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Skinning Tutorial: Special Effects

Last post 02-12-2006, 23:41 by jackmix69. 51 replies.
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  •  02-12-2006, 23:41 1571761

    Skinning Tutorial: Special Effects

    Skinning Tutorial (Special FX): Transperency/Holes and Glowing, and the cool thingy by: jackmix69 Special Effects can take your skinning up to the next level! Read through and you will find out how to add 3 really neat effects, How to add Transperency/Holes and how to make your creature glow. Yes, you can do red eyes, and yes you can make a "ghost" creature. This is a very user-friendly tutorial and will walk you through the effects with ease! Happy skinning, and read on! Lets start with Transperency.... ---------------------------- Transperency ---------------------------- What you need: A freeware (no trial) program called GIMP, google GIMP download or something to find a link for it. Also, a DDS Plugin for GIMP you need Unstuff It or preferably DeStuff It! Link to download gimp and destuff: http://www.1morerun.net/1MoreRun/Tools.html Use DeStuff It to extract the data-everything and it puts files in a folder called Data-Everything Step One: Now, for transperency, open a file we are going to use....go to your Data-Everything folder\ctr\bwolf and open our soon to be ghost creature, open t_wolf_base_d with GIMP. Step Two: When it's done loading, select the eraser tool and you will see a slider that says Opacity. For a ghost, set that to 65% for example. Select the biggest circle brush and cover the entire thing and you will notice these weird checkers. Dont worry about those, that is the background image and can be ignored. PS: (be sure to do it all in one go, keep the mouse button down the whole time until it is completly covered, otherwise it will overlap!) Step Three: When you have covered the whole thing entirly go to file and hit SAVE AS NOT SAVE! Step Four: When it comes up, set compression to DXT5 and save it on the desktop. If something pops up ignore it, just hit ok. Then quit when it's done saving, and you will see your ghost skin on the desktop called t_wolf_base_d. Step Five: Go to your game directory\data\ctr\bwolf and place your t_wolf_base_d from your desktop and cut\paste into that folder, or just copy and paste it and delete the one on the desktop. Next time you go in game, It is now a ghost! The Neutral wolf should be a ghost if you did it right. -------------------------- NEAT FEATURE -------------------------- Now, the really cool thing about Transperency is you can literally make holes in your creature! Set the opacity to 100% for this effect. Great for zombies. Keep in mind that bw2's skins are mirrored, so for a hole in the stomach make a half circle in the belly, but you must put that on the back as well! If you edit a t_strand file with 100% opacity you can make no fur! ========================================================== Now, I am going to talk about glowing. It is highly recommended that you do transperency first if you are new to skinning. If not, then just read along then.... ========================================================== ------------------------------- Glowing (thanks DUTTA) ------------------------------- Glowing is a hard skill to learn if you are new at skinning. But I will teach you nonetheless. Okay, the way I do it is with Photoshop CS 8.0 but will work with anything. For a creature to glow, for example Edit the t_(creaturename)_(alignment)_s by adding whatever you would like to glow. If you want his chest to glow white with a circle on it, open that file and add a half of a white circle on the center of his chest. Then edit the t_(creaturename)_(alignment)_d and put a white 1\2 circle at the very same space (the _b-file determines how much that area should glow, this file only reads how white or black that area is. More white means more glow, more black means less glow). Install the Skin, and go in game when you do that he should glow ------------------------------------------------------------------------------------------------- Cool thingy (it's good for making "unnatural" creatures, like golems or elementals) ------------------------------------------------------------------------------------------------- Now, Im gonna talk about taking an image (i.e. grass) and applying it to a creature with stripes still intact. You will need along with GIMP....(thanks to you 1morerun for teaching this to me) a 512x512 texture (can be .bmp .jpg .dds .png etc.) and copy and paste this link into internet explorer http://www.1morerun.net/1MoreRun/CreatureOverlay.zip (Thanks 1morerun) Download that, and extract it somewhere ---------------------------------------------------------------------------------------------------- Now, open up your 512x512 texture Select Open Image as Layer under File Select a t_(creaturename)_trans and it will plop the teeth\stripes\whatever on the thing Go to Image, flatten image, then go to Layers Transperency Add Alpha Channel Hit save as, Select compression DXT5, and save as .dds, then install the skin Have fun :-) -------------------------------------------------------------------------------------------------------- Recommended Skinners (If you have any questions, ask these people) -------------------------------------------------------------------------------------------------------- If you have furthur questions, ask the following people via PM at the bw2 forums or me at kays forums (also at bw2 forums) jackmix69: That's me, I would be happy to answer any questions, just ask. Ask about anything. But keep modding questions down to a minimum, im pretty rusty.... 1MoreRun: A friendly person who would be happy to help, ask a question and he will get back to you. Ask about anything. BlueScreen_OfDeath: He would also be happy to help. Ask about anything, he specialises in Loading Screens\Startup Logos, and has completed his first skin, with plenty more old ones being revamped and will be released. Evil [Evil]Lion911: Yet another person who would be glad to help, he has made many skins, and has some neat ones out. Ask about anything. FireTigeris: She would be glad to answer any creature skinning questions. She is a very good skinner with some neat ideas. The_Mystic_Man: He just got into skinning, so if you have any simple skinning questions ask him. I see some serious talent in him. His cat pack at kayssplace.com is pretty good :-) DUTTA: He adds glows to skins, ask him about glowing if you have furthur questions about glowing. Also, be sure to visit kayssplace.com or bw2files.com for some skins! I hope this tutorial proves useful to you! If u have questions about this PM me.
  •  02-12-2006, 23:43 1571763 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    nice post jackmix69 this should get some more skins coming in Wink [;)]
  •  02-12-2006, 23:44 1571770 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    Yeah, it should be sticked, can someone please sticky this for me? Would be much appriciated Big Smile [:D] Classic [:classic:]
  •  02-12-2006, 23:58 1571823 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

