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Black and White 3 Suggestion, add input.

Last post 10-23-2009, 10:21 by brandon_13. 142 replies.
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  •  09-20-2009, 5:17 3405361 in reply to 2450471

    Re: Black and White 3 Suggestion, add input.

    I would love at the end of the game yu have to go throgh a vortext and you go to a land that is empty no gods orther citys that are your's and you have to build as much as you want but orther gods come and attack. Beacise last time you went to go attack the orther gods, and you had to build up and then try to attack. But what if you gods came to you on the last level well it is not much of a level. You could attack the orther god on your land, or make allys with him it would be a never ending game you could make a certain amount of god's that enter that land, and when you make a acount on the game you decide what land you want to go on. You click on a sepcal icon that brings up a few lands anjd one of them is the land I was talking about at the top and the rest have gods on already.
    Then it would be like a never ending game then you can just end the Black & White Seris you can carry on with you fables and movies and what ever eles.
    As you can see I also like Sims as well if you look at my name.
    Me and my Dads freind in joy Black & White 1 & 2 so why cant you end it with a 3 It is what the sims company have done they siad they are just going stop now making more like 4, 5 ,6 ect.
    If you ask me Black & White 2 was not as G o o d [Good] as Black and withe 1 so I would rather have more black and white 1 then 2 white the temples and getting to go inside and the kind of creaters were amzing and the lands and the kid of gods well that is all I have to say and can you make that online thing aging
  •  09-20-2009, 9:05 3405403 in reply to 3405361

    Re: Black and White 3 Suggestion, add input.

    On BW1 you had join online game can you do that on BW3
  •  09-25-2009, 8:25 3406850 in reply to 3405361

    Re: Black and White 3 Suggestion, add input.

    simboy:
    I would love at the end of the game yu have to go throgh a vortext and you go to a land that is empty no gods orther citys that are your's and you have to build as much as you want but orther gods come and attack. Beacise last time you went to go attack the orther gods, and you had to build up and then try to attack. But what if you gods came to you on the last level well it is not much of a level. You could attack the orther god on your land, or make allys with him it would be a never ending game you could make a certain amount of god's that enter that land, and when you make a acount on the game you decide what land you want to go on. You click on a sepcal icon that brings up a few lands anjd one of them is the land I was talking about at the top and the rest have gods on already. Then it would be like a never ending game then you can just end the Black & White Seris you can carry on with you fables and movies and what ever eles. As you can see I also like Sims as well if you look at my name. Me and my Dads freind in joy Black & White 1 & 2 so why cant you end it with a 3 It is what the sims company have done they siad they are just going stop now making more like 4, 5 ,6 ect. If you ask me Black & White 2 was not as G o o d [Good] as Black and withe 1 so I would rather have more black and white 1 then 2 white the temples and getting to go inside and the kind of creaters were amzing and the lands and the kid of gods well that is all I have to say and can you make that online thing aging

     

    This gives me an idea:

    Instead of moving from island to island, wouldn't it be better if the island you're on would just expand with new land ever now and then and now tribes or gods come into contact with your allready established city. That way you don't lose any of your work, and the attachment you feel about your city increases because it lasts you the whole game. You're ofcourse free to establish new cities and you won't easily run out of building space because the island keeps expanding. Besides, it makes sense that gods have the ability to create new land, something they could do all the way back in Populus...

    It would be nice if your playstyle had some effect on where and how these new gods place their new land onto yours, especially because of replayability.

    I'm not sure if there are technical limits to how large the island can become, but if there are, you may want to load the island in segments, so the segment you're on is fully loaded, but the other segments are only kept track of in a very rudamentary way. Though I would hope that the whole island can be active at once, you never know...

  •  09-25-2009, 10:03 3406869 in reply to 3406850

    • OniOne is not online. Last active: 05-03-2010, 13:29 OniOne
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    Re: Black and White 3 Suggestion, add input.

    Yeah, having an island for the entire length of the game would be cool. But if adding land did raise technical issues with overall map size and system demands or whatever, you could always add a system in which you move from island to island as you conquer them, and connect them by naval trade or some other feature. The first island you take would always be there, and you could go back to it at any time.

