in
Welcome to Lionhead Community Sign in to Windows Live ID | Help

Breadcrumb feature

Last post 05-15-2008, 11:51 by Apache_Indian_X. 179 replies.
Page 6 of 8 (180 items)   « First ... < Previous 4 5 6 7 8 Next >
Sort Posts: Previous Next
  •  03-03-2008, 22:58 2866814 in reply to 2866801

    Re: Breadcrumb feature

    I feel anger in this thread. and quite frankly...
    it scares me...Cry [:cry:]
    LOOK!!!-----------------------------------------------------------------------------------------------------------------------------------------------------> (made you look)
  •  03-04-2008, 1:48 2866857 in reply to 2866814

    Re: Breadcrumb feature

    My thread has a poll.. Can I feel special about that?? Big Smile [:D]

  •  03-04-2008, 1:51 2866858 in reply to 2866857

    Re: Breadcrumb feature

    wrongfire:
    My thread has a poll.. Can I feel special about that?? Big Smile [:D]


    A link to your thread was also posted in the latest blog here.   Smily [:)]

    Congrats'.  Stick out tongue [:P]Up [:up:]

  •  03-04-2008, 2:24 2866870 in reply to 2866858

    Re: Breadcrumb feature

    I'm refusing to cast my vote until we can see the breadcrumb feature in-game. I'd be a fool to pass judgement on a gameplay mechanic that has only been described with little else but text and speculation.Smoker [:zmoker:]
    "Non Timetis Messor..."

  •  03-04-2008, 10:45 2866978 in reply to 2863534

    Re: Breadcrumb feature

    If it can can turn it off, then why shouldn't it be in the game?
  •  03-04-2008, 10:51 2866980 in reply to 2866978

    Re: Breadcrumb feature

    It's not because it's an option in the poll that it's an option in the game... Wink [;)]
  •  03-04-2008, 13:14 2867045 in reply to 2866980

    Re: Breadcrumb feature

    I quite like the idea of there being some sort of direction in the game.  I hate it when theres nothing at all to show you were to go, and you end up wandering around for hours trying to find the one spot that you can't seem to find in the game.  I know that the dog is your guide, but if it is going to constanty being directing you elsewhere, than where is the direction.  I don't think it should be this huge sign saying "go here", but something small, so if you need it, it will be there.   
  •  03-04-2008, 13:22 2867049 in reply to 2866980

    Re: Breadcrumb feature

    sounds somewhat better than the guildmaster nagging me every so often, but it also limits the open world experience and has a grip on you like an invisible linear leash. I would opt to turn it off. Ive been somewhat worried about the complexity of the game after hearing that peter wants to draw a more casual audience with the gameplay. I posted some ideas awhile ago but dont think anybody cared. Still think the best way to figure out what to do or where to go in an action/rpg game is conversation/exploration... i.e. Zelda
  •  03-04-2008, 13:24 2867050 in reply to 2867045

    Re: Breadcrumb feature

    skiwampus:
    I quite like the idea of there being some sort of direction in the game.  I hate it when theres nothing at all to show you were to go, and you end up wandering around for hours trying to find the one spot that you can't seem to find in the game.  I know that the dog is your guide, but if it is going to constanty being directing you elsewhere, than where is the direction.  I don't think it should be this huge sign saying "go here", but something small, so if you need it, it will be there.   

     

    I think this is the idea behind it, that there is a small trail that is, to be honest, easily ignored if thats what you want.

    However one of the benefits of the new HUDless fable 2 is I think it lets you feel more involved, no magical 6th sense as it were. Now making you feel like you really are acting like a highwayman would is great, having a magical trail of dust showing you where to go sadly detracts from this.

    This is why I voted for "i like it as long as it can be turned off". When I'm on a quest I'd like it to be there (or if its obvious where i need to go the option for it to be there) however at some point I'll want to just stroll about. I don't want a trail trying to plead with me to do a quest when I really just want to wander aimlessly.

    to use a big word: It detracts from the ambiance of the setting.


    Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."

  •  03-04-2008, 15:02 2867100 in reply to 2867050

    Re: Breadcrumb feature

    RichBlake:

    skiwampus:
    I quite like the idea of there being some sort of direction in the game.  I hate it when theres nothing at all to show you were to go, and you end up wandering around for hours trying to find the one spot that you can't seem to find in the game.  I know that the dog is your guide, but if it is going to constanty being directing you elsewhere, than where is the direction.  I don't think it should be this huge sign saying "go here", but something small, so if you need it, it will be there.   

     

    I think this is the idea behind it, that there is a small trail that is, to be honest, easily ignored if thats what you want.

    However one of the benefits of the new HUDless fable 2 is I think it lets you feel more involved, no magical 6th sense as it were. Now making you feel like you really are acting like a highwayman would is great, having a magical trail of dust showing you where to go sadly detracts from this.

    This is why I voted for "i like it as long as it can be turned off". When I'm on a quest I'd like it to be there (or if its obvious where i need to go the option for it to be there) however at some point I'll want to just stroll about. I don't want a trail trying to plead with me to do a quest when I really just want to wander aimlessly.

    to use a big word: It detracts from the ambiance of the setting.

    True, when we're off questing of course we are going to need some sort of method to find our way from point A to point B. But if we just want to roam about in the land of Albion we shouldn't be bothered by on-screen directions.


    "Non Timetis Messor..."

  •  03-05-2008, 8:15 2867600 in reply to 2867100

    Re: Breadcrumb feature

    If implemented correctly, I don't see how this feature will break the suspension of disbelief any more than having interactive objects lightly glow or be outlined so they're easy for the player to locate.  Keep in mind that Bioware had an arrow on the screen directing the player where next to go, and it was very highly praised for its immersive environment.

    On the other hand, a dog that can lead you to any location and that seems to know far more than the player about any given objective could well break that suspension of disbelief.

    Obviously with an issue like this, it's the implementation that's far more important than the idea.  Either could work perfectly well if it's well-implemented.

  •  03-05-2008, 10:55 2867670 in reply to 2866980

    Re: Breadcrumb feature

    Sam:
    It's not because it's an option in the poll that it's an option in the game... Wink [;)]
    If this is the case then they could do not harm by have it in the game, i like it anyway. (if "implemented" properly)
    "Sell a man a fish, he eats for a day, teach a man how to fish, you ruin a wonderful business opportunity." - Marx
  •  03-06-2008, 14:00 2868748 in reply to 2863534

    Re: Breadcrumb feature

    Vote ends 4/2/2008 or in British terms 2/4/2008 (April 4th). Is that a significant date or just random?
    "Sell a man a fish, he eats for a day, teach a man how to fish, you ruin a wonderful business opportunity." - Marx
  •  03-13-2008, 11:15 2874098 in reply to 2863534

    Re: Breadcrumb feature

    Just registered for the poll cause so far I really liked *every* feature that got revealed so far expect the breadcrumb-thingy.

    I *really* hope there will be an option to turn it off (if it gets in the game) or even better that you can set your dog in "breadcrumb"-mode and just instead of showing an immersion-breaking trail the dog leads the way to the quest you choose!

     

  •  03-18-2008, 21:56 2877886 in reply to 2874098

    Re: Breadcrumb feature

    i think it sounds pretty gay
  •  03-18-2008, 22:56 2877942 in reply to 2877886

    Re: Breadcrumb feature

    C_MoR:
    i think it sounds pretty gay

     

    It is constructive, well thought out, witty and constructive criticism like that which make me feel proud to be a part of this community! If only there were more of them Up [:up:]

     

    Did anyone notice that in the interview linked in the blog PM said something along the lines of "If you accept a quest there is a breadcrumb trail..." could it be that the Lionhead community cracked the whip and brought about change???

