Hi,
I'm a Ph.D. student in the University of La Rochelle, France, in
L3I
(Laboratory of Informatics, Image and Interaction). We are working,
among other things, on formal models of scenario and tools that are
linked as edition, execution, ... . Our team's research are focused on a way to
create adaptative scenario. The purpose is to allow scenarists to model the scenario with some
freedom of actions for the player and be sure, while executing it, that
it'll be adapted to the player, according to his skills, emotions, ... . This method is tested with video-game but could be applied to everything that play scenario : video, e-learning, ... .
I post here because we played "The movies" and its advanced movie-maker, in the custom scriptwriting facility, is meaningfull to us. Indeed it's the way we see a scenarist designing adaptative scenario : creating scene, or using default one, and dragging them to the timeline. Adaptativeness need branching and hierarchy too but we would like to know more about your editor.
I read the
interview of Ash Harman on Scene Design but I was left wanting some other informations
![Smily [:)]](/emoticons/emotion-1.gif)
. I don't know your policy of confidentiality about informations but, if possible, I would like to know more about the way you modelised film's scenarios and how the implementation part was.
Thank you
and sorry for the rough english