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Breadcrumb feature
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04-08-2008, 19:31 |
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04-08-2008, 20:36 |
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AngerOfTheNorth
No angel...
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Joined on 11-17-2007
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Senior Member
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AngerOfTheNorth
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old karma : 0
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I think it's been outlined in interviews and previews Johnny, essentially it looks like it's in there. Although I agree, until we see it - or any aspect of the game - we really can't judge. Over all though as I say, I trust Lionhead to do a ![G o o d [Good]](/emoticons/g_o_o_d.gif) job.
Feel free to add me on Xbox Live: AngerOfTheNorth I'm 27 and from the UK. GSOH and all my own teeth. WLTM mature person(s) for gaming, walks on the beach and maybe more... Actually, er, no. Just gaming would be fine.
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04-09-2008, 8:34 |
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04-09-2008, 16:31 |
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RichBlake
Chairman of Blackthorn Ltd.
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Joined on 03-03-2008
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Stoke-on-Trent, United Kingdom
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Senior Member
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RichBlake
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AngerOfTheNorth:I think it's been outlined in interviews and previews Johnny, essentially it looks like it's in there. Although I agree, until we see it - or any aspect of the game - we really can't judge. Over all though as I say, I trust Lionhead to do a ![G o o d [Good]](/emoticons/g_o_o_d.gif) job.
No offence intended to you or Lionhead but that's very naive. The best game developers don't make a game they like, pat themselves on the back and sell it, why? Because what you like in a game is a matter of opinion.
What to one person is barely noticeable to another person may be a constant distraction form the corner of their eye, what is hard to see to one person ruins the atmosphere of the game for another.
OK we haven't seen the feature fully, but as I have said previously if we don't voice concerns now over what the outcome may be then it will be impossible to change it once we have seen the feature (at least impossible without delaying the game).
It's this simple we know there will be a sparkling light which is claimed to be barley noticeable, yet still noticeable enough so you can follow it. Sam added a poll option that lets you vote not to have it or to have it optional or to say its fine (or that you don't have an opinion). This to me shows that the system is something they are totally willing to change based upon what we say.
If we say "we'll trust you to do the right thing" and they think they are but we dislike the feature then not only will we suffer (because we'll think its a crap feature) but Lionhead will suffer too as Fable 2 wont get the rep it deserves. It sounds daft but smallish things such as directing players towards quests can knock games down from 9 or 10 out of 10 to 8. That effects sales. Sales allow Lionhead to take on more staff, buy new technology etc to produce more and better games.
The worst case scenario for saying "have the option for turning it off" is that they have the option to turn it off and everyone leaves it on.
In the long run I know which one I'd prefer ![Stick out tongue [:P]](/emoticons/emotion-4.gif)
Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."
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04-09-2008, 16:46 |
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Portarock
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Joined on 12-17-2005
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Happy Senior Member
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old karma : 40
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Great post Rich ![Up [:up:]](/emoticons/icon14.gif) Legend_of_Johnny:I hope you'll forgive me for not
trusting IGN. Who have probably seen about as much of the game as we
have.
I doubt that they have not seen more then us. PM loves to show off and has reveled features such as magic off camera and given information off the record. You don't have to take IGNs word for it though, you can decide based on PMs own words link
Thank you Ralph H. Baer
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04-09-2008, 17:23 |
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RedBelly
スノーボーダー
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Joined on 07-16-2007
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Senior Member
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old karma : 12
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RichBlake: AngerOfTheNorth:I think it's been outlined in interviews and previews Johnny, essentially it looks like it's in there. Although I agree, until we see it - or any aspect of the game - we really can't judge. Over all though as I say, I trust Lionhead to do a ![G o o d [Good]](/emoticons/g_o_o_d.gif) job.
No offence intended to you or Lionhead but that's very naive. The best game developers don't make a game they like, pat themselves on the back and sell it, why? Because what you like in a game is a matter of opinion.
