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The Epitomy of Evil

Last post 09-05-2008, 0:08 by Shisou. 46 replies.
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  •  08-31-2008, 21:40 3045104

    The Epitomy of Evil

    So, if you haven't guessed it already, this is about the moral choice of "E v i l [Evil]". 

    Now in some game I have had a bit of a problem with how they portray E v i l [Evil] and the E v i l [Evil] choics. In most games they make it out to be a sadistic, killing for the sake of killing, insulting everyone and a rather brutish feel. I think, while yes this is a form of E v i l [Evil], the more philisophical E v i l [Evil] is mor enjoyable and more enriching to the story. For example: in Star Wars: Knights of The Old Republic, they made the Sith choices very sadistic and rather immature. They more often then not had you childy insulting some one to antagonize them into attacking you. I did not like this much.

    Being E v i l [Evil] can be all about how you think and your motive could be E v i l [Evil], however you can nstill have honor an respect and someone who is trulely E v i l [Evil] would not resort too petty insults, he would just not care and simply move about with his plans. Don't get me wrong striking fear into your enemy and subjects is all G o o d [Good] and well, and massacring a whole town is fun sure. I'm talking more along the lines of questing and dialogue choices(which Fable 2 does not have). The general storyline of E v i l [Evil] is what I'm talking about.

    I rather liked the way the E v i l [Evil] quests were in Fable. You weren't too reckless and people did not directly view you as a mere E v i l [Evil] doer, you still did your deed with an amount of honor and respect that covered up the true motive of your deeds. I guess I prefer a more subtle E v i l [Evil].

    Another thing I had a problem with was how they made your character look. I am all for the darkening of your visage. But the way Fable did it seemed drastic, especially for a game that trys to make the fantasy world seem as realistic and plausible as possible. I hated how you grew horns when you were "E v i l [Evil]". To me that seemed just utterly rediculous. We aren't dE v i l [Evil]s for god's sake. I also did not like how they made your eyes completely red or yellow. Also rediculous. I would think our features should become darker, our faces paler or shadowy, our hair becomes unkept or more in our face, our clothes darker, our eyes become tired and carry our dark secrets and the hint of why we made this choice. Our faces should tell the story of our moral choice not make us look like a reciculous dE v i l [Evil].

    Most games have "G o o d [Good]" down to the fine stitches, so no real complaints there.

    Now I love Fable and think it is wonderfully innovative and a breath of fresh air for gaming, I just had a few dislikes.

    How do you think they will portray E v i l [Evil] in Fable 2? How do your prefer to be portrayed?

  •  08-31-2008, 21:59 3045133 in reply to 3045104

    Re: The Epitomy of Evil

    wow that is certainly a long question..

    One thing I need to pick you up on is that, although Kotor's system of being E v i l [Evil] was a tad obvious and immature I couldn't get over the bit in Kotor 2 where you are on Nar Shadaa (or however it is spelled) and you force persuade those three green pig creatures to jump off the edge of this floating platform because "the ground looks mighty tasty from up here piggies" or something along those lines. rofl.

    On topic I think LH will have nailed what they are going for with all their different scales and what not, giving the game more depth to its version of E v i l [Evil] as opposed to most other G o o d [Good]/E v i l [Evil] games and if that is the case then that is exactly what I want. Big Smile [:D]

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  •  08-31-2008, 22:02 3045136 in reply to 3045133

    Re: The Epitomy of Evil

    I have a feeling that LH pulled out all the stops on this one. If you decide to be E v i l [Evil], it will be very apparent.



  •  08-31-2008, 22:04 3045139 in reply to 3045133

    Re: The Epitomy of Evil

    That was pretty funny.

     I can only hope they did. It's cool to throw in those bits of immature comical forms of E v i l [Evil] in here and there, but the more in-depth, mature E v i l [Evil] is where the real adventure is at.

  •  08-31-2008, 22:05 3045141 in reply to 3045136

    Re: The Epitomy of Evil

    detectivescrotes:
    I have a feeling that LH pulled out all the stops on this one. If you decide to be E v i l [Evil], it will be very apparent.


    Ohh I do hope so...

    "Don't worry I got an idea. An idea so smart my head would explode if I even began to know what I was talking about..." -Peter Griffin
  •  08-31-2008, 22:07 3045144 in reply to 3045141

    Re: The Epitomy of Evil

    Hopefully you can do a lot more than just scare little kids this time around.



