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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Fable: The Lost Chapters</title><link>http://community.lionhead.com/forums/45/ShowForum.aspx</link><description>Based on the best-selling award-winning Xbox title Fable, Fable: The Lost Chapters is now fully optimized for the Windows platform complete with expanded content, greater customization, new quests and enhanced graphics.</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator><item><title>Re: What Fable 2 Expansions Should Be</title><link>http://community.lionhead.com/forums/thread/3379105.aspx</link><pubDate>Mon, 27 Jul 2009 06:36:28 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3379105</guid><dc:creator>mystic_wolf83</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3379105.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=45&amp;PostID=3379105</wfw:commentRss><description>Some very interesting ideas...this would be the correct forum, besides more people would be able to view it and criticize accordingly: &lt;a HREF="/forums/79/ShowForum.aspx"&gt;http://community.lionhead.com/forums/79/ShowForum.aspx&lt;/a&gt; &lt;img src="/emoticons/^^.gif" alt="^^ [^^]" /&gt;&lt;br&gt;</description></item><item><title>Re: What Fable 2 Expansions Should Be</title><link>http://community.lionhead.com/forums/thread/3377314.aspx</link><pubDate>Thu, 23 Jul 2009 13:22:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3377314</guid><dc:creator>Chieffie</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3377314.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=45&amp;PostID=3377314</wfw:commentRss><description>If I owned Lionhead, I would hire you. Respect.</description></item><item><title>Re: What Fable 2 Expansions Should Be</title><link>http://community.lionhead.com/forums/thread/3376813.aspx</link><pubDate>Wed, 22 Jul 2009 15:18:54 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3376813</guid><dc:creator>Rickemosh</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3376813.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=45&amp;PostID=3376813</wfw:commentRss><description>this is what ive wnated forever in a fable game ive had this idea before and i really want it and the way you explained it is amazing...i love you!! lol but yeah this is exactly how i want it.....they should bring out a fable 2 lost chapters and this should be in it full stop&lt;br&gt;</description></item><item><title>Re: What Fable 2 Expansions Should Be</title><link>http://community.lionhead.com/forums/thread/3366011.aspx</link><pubDate>Wed, 17 Jun 2009 16:13:00 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3366011</guid><dc:creator>alexisrose</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3366011.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=45&amp;PostID=3366011</wfw:commentRss><description>Wrong forum, this is TLC not Fable 2 forum, but anyways.....huge wall of text, skimmed some of it, some &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; ideas in there.</description></item><item><title>Re: What Fable 2 Expansions Should Be</title><link>http://community.lionhead.com/forums/thread/3365979.aspx</link><pubDate>Wed, 17 Jun 2009 14:49:14 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3365979</guid><dc:creator>Tranes</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3365979.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=45&amp;PostID=3365979</wfw:commentRss><description>That's an awesome idea and they should definitely make it into an expansion, instead of DLC. Much better than both of the current DLC combined!&lt;br&gt;</description></item><item><title>Re: What Fable 2 Expansions Should Be</title><link>http://community.lionhead.com/forums/thread/3365973.aspx</link><pubDate>Wed, 17 Jun 2009 14:23:29 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3365973</guid><dc:creator>JesterofShadows</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3365973.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=45&amp;PostID=3365973</wfw:commentRss><description>Normal
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&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Well,
I kind of already labelled out this idea in another forum (
http://community.lionhead.com/forums/3359077/ShowThread.aspx#3359077 ) but here
is an idea I would like to see develop for downloadable content:&lt;br&gt;
&lt;br&gt;
Once you can become King/Queen you should begin a quest to actually build a
kingdom. After all, in no part of the Fable mythos have we had a true kingdom
(barring the Old Kingdom) of course. So let’s have some fun with this.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;THE STORY&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
Sparrow, having defeated Lord Lucien, having restored order (either &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; or
&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;) to Knothole Island and having witnessed the prophecy in "See the
Future" decides, after being crowned King/Queen, that they would indeed