    It wouldn't make any demands as the island would load as a complete map all it own, and have its food, wood, and ore - or whatever else could be traded or added to the game (monetary systems, migrating people from island to island, trading slaves for E v i l [Evil] players to create armies using populations from old conquered and neglected lands) - all stats updated numerically from the stats of the island(s) you're not currently playing.

    So a system that works out how much food the people on the island you're not playing consume a week, and how much can go to toward trade... that trade amount is added to the storehouses of the island you are currently playing. Or summink. Hmm [^o)]

    "Deus lo vult!"
  •  09-25-2009, 11:57 3406931 in reply to 3406869

    Re: Black and White 3 Suggestion, add input.

    If you're gonna switch back and forth between islands and each island will still be 'running' in the background when you're not on it, then there's the problem of players being able to keep track of only so many things at once. But perhaps you could choose which island to challange a new god on, so you can compartmentalise each island in accordance to different playstyles. On one island you used the resources to build a great city, on the other, to make a great army, and on yet another to construct wonders... When a challenging god comes along, you pick which island to face him on based on the playstyle you wish to use against this god. That way your efforts on each island won't be wasted when you leave the island as you migt come back to it if you wish. But having multiple seperate islands on which simultaniously things are taking place is going to be tricky to control.
  •  09-25-2009, 12:06 3406935 in reply to 3406931

    • OniOne is not online. Last active: 05-03-2010, 13:29 OniOne
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    Re: Black and White 3 Suggestion, add input.

    Nah I didn't suggest the island should run in the background. The way I pictured it the population wouldn't grow and the statistics for trade wouldn't move on islands you're not playing. It would just calculate the food consumption of the population you leave the island with, and if the income of food is greater than the consumption, that which isn't consumed goes as trade to the island that you are playing.

    Think of it like The Sims franchise up to Sims 2 at least. You can make several Sims in several houses, but the houses that you don't play are static and the Sims don't grow or age or rack up memories or skill points, but they still have an impact on your playable Sims by being potential friends or employees or whatever.

    So the islands that you're not playing remain in exactly the condition and state you left them in, and the island that you are playing receives benefits from those islands in the form or traded G o o d [Good]s or slaves.... as a reward for leaving them in a G o o d [Good] state. You could go between islands and raise the populations, improve and make changes to the cities and what have you.

    Or on your current island, build and select a dock or something to transport villagers from an island you've conquered, select twenty males and twenty females, and those new colonists arrive by ship and become villagers on your new island. You could potentially spread massive populations across multiple islands without having to micro manage them all at once on the fly. That'd be far too difficult. Nervous [:nervous:]

    Edit: Say if the journey to the final big ass God took the form of levels - as it is - a chain of islands, and you had to pull on the resources of all your islands to face him, with massive armies of thousands of villagers from all your islands. Be a great final battle on the final, large island.

    I suppose the islands couldn't be totally static, but at least have their statistics adjusted over time. A slow degradation or better, if you left the island in a healthy state... an increase in populations and whatever, forcing the player to colonise their new islands with villagers from old islands, all in a build up to a big final face off on the final island.ORLY [orly]

    "Deus lo vult!"
  •  09-25-2009, 12:21 3406941 in reply to 3406935

    Re: Black and White 3 Suggestion, add input.

    I see your point. Spore does something similar, as you can have multiple intergalactic empires spread across the same solar system and run into 'yourself'. I like the idea, but you do need to give players a reason to go back to those islands from time to time. Also, if each island could give different bonusses after you've completed them and moved on to another island, then making the order of islands you go through interactive means that players could pick which bonusses to go through first. If the bonus you can get from an island running in 'background mode' differs based on what you've built/done on it, then you can 'fine-tune' your powers by going through the islands in the right order for your playing style.
  •  09-25-2009, 12:32 3406944 in reply to 3406941

    • OniOne is not online. Last active: 05-03-2010, 13:29 OniOne
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    Re: Black and White 3 Suggestion, add input.

