I don't think the industry needs to change at all, you talk about games
like CoD and Halo like they are these lumbering beahemoths of games
that have always been around and always will be. I have never really
been a fan of First Person Shooters, however I found CoD to be a great
little game and had a wonderful online aspect to it (played it on my
PC). I tried to play Halo but got bored after about 10 minutes (I don't
like FPS remember
![Wink [;)]](/emoticons/emotion-5.gif)
).
There is a reason I don't like FPSs though, they are all the same. They
have always all been the same, I remember playing DOOM when it first
came out and then Quake. The only difference I feel between now and
then is that some games have much more indepth stroylines - RFoM and
Halo - and some have much more improved mechanics - CoD - but the
premiss is still the same - aim - shoot - boom - It's not a genre that
lends itself to inovation easily, however it is a genre that lends its
traits to other genres readily, anything with a first person
perspective tends to touch on elements of an FPS - GTA, Crackdown,
Fallout, Dead Rising, Condemned, Mass Effect and Mirrors Edge - They
all incorperate little bits of FPSs style into them.
I think people forget why some of the popular franchise FPSs as
popular, Halo and CoD were ground breaking games, you can't expect all
their sequels to be ground breaking, you wouldn't want to play a
franchise that completely changed everytime you played it, they work
because it is "more of the same" and people generally like "more of the
same". That isn't to say that the entire industry should stagnate, and
it has far from stagnated, but it is always
![G o o d [Good]](/emoticons/g_o_o_d.gif)
to keep pumping out a
winning forumla, like they do with movies - Slasher movies for teens,
Guy Ritchie films, Goofball comedies - People like to watch things that
they know they will like. They don't like watching things that they
don't know they will like. This isn't to say that they should stop
making new franchises and IPs, it is simply saying that as a means to
bring in the cash to push forward new IPs then they need to regurgitate
the crap that people seem to like to play.
All the industry needs are people that are willing to inovate and
imaginate (I am copyrighting that word for pure awesomeness!), if you
look at movies, for every 10 generic romantic comedies and 5 generic
action movies we get something really special - Sin City, Kill Bill,
City of God, I want Candy ... ok scratch that last one if you aren't
British you wont understand it
![Wink [;)]](/emoticons/emotion-5.gif)
- The point is that if you want to
find the hidden gem games you have to scratch the surface of the games
industry ocassionally.
I for instance have just got Eternal Sonata (picked it up nice and
cheap as well), but in a couple of years alone we have seen or will see
the release of:
Little Big Planet
Dead Space
Spore
Mirrors Edge
Fallout 3
Skate
Mass Effect
Bioshock
Dead Rising
Overlord
Fable 2
and a lot more besides.
You could easily tear each of them apart, but then games evolve out of
other games, you rarely see someone bring out a truely unique game that
has no similarities to other games, all they do is build on previous
games, looking at the list:
Little Big Planet - Only one that I can safely say doesn't remind me of anything else.
Dead Space - Reminds me of The suffering, Resident
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
, Aliens vs preditor etc etc
Spore - each stage reminds me of different aspects of other games - tribal for instance reminds me of populace ... >.>
Mirrors Edge - Crackdown and therefore GTA
Fallout 3 - Oblivion
Skate - Tony Hawks
Mass Effect - KOTOR
Bioshock - Resident
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
Dead Rising - Resident
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
with a sense of humour
Overlord - Fable funnily enough
![Tongue Tied [:S]](/emoticons/emotion-7.gif)
Fable 2 - Fable
You see if you look for the similarities they are there, but that is
because games take their inspiration from other games. Or failing that
then they take it from movies or even literature. I would like to see
more complete inovation, but building engines from the ground up is
expensive from what I hear, so it is likely that the truely inovative
ideas will utilise an engine used by other games and therefore it'll
still have that "samey" feel to it.
I think the industry is a lot better today than it was 5 years ago to
be perfectly honest, there hasn't really been a lot out that captured
my attention 5 years ago, there were of course a few things and most of
them came out of LH, but to be honest, I like the choice we have now in
gaming, the big games developers have realised that haemogenising games
companies into one big developer office doesn't work, it stiffled
inovation.
We will never get back to the glory days of the NES and the SNES when
it seemed anyone could pick up and code a game, and to be honest it is
probably for the best, most of those games were crap, there were a few
gems, but with the advent of PSN and Live Arcade I think that the indie
games developer has a
![G o o d [Good]](/emoticons/g_o_o_d.gif)
medium to get their games out on at the same
time as allowing the "proper" games to keep advancing at a
![G o o d [Good]](/emoticons/g_o_o_d.gif)
pace.
It costs a small fortune to create a new game now with the team sizes
involved, inidie companies don't stand a chance against that kinda
clout, so it is up to them to find other means to get recognized.
Some can take their cue from the movie industry, creating games that
have a brilliant story or perhaps just a really unique style of
play/graphics, something that whilst never being a "block buster" will
still become a cult classic - think of City of God or The Crow - That's
how they get their recognition and should they want it, their funding
to create a bockbuster.
Just incase my inane waffle has lost you:
Industry is fine, no need for change, have a lot of new inovation and
indie devs have a lot of options available. We are a lot better off
than we were 5 years ago.
forum_wh0re:The Bioshock story was mediocre at best and I, personally found it a very boring game.
No
offense, but I am glad that the games industry doesn't always listen to
everything people say, if you can call Bioshock boring and the story
mediocre then I am seriously worried as to what you are looking for in
a game?
![Tongue Tied [:S]](/emoticons/emotion-7.gif)
This isn't a dig, it's just that your opinion goes against
everything that 99% of gamers have said, be they hardcore, casual or
heaven forbid sports fans. Bioshock is a tremendous game and it has a
gripping storyline that plays out in a unique way (I am talking how the
story is presented, with very few "cutscenes" and simply being told or
shown to you as you progress through the game, in game.
You can't please all the people all the time, but most will appreciate
something is
![G o o d [Good]](/emoticons/g_o_o_d.gif)
even if it isn't their thing. The few that don't
shouldn't be listened to as they clearly can't see things from an
objective point of view.
Mortalitis_Infinitas:You have gained enough renown to purchase the "Creative Director of European studios at Microsoft Games Studios" title.