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The Epitomy of Evil
Last post 09-05-2008, 0:08 by Shisou. 46 replies.
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08-31-2008, 21:40 |
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JacDeathly
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Joined on 08-31-2008
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Jac Deathly
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So, if you haven't guessed it already, this is about the moral choice of " ".
Now in some game I have had a bit of a problem with how they portray and the choics. In most games they make it out to be a sadistic, killing for the sake of killing, insulting everyone and a rather brutish feel. I think, while yes this is a form of , the more philisophical is mor enjoyable and more enriching to the story. For example: in Star Wars: Knights of The Old Republic, they made the Sith choices very sadistic and rather immature. They more often then not had you childy insulting some one to antagonize them into attacking you. I did not like this much.
Being can be all about how you think and your motive could be , however you can nstill have honor an respect and someone who is trulely would not resort too petty insults, he would just not care and simply move about with his plans. Don't get me wrong striking fear into your enemy and subjects is all and well, and massacring a whole town is fun sure. I'm talking more along the lines of questing and dialogue choices(which Fable 2 does not have). The general storyline of is what I'm talking about.
I rather liked the way the quests were in Fable. You weren't too reckless and people did not directly view you as a mere doer, you still did your deed with an amount of honor and respect that covered up the true motive of your deeds. I guess I prefer a more subtle .
Another thing I had a problem with was how they made your character look. I am all for the darkening of your visage. But the way Fable did it seemed drastic, especially for a game that trys to make the fantasy world seem as realistic and plausible as possible. I hated how you grew horns when you were " ". To me that seemed just utterly rediculous. We aren't d s for god's sake. I also did not like how they made your eyes completely red or yellow. Also rediculous. I would think our features should become darker, our faces paler or shadowy, our hair becomes unkept or more in our face, our clothes darker, our eyes become tired and carry our dark secrets and the hint of why we made this choice. Our faces should tell the story of our moral choice not make us look like a reciculous d .
Most games have " " down to the fine stitches, so no real complaints there.
Now I love Fable and think it is wonderfully innovative and a breath of fresh air for gaming, I just had a few dislikes.
How do you think they will portray in Fable 2? How do your prefer to be portrayed?
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08-31-2008, 21:59 |
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AuzziePride
Proud Descendant of a Convict
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BrisVegas
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BRAZZER 000
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wow that is certainly a long question.. One thing I need to pick you up on is that, although Kotor's system of being ![E v i l [Evil]](/emoticons/e_v_i_l.gif) was a tad obvious and immature I couldn't get over the bit in Kotor 2 where you are on Nar Shadaa (or however it is spelled) and you force persuade those three green pig creatures to jump off the edge of this floating platform because "the ground looks mighty tasty from up here piggies" or something along those lines. rofl. On topic I think LH will have nailed what they are going for with all their different scales and what not, giving the game more depth to its version of ![E v i l [Evil]](/emoticons/e_v_i_l.gif) as opposed to most other ![G o o d [Good]](/emoticons/g_o_o_d.gif) / ![E v i l [Evil]](/emoticons/e_v_i_l.gif) games and if that is the case then that is exactly what I want.
Jesus Christ is my saviour clark1250:I can't be ignorant for something I do not know

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08-31-2008, 22:02 |
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08-31-2008, 22:04 |
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08-31-2008, 22:05 |
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Conastan
Currently Foraging
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Joined on 07-19-2008
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CaptainCDog
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detectivescrotes:I have a feeling that LH pulled out all the stops on this one. If you decide to be ![E v i l [Evil]](/emoticons/e_v_i_l.gif) , it will be very apparent.
Ohh I do hope so...
