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<?xml-stylesheet type="text/xsl" href="http://community.lionhead.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>The Movies™ Modding</title><link>http://community.lionhead.com/forums/60/ShowForum.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Debug Build: 60217.2664)</generator><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3368957.aspx</link><pubDate>Sat, 27 Jun 2009 16:11:58 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3368957</guid><dc:creator>yalrok1075</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3368957.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3368957</wfw:commentRss><description>&lt;P&gt;Ok, it's &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;, but with bugs with windowframes 04 and 06.&lt;/P&gt;
&lt;P&gt;I succeed to make a wall with window, but not with a full room.&lt;/P&gt;
&lt;P&gt;Thank you&lt;/P&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3366558.aspx</link><pubDate>Fri, 19 Jun 2009 23:20:17 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3366558</guid><dc:creator>yalrok1075</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3366558.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3366558</wfw:commentRss><description>&lt;P&gt;Thank you for your answer.&lt;/P&gt;
&lt;P&gt;I succeed use the testroom an other ini files, but just put it inthe buildroom.exe. The new files located in documents and settings/Users.&lt;/P&gt;
&lt;P&gt;But no cutout in the wall.&lt;/P&gt;
&lt;P&gt;I go on riley entertainment.&lt;/P&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3366540.aspx</link><pubDate>Fri, 19 Jun 2009 21:17:34 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3366540</guid><dc:creator>Harb40</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3366540.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3366540</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;yalrok1075:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;
&lt;P&gt;Hello, I'm french, and i have a problem with the room builder of Riley.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The "buildroom" bug with testroom.ini, but not with testroom2.ini.&lt;/P&gt;
&lt;P&gt;Other files ini bug and stop the buildroom.&lt;/P&gt;
&lt;P&gt;This application have a limit ???&lt;/P&gt;
&lt;P&gt;Have we need others softwares for use room builder???&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When RUNTIME should be installed???&lt;/P&gt;
&lt;P&gt;Thank you, bye&lt;/P&gt;
&lt;P&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/P&gt;
&lt;P&gt;I would suggest posting these questions directly to Riley on his website.&amp;nbsp; Since he is the developer, he can answer these questions for you.&amp;nbsp; &lt;A href="http://movies.riley-man.com/index.html"&gt;Go HERE&lt;/A&gt;&amp;nbsp;and click on the comments section under &lt;STRONG&gt;&lt;EM&gt;&lt;U&gt;Revisiting Meshes.&lt;/U&gt;&lt;/EM&gt;&lt;/STRONG&gt;&amp;nbsp; There you can post your question, leave a name and email contact and Riley should address your needs as soon as he can get to it.&lt;/P&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3366468.aspx</link><pubDate>Fri, 19 Jun 2009 13:10:58 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3366468</guid><dc:creator>yalrok1075</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3366468.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3366468</wfw:commentRss><description>&lt;P&gt;Hello, it's me too.&lt;/P&gt;
&lt;P&gt;I carried off the cabinetbook in the testroom, it's &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt;.&lt;/P&gt;
&lt;P&gt;But, others ini files are not function: the sample-room01 for example.&lt;/P&gt;
&lt;P&gt;What's the problem.&lt;/P&gt;
&lt;P&gt;Else, r3tm is very exciting, extractprop is cool. I make a french subway (station and train) on 8eyedbaby.&lt;/P&gt;
&lt;P&gt;Dress2prop is cool too.&lt;/P&gt;
&lt;P&gt;Thank you&lt;/P&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3366367.aspx</link><pubDate>Thu, 18 Jun 2009 22:54:46 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3366367</guid><dc:creator>yalrok1075</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3366367.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3366367</wfw:commentRss><description>&lt;P&gt;Hello, I'm french, and i have a problem with the room builder of Riley.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The "buildroom" bug with testroom.ini, but not with testroom2.ini.&lt;/P&gt;
