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Heavy Rain

Last post 09-01-2009, 7:04 by markrichardbehenna. 24 replies.
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  •  08-21-2008, 10:49 3025712

    Heavy Rain

    I know hype is bad but holy *** I cant wait for this game.

    Fahrenheit was one of the best games last gen for me and even if the story went crazy at the end i still fully enjoyed it, heavy rain is a spiritual sequel to it and with a promise that it wont go apeshit at the end.Stick out tongue [:P]

    The first gameplay video was released yesterday and it's still the same Simon Says gameplay and as stupid as it looks i actually enjoyed it alot in fahrenheit... The game will focus on the story and giving you choices in the game and changing the story, more info on it here, damm i have missed a game like this.




    Now please dont tell me I'm the only one hyped here. Cheeky [:cheeky:]

  •  08-21-2008, 10:57 3025727 in reply to 3025712

    Re: Heavy Rain

    You are the only one hyped here!

     

    Farenheit was a okay game but felt a lot like Dragon's lair. A not too interactive adventure because your choices didn't really change any thing, they where just there to avoid having to simply sit back and watch the game unfold.*

    This Heavy Rain looks fine, but which new gen game doesn't?

    And spiritual sequel? C'mon New Age is so yesterday!

     

    *But yeah, it was kinda fun to play anyways. Stick out tongue [:P]


    "Let me tell you this: if you meet a loner, no matter what they tell you, it’s not because they enjoy solitude.
    It’s because they have tried to blend into the world before, and people continue to disappoint them."
  •  08-27-2008, 5:32 3037111 in reply to 3025727

    Re: Heavy Rain

    I think it looks bloody brilliant, as it happens. Graphics quality aside - and it is, let's face it, a front-runner for best looking game on any platform - it's animation is phenomenal, and that's what brings a game's believability, not siny, shiny textures and polygons. Most current-gen games might look great in screenshots, but once they're moving, clunky and repetative anmation lets them down with very few exceptions. Better shaders, resolution andvtextures are always a given with each new wave of consoles -  as I've said a few time in the past  I've been hoping the big advances in graphics will come in  the form of animation and physics. That's what breaths life and credibility into a world, and this certainly has that in bucket loads judging by the previews. This is something special.

    And I've got faith in Quantic Dream to tell an interesting story in a new way. Curiously, I saw Fahrenheit as a very interactive adventure that gave the player a great deal of scope to do their own thing - yes, you play the same scenes each game, but you're given a lot of scope for making your own decisions within each scene. Lets face it - most games labeled as adventures require you to follow a completely fixed path to progress to the next part of game, where another competely pre-determined action is required, and so on. By comparison, Fahrenheit gave you considerable freedom. I always thought the Dragon's Lair comparisons were very lazy - yes, it had some fixed-action sequences that required button pushes shown onscreen to get through them as Dragon's Lair did, but so does Resident E v i l [Evil] 4, God of War, the New Star-Wars game. Are they just like Dragon's Lair as well?

    Anyway. I'm biased because I like story-driven games, and I like left-field stuff that dares to be a little different, But Heavy Rain is very much at the top of my 'Most Wanted' list. Frankly anything that tries to drag games further from 'Armoured Space-Marine shoot alien in head, unconvincingly stomp down corridoor, shoot alien in head, express heterosexual camaraderie with badly-animated squad' has to be a G o o d [Good] thing. Games can be a great tool for deeply-involving story telling - lets stop treating gamers like 5 year olds with no attention span and start using them for that again. Not everyone switches off if you don't get to shoot someone in the groin every 3.4 secondsWink [;)]



  •  09-07-2008, 10:48 3054478 in reply to 3025712

    Re: Heavy Rain

    Fahrenheit had a lot of very G o o d [Good] ideas, but the plot let it down after the halfway mark. I'm definitely interested in where they go with Heavy Rain cause there's definitely a lot of potential there.

  •  09-23-2008, 23:17 3077520 in reply to 3054478

    Re: Heavy Rain

    I'm with Maggot on this one. Indigo Prophecy(Fahrenheit) has been one of my favorite games for awhile now. Heavy Rain is one of the main reasons I'm going to finally go ahead and get a PS3. I've just been waiting for them to come out with some games that make it worth the pirce and that is definitely one of them. I'm really thankful to Mort for linking me to it, otherwise I probably still wouldn't know anything about it.

