nasos_333:No, Oakfield has no paths, you can jump in river, go in every field, same for the lake etc, probably you played the game a few minutes in a friend i guess ? What you suggest here is crazy, it has TOTALLY open areas that you can go everywhere in, it is like saying Oblivion is libear because you have coriddors in dungeons
As I said in my last post, Bowerlake and Oakfield are close to open, they still have some invisible walls in certain spots. The other regions are the ones that are heavy on the paths. If the path is lined with rocks you can't climb over the rocks, most cliffs can't be jumped off of, etc. Personally I would have been quite happy with every region having the freedom that Bowerlake and Oakfield do, but they are the only two regions that really grant you freedom to go in (almost) any direction you want.
However no region in the game is truely open. If you see a cliff without a pool of water below it you're not allowed to jump to your death, you can't jump over any object at will, etc. Whether or not that is a
thing, the restriction of movement in many of the regions exists.
nasos_333:I can argue that AC had NO combat system, was a joke, and how on earth do you compare a combat system that offers zero freedom in movement and is totally akward, with no magic or guns or anythin to Fable 2 system, which is hands down the best real time combat system in a game ever ?
Hmm.. how so? You had attacks, counter attacks, combos, various fighting styles with different weapons, blocks, ranged weapons (throwing knifes in AC) just like you do in Fable 2. The two combat systems have a lot of similarities, AC didn't have magic but it's not in a high fantasy setting.
I don't really see how freedom of movement in combat is better in Fable 2 than AC. You have to stand still to cast, stand still to zoom in with ranged, melee is the only one that really lets you move.
Both combat systems have pros and cons, I just think AC did a better job of the things that they had in common (melee combat).
nasos_333:I do troll hunting now, after 100+ hours in the game, with zero hunting, but only treasure, key, item and gargoyle hunting. Of course you are right, i chose to play it 100+ hours, i could play it 15 and only once, and miss 90% of the game, but given it is so varied and the world is changing, i had zero dull moments in every single second of those 100 hours, and the troll hunting now is REALLY fun, just love it
I don't doubt that you can extend the game to hundreds of hours if you want to, and I'm happy for you that you are enjoying it enough to do so.
I have to go with my own estimation of time for content though, I did every quest I could find, bought every piece of property, maxed every skill except for 3 will powers, got a 5-star rating in a profession, hunted down most of the gargoyles, and about 3/4 of the silver keys, had 2 families, and it took me about 20 hours.
Given a few more hours I probably could have finished the gargoyles and silver keys, I kind of ran out of motivation once I found out the chest treasure wasn't so great.
While you can play it for hundreds of hours, hundreds of hours of content isn't in the game.
nasos_333:While in games like Oblivon had 20 hours of fun, and 100 hours of dull moments, with same generic quests, dungeons, empty wilderness etc
I agree, but many people liked it so I'm not going to say too much about Oblivion.
nasos_333:Then, if you have played it, you know that in oakfield you can move everywhere, and you will hopefull stp the lies
Please refer to my first comment.
Are you an ODST (fanboy)?