like to forge a kingdom. After all, the only place that has truly declared them
ruler (despite ownership of everything everywhere) is Bowerstone. Thus begins a
quest to conquer the known world. Each land can either be developed or
conquered, perhaps a mix of both, and depending on moral choices, the lands
begin to develop in ways that reflect their ruler.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;THE LANDS&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
&lt;b&gt;&lt;u&gt;Bowerstone (Including Market, Old Town, Bower Lake and Cemetery) &lt;/u&gt;&lt;/b&gt;&lt;br&gt;
At Castle Fairfax Sparrow receives a message from the people of Albion by a
messenger, informing them that they want to be ruled by him/her. Sparrow
agrees, and then is approached by both leader of the town guards and the
remnants of the Spire Guards. Both want to serve him, but don't have the
funding to buy decent equipment to enforce his rule. Sparrow must then decide
which group to support, and in doing so choose the basics of his army. After
this he is then approached by his new major-domo (either the Leader of the
Guard, or someone resembling the Commandant) and told that other regions would
work well under his law.&lt;br&gt;
&lt;b&gt;Effects of Choosing the Town Guards&lt;/b&gt;&lt;br&gt;
* All town guards in Bowerstone now resemble better equipped versions of the
ones found throughout the previous parts of the game.&lt;br&gt;
* All rent from Bowerstone is slightly increased.&lt;br&gt;
* Bonus to &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; and Purity.&lt;br&gt;
* All fines in Bowerstone cut in half.&lt;br&gt;
* Unlocks all other regions barring Wraithmarsh/Oakvale for conquering,
development.&lt;br&gt;
* Town Guards will now follow you&lt;br&gt;
* Bandit activity decreases, only to be replaced with Spire Guards.&lt;br&gt;
&lt;b&gt;Effects of Choosing the Spire Guards&lt;/b&gt;&lt;br&gt;
* All town guards in Bowerstone now resemble better equipped versions of the
Spire Guards.&lt;br&gt;
* All rent from Bowerstone is slightly increased.&lt;br&gt;
* Bonus to &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; and Corruption.&lt;br&gt;
* All fines in Bowerstone cut in half.&lt;br&gt;
* Unlocks all other regions barring Wraithmarsh/Oakvale for conquering,
development.&lt;br&gt;
* Spire Guards will now follow you&lt;br&gt;
* Spire Guards will no longer attack you, but more bandits found in Albion.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;&lt;u&gt;Rookridge (Including Rookridge Inn and Temple of Shadows)&lt;/u&gt;&lt;/b&gt;&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;“Oakfield
Massacre” Rookridge&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Your
major-domo tells you that he has received message from the Temple of Shadows
asking for you to visit them, however, he has also received word from the owner
of a merchant who wishes to speak to you in the Rookridge Inn. Travelling to
the Temple of Shadows, Grimm informs you that many of the mines in Rookridge
are full of precious minerals and stones. However, one of the mines is guarded
by an unnamed beast (let's make it some sort of new Undead/Shadow monster) that
is outside his control. Inside one of the former closed mines is a gem which
controls the beast (each time you kill it, it respawns on your next visit). He
wishes you to bring it to him, so that the Temple of Shadows can have the
funding for further expansions in the area while controlling the monster.
However, the merchant, being of a &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; nature, wishes you to destroy the stone
and thus the beast so &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; men can come and visit the area and mine the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing the Temple of
Shadows&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Temple of Shadows (literally, the actual cathedral) is rebuilt as the Grand
Shadow Temple, raking in double its rent and now with an underground complex full
of shops and guards. (If you owned the Temple of Shadows, you will own the
Grand Shadow Temple).&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Grimm now has taken on a demonic form and sits upon a throne.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Rookridge Inn makes less rent.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased Shadow Loyalty points (will give you the unique weapon if not already
achieved).&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
All mines open with miners around, these miners are slaves.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Shadow Priests can be found in areas under your control.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
More “Slaving” missions.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing the Merchant&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The
Rookridge Inn has been rebuilt as the Rookridge Hotel, raking in double its
rent. Several places along Rookridge now have been rebuilt with new business.