  •  10-08-2008, 4:05 3104652 in reply to 3077520

    Re: Heavy Rain

    This game does look awesome,

    **Spoiler**

    I read somewhere that if your main character dies the story will still continue.


    If you can't do the time then don't do the crime. Then again you can just post in here i suppose ->
    http://community.lionhead.com/forums/thread/1705961.aspx
  •  10-08-2008, 5:34 3104716 in reply to 3104652

    Re: Heavy Rain

    It will probably be like in fahrenheit where you control more than just one character... That way it would make perfect sense that you could let one of them die and let it change the story.

    It's hardly a spoiler... Cage said it in lots of interviews now.

    There was some new screenshots and artwork released yesterday.
    http://www.gamegrep.com/news/14587-new_heavy_rain_artwork_screenshots_released/

  •  05-21-2009, 21:38 3354253 in reply to 3104716

    Re: Heavy Rain





    November release. Big Smile [:D]

    Four main playable characters: Ethan Mars, Scott Shelby, Madison Paige and Norman Jayden. Each one featuring different exclusive scenes, character backgrounds, abilities, personality, will be witness to different events and will share his/her own views on what's going on to build the story for the player.

    FBI agent Norman Jayde was shown here, his job being the making of criminal psychological profiles. He was sent to the West Coast to investigate the Origami Killer case as backup since it's been months and the police still doesn't have a friggin clue. This already adds a tense relationship between him and the police that'll impact the storyline. He's been trained in psychological studies, able to dwelve into the killers' mind. He's highly professional and organized, but obsessed to the point he'd do anything to catch his man.

    Jayden uses a prototype device: the ARI (Alternate Reality Interface), comprised of a pair of glasses and a glove linked together. The glasses are capable of detecting fingerprints, ADN remnants, blood trails and such that'd normally be invisible to the human eye. The glove allows for inmediate analysis of the substances bypassing the wait for lab results. Seems like Jayden's main weakness is his drug addiction. If he spends too long without a dose of Tryptocaine he will manifest abstinence syndrome in the form of convulsions, dizzyness, blurry vision and overall incapacitation that could be fatal in some situations. The player will have to juggle between following the killer's track and hiding this addiction.

    Also Old interface has been discarded, now the context sensitive actions appear around the character as he moves around the environment - basically they come up as "ideas" on what to do. The speed these prompts move at, font size and such are relative to the character's emotional status. i.e: if he's calm, they'll move slowly, if he's under pressure they'll be fast and if he's drugged they'll appear blurry, nigh-unreadable. Dialogs use the same system.

    Sorry about stupid big images... But yeah this isnt exactly vbulletin so no auto down scaling.
  •  06-29-2009, 9:28 3369465 in reply to 3354253

    Re: Heavy Rain

    Looks awesome, Maggot suggested to me I play farenheit I downloaded it on xbloxlive classics, and really loved it. I'll be buying this one aswell. Big Smile [:D] No doubt the world doesn't end by snow this time. Stick out tongue [:P] duh.

    Hehe, I'll have to read up on this, november this year? Sounds G o o d [Good].

    Hermit




  •  06-29-2009, 11:12 3369483 in reply to 3369465

    Re: Heavy Rain

    No just some stupid preview that claimed that... Early next year it is now.
  •  06-29-2009, 17:26 3369575 in reply to 3369483

    Re: Heavy Rain

    The game looks great but is it a PS3 exclusive??? If it is then this will just have to be another one I'll have to miss out on. Oh, and is it just me or do PS3 exclusives all have great story-lines? Case-in-point MGS and now this game.
  •  06-29-2009, 17:51 3369583 in reply to 3369575

    Re: Heavy Rain

    Nah but some does have really G o o d [Good] story lines. Games like resistance and killzones stories are... Well pretty much not there and if they are they are boring.