"Don't worry I got an idea. An idea so smart my head would explode if I even began to know what I was talking about..." -Peter Griffin
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08-31-2008, 22:07 |
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08-31-2008, 22:08 |
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Mailrobot
Sending you pointless emails you will never open
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JacDeathly, the game you want will never be Fable. For ![E v i l [Evil]](/emoticons/e_v_i_l.gif) to be portrayed in a fa rrmore reaistic way the game would have to be completly different, and probably would not be an action/adventure game. In order to make the choices be more interesting than "kill this to be ![E v i l [Evil]](/emoticons/e_v_i_l.gif) , dont kill it to be ![G o o d [Good]](/emoticons/g_o_o_d.gif) ", the game would just have to be something else entirely, because of the kind of rewards you would be getting. Also, I completely disagree with how you saw KOTOR's dark side choices. They weren't about being sadistic, but opportunist. But its also in line with what Im saying. These are games about adventure. Andventure is danger. These games are about danger, character development, ect ect. Its obvious the way to be ![E v i l [Evil]](/emoticons/e_v_i_l.gif) would be geared towards things RELEVANT TO THE GAME!! They wouldnt have you have moral choices where nothing in the game was affected, but rather that you FELT that your character was this and that. If you want that feeling, then play a PnP RPG, not a video game.
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08-31-2008, 22:09 |
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08-31-2008, 22:12 |
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08-31-2008, 22:15 |
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08-31-2008, 22:18 |
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Conastan
Currently Foraging
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CaptainCDog
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Sarcross: detectivescrotes: Conastan:Yea I want to do things like set rabbits on fire and fling them at small children. Muhahahaha! ![Devious [:evious:]](/emoticons/devious.gif)
Does this guy know how to party or what?
But kicking a flaming chicken into a house would surely get people going, now THATS a party =)
Now thats ![E v i l [Evil]](/emoticons/e_v_i_l.gif) , I like it
"Don't worry I got an idea. An idea so smart my head would explode if I even began to know what I was talking about..." -Peter Griffin
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08-31-2008, 22:19 |
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08-31-2008, 22:31 |
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Shidaku
Oooooohhhh Yeeeeaaaahhhh.
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Personally, I loved the morphing in F1, I mean, every other game like KOTOR or something you don't really feel ![E v i l [Evil]](/emoticons/e_v_i_l.gif) , and the look really helps with it. Admittedly the look was rather cheesy, and the flies were pretty stupid though. I'm all for looking ![E v i l [Evil]](/emoticons/e_v_i_l.gif) , but I'd like a little more depth to my ![E v i l [Evil]](/emoticons/e_v_i_l.gif) . All the best villains have great hair BTW. But yeah, I don't want to see thuggish ![E v i l [Evil]](/emoticons/e_v_i_l.gif) . Perhaps that will be achieved through all these new alignments they've got.
"When people come over, I check them for weapons. If they don't have any, I lend them one for the day." I dare anyone to ask me how much I've glitched in the Pub Games.
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08-31-2008, 22:32 |
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AMCope
Wide Awake in a World that Sleeps
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AMCope
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detectivescrotes:I have a feeling that LH pulled out all the stops on this one. If you decide to be ![E v i l [Evil]](/emoticons/e_v_i_l.gif) , it will be very apparent.
Ha. One the first Fable, I really hated the way the villagers would run around screaming the entire time you were around them, but they wouldnt really run away, they would run around like sounding like a crying infant.
You have the right to remain silent, anything you say can and will be used against you on the interweb. Thanks be to LH and Sam for the Pub Games Codes.
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08-31-2008, 22:33 |
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JacDeathly
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Joined on 08-31-2008
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Jac Deathly
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Mailrobot:JacDeathly, the game you want will never be Fable. For ![E v i l [Evil]](/emoticons/e_v_i_l.gif) to be portrayed in a fa rrmore reaistic way the game would have to be completly different, and probably would not be an action/adventure game. In order to make the choices be more interesting than "kill this to be ![E v i l [Evil]](/emoticons/e_v_i_l.gif) , dont kill it to be ![G o o d [Good]](/emoticons/g_o_o_d.gif) ", the game would just have to be something else entirely, because of the kind of rewards you would be getting. Also, I completely disagree with how you saw KOTOR's dark side choices. They weren't about being sadistic, but opportunist. But its also in line with what Im saying. These are games about adventure. Andventure is danger. These games are about danger, character development, ect ect. Its obvious the way to be ![E v i l [Evil]](/emoticons/e_v_i_l.gif) would be geared towards things RELEVANT TO THE GAME!! They wouldnt have you have moral choices where nothing in the game was affected, but rather that you FELT that your character was this and that. If you want that feeling, then play a PnP RPG, not a video game.