    Power to the people!

     

     


    Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."

  •  03-19-2008, 5:00 2878073 in reply to 2867600

    Re: Breadcrumb feature

    AsparagusBrown:

    If implemented correctly, I don't see how this feature will break the suspension of disbelief any more than having interactive objects lightly glow or be outlined so they're easy for the player to locate.  Keep in mind that Bioware had an arrow on the screen directing the player where next to go, and it was very highly praised for its immersive environment.

    On the other hand, a dog that can lead you to any location and that seems to know far more than the player about any given objective could well break that suspension of disbelief.

    Obviously with an issue like this, it's the implementation that's far more important than the idea.  Either could work perfectly well if it's well-implemented.

    How does the dog barking at something new break your immersion?? How does the dog digging because you walked over to something he saw, break immersion??

    How does the dog whose known to sense danger with a somewhat sixth sense type of behavior, break immersion?? How does the dog, who's an INTEGRAL part of the gameworld, that naturally adapts to his surroundings, break immersion??

    Yeah, I'mma go with the dog being a natural component of the world, whereas a glowing trail of pixie dust would break immersion a tad bit faster...

    Also, I believe I recall sites talking about mutliple colors on the path, not just one stream of (insert your favorite color) pixie dust...And since I'm pretty sure we're allowed multiple quests, since we can unlock quests by purchasing property...So let's say, you have a quest for a castle, a side quest and your storyline quest, hmmm, I gotta say, I was pretty disgusted at the thought of one of these popcorn trails, let alone 3...

    Yeah, I'm not a big fan of this popcorn trail idea...One other thing, I have no idea how this dog is going to lead you off the path...I mean, honestly, if I wanted to explore, I'D EXPLORE!! I have yet to understand how the dog is going to "trick you" into not doing your quest...

    Seriously, I love Lionhead, but I highly doubt their AI is sophisticated enough to make me change my mind and not do what I planned to do...If I want to do a quest, I'm going to do a quest...If I want to go dungeon exploring, I'm going to go kill monsters in a cave...

    I just don't get how this helps the player...I mean, it's not like the Devs aren't going to have a giant Map available when you hit the select button...Nor do I think it's impossible to give the dog GPS...So if you don't want the dog, you can look at a map, we don't need pixie dust... Sad [:(]

  •  03-19-2008, 6:15 2878092 in reply to 2878073

    Re: Breadcrumb feature

    According to the latest description of this feature, it's just a trail of crumbs at your feet that lead like a car's navigation system, constantly 'updating' instead of a big colorful sparkly fairy dust trail.  They either changed it or both of them are putting a favorable spin on it.

    Do me a favor. Click this every once in a while.
  •  03-19-2008, 9:03 2878157 in reply to 2866870

    Re: Breadcrumb feature

    TheBowerstoneGuard:
    I'm refusing to cast my vote until we can see the breadcrumb feature in-game. I'd be a fool to pass judgement on a gameplay mechanic that has only been described with little else but text and speculation.Smoker [:zmoker:]


    I agree. I can't believe people are so up in arms about a feature we haven't even seen in-game!
  •  03-19-2008, 12:35 2878215 in reply to 2878092

    Re: Breadcrumb feature

    Shisou:
    According to the latest description of this feature, it's just a trail of crumbs at your feet that lead like a car's navigation system, constantly 'updating' instead of a big colorful sparkly fairy dust trail.  They either changed it or both of them are putting a favorable spin on it.

    That sounds much better than sparkly pixie dust, so I hope that's going to be the case, anything that didn't look too out of place on the forest (or whatever other area you're in) floor, I wouldn't mind a trail of differently coloured leaves or pebbles either ...but then again it's a bit much to say pixie dust is out of place when the woods will probably have pixies in them lol, or at least nymphs like before (I'm hoping so anyway)

    Like everyone else has been saying it's fine by me as long as it doesn't break the immersion of the game, which we'll just have to wait and find out. - I know game dev's at the mo are all into "making gaming an accessible media for a wider audience" but I don't need them to metaphorically hold my hand through the game either, and people new to the genre don't necessarily want it either. 

