eobaggs:
Amazing Rysto! That is simply amazing! ![Up [:up:]](/emoticons/icon14.gif)
bricksfilms:Awesomeness! Not sure if this qualifies as mod talk, but are you capable of like cutting the animations in half. So it doesnt like repeat? Let me explain. It seems to repeat the animation so I just thought what if you could make two versions, one where she raises her arm, and then another where its just a loop of her with her hand still raised but slightly moving as she would, so it looks realistic, like it does in the scene, but you could have it on screen longer since its a prop.
Even if it is mod talk, it is now allowed as said here ![Wink [;)]](/emoticons/emotion-5.gif)
Fortunately it so Eo!
The demo is an animated prop with two different animations attached to them. The props randomly do either one. They do this continuosly even in Post Production(pause doesn't even stop them from moving in PP!; makes for tricky filming depending on what you are doing!)
There are some animations labeled "idle". These ones are motionless actions for whatever animations they are designed for. Like "sit on bed".
There are over 8000 animations in-game though. That's why I extracted ALL of them. It's just a matter of doing a search in the folder that way.
Doing so I found:
deputy_door_idle_salute.anm
wr_inspc_salute_idle_in.anm
So if you replaced the animations in my animated props on Skinshack(shameless plug
) with the above, I'd say it's possible. ![Wink [;)]](/emoticons/emotion-5.gif)
The best part of the demo is that I figured how to attach any of the in-game hair styles, eyes, glasses and hats to the animated props too! Makes for a more realistic prop for sure. I'm sure I can get facial hair figured out too!
I'm currently playing with rifles to see if I can attach them too. My best so far is the bottom of the feet. ![Lick [:lick:]](/emoticons/lick.gif)