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Graphical Problems - Land morphing
Graphical Problems - Land morphing
Last post 11-05-2009, 1:25 by
c0wg0d
. 12 replies.
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09-24-2009, 13:56
3406625
lockdown6
Joined on 09-25-2009
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Graphical Problems - Land morphing
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My game has these strange graphical problems. The land keeps morphing, it looks kinda like quicksand. I don't think I've tried to play B&W again since I had upgraded my computer, but on my crappy old one everything was just fine.
My graphics card is an ASUS EAH3650. Drivers are up to date and all.
Well, any ideas?
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09-25-2009, 0:50
3406802
in reply to
3406625
Farmageddon
Joined on 01-23-2008
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old karma : 0
Re: Graphical Problems - Land morphing
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Is it the texture that keeps morphing, not the geometry itself?
Anyway, I'm not sure it could help in your case, but have you tried (besides the obvious: patchs, compatibility mode, admin mode, etc) disabling agp texturing?
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09-25-2009, 2:46
3406829
in reply to
3406802
lockdown6
Joined on 09-25-2009
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Re: Graphical Problems - Land morphing
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I tried, didn't help.
Also, it's the texture that's morphing, not the actual ground. It still behaves normally.
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09-25-2009, 20:49
3407071
in reply to
3406829
Farmageddon
Joined on 01-23-2008
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old karma : 0
Re: Graphical Problems - Land morphing
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With some NVidea cards, rolling back the driver version (yeah, downgrading your driver) would help similar problems. not sure if it applies to this case, as you have ATI and even in NVidea ones it's not
that
usual, but it seems possible.
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09-26-2009, 0:45
3407113
in reply to
3407071
lockdown6
Joined on 09-25-2009
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Re: Graphical Problems - Land morphing
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Nope, didn't help.
I'm starting to get frustrated here.
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09-26-2009, 8:30
3407169
in reply to
3407113
Farmageddon
Joined on 01-23-2008
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Re: Graphical Problems - Land morphing
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Yeah, it can get pretty frustrating =/
Have you tried booting with you on-board video card instead? I know it's not much of a solution, but I haven't got anything else
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09-26-2009, 11:04
3407186
in reply to
3407169
lockdown6
Joined on 09-25-2009
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Re: Graphical Problems - Land morphing
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Even if that works, I don't feel like switching my video cards every time I want to play a different game. I need a more permanent solution (that doesn't involve buying a new card).
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09-26-2009, 13:04
3407219
in reply to
3407186
Farmageddon
Joined on 01-23-2008
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Re: Graphical Problems - Land morphing
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Yeah, I know.
It could tell you if your problem is really Graphic Card related, but I think that's pretty obvious.
I guess you already tried setting everything to minimun on B&W Setup, so I ran out of ideas =/ If I can think of anything, I'll tell you. You could try a forum search, too.
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09-26-2009, 22:54
3407379
in reply to
3407219
Farmageddon
Joined on 01-23-2008
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Re: Graphical Problems - Land morphing
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Perhaps you could try to mess with 3d Analyze's options and see if you have any luck? I'm not sure it even works on B&W but it has solved quite a few problems with other games.
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09-27-2009, 0:44
3407393
in reply to
3407379
lockdown6
Joined on 09-25-2009
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Re: Graphical Problems - Land morphing
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Yes, I've already messed with the graphics settings on B&W. Doesn't matter wether it's at minimum or maximum, the textures still morph.
I don't use 3D analyze, but I'm going to try it now. Seems like it might work, I was actually thinking at some point of some software capable of emulating an older card.
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09-27-2009, 0:59
3407394
in reply to
3407379
lockdown6
Joined on 09-25-2009
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Re: Graphical Problems - Land morphing
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Messed around with it, didn't help.
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09-27-2009, 15:37
3407541
in reply to
3407394
Farmageddon
Joined on 01-23-2008
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Re: Graphical Problems - Land morphing
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I'm back to my former ou of ideas state then
I hope you can find something out. If you do, post here so future cases will be easier
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11-05-2009, 1:25
3416764
in reply to
3407541
c0wg0d
Joined on 11-03-2009
Junior Member
cowgodnet
old karma : 0
Re: Graphical Problems - Land morphing
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I've had this problem for as long as I can remember too. I think that's just an inherent problem with the graphics engine of the game. I can investigate further, but I don't know if there's really a solution to this problem.
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