More guards. (If you owned the Rookridge Inn, you will own the Rookridge
Hotel.)&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The
Temple of Shadows remains the same, but earns less rent.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Merchant now works at the Rookridge Hotel, as manager.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Monetary
payout.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased Purity points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
All mines open with miners around, these miners are paid workers.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* More
travelling merchants.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
More “Liberate Slaves” missions.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;“Defender
of the Light” Rookridge&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Your
major-domo tells you that he has received message from a Temple of Light priest
asking for you to visit him at the remains of the Temple of Shadows, however,
he has also received word from the owner of a shady character who wishes to
speak to you in the Rookridge Inn. Travelling to the Temple of Shadows, the
priest informs you that many of the mines in Rookridge are full of precious
minerals and stones. However, one of the mines is guarded by an unnamed beast (possibly
Grimm reborn). Inside one of the former closed mines is a gem which acts as a
link between this world and the next for the beast (each time you kill it, it
respawns on your next visit). He wishes you to destroy the gem, allowing the
Temple of Light to have access to the mines for their charity works. However,
the shady character, being a slaver, wishes you to bring the gem to him, so
that he can blackmail the beast into letting the area be mined.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing the Temple of Light&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Temple of Shadows (literally, the actual cathedral) is rebuilt as a new Shelter
of Light, raking in basic rent and now with an underground complex that houses
the poor and destitute. (You can now buy the Shelter of Light, which has low
income.)&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Some of the buildings in Rookridge have been rebuilt into shops.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased Purity points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Rookridge Inn increases its rent slightly.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The priest is now the Abbot of the Shelter of Light.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
All mines open with miners around, these miners are paid workers.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Monks
of Light can be found in areas under your control.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
More “Liberate Slaves” missions.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased Light Loyalty points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing the Slaver&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The
Rookridge Inn has been rebuilt as the Rookridge Fortress, raking in double its
rent. Several places along Rookridge now have been rebuilt with new business.
More guards. (If you owned the Rookridge Inn, you will own the Rookridge Fortress.)&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The
Temple of Shadows has been rebuilt as a Slave Pen where the slaves are kept. (You
can now own the low rent Slave Pen.)&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Slaver
is now mayor of Rookridge, living in Rookridge Fortress.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Monetary
payout.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
All mines open with miners around, these miners are slaves.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Friendly
bandit merchants now found wandering the towns.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
More “Slaving” missions.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&lt;br&gt;
&lt;b&gt;&lt;u&gt;Oakfield (Including Temple of Light)&gt;&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;“Oakfield
Massacre” Oakfield&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Your
major-domo informs you that Grimm wishes to see you once more. Apparently there
is rumour of another strong Hero in Oakfield, who was mortally wounded in your
massacre, but survived due to his strength. Grimm would like you to find this
Hero and guide him to Grimm to become a Shadow Knight. As you leave, Theresa
informs you that the child can be found in the Chamber of Fate, lost and afraid,
and that his adoptive family in Oakfield would very much like to see him again.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing Grimm’s Path&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakfield
is rebuilt, but as a bandit camp, full of friendly bandits and shops. &gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Temple of Light is rebuilt into the Shadow Manor, where the now Shadow
Knight trains bandits and other Shadow knights. (Shadow Manor can be bought.)&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Shadow Knight is now recruitable as an ally, mirroring Hammer’s style of
fighting but wielding a deadly axe.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now in Oakfield.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing Theresa’s Path&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakfield
is rebuilt, but as a mercenary soldier camp, full of friendly warriors and
shops. &gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Temple of Light is rebuilt into the Leader’s Camp, where the now Mercenary
Leader trains soldiers. (Leader’s Camp can now be bought.)&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Mercenary Leader is now recruitable as an ally, mirroring Hammer’s style of
fighting but wielding a deadly sword.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now in Oakfield.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;“Defender
of the Light” Oakfield&lt;/span&gt;&lt;/u&gt;&lt;span&gt;&lt;br&gt;
Your major-domo informs you that Oakfield’s Abbot wishes to see you once more.
Apparently there is rumour of another strong Hero in Oakfield, who was mortally
kidnapped by the Temple of Shadows before they fell, and has been missing since.