    But yeah MGS4 had G o o d [Good] story but i still think the one with the best is still horrible overlooked : Valkyria Chronicles and it's even made by Sega ! Yeah sega made and released a decent game ! Surprise [:O]
  •  07-01-2009, 15:52 3370242 in reply to 3077520

    Re: Heavy Rain

    kymned:
    I'm with Maggot on this one. Indigo Prophecy(Fahrenheit) has been one of my favorite games for awhile now. Heavy Rain is one of the main reasons I'm going to finally go ahead and get a PS3. I've just been waiting for them to come out with some games that make it worth the pirce and that is definitely one of them. I'm really thankful to Mort for linking me to it, otherwise I probably still wouldn't know anything about it.



    This is my view in a nutshell. I still play Indigo Prophecy on a  regular basis. One of my all time favorite games. I just bought a PS3 a couple days ago in anticipation of Heavy Rain and GOW3. I know I have a while to wait but I guess I'll just have to spend my time playing MGS4 and Infamous and Resistance...

    The U.S.A. Great Seal; The GORLON! He's like a big ol' building wiff fur and anger, and he fliiiies tall....And he's got a big mouft, and he's got a face full of buildings which he will beat you up wiff cause he's got a building in his bucket.
  •  08-16-2009, 8:47 3385806 in reply to 3025712

    Re: Heavy Rain

    Heavy Rain? The game should have been released 2008 not 2010.
    If the story is great, it should be awesome experience ... if not, well, there is not much else left other than the story, is there?
  •  08-16-2009, 9:08 3385814 in reply to 3385806

    Re: Heavy Rain

    uzivatel:
    Heavy Rain? The game should have been released 2008 not 2010.
    If the story is great, it should be awesome experience ... if not, well, there is not much else left other than the story, is there?


    Why should it have been released in 2008 ? Rather delay a game than release some bad game and quantic have said that they are on budget and all so it's all fine. Alan wake should also have been released a long time ago but it wasnt done yet and now it's looking awesome. What was your point again ? Tongue Tied [:S]

    What is there other than the story ? There is more than just quick time events in the game, the qte's are only used when some action is going on. Other than that you can walk around like in any other adventure game (try fahrenheit and you will know how it works, only this time the qte buttons wont be big and ugly). Even when fahrenheits story went bad the game was still fun to play. What is the big diffrence from doing all that to : cover, shoot, cover, shoot, cover, shoot ?


    They are going to reveal a new character at gamescom, the main game is done but they are holding it back until early 2010 and polishing it to not drown in the mess that is christmas.
  •  08-16-2009, 10:03 3385826 in reply to 3385814

    Re: Heavy Rain

    Yeah, Alan Wake, pretty much the same story.

    I dont like QTEs and I doubt there are many gamers who do. It feels like something to have you occupied while the game plays itself.
    Its not an issue if the story is G o o d [Good]. Then again shooting stuff (if done right!) may be fun on its own. Mashing random butons? not so much...

    We will see if pushing the game until 2010 was G o o d [Good] decision or not.
  •  08-16-2009, 12:13 3385862 in reply to 3385826

    Re: Heavy Rain

    uzivatel:
    Mashing random butons? not so much...

    We will see if pushing the game until 2010 was G o o d [Good] decision or not.


    But this isnt smashing random buttons. Sometimes it is but many times you will have the choice to do diffrent actions as seen on the last pic i posted in this thread.

    Fahrenheit worked imo just as well as any other game out there when it came to the action. They can make everything look so much better with the camera angles that they can have because it isn't just another shooter.

    Did you also hate all the old adventure games ? :/
  •  08-17-2009, 4:52 3386060 in reply to 3385862

    Re: Heavy Rain

    maggot:
    But this isnt smashing random buttons. Sometimes it is but many times you will have the choice to do diffrent actions as seen on the last pic i posted in this thread.

    Fahrenheit worked imo just as well as any other game out there when it came to the action. They can make everything look so much better with the camera angles that they can have because it isn't just another shooter.

    Did you also hate all the old adventure games ? :/
    No, but if the game used random generator, you would not know Wink [;)]

    I am fan of more direct approach - you dont need QTEs to let players make decisions during the game. Yes, it looks better because it gives authors more freedom with camera ... the thing is - does it play better?