&lt;P&gt;Other files ini bug and stop the buildroom.&lt;/P&gt;
&lt;P&gt;This application have a limit ???&lt;/P&gt;
&lt;P&gt;Have we need others softwares for use room builder???&amp;nbsp;&lt;/P&gt;
&lt;P&gt;When RUNTIME should be installed???&lt;/P&gt;
&lt;P&gt;Thank you, bye&lt;/P&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3231679.aspx</link><pubDate>Tue, 18 Nov 2008 17:32:18 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3231679</guid><dc:creator>bongoman</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3231679.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3231679</wfw:commentRss><description>Rileyman, thanks for all your excellent modding contributions. I hope you are around in the TMU site, and I'm often dropping in at your website to see the latest you cook up.&lt;br&gt;Awesome work dude. I hope you keep it up, in one way or another.&lt;br&gt;Best wishes.&lt;br&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3228809.aspx</link><pubDate>Sun, 16 Nov 2008 08:49:15 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3228809</guid><dc:creator>Skelch</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3228809.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3228809</wfw:commentRss><description>&lt;P&gt;rileyman this is looking awesome! &lt;img src="/emoticons/emotion-1.gif" alt="Smily [:)]" /&gt;&lt;/P&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3228679.aspx</link><pubDate>Sun, 16 Nov 2008 05:29:32 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3228679</guid><dc:creator>marvellousguppimovies</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3228679.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3228679</wfw:commentRss><description>Sweet.&amp;nbsp; One question though.&amp;nbsp; How does a giant brain type, without any hands?&lt;br&gt;&lt;br&gt;mGm&lt;br&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3228664.aspx</link><pubDate>Sun, 16 Nov 2008 05:13:24 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3228664</guid><dc:creator>ubernewbie</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3228664.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3228664</wfw:commentRss><description>&lt;img src="http://img141.imageshack.us/img141/5156/brent1mo7ig7.gif" border="0" /&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3228635.aspx</link><pubDate>Sun, 16 Nov 2008 04:51:12 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3228635</guid><dc:creator>killerbee5</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3228635.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3228635</wfw:commentRss><description>Awesome&lt;img src="/emoticons/icon14.gif" alt="Up [:up:]" /&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3228530.aspx</link><pubDate>Sun, 16 Nov 2008 03:06:55 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3228530</guid><dc:creator>rileyman</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3228530.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3228530</wfw:commentRss><description>I'm always learning more about programming in DirectX.&amp;nbsp; I have some updates in the works for the Texture Manager, including the fixes for BiggsTrek's issue.&amp;nbsp; Among the updates will be some much-needed improvements to the texture layering functionality.&amp;nbsp; There's a lot of common code between it and the upcoming AA-Prop Maker, however, so it'll be some time before that is released.&lt;br&gt;&lt;br&gt;The last entry on my blog mentioned a "chooser interface for costumes, heads, and hair styles".&amp;nbsp; Here's a peek at what I meant by that:&lt;br&gt;&lt;br&gt;&lt;img src="http://downloads.riley-man.com/TheMovies/applications/r3-tm-aaprop-screen03.jpg"&gt;&lt;br&gt;&lt;br&gt;Click on the little clothes hanger icon, and it pops up with a dialog
box used to visually choose the costume.&amp;nbsp; It highlights the current
choice (I'll probably change the colour there).&amp;nbsp; There will be similar