The Abbot would like you to find this Hero and guide him the Temple of Light to
become a Golden Knight. As you leave, Theresa informs you that the child can be
found in the Chamber of Fate, lost and afraid, and that he now only knows
violence and it would do well to lead him back to your major-domo to train him
as a soldier.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing the Abbot’s Path&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakfield
is further built up, no longer having stalls, now having shops and a blacksmith.
&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Temple of Light is rebuilt into the Grand Temple of Light, where the now Golden
Knight trains other knights. (If you owned the Temple of Light, you will own it
still.)&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The Golden Knight is now recruitable as an ally, mirroring Hammer’s style of
fighting but wielding a deadly hammer.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now in Oakfield.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing Theresa’s Path&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakfield
is built further into a soldier camp, full of friendly warriors. Still stalls,
but now a blacksmith. &gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The
Temple of Light remains unchanged.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The General is now recruitable as an ally, mirroring Hammer’s style of fighting
but wielding a deadly sword.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Increased &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; points.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now in Oakfield.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&lt;br&gt;
&lt;b&gt;&lt;u&gt;Brightwood Forest (Including Forsaken Fortress, Brightwood Tower and
Brightwood Farm)&gt;&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* &lt;i&gt;This option
presumes you have slept in the tower once you have bought it.&lt;/i&gt;&lt;/span&gt;&lt;span&gt;&lt;br&gt;
&lt;u&gt;“Red Harvest” Brightwood Forest&gt;&gt;&lt;/u&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Your
major-domo informs you that two brothers have been fighting over moving into
Brightwood tower. Annoyingly, both are powerful will-users, and he informs you
Sam and Max are currently in for questioning. Upon reaching Brightwood you are
approached by both brothers, one dressed in white and blue, the other in black
and red. Both want the tower for their study, but for obviously different
reasons. The one in white believes that the Will should be used for the
betterment of mankind. The one in black believes that the Will should be used
to enforce the will of the strong upon the weak. After a heated argument, they
both stalk away. A friendly bandit informs you that the area has become
exceptionally dangerous since the brothers began fighting, and that only a
death of one of the brothers will change things. He then tells you that the one
in white resides in the shambles of Brightwood Farm, while the one in red
resides in Ripper’s old camp. Both are guarded by bandits, and once killed the
other takes residence in the Tower.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;Effects
of Choosing the &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; Brother’ Path&gt;&gt;&lt;/b&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Ripper’s
Camp is rebuilt into a friendly bandit camp, while Balverines and Hollow Men
stalk the rest of the area. Ripper’s Camp is now full of shops and stalls.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Brightwood Tower takes on a dark aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Spells
cause double the amount of terror in NPCs.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; Brother will send his visage (a ghostly version of himself) to aid you
as a henchman. He uses spells such as Fireball, Chaos and Summon Undead.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards
patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Forsaken Fortress is rebuilt as a Library run by the temple you have served. In
it you can buy every book in the game, potions, clothing and weapons designed
to aid will users.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; Brother’s Path&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Ripper’s
Camp is rebuilt into a trader camp, while bandits stalk the rest of the area.
Ripper’s Camp is now full of shops and stalls.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Brightwood Tower takes on a light aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Spells
cause half the amount of terror in friendly NPCs but 150% in enemies.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; Brother will send his visage (a ghostly version of himself) to aid you
as a henchman. He uses spells such as Lightning, Vortex and Blades.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards
patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Forsaken Fortress is rebuilt as a Library run by the temple you have served. In
it you can buy every book in the game, potions, clothing and weapons designed
to aid will users.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;“Cold
Comfort Farmer” Brightwood Forest&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Your
major-domo informs you that two brothers have been fighting over moving into
Brightwood tower. Annoyingly, both are powerful will-users, and he informs you
Sam and Max are currently in for questioning. Upon reaching Brightwood you are
approached by both brothers, one dressed in white and blue, the other in black
and red. Both want the tower for their study, but for obviously different
reasons. The one in white believes that the Will should be used for the
betterment of mankind. The one in black believes that the Will should be used
to enforce the will of the strong upon the weak. After a heated argument, they
both stalk away. A farmer informs you that the area has become exceptionally
dangerous since the brothers began fighting, and that only a death of one of
the brothers will change things. He then tells you that the one in white
resides in Brightwood Farm, while the one in red resides in Ripper’s old camp.