    If by "all the old" you mean the ones with text commands, then yes, I hated those. I liked SCUMM adventure games and the newer stuff as those games were usually build on solving puzzles (and fun dialogues).
  •  08-17-2009, 7:58 3386103 in reply to 3386060

    Re: Heavy Rain

    Yeah i meant the lucasarts adventure games.

    But i just know that no game has immersed me as much as fahrenheit, ever. Even when the story turned bad and the last part of the game felt rushed it was so G o o d [Good].
  •  08-18-2009, 16:49 3386649 in reply to 3386103

    Re: Heavy Rain

    This thread is like my own personal blog.

    HD trailer up and it looks amazing, also really G o o d [Good] sounding soundtrack and a G o o d [Good] new character.

    http://www.gametrailers.com/video/gc-09-heavy-rain/54362

    Also Milo is in the game


  •  08-31-2009, 12:00 3398341 in reply to 3386103

    Re: Heavy Rain

    maggot:
    Yeah i meant the lucasarts adventure games. But i just know that no game has immersed me as much as fahrenheit, ever. Even when the story turned bad and the last part of the game felt rushed it was so G o o d [Good].

    Same here.

    I've been following Heavy Rain ever since that "angry wife" tech video appeared.  Been impressed with the screenshots as well.

    I'm hoping that it takes the immersion and storytelling of Fahrenheit and builds upon it with Heavy Rain.  I'm sure that since the gameplay is similar (in regards to movie-like interaction) they've learned a number of things since Fahrenheit.

  •  09-01-2009, 0:25 3398551 in reply to 3398341

    Re: Heavy Rain

    I have a ps3 but I don't like that simon says gameplay, I rarely rent games so I hope there is a demo.

    *Warning 'Officially Awesome!' is a registered phrase of Fata1moose Corporation using it will result in lawsuit.*
  •  09-01-2009, 4:54 3398598 in reply to 3386060

    Re: Heavy Rain

    uzivatel:

    I am fan of more direct approach - you dont need QTEs to let players make decisions during the game. Yes, it looks better because it gives authors more freedom with camera ... the thing is - does it play better?


    Apparently is does. According to the feedback I've read on previews, the action system gives much more freedom to the player than the standard "One button for action, one button for jump, one button for shoot gun" system a lot of action adventures use.

    bear in mind that if Heavy Rain is anything like Fahrenheit, QTEs won't make up a great deal of it. With the exception of a few drawn-out fights, most of Fahrenheit was controlling with the sticks, making appropriate gesture movements from the options as they occured to the character. Which I personally thought was quite a lot better than having to scour the area for Generic Switch X before bushing 'Action'. When it gets down to it, the QTEs were there in place of cutscenes.

    Still, if you don't like that sort of thing then fair enough. All I know is the previews say it works and gives you a freedom you really have to play to understand (yeah, unhelpful, I knowWink [;)]) and every time I see a new vid or read a new preview I want to play it more and more...


  •  09-01-2009, 6:29 3398624 in reply to 3398551

    Re: Heavy Rain

    Fata1moose:
    I have a ps3 but I don't like that simon says gameplay, I rarely rent games so I hope there is a demo.


    But that really isn't the only gameplay in the game. It's not simons quest 2. There is also lots of ... Erm "normal adventure game" gameplay where you can freely walk around.

    Also it doesn't seems like there will be a demo, maybe later but nothing is planned yet.
  •  09-01-2009, 7:04 3398634 in reply to 3025712

    Re: Heavy Rain

    Fahrenheit still manages to be fantastic, even though most of the game is quick time events. Actually it's more like a movie with multiple paths than a game. It has one of those quirky plots which goes from odd & spooky to balls out insanity, and I think many developers should take a lesson.

    So yeah, can't wait for Heavy Rain. Wait a sec. No PC release? No 360 release? I don't have a PS3!

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-


    For some reason Birdo clearly has the voice of a Japanese man in this trailer. It's like... eating a cake. You expect the cake to be delicious, but when you bite into it, it sounds like a Japanese man. See what I'm trying to say here?
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