With this tutorial you will be able to place special effects, like explosions, where you want on a set, any set! I used this easy technique in my film Infested!, like the picture below, where I placed 5 explosions exactly where I wanted!

Requirements:
Flm Reader Zero from DCMF~~~Found in the Tools & Utilities Download Section
SFX Tutorial~~~Found in my MODs on Skinshack. You don't really need these files to accomplish this. The file is strictly to help you understand how to do this yourself with the tutorial. All the files in the SFX Tutorial can be extracted from the game with MED. The file also contains all the pictures(larger) from this tutorial for reference. ![Wink [;)]](/emoticons/emotion-5.gif)
STEP ONE
Open the file called "009_door_explode.FLM" with the FLM Reader Zero program.
Double click the "TextElements" icon.
Double click on: "fx_rph_explosion"
Lastly click Change List.

This is the SFX maker. Here is where you pick the explosion you want for the scene. I have not tested them all, so some may not work. ![Wink [;)]](/emoticons/emotion-5.gif)
For now, leave it as fx_rph_explosion and save this file so you can remember it. Let's call it "Directed Blast".
Place this file, and any of your other special explosives you create, here:
C:\Program Files\Lionhead Studios Ltd\The Movies\Data\scene\interactions
STEP TWO
Open the file called 001_2_critical_conversation.flm.
We are going to place your SFX in this scene. When it comes to selecting a scene for your explosion, there is only one. It must have an EXTRAS category!
There are alot of FLM files that have this category, so you can search for others. I like the conversation scene because it's a long playing scene. There is not much point selecting a scene that isn't long enough to play your entire SFX. But you're the director. ![Wink [;)]](/emoticons/emotion-5.gif)
You can replace each of these extras with a SFX, so in this scene you can place up to 6!
Double click "TextElements".
Double click "001_x_A_gun_3".
Replace "001_x_A_gun_3" with your SFX name, "Directed Blast".

Now save the scene as "048_Directed Blast". This will place the scene in Dr. House's all scene category. If you don't have this mod, name the file "015_Directed Blast", this will place the scene on the City Street sets.
Place the file here:
C:\Program Files\Lionhead Studios Ltd\The Movies\Data\scene\interactions\048 (or 015 if you don't have Dr. House's MOD). If the folder(s) don't exist then make them.
Naming tip!: Put your name in the scene name like "048_Rysto Directed Blast" for example. You can use the scene search button in the game to find your new scenes easier that way. ![Wink [;)]](/emoticons/emotion-5.gif)
STEP THREE
The last step is creating an .ini for the scene. The easiest way is to use the .ini from the scene you are adding the effect to. In this case, open the file called: "001_2_critical_conversation.ini" with notepad.
Where it says "SCENE NAME" put the name of the scene: "Directed Blast". Where it says "SET ID" you place "048"(or "015") for the set you want the scene to appear in(Don't forget the underscore( _ ) between SET ID and SCENE NAME).
Now save this file with the same name as your FLM file, only add ".ini" to the end of it. Place the file here: C:\Program Files\Lionhead Studios Ltd\The Movies\Data\scene\048(or 015). Again, if the folder doesn't exist then make it.

That's is the whole process to creating a new scene with an explosion! ![^^ [^^]](/emoticons/^^.gif)
The following post will show you how to place these SFX ANYWHERE you want to on the set! ![afraid [:afraid:]](/emoticons/afraid.gif)