Both are guarded by bandits, and once killed the other takes residence in the
Tower.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;b&gt;Effects
of Choosing the &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; Brother’ Path&gt;&gt;&lt;/b&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The
rebuilt Brightwood Farm becomes a cursed place, earning half the income
possible. Rippers Camp becomes a thriving bandit camp, full of stalls and shops
for you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Brightwood Tower takes on a dark aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Spells
cause double the amount of terror in NPCs.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; Brother will send his visage (a ghostly version of himself) to aid you
as a henchman. He uses spells such as Fireball, Chaos and Summon Undead.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards
patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Forsaken Fortress is rebuilt as a Library run by the temple you have served. In
it you can buy every book in the game, potions, clothing and weapons designed
to aid will users.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; Brother’s Path&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Ripper’s
Camp is rebuilt into a trader camp, while bandits stalk the rest of the area.
Ripper’s Camp is now full of shops and stalls. Brightwood Farm is further built
upon, now earning more income.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Brightwood Tower takes on a light aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Spells
cause half the amount of terror in friendly NPCs but 150% in enemies.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
The &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; Brother will send his visage (a ghostly version of himself) to aid you
as a henchman. He uses spells such as Lightning, Vortex and Blades.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards
patrol the area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Forsaken Fortress is rebuilt as a Library run by the temple you have served. In
it you can buy every book in the game, potions, clothing and weapons designed
to aid will users.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&lt;br&gt;
&lt;b&gt;&lt;u&gt;Westcliff (Including Bandit Coast, Howling Halls, Westcliff Region and
Westcliff Camp)&gt;&gt;&lt;/u&gt;&lt;/b&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;i&gt;&lt;span&gt;* This option
presumes you developed Westcliff&lt;/span&gt;&lt;/i&gt;&lt;span&gt;.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Your major-domo informs you that there has been a
rising threat to your rule in Westcliff, run by the remnants of those that you
did not choose as your guards. Sparrow, unable to take such insult, goes forth
to teach these insurgents a lesson they will never forget. They have made the
area too dangerous to fast travel to so it is necessary to travel by foot (they
even knocked down that wonderful bridge that was built). Sparrow must travel along
the same path they once took with Hammer, finding the area has no bandits, just
hordes of guards that you didn’t choose (barring the Howling Halls, which is
still Balverine infested). Upon reaching Westcliff Camp, you are told by the
civilians that the leader earned the right to rule this town by conquering a
much more difficult version of the Crucible. To rule once more you must once
more go through the Crucible, the final round of which is the leader of the
guards and many other guards. Once you have won your major-domo tells you kill
the rebel, while Theresa informs you that a merciful approach could earn you
the love of the people.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Killing the Leader&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* People in Westcliff fear you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Westcliff has its bridge rebuilt.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* More bandits around Albion.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* More White Balverines in the Westcliff region.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards now able to be recruited as henchmen (they
can die).&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards patrol area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Sparing the Leader&lt;/span&gt;&lt;/b&gt;&lt;span&gt;&lt;br&gt;
&lt;span&gt;* People in Westcliff love you.&gt;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Westcliff has its bridge rebuilt.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Less bandits around Albion.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Less Balverines in the Westcliff region.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Fines in Westcliff (barring murder) are waived.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards patrol area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&lt;br&gt;
&lt;b&gt;&lt;u&gt;Bloodstone&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
* Your major-domo informs you a ghost has been seen around Bloodstone, and the
people there are helpless to do anything about it, but it has been terrifying
them, making them not pay taxes or rent. Upon Sparrow’s arrival to Bloodstone,
they notice many Hollow Men are attacking the town. Once all the Hollow Men are