  •  08-31-2008, 22:08 3045146 in reply to 3045104

    • Mailrobot is not online. Last active: 08-31-2008, 22:41 Mailrobot
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    Re: The Epitomy of Evil

    JacDeathly, the game you want will never be Fable. For E v i l [Evil] to be portrayed in a fa rrmore reaistic way the game would have to be completly different, and probably would not be an action/adventure game. In order to make the choices be more interesting than "kill this to be E v i l [Evil], dont kill it to be G o o d [Good]", the game would just have to be something else entirely, because of the kind of rewards you would be getting.

    Also, I completely disagree with how you saw KOTOR's dark side choices. They weren't about being sadistic, but opportunist.

    But its also in line with what Im saying. These are games about adventure. Andventure is danger. These games are about danger, character development, ect ect. Its obvious the way to be E v i l [Evil] would be geared towards things RELEVANT TO THE GAME!! They wouldnt have you have moral choices where nothing in the game was affected, but rather that you FELT that your character was this and that.

    If you want that feeling, then play a PnP RPG, not a video game.
  •  08-31-2008, 22:09 3045148 in reply to 3045144

    Re: The Epitomy of Evil

    Yea I want to do things like set rabbits on fire and fling them at small children. Muhahahaha!Devious [:evious:]

    "Don't worry I got an idea. An idea so smart my head would explode if I even began to know what I was talking about..." -Peter Griffin
  •  08-31-2008, 22:12 3045153 in reply to 3045148

    Re: The Epitomy of Evil

    Conastan:
    Yea I want to do things like set rabbits on fire and fling them at small children. Muhahahaha!Devious [:evious:]


    Does this guy know how to party or what?



  •  08-31-2008, 22:15 3045158 in reply to 3045153

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    Re: The Epitomy of Evil

    detectivescrotes:
    Conastan:
    Yea I want to do things like set rabbits on fire and fling them at small children. Muhahahaha!Devious [:evious:]


    Does this guy know how to party or what?

    But kicking a flaming chicken into a house would surely get people going, now THATS a party =)


  •  08-31-2008, 22:18 3045159 in reply to 3045158

    Re: The Epitomy of Evil

    Sarcross:

    detectivescrotes:
    Conastan:
    Yea I want to do things like set rabbits on fire and fling them at small children. Muhahahaha!Devious [:evious:]


    Does this guy know how to party or what?

    But kicking a flaming chicken into a house would surely get people going, now THATS a party =)



    Now thats E v i l [Evil], I like it

    "Don't worry I got an idea. An idea so smart my head would explode if I even began to know what I was talking about..." -Peter Griffin
  •  08-31-2008, 22:19 3045160 in reply to 3045158

    Re: The Epitomy of Evil

    Sarcross:

    detectivescrotes:
    Conastan:
    Yea I want to do things like set rabbits on fire and fling them at small children. Muhahahaha!Devious [:evious:]


    Does this guy know how to party or what?

    But kicking a flaming chicken into a house would surely get people going, now THATS a party =)



    Unless there was already a party goin on inside that house. Then it's just bad luck...



  •  08-31-2008, 22:31 3045175 in reply to 3045160

    Re: The Epitomy of Evil

    Personally, I loved the morphing in F1, I mean, every other game like KOTOR or something you don't really feel E v i l [Evil], and the look really helps with it.  Admittedly the look was rather cheesy, and the flies were pretty stupid though.  I'm all for looking E v i l [Evil], but I'd like a little more depth to my E v i l [Evil].  All the best villains have great hair BTW.

    But yeah, I don't want to see thuggish E v i l [Evil].  Perhaps that will be achieved through all these new alignments they've got.

    "When people come over, I check them for weapons. If they don't have any, I lend them one for the day."

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  •  08-31-2008, 22:32 3045178 in reply to 3045136

    Re: The Epitomy of Evil

    detectivescrotes:
    I have a feeling that LH pulled out all the stops on this one. If you decide to be E v i l [Evil], it will be very apparent.


    Ha. One the first Fable, I really hated the way the villagers would run around screaming the entire time you were around them, but they wouldnt really run away, they would run around like sounding like a crying infant.



    You have the right to remain silent, anything you say can and will be used against you on the interweb.
    Thanks be to LH and Sam for the Pub Games Codes.
  •  08-31-2008, 22:33 3045180 in reply to 3045146

    Re: The Epitomy of Evil

    Mailrobot:
    JacDeathly, the game you want will never be Fable. For E v i l [Evil] to be portrayed in a fa rrmore reaistic way the game would have to be completly different, and probably would not be an action/adventure game. In order to make the choices be more interesting than "kill this to be E v i l [Evil], dont kill it to be G o o d [Good]", the game would just have to be something else entirely, because of the kind of rewards you would be getting.

    Also, I completely disagree with how you saw KOTOR's dark side choices. They weren't about being sadistic, but opportunist.

