif) you can join the other guilds like if you start to become ![E v i l [Evil]](/emoticons/e_v_i_l.gif) some ![E v i l [Evil]](/emoticons/e_v_i_l.gif) guy appers and asks if you want to join the ![E v i l [Evil]](/emoticons/e_v_i_l.gif) guild, and the guilds are the only place you can get jobs that arent part of the main quest. oh and at the end you can start agein with all of you abilites and weapons magic so on.
The Darkness is everywhere.
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07-12-2009, 18:02 |
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RedRacoon
ODST
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Joined on 05-24-2009
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Iowa, the midwest heartland.
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I don't know, starting over again just feels kind of lame. But the guild thing's turning my head.
There should be a divide in the Guild(not a literal line or any other similar crap), and the guildmaster will have two positions just below his height of power. One is an " ![E v i l [Evil]](/emoticons/e_v_i_l.gif) " guy, and the other is a " ![G o o d [Good]](/emoticons/g_o_o_d.gif) " guy. These two people manage to make two sides in the guild. The Guild of " ![E v i l [Evil]](/emoticons/e_v_i_l.gif) " will refer to itself as the Free Guild, while referring to the other as the Slave Guild. The Guild of " ![G o o d [Good]](/emoticons/g_o_o_d.gif) " will refer to itself as the Guild of Order, and refer to the other as the Guild of Chaos. While the headmaster is in charge of the physical guild and the physical mass of members, the different sides still clash. Anytime you receive a quest from the guild regarding the main questline(which should not always be the case for the main questline), it is from the headmaster. That way you don't have to join either guild, but you are part of the guild and have to decide which people you side with, allowing you to switch sides if you want.
It would be kind of ridiculous, in the case of two physical guilds, for one guild to, in-game, overlook your involvement in the other, or have to constantly switch back and forth between them.
Most villagers flock to the Guild of Order for help, while other villagers seek the assistance of the Free Guild for the dirty deeds they want done. Almost all of the bandits ask for the help of the Free Guild, and there may yet be some ex-bandits, ex-killers, ex-vandals and so on seeking refuge in the Guild of Order. This creates the possibility of story-related espionage done by villagers and bandits. On quests, Heroes from different sides of the Guild may meet each other on a connecting questline, and unavoidably engage each other in battle.
Fighting fire with fire burns the whole world.
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07-16-2009, 19:25 |
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07-16-2009, 21:21 |
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Enigmatica
Enigmatica
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Joined on 07-17-2009
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Runar1991
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My Ideas Are
1. Relationships: When you have children, they can grow up to be toddlers, teenagers, adults and seniors. And after a amount of time they will perish. The protagonist can age with them, unless he/she takes a very rare "youth potion", which you can also share with your family or other people in Albion. You and/or your family's age will show in the stats (which it did not in Fable 2). You can have children before being married... with the concequence of sometimes having your children being called bastards.
2. or : - When you are 100% and pure you will be able to have angel wings by choice (and if you choose to have wings, you can fly), abnormally light blue eyes and have the choice to be named Angel. - When you are 100% and corrupt you will be able to have bat wings by choice, all black eyes and have the choice to be named Reaper.
3. Buildings: You will be able to buy a finished house or build one yourself from scratch. To build one yourself you must have gained experience from books -or you can just hire someone to do the job for you, but for a larger amount of cost. You can slso choose the furniture and where to put them.
I hope someone in Lionhead pops in here to consider the best possible features people have come up with here on this forum. ![Smily [:)]](/emoticons/emotion-1.gif)
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07-17-2009, 0:10 |
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07-17-2009, 21:41 |
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Folkx
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Joined on 07-18-2009
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Folkx7
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Some of these ideas remind me of World of warcraft but yes i would like to upgrade my dog lol like it has spikes or wings or it turns into some kind of beast that u can ride.
And more spells and someone mentioned wings, i would like to see wings on my character.
Also id like to see that you can die and have to restart the mission, to easy otherwise.
And for multiplayer instead of orbs flying around, there actually there, like you can join another area were u can be your own character run around with people trading in different place then your own. NO henchman's... lol But keep everything now don't change it because its awesome now lol just like to see more things
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07-18-2009, 11:24 |
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07-18-2009, 16:12 |
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07-19-2009, 0:54 |
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CiberX15
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Joined on 07-10-2009
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Fable 2's spells were nice, but it would be really cool to have a larger spell selection. And chage the current ones a little.