Hmm, some of that was insightful and some of it seemed as though you were merely bashing me...I could be mistaken.
You misunderstoood me though. I said I thought the moral setup for Fable was pretty . I liked how they setup quests and what not. Maybe you just read over it I don't know.
I was merely suggesting a sort of "what-if" question. It would be great if they made a more developed and in depth to go along with the fun "flaming rabbit kicking" . I enjoy that pillage and plunder "lighting children on fire withh chickens" sort of , it's fun and hilarious. I also enjoy the more in-depth darker more mature ways of portraying it, I feel it gives life to the story and mkaes me think. Maybe it's the writer in my veins that makes me feel that way.
Just think about what I was trying to say.
Also what is a PnP rpg? Like Dungeons and Dragons or something? If so, I don't think it's something I would be remotely interested in.
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08-31-2008, 22:41 |
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08-31-2008, 22:48 |
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08-31-2008, 23:05 |
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sirBetamax
The Dandy Highwayman
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sirBetamax
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JacDeathly:Most games have " " down to the fine stitches, so no real complaints there.
You don't like the horns, but your okay with the halo? ![Stick out tongue [:P]](/emoticons/emotion-4.gif) Personally I like the whole morphing idea, Fable works for me as a mix between a faux-realistic setting and pure fantasy; so having someone with d ![E v i l [Evil]](/emoticons/e_v_i_l.gif) horns kinda blends in with the magic spells and undead monsters. Not to mention the Kraken. ![Crazy [:crazy:]](/emoticons/crazy.gif) Oh and I quite liked the moral choices in KotOR. You can play through as a more refined ![E v i l [Evil]](/emoticons/e_v_i_l.gif) -doer it just means accepting more neutral conversation choices at times. Also its the only other game I can think of offhand which has a similar ![G o o d [Good]](/emoticons/g_o_o_d.gif) / ![E v i l [Evil]](/emoticons/e_v_i_l.gif) morph depending on alignment.
Stand and deliver, your money or your life!
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08-31-2008, 23:20 |
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AMCope
Wide Awake in a World that Sleeps
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AMCope
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sirBetamax: JacDeathly:Most games have " " down to the fine stitches, so no real complaints there.
You don't like the horns, but your okay with the halo? ![Stick out tongue [:P]](/emoticons/emotion-4.gif) Personally I like the whole morphing idea, Fable works for me as a mix between a faux-realistic setting and pure fantasy; so having someone with d ![E v i l [Evil]](/emoticons/e_v_i_l.gif) horns kinda blends in with the magic spells and undead monsters. Not to mention the Kraken. ![Crazy [:crazy:]](/emoticons/crazy.gif) Oh and I quite liked the moral choices in KotOR. You can play through as a more refined ![E v i l [Evil]](/emoticons/e_v_i_l.gif) -doer it just means accepting more neutral conversation choices at times. Also its the only other game I can think of offhand which has a similar ![G o o d [Good]](/emoticons/g_o_o_d.gif) / ![E v i l [Evil]](/emoticons/e_v_i_l.gif) morph depending on alignment.
Horns on Fable2 look really impressive. The entire game is really looking stunning. I haven't seen any ![G o o d [Good]](/emoticons/g_o_o_d.gif) extreme morphs though, so I am hoping it looks alot better this time around.
You have the right to remain silent, anything you say can and will be used against you on the interweb. Thanks be to LH and Sam for the Pub Games Codes.
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08-31-2008, 23:33 |
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