  •  03-19-2008, 15:30 2878317 in reply to 2878215

    • Dominitus is not online. Last active: 03-17-2010, 18:57 Dominitus
      Your Super Best Friend
    • Not Ranked
    • Joined on 03-06-2008
    • Willoughby, OH
    • Member
    • old karma : 0

    Re: Breadcrumb feature

    I'm still a bit iffy about it. Like others have said, none of us have seen it, so we can't really know how it looks.

    I went with "I like it, as long as I can turn it off." It sounds like a great way to guide us when we're doing a quest, but I would hate for it to be there when I'm just exploring. It would be nice if it only came on when we entered an area we have a quest goal in, or if we can specifically turn it on in a way similar to the look-out trigger.

    I've heard that the main questline is relatively short, and the game is meant to be extended by us doing a lot of alternate quests and activities. I'm afraid that if we constantly have this trail pointing at where we're "supposed to go," it's going to encourage people to just keep questing nonstop instead of taking their time and enjoying the world.

    "Three things cannot be long hidden: the sun, the moon, and the truth."
    - Buddha
  •  03-19-2008, 21:57 2878610 in reply to 2866801

    Re: Breadcrumb feature

    I've just casted my vote. I voted to have the option to turn the feature off. As I've said somewhere..........as I've said  I like the idea itself, the thought that went into it, it's neat and original. Just as long as I can turn it off. Not something I will use, although I will try it out for about an hour and see if it appeals enough to me to keep it, if not I would feel a sense of security in knowing that I can turn the feature off and carry on.
    "Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property...Horrid mischief would ensue were the law-abiding deprived of the use of them." (Thomas Paine, Thoughts On Defensive War, 1775)


  •  03-20-2008, 22:50 2879435 in reply to 2878157

    Re: Breadcrumb feature

    ChrisA001:
    TheBowerstoneGuard:
    I'm refusing to cast my vote until we can see the breadcrumb feature in-game. I'd be a fool to pass judgement on a gameplay mechanic that has only been described with little else but text and speculation.Smoker [:zmoker:]


    I agree. I can't believe people are so up in arms about a feature we haven't even seen in-game!

     

    I'm pretty sure if we waited until after the game was released Lionhead would have a hard time changing it Stick out tongue [:P]

    The way I see it it doesn't sound a thing most people would want to have on all the time. As such if you have the option to have it on or off at any given time (like Oblivion's navigation system for quests) then both worlds get what they desire.

    If we say "Oh lets wait till we see it" and it goes in then we decide we don't want it at all we're pretty buggered. The fact that Sam initiated a poll personally shows me that LH have already thought about making it optional (and want to reaffirm the notion of whether or not to make it optional) or they are open to having it option (and would like to know before the game nears completion so they can put the option in properly).


    Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."

  •  04-08-2008, 17:35 2891919 in reply to 2863534

    Re: Breadcrumb feature

    Huh? [:^)] 
         I don't know if I'll like it or not.
         Maybe there will be a gingerbread house at the end of the trail!

  •  04-08-2008, 18:17 2891934 in reply to 2891919

    Re: Breadcrumb feature

    I generally trust Lionhead to be honest. If this is the best way of leading you towards an objective then great. You should remember that the trail is very faint when you're a long way off, so if you're just wandering around and generally doing non-quest parts of the game it'll be barely noticeable...
    Feel free to add me on Xbox Live: AngerOfTheNorth
    I'm 27 and from the UK. GSOH and all my own teeth. WLTM mature person(s) for gaming, walks on the beach and maybe more...
    Actually, er, no. Just gaming would be fine.
Page 6 of 8 (180 items)   « First ... < Previous 4 5 6 7 8 Next >
View as RSS news feed in XML