     Quoting: jackmix69
    BlueScreen_OfDeath: He would also be happy to help. Ask about anything, he specialises in Loading Screens\Startup Logos.
    and has completed his first skin, with plenty more old ones being revamped and will be released. good work jackmix, Good [Good] work.
  •  02-13-2006, 0:02 1571837 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

     Quoting: BlueScreen_OfDeath
    and has completed his first skin, with plenty more old ones being revamped and will be released. good work jackmix, Good [Good] work.
    Alright, I edited that in PS: Give credit where credit is due....and once again please sticky this.
  •  02-13-2006, 0:09 1571864 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    LoL
    PS: Give credit where credit is due
    Hey do I get credit for that too? Big Smile [:D] j/k Yes this is a helpful list that should be updated by mods as new people skin. We need a mod list like this telling what files each person modded and the effects of each mod, with links... Nervous [:nervous:] Oh the lizard beta is up!
  •  02-13-2006, 0:25 1571918 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    No "credit" yet Sad [:(] Oh well, Im used to it anyway, this needs to be stickied
  •  02-13-2006, 1:12 1572116 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

     Quoting: jackmix69
    No "credit" yet Sad [:(] Oh well, Im used to it anyway, this needs to be stickied
    yep this should be stickied this is a good post for new people. Wink [;)]
  •  02-13-2006, 2:16 1572456 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    So, if I have any update's I will just slab it on this thread. PS: Sticky please.
  •  02-13-2006, 3:15 1572684 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    i put it on notepad and put it on bwfiles, you should include some pics of what your doing, anyways, http://blackandwhite2.filefront.com/file/Jackmix69s_Skinning_Tutorial_Special_FX;56780
  •  02-13-2006, 3:28 1572734 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    Cool, thanks Big Smile [:D] Now I need it stickied....
  •  02-13-2006, 3:39 1572791 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    jackmix sure is desperate for that sticky. Silly [:p]
  •  02-13-2006, 3:41 1572805 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    What? Where should we stick Jackmix? Theres this abandoned missle silo for sale... j/k
  •  02-13-2006, 3:43 1572817 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

     Quoting: FireTigeris
    What? Where should we stick Jackmix? Theres this abandoned missle silo for sale... j/k
    ok i'll meet you by the harbor at 4 AM Wink [;)] EDIT: woot! 600 posts! Big Smile [:D]
  •  02-13-2006, 3:49 1572840 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

     Quoting: FireTigeris
    What? Where should we stick Jackmix? Theres this abandoned missle silo for sale... j/k
    lol, my dad's a rocket scientist...hmm.... Quick! Get him to build proximity mines! j\k Anyway, thanks everyone for supporting me!
  •  02-13-2006, 10:12 1573303 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    Nice one jackmix, would rep you but I can't, and you know why Wink [;)]
  •  02-13-2006, 12:23 1573481 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    Yeh, cause you already did, lol. Anyway, I am gonna keep experimenting with stuff and if i find anything I will let you know.
  •  02-13-2006, 12:58 1573559 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    I would +rep you, but seems I've done that recently.. oh well, good post!
  •  02-13-2006, 13:00 1573568 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    Should definataly be stickied.
  •  02-13-2006, 13:27 1573617 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    I pmed fluke so if he got the pm he will probably sticky it Classic [:classic:]
  •  02-13-2006, 13:41 1573658 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    great thread, +rep, definately! EDIT: seems it wont, ill try as hard as i can... Wink [;)]
  •  02-13-2006, 15:17 1573920 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    I've stickied this for now (nice work) to go along side the other skinning tutorial at the top of this board. At some point we'll probably merge the threads to put the two tutorials together Happy [:)]
  •  02-13-2006, 18:38 1574586 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    @Fluke -That would be good, then you can unsticky both old ones and direct post to them, and lock the Merged uber godlike tutorial. (funny I met a couple other moderators or admins with the name fluke... DigitalPress has one infact)
  •  02-13-2006, 18:52 1574640 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

    Good [Good] skinning Tuturial Jackmix! Keep the skins flowing!
  •  02-13-2006, 19:14 1574698 in reply to 1571761

    Re: Skinning Tutorial: Special Effects

     Quoting: fluKe
    I've stickied this for now (nice work) to go along side the other skinning tutorial at the top of this board. At some point we'll probably merge the threads to put the two tutorials together Happy [:)]
    Thanks alot fluke, and thanks everyone, gonna go work on golem skins now Big Smile [:D] Happy Skinning
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