    But its also in line with what Im saying. These are games about adventure. Andventure is danger. These games are about danger, character development, ect ect. Its obvious the way to be E v i l [Evil] would be geared towards things RELEVANT TO THE GAME!! They wouldnt have you have moral choices where nothing in the game was affected, but rather that you FELT that your character was this and that.

    If you want that feeling, then play a PnP RPG, not a video game.

    Hmm, some of that was insightful and some of it seemed as though you were merely bashing me...I could be mistaken.

    You misunderstoood me though. I said I thought the moral setup for Fable was pretty G o o d [Good]. I liked how they setup quests and what not. Maybe you just read over it I don't know.

    I was merely suggesting a sort of "what-if" question. It would be great if they made a more developed and in depth E v i l [Evil] to go along with the fun "flaming rabbit kicking" E v i l [Evil]. I enjoy that pillage and plunder "lighting children on fire withh chickens" sort of E v i l [Evil], it's fun and hilarious. I also enjoy the more in-depth darker more mature ways of portraying it, I feel it gives life to the story and mkaes me think. Maybe it's the writer in my veins that makes me feel that way.

    Just think about what I was trying to say.

    Also what is a PnP rpg? Like Dungeons and Dragons or something? If so, I don't think it's something I would be remotely interested in.

     

  •  08-31-2008, 22:34 3045182 in reply to 3045160

    Re: The Epitomy of Evil

    detectivescrotes:
    Sarcross:

    detectivescrotes:
    Conastan:
    Yea I want to do things like set rabbits on fire and fling them at small children. Muhahahaha!Devious [:evious:]


    Does this guy know how to party or what?

    But kicking a flaming chicken into a house would surely get people going, now THATS a party =)



    Unless there was already a party goin on inside that house. Then it's just bad luck...

    No thats not bad luck its HILARIOUS


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  •  08-31-2008, 22:41 3045192 in reply to 3045178

    Re: The Epitomy of Evil

    AMCope:
    detectivescrotes:
    I have a feeling that LH pulled out all the stops on this one. If you decide to be E v i l [Evil], it will be very apparent.


    Ha. One the first Fable, I really hated the way the villagers would run around screaming the entire time you were around them, but they wouldnt really run away, they would run around like sounding like a crying infant.


    they kind of just ran around in circles like a chicken with their head cut off so thats what i treated them as chickens with their head cut off so i finished the job Devious [:evious:]
  •  08-31-2008, 22:48 3045199 in reply to 3045192

    Re: The Epitomy of Evil

    you get bigger horns and can turn big and red if you choose E v i l [Evil]

  •  08-31-2008, 23:05 3045219 in reply to 3045104

    Re: The Epitomy of Evil

    JacDeathly:

    Most games have "G o o d [Good]" down to the fine stitches, so no real complaints there.



    You don't like the horns, but your okay with the halo? Stick out tongue [:P]

    Personally I like the whole morphing idea, Fable works for me as a mix between a faux-realistic setting and pure fantasy; so having someone with dE v i l [Evil] horns kinda blends in with the magic spells and undead monsters.

    Not to mention the Kraken. Crazy [:crazy:]

    Oh and I quite liked the moral choices in KotOR. You can play through as a more refined E v i l [Evil]-doer it just means accepting more neutral conversation choices at times. Also its the only other game I can think of offhand which has a similar G o o d [Good]/E v i l [Evil] morph depending on alignment.

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  •  08-31-2008, 23:20 3045231 in reply to 3045219

    Re: The Epitomy of Evil

    sirBetamax:
    JacDeathly:

    Most games have "G o o d [Good]" down to the fine stitches, so no real complaints there.



    You don't like the horns, but your okay with the halo? Stick out tongue [:P]

    Personally I like the whole morphing idea, Fable works for me as a mix between a faux-realistic setting and pure fantasy; so having someone with dE v i l [Evil] horns kinda blends in with the magic spells and undead monsters.

    Not to mention the Kraken. Crazy [:crazy:]

    Oh and I quite liked the moral choices in KotOR. You can play through as a more refined E v i l [Evil]-doer it just means accepting more neutral conversation choices at times. Also its the only other game I can think of offhand which has a similar G o o d [Good]/E v i l [Evil] morph depending on alignment.


    Horns on Fable2 look really impressive. The entire game is really looking stunning. I haven't seen any G o o d [Good] extreme morphs though, so I am hoping it looks alot better this time around.

    You have the right to remain silent, anything you say can and will be used against you on the interweb.
    Thanks be to LH and Sam for the Pub Games Codes.
  •  08-31-2008, 23:33 3045241 in reply to 3045231

    Re: The Epitomy of Evil

    Hopefully you can turn into the big red monster that appears to be on the cover art.