destroyed a thug informs you that the ghost has been seen around Bloodstone
Manor. Approaching the manor, more undead appear, and Sparrow is saved by a
young pirate who fights with a rifle and is very fast with her sword. They
battle down the Rear Passage until they find the source of the undead, an &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt;
female shadow, the woman Reaver sacrificed Oakvale for, who reveals the pirate
girl is the daughter of Reaver and a whore. The shadow then tries to make a
bargain with Sparrow, saying let her possess Reaver’s daughter and she will
serve him, making Bloodstone part of the kingdom. Sparrow must then choose (and
then attack the one he doesn’t choose with).&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing the Pirate Girl&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Bloodstone takes on a more civilised aspect, akin to the change of Bowerstone
Old Town if Sparrow was a &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; child.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
People in Bloodstone love the player.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Bloodstone Manor is turned into “Bloodstone Palace”, and is something out of a
fairy-tail, where the Pirate Girl now lives with double rent.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Pirate Girl can be hired as a henchman.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Pirate Girl looks like a very fashionable and pleasant rogue, a defender of the
people.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now patrol Bloodstone.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects of Choosing the Shadow Girl&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Bloodstone takes on a more horror aspect, with less residents, and ghosts (who
you cannot interact with at all) patrolling the town.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
People in Bloodstone fear the player.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Bloodstone Manor is turned into “Bloodstone Abattoir”, and is something out of
a nightmare, where the Shadow Girl now lives with double rent.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Shadow
Girl can be hired as a henchman.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Shadow Girl looks like the Pirate Girl did, except now much darker in aspect, a
nightmare woman with glowing eyes.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Guards now patrol Bloodstone.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&lt;br&gt;
&lt;b&gt;&lt;u&gt;Wraithmarsh&lt;/u&gt;&lt;/b&gt;&lt;br&gt;
&lt;span&gt;* &lt;i&gt;This
can only be accomplished once all previous lands are conquered.&lt;/i&gt;&gt;&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;After the world has been conquered, Theresa asks
Sparrow to visit her once more, and Sparrow can go to the major-domo to travel
there. There, Theresa informs Sparrow that her magical sight, even with the
Spire’s aid, can no longer see into Wraithmarsh. Sparrow then travels to
Wraithmarsh, where a powerful ghost has arisen, that of Lucien, but half of his
face is covered by a burnt and ruined mask (that of Jack of Blades, he’s
summoning the power of the mask, but is dead so is safe from becoming a new
Jack of Blades) and Sparrow is quickly defeated, pulled away by a mysterious
undead... a desiccated husk of a man, Scythe. Scythe then informs Sparrow that
to defeat Lucien this time he’ll need the help of three powerful Heroes
(obviously the ones recruited while making the kingdom). The three of them
attack Lucien once more, encountering Minions and Summoners (yes, from &lt;i&gt;Fable&lt;/i&gt; and &lt;i&gt;TLC&lt;/i&gt;). It is essentially a hack and slash battle until Lucien is
defeated, but as Lucien’s will fades, he begins to laugh in the voice of Jack
of Blades, only to have Scythe appear and unleash a powerful spell that utterly
destroys the spectre (a nice proper cut scene would be nice here).&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Defeating Lucien of Blades&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Receive new item: Jack of Blades’ Outfit.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Receive new item: Jack’s Mask Replica&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Receive new item: Lucien’s Hairstyle.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Receive new item: Lucien’s Outfit.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;u&gt;&lt;span&gt;NEW
AREA: OAKVALE&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;i&gt;&lt;span&gt;The quest to
rebuild Oakvale can only be accessed after Lucien of Blades is defeated. It has
to do with rebuilding Oakvale once more.&gt;&gt;&lt;/span&gt;&lt;/i&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;u&gt;&lt;span&gt;Part
1: Funding the Expedition&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Sparrow, finally having defeated Lucien of Blades,
decides to rest once more in their house, before their major-domo decides to
contact them about a possible idea. Rebuild the lost town of Oakvale!
Unfortunately, funding is low thanks to rebuilding the world in your image. So
you need some funding, but not just a one-off payment, you need some funding from
the other cities while construction is continuing. Going to each of the three
heroes you found while building a kingdom they promise to send gold your way.
