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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Black &amp;amp; White 2 Modding</title><link>http://community.lionhead.com/forums/53/ShowForum.aspx</link><description>This is where modding-related topics go. Lionhead Studios will be supporting the modding community!</description><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator><item><title>Re: A better physics mod</title><link>http://community.lionhead.com/forums/thread/3359970.aspx</link><pubDate>Mon, 01 Jun 2009 06:59:39 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3359970</guid><dc:creator>subzero1992</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3359970.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=53&amp;PostID=3359970</wfw:commentRss><description>Sadly... To sum the answer up...No, It can not be done.&lt;br&gt;</description></item><item><title>A better physics mod</title><link>http://community.lionhead.com/forums/thread/3359789.aspx</link><pubDate>Sun, 31 May 2009 17:48:48 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3359789</guid><dc:creator>CerealGutt</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3359789.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=53&amp;PostID=3359789</wfw:commentRss><description>Well, on Wikipedia, I was reading this little part.&lt;br&gt;&lt;br&gt;"&lt;br&gt;&lt;p&gt;One interesting feature of the game is the &lt;a href="http://en.wikipedia.org/wiki/Physics" title="Physics"&gt;physics&lt;/a&gt; system of the &lt;a href="http://en.wikipedia.org/wiki/Game_engine" title="Game engine"&gt;game engine&lt;/a&gt;. In an interview, Molyneux expressed his dismay at the physics engines found in most RTS games:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;i&gt;"In most RTS games the player can get an archer with a wooden bow
and arrows to fire at a brick wall and after like a minute, the wall
will fall down."&lt;br&gt;
....&lt;br&gt;
"So the idea is why not introduce physics? You have walls made out of
stone. How do you break stone down? You break it down with other stone,
with catapults. You can't break it down with people with swords. It
doesn't matter how long they stand there with a sword clunking at it,
it's just not going to have an effect. And when that wall breaks down
it doesn't suddenly disappear, you can form cracks in it: a little
crack at the bottom, funnel your troops through, the other player can
try to stop this gap up by building little boulders round the back. All
of those things come from physics."&lt;/i&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;Despite the statements by Peter Molyneux, the impressive physics
engine mentioned is not present during gameplay. Rocks can pass through
walls without leaving a singe blemish, military cannot funnel through
wall crevices and the creature is distorted to a large degree when
navigating the land, especially when traveling towards enemy troops.
Often a section of a building will be destroyed and the section above
it will be left floating. Skyscrapers will tumble like stacked bricks,
each level unrealistically detaching from the next. When attacking an
enemy building, troops will run around the structure and (depending
upon the amount of resources needed to build it) the walls of that
building will just lower and lower until eventually the foundations are
visible. Such an effect is not of the type that Peter Molyneux
mentioned above. Contradictory to the above, segments of a structure
that have broken off disappear almost instantaneously rendering them
useless as far as strategy is concerned."&lt;/p&gt;&lt;p&gt;I like the physics in the game anyways, but can it be possible to make a mod to fix that? Make a mod where when the bottom of a building is destroyed the whole thing falls, and fragments of destroyed buildings stay around longer or until the building is repaired completely, and troops can go through cracks in walls, and even little rocks do atleast a little damage to buildings.&lt;/p&gt;&lt;p&gt;Can it be done?&lt;br&gt;&lt;/p&gt;</description></item></channel></rss>