What to one person is barely noticeable to another person may be a constant distraction form the corner of their eye, what is hard to see to one person ruins the atmosphere of the game for another.
OK we haven't seen the feature fully, but as I have said previously if we don't voice concerns now over what the outcome may be then it will be impossible to change it once we have seen the feature (at least impossible without delaying the game).
It's this simple we know there will be a sparkling light which is claimed to be barley noticeable, yet still noticeable enough so you can follow it. Sam added a poll option that lets you vote not to have it or to have it optional or to say its fine (or that you don't have an opinion). This to me shows that the system is something they are totally willing to change based upon what we say.
If we say "we'll trust you to do the right thing" and they think they are but we dislike the feature then not only will we suffer (because we'll think its a crap feature) but Lionhead will suffer too as Fable 2 wont get the rep it deserves. It sounds daft but smallish things such as directing players towards quests can knock games down from 9 or 10 out of 10 to 8. That effects sales. Sales allow Lionhead to take on more staff, buy new technology etc to produce more and better games.
The worst case scenario for saying "have the option for turning it off" is that they have the option to turn it off and everyone leaves it on.
In the long run I know which one I'd prefer ![Stick out tongue [:P]](/emoticons/emotion-4.gif)
I totally agree. For a second I thought I was alone on this. I would add something towards this, but you pretty much stole the words out of my mouth.
Edit: Thanks for the helpful link Port. Some of that info, I didn't know about.
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04-09-2008, 17:26 |
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Legend_of_Johnny
King of the Realm
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Member
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Johnny Coole
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old karma : 10
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Peter Molyneux: " What I should have
done during GDC is stood up and said, "What have been the biggest
battles in Fable for a design idea to get past the team upstairs?"
One of those big ideas was the idea of saying, "Look, why do we have
these mini-maps in the first place? They take up so much screen space
or they're shrunk down to being insignificant, you have to get a
magnifying glass to make out any detail on them. They're very
old-school, and a lot of the time, especially with Fable 1, you could
kinda play the whole game on the mini-map. It was just madness.
"Let's try and be brave--this is what you have to do when you design--and say we're not going to use mini-maps."
That was the first design thought, when we said that. That means we're
going to architect our levels a certain way to be sympathetic with
that, and that also means we needed something that gave players a
strong idea of, when they want to go where they should be going, where
they can go.
That's where we came up with the idea of a breadcrumb trail.
This breadcrumb trail is dynamic, it's reactive to what you're doing.
It can glow brightly or it can glow very, very dimly. It can almost be
incredibly obscure, you can hardly see it at all--or it's the most
important thing on the screen.
It's very dynamic; it's driven by AI. If you choose to jump down a hole
and you choose to swim across a river, it will follow you and guide you
and always be there for when you actually want to get back on track. It
will glow more and be more excited the more important it is that you
get to your destination and the closer you are to your destination.
That filled in a lot of the problems that a mini-map supplied to you.
When you are trying to navigate from point A to point B, you don't
actually need a mini-map. You actually need a guide, and that's what
the breadcrumb trail is. That's the first thing.
The second thing was that when we were thinking about the design of
our levels, we made sure that we designed them in such a way that it
wasn't absolutely necessary to have a mini-map.
Now, we still have a map. We still very much have a map. There's a
world map, and there's a level map, and you can bring it up and you can
see, "Oh, there's a shop in this alleyway."
We've got maps like that, but the concept of a mini-map as the main way of navigating around the world has gone."
Thats what you linked me to. Would you care to pint out where Molyneaux says anything about fairy dust??
Next time try actually reading a link before you post it in a vain attempt to prove some sort of point.
Based on what PM had to say in that interview i think the breadcrumb trail is going to be a lot more subtle and well thought out than anyone is giving credit for. He says its dynamic, it can glow, get excited, react to what you do, become very obscure and even goes on to refer to it as a guide and says that it ties in with level design. I dunno how you can interpret that as "fairy dust".