Each of the three heroes is supporting a family now of their own.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Funding&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Rent everywhere is decreased by a quarter until
Oakvale is rebuilt.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;*&lt;/span&gt;&lt;/b&gt;&lt;span&gt;Wraithmarsh suffers a name change, becoming Oakvale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* &lt;i&gt;Oakvale is
an area resembling Wraithmarsh at this time, except that the Drowned Farm has
been drained and no undead can be found in that small area, though the undead
are still rampant in the outer areas. Drowned Farm is now Town Centre at this
point it’s full of gypsies, soldiers, priests of the temple you favour and
pioneering townsfolk. No shops.&gt;&gt;&lt;/i&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;i&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/i&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;u&gt;&lt;span&gt;Part
2: Removing the Undead&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;You are contacted via your Guild Seal by none other
than Scythe, who seems bemused that you are rebuilding the city of Oakvale.
However upon your arrival to converse with him face to face, he has disappeared
once more, and the Town Centre is under attack by a few undead. &gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;Temple of Shadows Is Your Temple&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Upon arrival, the town mayor suggests going into the
Shadow Court and challenging them for control of Oakvale. Of course, a Shadow
Priest suggests making a deal with the Shadow Court, by bringing the Shadow
Court several women sacrifices from within Oakvale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Choosing Temple&lt;/span&gt;&lt;/b&gt;&lt;u&gt;&lt;span&gt;&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The Town Centre is rebuilt, but Oakvale will
always have a dark aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Undead remain only in outskirts.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Shadow Court is now filled with Shadow Priests.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Shadows remain in Shadow Court and will attack
you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Choosing Mayor&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The Town Centre is rebuilt, but Oakvale will
always have a neutral aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Undead remain only in outskirts.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakvale loves you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Hobbes now reside in Shadow Court and will attack
you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;u&gt;&lt;span&gt;Temple of Light Is Your Temple&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;Upon arrival, the town mayor suggests that if you
appease the Shadow Court with female sacrifices they might stop attacking. Of
course, a Monk suggests going in and challenging the Shadow Court in battle.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Choosing Temple&lt;/span&gt;&lt;/b&gt;&lt;u&gt;&lt;span&gt;&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The Town Centre is rebuilt, but Oakvale will
always have a lighter aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Undead remain only in outskirts.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakvale loves you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Hobbes now reside in Shadow Court and will attack
you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Choosing Mayor&lt;/span&gt;&lt;/b&gt;&lt;u&gt;&lt;span&gt;&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The Town Centre is rebuilt with some stalls, but
Oakvale will always have a neutral aspect.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Undead remain only in outskirts.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakvale fears you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Shadows remain in Shadow Court and will attack
you.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;u&gt;&lt;span&gt;Part
3: This Is My City&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;The mayor of Oakvale contacts you once more,
informing you that some pirates have constantly attacked the city, and he needs
some help. Upon your arrival you attack some pirates and the mayor informs you
of a brutish pirate has holed himself up near the road to Bloodstone, stopping
supplies. It’s up to the hero to find him and stop him. The hero battles their
way past pirates and eventually the pirate leader gives him an offer. Make the
pirate the new mayor by killing the old one and gain money, or kill the pirate
and retain the old mayor.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Choosing the Mayor&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Increases Purity.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Builds the Oakvale Manor&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* More posh people around Oakvale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* More shops and less stalls.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards patrol area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Rent everywhere returns to the way it was before