Lighting, fire ball, the cool flying swords spell and force push were all practicly the same thing except looked different. (they did look cool though)
here are some opinions I have for spells:
Fireball or Flamespray should be your basic straight out powerful attack that catchs the enemy on fire at any level and burns them.
Lightning. With fire ball as a powerful attack I think it would be best if lightning focused on stuning opponents or extreme damage on one single target with a lightning bolt (If a bandit get struck by lightning, shouldn't he die?)
Fable 2's Ghost Swords(or whatever they were called) looked really cool. However I think they should focus on hitting mutiple enemys instead of a single target. perhaphs even giving them an optional proximity ability. If a enemy comes to close to the caster than the swords fire at him.
Force push should not focus on damage but launching enemys out of your way, and be able to be fired as a wave at multiple opponents.
Raise dead was cool as it was, but a summon spell would be nice to have.
Summon creature. to summoun a creature(s) indefenetly until they are killed. more powerful creature would come as you increase in magic power or cost more energy if you bring back the will bar.
Time slow. It was ![G o o d [Good]](/emoticons/g_o_o_d.gif) as it was, but somewhat annoying that it took so much time to charge up the TIME spell. Complete time freeze and longer time slow period would be cool if it didn't make you too powerful.
Shape Shift. I would be amased and overjoyed if you gave the player the druid like abilty to shift into animals like wolves, balvires, bunnies and possably even birds. (wouldn't be awsome to fly around like in the opening scene of fable 2?) And maybe even hobbes... well, maybe not.
Freeze the enemy in ice for a duration of time.
Invisbilty if you alow the player to be a rouge and pick the locks on doors or sneak through the windows (that would be reeeeally cool)
Enslave. For your ![E v i l [Evil]](/emoticons/e_v_i_l.gif) mage the abilty to make any citizen or other unwilling votenteer your puppet! for as long as you like, or until they get killed.
Sleep. Like Lusian used. somthing effective but also somthing you can get away with in towns without being charged for assult.
Fable 1's energy sheild was great, and would be nice to have in fable 3
Peaceful spells. Stuff that the guards won't get mad at you for and the people will like. just for the show off mage.
I'm sure you can think of other cool spells, just I hope to see a lot of variaty in spells, unlike some games (not fable 1 or 2) that had loads of different spells that all did the same thing! Attack spells are nice, but other spells are also cool.
Taking the energy bar out was original, but I prefered that over having to charge up your energy. Though it would still be nice to be able to fire simpler spells without any energy use. And it would be nice if the simpler spells did noticabal damage
If anyone else thinks these spells are cool, please say so.
Thanks, I'd love to see at least some of these ideas go into Fable 3
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07-19-2009, 14:29 |
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07-19-2009, 23:22 |
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Folkx
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Joined on 07-18-2009
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Folkx7
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I have something else to say,
SPELLS, MAGIC.
What annoyed me is that you could only choose one top spell and it had to be charged for a while before it got to the top spell in fable 2, obviously Blades would have been the better choice for putting it up top but i dont want to have to choose only one top spell because what ![G o o d [Good]](/emoticons/g_o_o_d.gif) is upgrading your will power in...say force push when you've already got blades up there, and i dont want to change in the middle of combat lol, They should use something like u select lightning and charge it to Its full charge then cast it. and then u can select force push and cast that, to do this u can flick through with the D-pad having to only get to choose one top stronger spell was pointless and annoying.
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07-20-2009, 20:55 |
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07-21-2009, 22:51 |
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CiberX15
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Joined on 07-10-2009
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Yes. Keep Jack dead. he was a ![G o o d [Good]](/emoticons/g_o_o_d.gif) villian in his time and looked very cool but he was slain three times and shouldn't come back just to be slain a forth.
Also I've looked through the Fable 3 ideas and I saw that someone posted that Fable 3 might not be an RPG. WHY WOULD ANYONE CONSIDER MAKING ONE OF THE BEST RPG SERIES NOT A RPG!!! And besides, how could Fable even work as anything but a RPG. The thought of it becoming something like an MMO is horrifying! And I don't see how it could possobly help from a buisness standpoint. For the last 2 Fables the fans have all liked it as a RPG! Don't get me wrong, I like my shooters and stratagy games, but I can't see how Fable can turn into somthing besides a RPG! *sigh* ok I had to get that out.
Sevral people on here posted that it would be nice to create your own city from scratch, preferably wherever you like. I agree this would be great, expecally if you could see the construction of your own custom city and hopfully a custom manor or castle.
That's all, thank.
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