KHT:
hey Daxter I have tried your beta version, I think its
for a beta version, but there is room for improvements. No offence![Smily [:)]](/emoticons/emotion-1.gif)
When I played the game.
1 the ship got stuck in the mountains
2 it took me less than 20 min to complete the game lol
3 When you spawn the platoon the enemy dosen't attack your platoon and you automaticly win the game. I dont know if its meant to be that way though.
4 The creature selection took a long time, and I wasn't able to move the creature around at all.
I look forward to see the final version
job.
Oh really, well thanks for playing. When I rebuild the game, I will be sure to fix these bugs.
These things you mentioned, are some of the most common bugs I have seen(and the most obvious at that). The god ai had some difficult bugs in there that resulted in the god actually stopping all his actions and freezing. This is why that has happened.
I have been jotting down some notes and possible fixes I could implement for controlling ships and the creature selection, I have also been working with Lionhead's chl file to get some things out of it that I can use in the creature selection and I think I have a fairly
idea of how to do it now.
Anyways thanks for trying it out(and actually commenting), this will indeed help towards the production and distribution of the DEMO and look forward to support in the future.
Daxter
btw, were the gods hands really pale, if they were then I obviously didn't pass on the change of color for their hands, but you can change it by making a copy of hand_base_d.dds from the hand directory of the ctr folder and change it to t_hand_d_pale.dds(or whatever the name of the original in the data/art/textures folder is) and this will fix that little problem.
BnW2: OGaM - DEMO Coming Soon //Next Update: June 08//