dialog boxes for choosing hair styles, generic heads, and Starmakers.&lt;br&gt;&lt;br&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3113894.aspx</link><pubDate>Sat, 11 Oct 2008 23:44:11 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3113894</guid><dc:creator>rileyman</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3113894.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3113894</wfw:commentRss><description>For the couple of people experiencing problems with the Texture Manager during start-up...&amp;nbsp; I've put together a little diagnostic application that should help tell me how to fix the problem.&amp;nbsp; &lt;a href="http://movies.riley-man.com/"&gt;Check my blog&lt;/a&gt; for details.&amp;nbsp; I'm hoping to get that fixed up at the same time as I fix the double-click issue.&lt;br&gt;&lt;br&gt;I've been distracted from The Movies stuff for the past month, but plan to put some work in on the AA-Prop application this weekend (we have a long weekend here in Canada).&lt;br&gt;&lt;br&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3069194.aspx</link><pubDate>Thu, 18 Sep 2008 14:07:15 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3069194</guid><dc:creator>biggstrek</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3069194.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3069194</wfw:commentRss><description>Yes, eventually.&amp;nbsp; It didn't help that Windoze put "&lt;b&gt;Not Responding&lt;/b&gt;" in the title bar of the application during that excessive load time.&lt;br&gt;&lt;br&gt;&lt;img src="/emoticons/emotion-7.gif" alt="Tongue Tied [:S]" /&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3068742.aspx</link><pubDate>Thu, 18 Sep 2008 00:22:36 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3068742</guid><dc:creator>rileyman</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3068742.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3068742</wfw:commentRss><description>Ahh -- so it does respond... eventually...?&lt;br&gt;&lt;br&gt;I see what's going on now.&amp;nbsp; I'm reading the filename from the beginning to look for numbering, and choosing according to that.&amp;nbsp; In your case (and probably others'), it's over-choosing.&amp;nbsp; Since I try to pre-load all the texture files into memory, it sits there loading probably hundreds of files in, and appears to hang.&lt;br&gt;&lt;br&gt;I'll rethink the way I'm handling the double-click thing.&amp;nbsp; I'll specifically test for *_v##.dds first.&amp;nbsp; (Part of the issue here is I don't always name my image files that way, prior to conversion, cause I'm weird. &lt;img src="/emoticons/emotion-4.gif" alt="Stick out tongue [:P]" /&gt; ) &lt;br&gt;&lt;br&gt;</description></item><item><title>Re: Riley's Modding Updates</title><link>http://community.lionhead.com/forums/thread/3068706.aspx</link><pubDate>Wed, 17 Sep 2008 23:55:21 GMT</pubDate><guid isPermaLink="false">268911ed-2331-43fa-88af-667744ac8d5f:3068706</guid><dc:creator>biggstrek</dc:creator><slash:comments>0</slash:comments><comments>http://community.lionhead.com/forums/thread/3068706.aspx</comments><wfw:commentRss>http://community.lionhead.com/forums/commentrss.aspx?SectionID=60&amp;PostID=3068706</wfw:commentRss><description>Here's a little update.&amp;nbsp; I double clicked on a couple of different .dds files in my overlay list, and it automatically selected a bunch of similarly named files that were NOT necessarily in the animation sequence.&lt;br&gt;&lt;br&gt;Here's a &lt;img src="/emoticons/g_o_o_d.gif" alt="G o o d [Good]" /&gt; example the kiddies can try at home:&lt;br&gt;&lt;br&gt;Double click this one: &lt;b&gt;overlay_spaceship01b_v00.dds&lt;/b&gt; (there is no &lt;b&gt;&lt;span&gt;_v01.dds&lt;/span&gt;&lt;/b&gt;, etc, just itself.)&lt;br&gt;&lt;br&gt;What you get is all the &lt;b&gt;spaceship &lt;/b&gt;overlays (&lt;b&gt;02a, 02b, 03a, 03b&lt;/b&gt;) selected and loaded.&lt;br&gt;&lt;br&gt;And I think this is actually the problem I mentioned earlier, as I have just tried double clicking an overlay I have called &lt;b&gt;overlay_upm01_v00.dds&lt;/b&gt;, and the program seemed to lock up.&amp;nbsp; By with a little patience, I waited until it finally responded (about a minute later) and ALL the files that started with &lt;b&gt;overlay_upm*&lt;/b&gt; were loaded as one animation sequence (and I have a LOT of them... three movies worth at least).&lt;br&gt;&lt;br&gt;So basically, I think the auto selection process is being too liberal...&lt;br&gt;&lt;br&gt;Make sense?&lt;br&gt;&lt;br&gt;(Cool tool, nonethesless!)&lt;br&gt;</description></item></channel></rss>