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04-09-2008, 17:38 |
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04-09-2008, 17:45 |
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RichBlake
Chairman of Blackthorn Ltd.
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Joined on 03-03-2008
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Stoke-on-Trent, United Kingdom
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Senior Member
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RichBlake
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old karma : 0
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Legend_of_Johnny:
Thats what you linked me to. Would you care to pint out where Molyneaux says anything about fairy dust??
Next time try actually reading a link before you post it in a vain attempt to prove some sort of point.
Based on what PM had to say in that interview i think the breadcrumb trail is going to be a lot more subtle and well thought out than anyone is giving credit for. He says its dynamic, it can glow, get excited, react to what you do, become very obscure and even goes on to refer to it as a guide and says that it ties in with level design. I dunno how you can interpret that as "fairy dust".
Y'know, I don't usually like flaming people, or being seen to flame people on this forum because everyone is generally nice. However such an arrogant response requires an arrogant answer:
here
As you can see this interview clearly uses the term "fairy dust" and in fact I've seen it used in several others.
Even though it was a mistake, and a silly one at that, to link to the wrong article, the user who did so has clearly read more then one interview or article before gallivanting off and acting as though their opinion is somehow more important.
Yes PM is but I'm sure he'll be the first to admit he doesn't aways get it right. I'm sure he will also admit that it is all a matter of opinion, what you might find subtle and helpful I may find distracting and annoying.
So next time before you make a "vain attempt" to discredit people's opinions based upon the single article you have read, maybe do a little more reading and be a lot more polite about it. OK?
(PS don't criticise people for linking to the wrong thing then spell Peter "Molyneux" wrongly, it just seems hypocritical).
Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."
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04-09-2008, 18:22 |
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RichBlake
Chairman of Blackthorn Ltd.
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Joined on 03-03-2008
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Stoke-on-Trent, United Kingdom
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Senior Member
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RichBlake
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old karma : 0
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Legend_of_Johnny:If you had bothered to read my previous posts. You would see that my only problem is with people referring to the breadcrumb trail as fairy dust.
You may also have noticed that i have been referred to IGN before, to which i responded:
"you'll have to forgive me if i dont trust IGN"
or something to that effect.
So why did you feel it was necessary to link me there again?
I did read your previous posts, and if you had read mine you'd see I said that it is in other interviews too. My additional point was I've read interviews on the same subjects from about 5 different companies and sites each, and I've seen it mentioned as "fair dust" A LOT. You can either believe me or you can not believe me I really don't care. Either way you are coming across as an arrogant jerk by posting like that.
I linked you there because it is in fact the interview that is next to the relevant feature in the features list. I don't not care about man people enough to actually warrant me to search through seas of crap on the net to actually find several interviews (though taking you down a notch would be pretty sweet).
Long story short is you have clearly not read as much up on this subject as others have, yet you feel narked when people use a phrase that you personally haven't seen in the one or two articles you have read?
Give me a break.
Blackthorn Ltd. - "Meus intentio est verus. Meus intentio est aurum."
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04-09-2008, 18:29 |
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bigjjsmooth
where my money at
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Joined on 01-20-2008
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Georgia
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jsmooth1991b
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old karma : 0
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Sam:
I've added a poll to the topic, for a month. ![Smily [:)]](/emoticons/emotion-1.gif)
Cast your votes!
"No the breadcrumb trail is a little path of fairy dust or whatever that leads you to your quests, your dogs leads you away from that trail in an attempt to show you other stuff." source
Here it is Sam referres to it as Bredcrumb/fairy dust so both of you are some what right ![Dead [:notalive:]](/emoticons/dead.gif)
?Final Fantasy 7a wise man once said what
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04-09-2008, 18:36 |
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04-09-2008, 18:38 |
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05-14-2008, 19:54 |
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05-14-2008, 20:07 |
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05-14-2008, 23:53 |
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05-15-2008, 7:44 |
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05-15-2008, 7:51 |
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05-15-2008, 10:23 |
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