Why do Lionhead keep doing this?
I've bought 3 Lionhead games and not been happy, for one reason or another, with any of them.
Black & White - Had a save game bug which ruined approx 20hrs of Gameplay and creature development
Fable - Wasn't the game it was sold as. Peter Molyneux offered a general apology for not creating the game he described so well as being open and giving the gamer free choice. We got a Linear hack and slash with some magic and character development. Yes the
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element was included but this game was a non-turn based (and less critically acclaimed) version of KOTOR and in my opinion, a big let down. We were sold on a more user friendly Elder Scrolls style game with masses of freedom and the
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mechanic...magic. We did not get what we were sold.
Fable 2 - I ran into the Oakfield Abbot glitch and wasted 10+ hrs of my time and my original character. Very frustrating considering that this tries to ensure that you live through the game whatever your failings, you live with your decisions, hence the single save game per character. I'll be rushing through the (very
) story line and cut pieces and playing, essentially, a very different game to the one I spent so much time on already.
I really like the ideas behind the games that Lionhead produce but honestly thought Mr Molyneux would have learnt his lesson in producing unfinished products. My issue with Lionhead is not the type of games they make, the vision is brilliant, but the fact that they have not delivered on a single one of them in truth. We shouldn't expect to require patches to complete the game, we shouldn't expect to be mis-sold on what we're buying and we certainly shouldn't expect to find game breakers in every Lionhead game we buy.
Unfortunately, I now expect all 3 of the above. I'm not saying I wont buy another Lionhead game because
ol' Pete will no doubt convince me that the next one will be "the" one. Why should I be made to feel like a sucker so many times over?