ok, it seems like non of u guys took the time to really look into it so here is the deal:
most of the factors at "GameBlanceArmy.text" are pretty useless in combat, so here is what I found:
col 4, 6, 8 and 9: formation/regroup speed modifiers, and also attack speed modifier, let me explain about this 1... if u crank these numbers up, i mean waaay up, when the platoon runs into an obstacle it will regroup in a split sec. also, when fighting a creature, and here is where the attack speed comes, they will spam hits like crazy... i didn't realy look into it to see what each 1 of those do..
col 15 and 16: now here is what we're talking about, these are the hand to hand combat modifiers. for comparisson : a level 1 platoon will have 0.5 in both. a level 10 platoon will have 0.95. the seven samurai platoon has col 15 10 and col 16 12. if u will crank this up, your platoons will be invincible in hand to hand combat, and i mean invincible. a 5 men platoon can take any number of enemy platoons, as long as there is no ranged attacks involved.
i did find some more other factors like moving speed, size, cost, ring size (the green ring around the platoon, which determines from how far they will get the enemy is comming), and few other useless stuff... I couldn't find the ranged attack resistance modifier, tho i do remember i once cranked something up and they were invincible to ranged attack, tho it was by mistake and when i just began playing with this file...
maybe it was in the bottle of the gods? who knows... anyways - col 15 and 16 are what make real difference... tho if u crank them up too much it's just pointless to create more then 1 soldier
![Stick out tongue [:P]](/emoticons/emotion-4.gif)
...
Enjoy!