    Yeah that's a G o o d [Good] idea. Big Smile [:D] Say each island holds a magical relic of some description offering benefits to the people of the God (player) who holds the relic. (The island.) So increased fertility in all fields with a G o o d [Good] relic, and stronger, more powerful soldiers with an E v i l [Evil] battle relic. Bit like Dawn of War: Soulstorm's campaign map play, you choose to conquer certain areas for special troops or speedy build options. Maybe some islands could just offer special, unique disciples or soldiers in Black & White, too.

    I suppose if it worked with the same system as B&W2 - the impress system could have you receiving an invitation to a new island from a village there to give you a foothold on that island, and begin building against the God who owns the island. And if you play E v i l [Evil]ly, you can build and send fleets to the island and have your armies landing instead of waiting on an invite.

    The G o o d [Good] thing about static islands would be like The Sims. You'd go back to improve on the islands (families) just because they're there, and it's just like having a favourite land and sticking with it, a perfect land, for those players who want to build and play without the hassle of another faction being present. The conquered land building experience of B&W2., I suppose. Smily [:)]

    "Deus lo vult!"
  •  09-25-2009, 12:43 3406948 in reply to 3406944

    Re: Black and White 3 Suggestion, add input.

    A game called Sacrifice (which you may remember) did something rather remarkable... They let you build your character based on which missions you picked, as each mission granted you the next level of spells and creatures to cast, and that sellection of spells and creatures stayed with you to the next levels. So if you wanted to build a different character with different spells, you'd have to replay the game choosing different missions throughout the single player campain. It really wouldn't be a bad thing to do something similar with B&W.
  •  09-25-2009, 13:01 3406955 in reply to 3406948

    • OniOne is not online. Last active: 05-03-2010, 13:29 OniOne
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    Re: Black and White 3 Suggestion, add input.

    Yeah I remember it. Most RPG's do something similar but not as extreme, depending on your choices you become a warrior or a mage or whatever and your experience is very different. The SPECIAL system on Fallout 3 forces a replay if you really wanna experience everything it has to offer.

    Anything to give Black & White more replayability beyond either doing it in a G o o d [Good] or E v i l [Evil] way would be a G o o d [Good] thing. The first game had skirmish mode and multiplayer for longevity. Black & White 2 was sadly lacking.

    If you like it enough you'll create saves on conquered lands and go back to them to spend a bit of time playing and building perfect cities and stuff. It's fun, but with little reward.

    The most dynamic thing in Black & White is the creature, but you can change that at any time. Perhaps if the training was restricted to first choice, as with Sacrifice. Creature eats poo, you reward him, and can never take it back - your creature will always eat poo. Do that with all creature training, making him less changeable and dynamic, and you'd force a replay out of the player. E v i l [Evil]ly force a replay, anyway. Smily [:)]

    Edit: Just thought, something else that Black & White needs is random animations for the Creature. I mean completely random, you could play the game eight times over and never see some of them. The Lion acting like a kitten and stalking a single villager carrying wood, peeking menacingly over a building with its tail flicking or whatever. The cow chewing on some grain and chilling out, letting fly a fart and knocking villagers out for a short period.

    Random things that make the Creature more endearing and entertaining for the player, more personable. Randomness dictated by personality and training and player's playing style. ORLY [orly]

    "Deus lo vult!"
  •  09-25-2009, 14:39 3406972 in reply to 3406955

    Re: Black and White 3 Suggestion, add input.

    You people know that Lionhead Studios will not bother with a B&W sequel until someone or something shows them that its worth it and with saying that everyone on this thread literally just wasted their time writing their ideas into this thread. Lionhead studios will not stop making Fable sequels and if they ever do then they will start making content for the Xbox. IF they do get sick of Fable then they will move on. B&W is history people and its time to move on and im not trying to say that i do not want it to come out but i just know after 5 years there is no point of trying anymore
  •  09-25-2009, 14:53 3406980 in reply to 3406972

    • OniOne is not online. Last active: 05-03-2010, 13:29 OniOne
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    Re: Black and White 3 Suggestion, add input.