you rebuilt Oakvale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Choosing the Pirate&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Increases Corruption.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Builds the Oakvale Manor.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* More thugs around Oakvale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Guards patrol area.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Rent everywhere returns to the way it was before
you rebuilt Oakvale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;u&gt;&lt;span&gt;Part
4: The Lost Chapter&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;After Oakvale Manor is rebuilt, you get a message
from Scythe telling you to meet him inside the basement, where you both see a
very strange Demon Door (this one is in the shape of the Guildmaster from &lt;i&gt;Fable&lt;/i&gt;. This demon door requires you to
have the title of King/Queen to enter, and upon doing so, Scythe tells you he
can not follow. Inside you’re transported to the Oakvale from &lt;i&gt;Fable&lt;/i&gt;! Walking around you see the city
as it was before it was first attacked, but can’t find either Theresa or the
Hero. Upon entering the main square, the Bandit Attack begins, and between
fighting bandits you travel to see Maze and Brom battling it out, and
eventually Maze has the upper hand before a young Theresa draws him off with a
show of Will. A bandit comes along and asks you to kill dying the man and take
the gold and you are given the chance to do refuse.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Killing Brom&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The area ends and you see yourself in a white room
(much like in the Spire) and the Ancient Hero walks up to Sparrow (Hero is
depicted as old neutral warrior wearing Dark Heavy Armour). He hands Sparrow an
item and utters the words “This is how it began.” Sparrow wakes up in Oakvale
Manor, the Demon Door and Scythe gone.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakvale Manor now for sale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Receive new item: Sword of Aeons.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;span&gt;Effects
of Sparing Brom&gt;&gt;&lt;/span&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* The area ends and you see yourself in a white room
(much like in the Spire) and the Ancient Hero walks up to Sparrow (Hero is
depicted as old neutral warrior wearing Bright Heavy Armour). He hands Sparrow
an item and utters the words “This is how it began.” Sparrow wakes up in
Oakvale Manor, the Demon Door and Scythe gone.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Oakvale Manor now for sale.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;* Receive new item: Avo’s Tear.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;&gt;&amp;nbsp;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;b&gt;&lt;u&gt;&lt;span&gt;OTHER NOTES&gt;&gt;&lt;/span&gt;&lt;/u&gt;&lt;/b&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
As you conquer/develop other areas the guards will reflect your choice you made
in Bowerstone.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
You may have noticed a lot of my suggestions force previous destroyed things
back into life, and I did this to force balance back into &lt;i&gt;Fable 2&lt;/i&gt;, as I found that playing the Ghoul (&lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; and Corrupt)
actually punishes the player, and I thought that if we give the game back some
balance it will encourage people to play &lt;img src="/emoticons/e_v_i_l.gif" alt="E v i l [Evil]" /&gt; as much as they play &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Now three different Heroes can be used as Henchmen. To equalise this, only one
may be allowed to follow at a time.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Also, major-domo can speak through guild seal.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;

&lt;p class="MsoNormal"&gt;&lt;font size="4" face="Times New Roman"&gt;&lt;span&gt;*
Knothole Island is not part of this grand quest to conquer the world. Let’s
just have it that when the first choice in Bowerstone (the one about the
Guards), this is all that applies to Knothole Island. No further bonuses.&gt;&gt;&lt;/span&gt;&lt;/font&gt;&lt;/p&gt;</description></item><item><title>What Fable 2 Expansions Should Be</title><link>http://community.lionhead.com/forums/thread/3365955.aspx</link><pubDate>Wed, 17 Jun 2009 12:43:25 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3365955</guid><dc:creator>JesterofShadows</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3365955.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=45&amp;PostID=3365955</wfw:commentRss><description>&lt;font size="4"&gt;&lt;font face="Times New Roman"&gt;I designed this thread for people to offer their THOUGHT OUT and WELL STRUCTURED ideas for &lt;i&gt;Fable 2&lt;/i&gt; downloadble content that we dream of seeing. This may seem like a
repost of previous threads, but unlike mere suggestions that are more
bonus content (eg, extra clothes, dyes, weapons, expressions yada yada)
that are very cool, I dream of a true expansion pack that blantantly
continues the story (&lt;i&gt;Knothole Island&lt;/i&gt;&lt;i&gt;See the Future&lt;/i&gt; were ok, but didn't add a great deal when compared to the likes of &lt;i&gt;Fable: TLC&lt;/i&gt;).&lt;br&gt;&lt;br&gt;
This is not a thread about Fable 3, but rather a decent bit of downloadable content that would work for Fable 2.&lt;br&gt;&lt;br&gt;So post what you dream of and have some feedback on the ideas.&lt;/font&gt; and &lt;br&gt;&lt;/font&gt;</description></item></channel></rss>