I personally would have liked to see a scripted morality choice on every quest you get from the guild hall. My
![G o o d [Good]](/emoticons/g_o_o_d.gif)
character, for instance, isn't going to go on a trader massacre, and there is no
![G o o d [Good]](/emoticons/g_o_o_d.gif)
counterpart quest to take. I realize though that budgets tend to hold production back, so I learn not to expect perfection from any game.