    Just talking about games and throwing ideas around dude. Some people talk about how they like their fries in online fora - with an injection of salad cream and a sprinkle of rare Bush Tomato spices, hand harvested by Aboriginal Tribes in the central deserts of Australia - doesn't mean they want McDonalds to take note and start producing them. Nervous [:nervous:]

    If we wanted a Black & White 3 as badly as you think, we'd be on the Ten O'Clock news holding Peter Molyneux hostage, with a team of equally insane gamers in Fable bandit costumes. Big Smile [:D]

    "Deus lo vult!"
  •  09-25-2009, 15:38 3406999 in reply to 3406980

    Re: Black and White 3 Suggestion, add input.

    OniOne:

    If we wanted a Black & White 3 as badly as you think, we'd be on the Ten O'Clock news holding Peter Molyneux hostage, with a team of equally insane gamers in Fable bandit costumes. Big Smile [:D]

    Sounds like fun, you want fries with that? Up [:up:]

  •  09-27-2009, 5:20 3407440 in reply to 3406999

    Re: Black and White 3 Suggestion, add input.

    Yes Peter did say there would be FIVE games in "fable" and "BW" well fable is done so what about BW
    From Sim Boy
    I really would like a BW3
  •  09-27-2009, 5:22 3407441 in reply to 3406972

    Re: Black and White 3 Suggestion, add input.

    Anyone got lionhead phone number. LOL
    I really would like a BW3
  •  09-29-2009, 3:01 3407930 in reply to 3407441

    Re: Black and White 3 Suggestion, add input.

    It think that BW2 was a failer to be ounst mean you had to ues tribut. Becasue there is this web site that give you sandbox lands for BW1 witch I find very fun but I must admit stuff like not as much miricals on the worship site and you had to build a crecher pen not one comes with the temple and there was no temple that you could go into but there is one thing I saw with BW1 that I found strange why could the orther gods do things outside there relm but we could not.
    So here is a few ideas for BW3

    Must have the temple aging and all the same rooms

    No armys

    No Tribut

    Homland for the person that is playing

    more buildings

    More mircals

    Able to put the mircals together to make a diffrent kind of mircal
    E.G. Mega Blast & Heal Makes a heal that sprds across the land but then Mega blast would become very rare!

    Online games
    Sever dont end Surprise [:O]

    This could be a G o o d [Good] goam if you put all the ideas together!

    Big Smile [:D]

    From Sim Boy
    I really would like a BW3
  •  10-11-2009, 8:40 3411346 in reply to 3407930

    Re: Black and White 3 Suggestion, add input.

    Yup, armies were aweful, i loved the Black and white 1 way of doing things. It would be amazing if we could have a Black and White original style game but with improved graphics, storyline and the main thing is LOTS of miricles, you could have:

    Funny ones (like turn people into livestock)
    Hugely powerful ones (like turn the whole island into one big forest, but requiring a wonder to perform)
    Cool ones (such as a beam of fire-sorta like mega blast only fiery)
    Strange ones (for example super grow livestock, so you get more food from them)

    Another thing is that the rate of growth for your creature in the original was too slow, id love for it to be realistic for me to get creatures the size of mountains before i get bored

    I'd like to see some of the buildings from BW2 as well, but with more uses than just to make your people happy

    The other thing is it would be awesome if the storyline could be more like a tree than a line, because this is about being G o o d [Good] and E v i l [Evil] it is all about choices, so your choices should affect more than ever the outcome of the storyline: Who you chose to be your ally; Which worlds you choose to go to and even your choice of creature could affect the outcome of the story. This would mean the game would be different each time you play it and therefore allow you to spend more time enjoying it

    Vincewine
  •  10-23-2009, 10:21 3414030 in reply to 3411346

    Re: Black and White 3 Suggestion, add input.

    I liked the armies. It allowed me to take over a far away village in a shorter period of time. The only thing I hate from B&W 1 is land 3 where you have to have an enormus amount of enfluence before even thinking about taking over the 3rd village.


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