Industry standards for 3D data are:
- VDA-FS (plane oriented format of the automotive industry)
- VRML (Virtual Reality Modeling Language, a general 3D model format designed for data exchange)
- STEP (Standard for the exchange of product model data; is also the ISO-Standard format)
- IGES (Initial Graphics Exchange Specification, a general CAD exchange format)
- STL (SurfaceTesselationLanguage; a model surface build of triangles, a design description language made for 3D modeling with Rapid Prototyping)
Then you have the proprietary formats of the leading 3D design tools, like CATIA, ProEnigineer or AutoCAD in the professional CAD sector. 3D Studio Max as modeler/renderer/animator for example will most likely support all proprietary formats of the Autodesk products, like Inventor and AutoCAD. Many up-to-date programs support proprietary standards of the competitors too nowadays, like CATIA can import AutoCAD. The compatibility is limited of course.
I have
experiences using VRML as an exchange format, although the proprietary formats are better of course. Especially if you stay in a software family, like Autodesk products. Converting into an exchange format rarely works flawlessly though.
Everyone should boycott Ubisoft and their new Online DRM for PC games. This has gone too far in the reduction of the rights of users and I am sick of it! It is not made to fight piracy, but to control the customer.